Voted best in category in the Users' Choice awards.
Unless you are Omegahugger in disguise, I don't think setting up a magic college branch for education in a land where almost every action comes with a bonus 'hey, you know, all this Dhar could solve that problem' option is such a great idea.
Pfft, obviously my disguise would be way better. It'll start out by saying that shipping doesn't belong in a CKII Quest and go downhill from there.

Also, I will use this chance to point our that college-branch and second-Nagash are currently equal in votes, meaning that this is totally what we should do.
 

[x] Seeking adventure in the Zhufbar expeditions into Karak Varn.
[X] Seeking adventure in Belegar Ironhammer's reconquest of Karak Eight Peaks.
[X] Seeking adventure as the second coming of Nagash, searching for ways to overcome the final enemy of life. (you won't actually write this on the paper, but choose it if this is what you want Mathilde to do)


[X] Being available to intervene in matters of great import as needed
[X] Research and Development (thaumaturgical) (ie. stuff derived from Shyish-Kebabs and Qhaysh juice)
[X] Taking on Apprentices

[X] Plan Adventure
-[X] Grey College - High
--[X] We're pretty grateful for all the training in magic and preventing us from being burnt at the stake or something else awful like exploding or being eaten by a demon.
--[X] Especially to Magister Regimand who trained us and made sure we didn't explode.
--[X] Also the Library is pretty great and some of the other services of the College.
--[X] The Grey Colleges is generally pretty awesome bastions of civilization are we're happy to be apart of it.
-[X] Empire - Equally as high
--[X] We live there so we don't want it overrun by Orcs, or demons, or beastmen, or goblins, or undead, or dhar users, or barbarians, or dark elves, or Chaos, or chaotic undead demon orc dhar sorcerer barbarians.
--[X] We're a knight and a wizard and have a bunch of oaths, so of course we're loyal.
--[X] It's the right thing to do to support the Empire.
-[X] Humanity - Pretty High but dwarfs are pretty cool too.
--[X] We have lots of human friends
--[X] We are a human
--[X] The Empire mostly consists of humans
--[X] We don't like humans who use dhar, or do Chaos, or are mean to us because they're prejudiced against wizards, or are generally assholes
--[X] But most humans are pretty OK but they'd be better if they made guns and cannons like dwarfs
 
Why, why are a large number of people unironically trying to make going full supervillain our goal.

There's literally no way that has a happy ending for any of the characters we've grown to like.
 
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[X] Seeking adventure as the second coming of Nagash, searching for ways to overcome the final enemy of life. (you won't actually write this on the paper, but choose it if this is what you want Mathilde to do)
Oh hey, better make sure my vote will show up properly.
I thought you were more in favour of a "I'll show you all what a True Ulgumancer can do! You called me Mad! Who's laughing now! Not you, Fog Shades! Nor you, Shadowretches of Weber! Certainly not you Abomimatrices! Hahahahaahaahahaaaaa!!" style of demonstration.


You know, what with the Practical trait and all. Then, maybe a small field trip through all the Counties of the Empire, to examine the value of armor in protecting against your own shadow when it reaches out to strangle and slice and substitute you with a hateful, twisted Shadowretch. The advanced class will observe first-hand whether material fortifications protect against roiling fog banks that strip away all memory and identity from a populace, using them to feed the creation of Fog Shades that hunt down the now helpless former possessors of the animating memories.


You mean when the Mockery of Death spell you cast on the Elector Count to quiet her complaints and work undisturbed becomes less mocking and more actual?

Mathildes Abomimatrix Transmutation always was a challenging spell to cast without permanently damaging the subject. Weaving that miniature Warp Portal to sustain the Ulgumancy bound into the Mystical Matrix, seeded with a slice of bleeding Wisdom Asp antiflesh... A delicate operation.

——
Oh.
Ohhhh.
Fever dreams of a nightmare future aside, we can, right now, make Ulgu lenses, mirrors and suchlike, right? Boxes that let light in, stop it escaping?
So, in theory- like if we ever develop a full-fledged deathwish- we could make a Ulgu-based replacement for the Mirrorcatch box.

