Voted best in category in the Users' Choice awards.
Personally I've always been really impressed by Burning Vengeance:

Bright Wizards might not be that into social manipulation, but holy shit when they do it they don't hold back. Consider the following:
  1. Capture mook skaven/ork/goblin
  2. Interrogate until learning the name of at least two prominent leaders of their forces
  3. Cast Burning Vengeance to set them against one another.
  4. Recharge Burning Vengeance item.
  5. GOTO 1
This is a war-winning spell. There's no overstatement there; in a long campaign rather than a single battle, where you can use the spell repeatedly, it lets you reliably set your enemies to infighting so that they kill each other off and you can sweep up the remains.

Now, admittedly one might argue that skaven try to kill each other all the time anyway, but that's usually a matter of ambition rather than vengeance and a personal grudge is likely to make them a lot more blatant about it. Being able to get at least some of their hero units killed off to infighting is pretty huge regardless.
Would you eyeball that at 4 Favour or 5? If it's four, I'd definitely support getting it alongside Boon of Hysh.
 
Would you eyeball that at 4 Favour or 5? If it's four, I'd definitely support getting it alongside Boon of Hysh.
My understanding is that anything with casting number 20+ is Fiendishly Complex and thus 5 favors. Burning Vengeance is 26, so unfortunately we can't afford both- we could only pair it with one of the lesser healing spells.
 
Didnt know that actually so thanks for further explanation darklight and boney about wizard lordship mehanic.

But it is a thing to aim for right people eventually for the quest? So that by the turn of the century or somewhere around that or abit after we acheive that?

another thing last update was that the kebabs were almost useless compared to my hopes and my opinion of them was proven almost completly wrong since i was abit annoyed about donating them before the update.
Well the possibility of becoming a wizard lord is one of many reason I'll never vote for using Dhar, or studying Necromancy, but even if the Dwarfs crossed out a grudge by taking Sage Dice, and retook Karak Eight Peaks... it'd still be a decade, or two later at an absolute minimum. Because they'd want to take the time to insure she didn't pick up anything that'd embarrass them while retaking the Dwarf hold, and more realistically it'd lack the publicity saving the Empire would give her that'd make them look back if they don't reward her, which means she'd still need to show her quality as a researcher.
Personally I've always been really impressed by Burning Vengeance:

Bright Wizards might not be that into social manipulation, but holy shit when they do it they don't hold back. Consider the following:
  1. Capture mook skaven/ork/goblin
  2. Interrogate until learning the name of at least two prominent leaders of their forces
  3. Cast Burning Vengeance to set them against one another.
  4. Recharge Burning Vengeance item.
  5. GOTO 1
This is a war-winning spell. There's no overstatement there; in a long campaign rather than a single battle, where you can use the spell repeatedly, it lets you reliably set your enemies to infighting so that they kill each other off and you can sweep up the remains.

Now, admittedly one might argue that skaven try to kill each other all the time anyway, but that's usually a matter of ambition rather than vengeance and a personal grudge is likely to make them a lot more blatant about it. Being able to get at least some of their hero units killed off to infighting is pretty huge regardless.
Well it'd require Mathilde to out sneak Skaven, but it'd certainly be playing to her strengths as a Grey Wizard. I'm actually seriously contemplating voting for this...
 
[X] As a wanderer, not entirely sure what you seek.
[X] As a representative of the Grey Order, here to lend a hand where it can be of most use.
[X] Regrowth -
Ghyran,
instantly restores someone to full health from any state up to and including 'recently dead'. -9 College Favours
[X] Nothing further was commissioned.

I'm not very certain about this vote I'll check discussion in the morning.
 
[X] Boon of Hysh - Hysh, instantly heals all wounds, poisons and disease. -5 College Favours.
[X] As an adventurer, seeking fame and glory.
[X] As a wanderer, not entirely sure what you seek.
[X] As a representative of the Grey Order, here to lend a hand where it can be of most use.
[X] As a chronicler, here to record events.
[X] As a researcher, here to investigate any strange and interesting phenomena that can be found.

Saw another person vote for multiple things, so... Plus, in the end it's just going to be the top 2 that'll win. I threw in the "researcher" bit because I feel like "Curiosity!" is a viable motive for Mathilde here; she's interested in what's there to be found in Karak Eight Peaks.

