Regardless of which healing item is chosen, I hope it takes the form of a glove; I very much like the idea of slapping an ally to get them back on their feet. Then again, it'd be a huge bummer if we were to lose the hand wearing the glove in the middle of combat, so maybe a belt or something would be more practical.
But oh man, Regrowth looks soooo shiny, it's making me backslide on my opinion that 'multiple, lesser heals > one big awesome heal'. Odds are we'd still be able to recharge it if we go into the equivalent of Purge Turns, which took place over a few months, but if we get into something akin to the Assault on Drakenhof Turns, which took place over days and weeks, we may not be able to recharge it every Turn.
Then there's the Dispel Scrolls, which sound pretty legit, especially if we come up against a 'Game Over' spell like that one that turns you into a Skaven (okay maybe not 'Game Over', Skaven!Mathilde would be a pretty interesting direction to take the quest, but I'd rather not), but I don't wanna spend a ton of favors on a whole bunch.
I do wanna spend all the College Favors now though, might as well use 'em while we can. Odds are we'll either be unable to cash 'em in while so far from the Empire, or will only be able to do so at a penalty. They've already proven super useful considering how that spell learning roll turned out, so I understand wanting to save a few for a rainy day, but hopefully Matty will have enough knowledge/deeds/shineys under her belt to generate some fresh Favors when she returns to the Empire.