You know. To sustain the Abomimatrix with slices of Asp bleeding Warpstuff, of course.
Well. We will need some subjects to demonstrate Mathildes Abomimatrix Transformation on.
 
Looks like the hold reclaimers are winning. If that is going to be our main activity (as opposed to dropping in on a campaign for a season or two as time permits) I'd much rather do Varn than Eight Peaks. That's where the Dawi we know will be and a campaign closer to human civilisation gives more opportunities to use our main skill set and to pay flying visits to our other interests.
 
Probably because they think it would be fun and honestly, nothing wrong with that.

People think it's fun to cause untold misery for power?

Like, this isn't even a Monty Haul style game where everybody is a cardboard cutout. The biggest draw is the characters.

So how do you get a significant amount of people voting to set that on fire for dubious gains?
 
People think it's fun to cause untold misery for power?

Like, this isn't even a Monty Haul style game where everybody is a cardboard cutout. The biggest draw is the characters.

So how do you get a significant amount of people voting to set that on fire for dubious gains?
At the end of the day, it's still a story. Don't equate real life morality to it.

Some people enjoy a good villain centric story.
 
I'm pretty sure the Nagash votes are just for laughs, in the sense that seeking dwarf adventures is far enough ahead that it'd be a really jarring shock if it got through.

That being said, everybody should remember that Dhar means no going to the afterlife in good standing, which is kind of worse than anything the empire could do to us (and they could do plenty bad). The only workaround I can see involves being a vampire (they can use Dhar without being morally corrupted by it), tearing open a physical hole into the Warp, and somehow navigating from wherever we start from into friendly realms, all while staying in at least one of the Imperial God's good graces so that we can have somebody to vouch for Morr not vaporizing us on sight.
At the end of the day, it's still a story. Don't equate real life morality to it.

Some people enjoy a good villain centric story.
Simulating bad things happening to people still isn't most folk's cup of tea, and protesting U-turning into being the one doing it to them isn't exactly an unreasonable position.
 
People think it's fun to cause untold misery for power?

Like, this isn't even a Monty Haul style game where everybody is a cardboard cutout. The biggest draw is the characters.

So how do you get a significant amount of people voting to set that on fire for dubious gains?
IMO that vote seems more like a search for immortality and power rather than simply becoming a necromancer. It says absolutely nothing about how we achieve that and what we do with that power. People think it's fun to accomplish something and become great and powerful, nothing about causing misery to others.
 
People think it's fun to cause untold misery for power?

Like, this isn't even a Monty Haul style game where everybody is a cardboard cutout. The biggest draw is the characters.

So how do you get a significant amount of people voting to set that on fire for dubious gains?
I always find it interesting to push magic to completly new and unexplored horizons.

The nature of Warhammer magic makes that extremly likely to end in madness or death and from that in suffering of the PC and others, but it's not a certainty.
We could do something great, something that will never be forgotten, either in the good or the bad or some of both.

That being said, everybody should remember that Dhar means no going to the afterlife in good standing, which is kind of worse than anything the empire could do to us (and they could do plenty bad). The only workaround I can see involves being a vampire (they can use Dhar without being morally corrupted by it), tearing open a physical hole into the Warp, and somehow navigating from wherever we start from into friendly realms, all while staying in at least one of the Imperial God's good graces so that we can have somebody to vouch for Morr not vaporizing us on sight.
The whole idea behind the vote is attempting not to go into any afterlife.
No point in going into things with the expectation of failure.
 
[X] Seeking adventure in the Zhufbar expeditions into Karak Varn.
[X] Seeking adventure in Belegar Ironhammer's reconquest of Karak Eight Peaks.
[X] Seeking knowledge by building a branch campus of the Grey College in Stirland, possibly on your estate.
[X] Seeking knowledge by investigating the phenomena and manifestations of Sylvania.