Voting for Boon of Hysh because it doesn't wipe out all favors, and I figure it'd probably be an easier spell to make and recharge than regrowth.

Not sure about dispel scrolls or other stuff. Will just leave that up in the air.
 
Well the possibility of becoming a wizard lord is one of many reason I'll never vote for using Dhar, or studying Necromancy, but even if the Dwarfs crossed out a grudge by taking Sage Dice, and retook Karak Eight Peaks... it'd still be a decade, or two later at an absolute minimum. Because they'd want to take the time to insure she didn't pick up anything that'd embarrass them while retaking the Dwarf hold, and more realistically it'd lack the publicity saving the Empire would give her that'd make them look back if they don't reward her, which means she'd still need to show her quality as a researcher.
I think what would help in such a situation would be claiming to represent the Empire and then doing really well.

While perhaps a bit risky, as we aren't officially here by orders of an Empire official higher up than us, as a Magister we actually are an Empire official, so it's still viable.

If we were exceedingly successful while also fighting in the name of the Empire and not just our College, we are likely to get much more recognition as while the general masses might not hear much about dwarf activities, the leaders of the Empire would. Upholding the alliance and bringing glory to the Empire is a possible diplomatic coup.

We would just need to do really well during the campaign. Enough so to prompt official recognition by the dwarves.
 
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If we can get good research done and sent back to the colleges for a favor or two, we can spend that to take spells back with us to learn during the campaign. We also have the Warrior of Fog to invent new spells from, which might being kind of a two-for-one if we come up with ones good enough to send back to the college.
 
[x] Boon of Hysh - Hysh, instantly heals all wounds (but doesn't regrow anything missing), and cures any poisons and disease. -5 College Favours.

We want to not die, and if this goes well promoting he colleges good name will 100% get our rep back up there. Also if we get high enough with dwarfs and learn even minor runecrafting, which will be worth a shit ton of rep with the colleges.

(Swapped from regrowth to keep a dispel scroll)

Also this is about the same as buying 7 different things and we don't want 4 types of winds interacting in different ways on our body.

[x] Dispel scrolls (2 for -1 College Favours; can be taken multiple times)

It's a must if we fight against Waggh!!!! Magic and same with super lethal slacken plague magic.

[x] As a representative of the Empire, honouring the ancient alliance between Man and Dwarf.
[x] As a representative of the Grey Order, here to lend a hand where it can be of use.

We are a noble of the empire so it's not untrue, we can tell him that we come because we honor the Alliance and just not tell him the emperor didn't command us. Same with rep of Grey Order except we are a magister and so I think we are a valid representative in that case.


All this stuff costs a lot but it's worth it so we perform better then an average wizard. And this eventually worth of a spot on council.
 
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Regardless of which healing item is chosen, I hope it takes the form of a glove; I very much like the idea of slapping an ally to get them back on their feet. Then again, it'd be a huge bummer if we were to lose the hand wearing the glove in the middle of combat, so maybe a belt or something would be more practical.

But oh man, Regrowth looks soooo shiny, it's making me backslide on my opinion that 'multiple, lesser heals > one big awesome heal'. Odds are we'd still be able to recharge it if we go into the equivalent of Purge Turns, which took place over a few months, but if we get into something akin to the Assault on Drakenhof Turns, which took place over days and weeks, we may not be able to recharge it every Turn.

Then there's the Dispel Scrolls, which sound pretty legit, especially if we come up against a 'Game Over' spell like that one that turns you into a Skaven (okay maybe not 'Game Over', Skaven!Mathilde would be a pretty interesting direction to take the quest, but I'd rather not), but I don't wanna spend a ton of favors on a whole bunch.

I do wanna spend all the College Favors now though, might as well use 'em while we can. Odds are we'll either be unable to cash 'em in while so far from the Empire, or will only be able to do so at a penalty. They've already proven super useful considering how that spell learning roll turned out, so I understand wanting to save a few for a rainy day, but hopefully Matty will have enough knowledge/deeds/shineys under her belt to generate some fresh Favors when she returns to the Empire.
 
I think what would help in such a situation would be claiming to represent the Empire and then doing really well.

While perhaps a bit risky, as we aren't officially here by orders of an Empire official higher up, we actually are an Empire official, so it's still viable.

If we were exceedingly successful while also fighting in the name of the Empire and not just our College, we are likely to get much more recognition as while the general masses might not hear much about dwarf activities, the leaders of the Empire would. Upholding the alliance and bringing glory to the Empire is a possible diplomatic coup.

We would just need to not fail.
The flaw in that line of reasoning is that pretty much everyone in the Empire pretty much dismiss the scale of combat within Dwarf Holds as exaggerations, or even worse outright propaganda, and well the methods Mathilde can make the most difference involve the usage of spells that tend to be subtle.
 
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The flaw in that line of reasoning is that pretty much everyone in the Empire pretty much dismiss the scale of combat within Dwarf Holds as exaggerations, or even worse outright propaganda, and well the methods Mathilde can make the most difference involve the usage of spells that tend to be subtle.
From what I understand, the Dwarves have managed to retake zero holds in thousands of years. Pretty sure them actually retaking one is going to turn heads.
 
[X] Regrowth - Ghyran, instantly restores someone to full health from any state up to and including 'recently dead'. -9 College Favours
[X] As a representative of the Grey Order, here to lend a hand where it can be of most use.
[X] As a chronicler, here to record events.
 
Why even bother with dspell scrolls? Mathilde can dispel (although not very well) and dispell scrolls are one use only.

Also the arguement on the healing item is baffling. Why would anyone even aregue for something which DOESNT regrow limbs? That is just stupid. This healing item is SELF-CHARGING! Meaning that it will be our companion artifact for as long as we need limbs attatched to their original owners.
 
[x] Regrowth - Ghyran, instantly restores someone to full health from any state up to and including 'recently dead'. -9 College Favours

[x] Dispel scrolls (2 for -1 College Favours; can be taken multiple times)

We currently only have 9 College Favors banked; can't buy anything else if we go for Regrowth.
 
Why even bother with dspell scrolls? Mathilde can dispel (although not very well) and dispell scrolls are one use only.
The argument is that Scrolls of Dispel slap down even master wizards that can overpower our own Dispel.
Also the arguement on the healing item is baffling. Why would anyone even aregue for something which DOESNT regrow limbs? That is just stupid. This healing item is SELF-CHARGING! Meaning that it will be our companion artifact for as long as we need limbs attatched to their original owners.
How many amputations have we seen in this quest? Schultz lost a hand, that's all I can think of.
 
Conterpoint: There will most certainly be Runepriests there. Maybe Runelords.

And they apparently can Dispel like nobody else's business.

Not to mention there are other tactics to dealing with enemy wizards. Like cannon fire.

Think about it for a moment guys: Our chance of ever accumulating nine favor in a timeline maner is vanishingly small.

You are trading the ability to regrow limbs and come back from the dead for four fairly common one-use items. A rechargeable ability.
 
The argument is that Scrolls of Dispel slap down even master wizards that can overpower our own Dispel.

How many amputations have we seen in this quest? Schultz lost a hand, that's all I can think of.
The Watch is full of maimed veterans.

The counter-argument to Dispel scrolls is that absent other developments, it doesn't prevent the Grey Seer or Goblin Shaman from casting again.

[X] Regrowth - Ghyran, instantly restores someone to full health from any state up to and including 'recently dead'. -9 College Favours
[X] As a representative of the Grey Order, here to lend a hand where it can be of most use.
[X] As a chronicler, here to record events
[X] As a researcher, here to investigate any strange and interesting phenomena that can be found.
 
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And more importantly, those guys cheat horrendously when they cast anyway.

I get how it'd be nice to have dispel scrolls. But we've voted to do enchanting for the college in exchange of favours too, as soon as an order to two comes through we will be able to buy a few scrolls. Meanwhile it'd take many many years to accumulate 9 favor again.

Keep in mind here how horribly lethal combat is. An Witch Hunter Elector Count died to a few fucking skeletons. Losing limbs is a very real, extraordinary awful possibility. Losing our life even more so.

Bottom line, don't trade an Artifact for a couple of handy wands.
 
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The argument is that Scrolls of Dispel slap down even master wizards that can overpower our own Dispel.

How many amputations have we seen in this quest? Schultz lost a hand, that's all I can think of.
Yes its not like we went and checked the injured soldiers right? Im sure only Schultz is the only injured out of everyone there. Its not like we are going on a place of basically constant warfare with nigh irreplacable units right? And its not like those units will appreciate the seemingly disabled being put back to fighting strength right? Its not like acts of that magnitude will earn us any favor offsetting the cost near immediately right?

Lower end healing only seems doable if the 'charges' offset their low end capability. And we wont even know the capacity of anything we request since it has to be made first so that concern is basically useless.
 
On second thought, switching to regrowth. In other quests I have spoken at length before about the true power of fate points being to let us take reasonable risks without the spectre of being Van Hal'ed, and this is basically a fate point with the exception of not validating insane risks, which I see as the big issue with fate points.

Besides, I intend to do the headmaster quest after this adventure, so I'm fine burning our favors.
 
The massively overpowered healing stick is also a perfect fit narratively. Mathilde saw someone die a miserably slow death with failure upon failure done in healing Van Hal.

Sheets like that make a person wish that to never happen if they can help it again. Positive Overcompensation since we live in Warhammer rules
 
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People seem unaware that Dispel Scrolls don't actually grant perfect safety from enemy magic. Warhammer magic is by its very nature unstable, on the one hand this leads to miscasts, on the other it leads to what the Tabletop game called 'Irresistible Force'. As the name suggests a spell cast with IF cannot be stopped by anything. Can't say exactly what form IF takes in a D100 system but I suspect anything that can be considered a crit is going to laugh at Dispel Scrolls.
 
Seriously, we are about to enter an extended underground warfare campaign. You don't get more brutal than tha.

Worst, against Skaven. Aka, arguably the premier assassins the world over.

Healing is nice. But you can't heal a burst head from the jezzail's shot. Or a split head from a troll. Or an infinity of things.

We have our own master wizards to Counterspell their's, in the form on Runelords. With the added bonus that even rune priests are apparently masters of it. And Mathilde can do it do. Or we can just point half a dozen cannons to where magic is being drawn.

Another point: Think not of the infantrymen, think of Gotrek the Slayer losing an arm, or a leg, or an eye or a spine. Because shit clearly happens.

Now tho? Now all we need to do is slap this funky magical amulet to him and he is good as new, and whatever superb hero unit he slayed... isn't.
 
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Regardless of which healing item is chosen, I hope it takes the form of a glove; I very much like the idea of slapping an ally to get them back on their feet. Then again, it'd be a huge bummer if we were to lose the hand wearing the glove in the middle of combat, so maybe a belt or something would be more practical.

But oh man, Regrowth looks soooo shiny, it's making me backslide on my opinion that 'multiple, lesser heals > one big awesome heal'. Odds are we'd still be able to recharge it if we go into the equivalent of Purge Turns, which took place over a few months, but if we get into something akin to the Assault on Drakenhof Turns, which took place over days and weeks, we may not be able to recharge it every Turn.

Then there's the Dispel Scrolls, which sound pretty legit, especially if we come up against a 'Game Over' spell like that one that turns you into a Skaven (okay maybe not 'Game Over', Skaven!Mathilde would be a pretty interesting direction to take the quest, but I'd rather not), but I don't wanna spend a ton of favors on a whole bunch.

I do wanna spend all the College Favors now though, might as well use 'em while we can. Odds are we'll either be unable to cash 'em in while so far from the Empire, or will only be able to do so at a penalty. They've already proven super useful considering how that spell learning roll turned out, so I understand wanting to save a few for a rainy day, but hopefully Matty will have enough knowledge/deeds/shineys under her belt to generate some fresh Favors when she returns to the Empire.

Nah, you're functionally dead and replaced with a Skaven if you're hit by the Dreaded Thirteenth Spell--it's a smaller version of the power that the Great Horned Rat used in the first place to create the Skaven in the first place.

It kills the victim and flays the soul irrevocably, and then transmutes the body and soul into a newly created adult Skaven which proceeds to join the rest of the rat hordes.

For all intents and purposes, it's a 100% irrevocable death, no afterlife--because your soul doesn't exist in any recognizable state anymore, and no memories carry over.
 
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