[X] Enchantment Commissions (payment in cash)
[X] Enchantment Services (payment in College rep)
[X] Research and Development (thaumaturgical) (ie. stuff derived from Shyish-Kebabs and Qhaysh juice)
 
IMO that vote seems more like a search for immortality and power rather than simply becoming a necromancer. It says absolutely nothing about how we achieve that and what we do with that power. People think it's fun to accomplish something and become great and powerful, nothing about causing misery to others.
I think the motivation would be worded differently if it was just becoming great and powerful. Like, becoming the second Teclis or something. Generally speaking, you don't bring up being like a great villain unless you mean morally too, especially when they've got good counterparts.
The whole idea behind the vote is attempting not to go into any afterlife.
No point in going into things with the expectation of failure.
The afterlife is a win state. Like, it rocks there. All our friends are there, and all the friends we've yet to meet.
 
Why, why are a large number of people unironically trying to make going full supervillain our goal.

There's literally no way that has a happy ending for any of the characters we've grown to like.
I can't speak for anyone else, but to me the option has appeal because I've always had a weak-spot for the "hero falls to villainy for the sake of a loved one and/or their ideals" storyline, and its one that I rarely get to see unfold from the hero's point of view. You can even see it in my voting trends in general, whenever the love interest that I ship gets in danger or the MC might need help to meet again, I start turning towards the darker options when possible. It might not have a happy ending for Mathilde, but that doesn't mean it can't make for a good tragedy (and given the dice-based nature of this Quest, I don't believe the Bad End is technically locked in), There's even a chance someone like Anton or Kasmir would figure out what Mathilde was doing and try to pull her back, interesting storylines that will never come if we don't take that first step.

Voting like this also kinda makes sense from an in-universe point of view. As long as Mathilde has the option to go own a dark path, part of her will want to. That's the main thing that makes the corruptive forces in Warhammer so dangerous, you only need a single moment of weakness to stick your toe in and then you run the risk of getting pulled under.

Thankfully for you, while there's a pretty reliable voterbase for misusing Dhar, we're also a very, very clear minority. So unless BoneyM suddenly starts with 5-hour lightning rounds and everyone else happen to be asleep by the time, you don't have to fear much from us actually winning.
 
People think it's fun to cause untold misery for power?

Like, this isn't even a Monty Haul style game where everybody is a cardboard cutout. The biggest draw is the characters.

So how do you get a significant amount of people voting to set that on fire for dubious gains?
Drama and tragedy are among the oldest and most respectable kinds of stories.

And I'm saying that as someone who is against dhar usage, but I can see the appeal of this kind of story. Do not equate the audience's goals and the character's goals, those can be different, and there is entertainment to be derived from a tragic story of a wizard who turned to dark arts to bring back her loved one. Sure, it will end up only in misery and, horrific mockery of the said loved one and, possibly, insanity, but it can be pretty entertaining.
 
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The afterlife is a win state. Like, it rocks there. All our friends are there, and all the friends we've yet to meet.
That's a thing?

I thought regular human souls dissolve rather quickly post mortem and getting an actual afterlife of any kind is the rare exeption, not the norm? And even then that's mostly "Chaos got ya", not anything nice.


Or am I mixing this up with 40k and gods do actually have afterlifes for non-important people?
 
That's a thing?

I thought regular human souls dissolve rather quickly post mortem and getting an actual afterlife of any kind is the rare exeption, not the norm? And even then that's mostly "Chaos got ya", not anything nice.

Or am I mixing this up with 40k and gods do actually have afterlifes for non-important people?
God, singular, AFAIK. Morr maintains the afterlife for non-important people. Proper burial rites of Morr ensure the soul travels there and make the body immune to necromancy.
 
That's a thing?

I thought regular human souls dissolve rather quickly post mortem and getting an actual afterlife of any kind is the rare exeption, not the norm? And even then that's mostly "Chaos got ya", not anything nice.


Or am I mixing this up with 40k and gods do actually have afterlifes for non-important people?
Regular folks stick around as undead if they don't get safe passage, so it's not like 40K where they usually just dissolve.
And the Nehekaran afterlife, if that's still in operation, perhaps?
Might be the same guy. Nagash beats up the Nehekharan god of death, and then Morr isn't around anymore, which is rather suspicious.
 
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What are we likely to be fighting in each of these listed dwarfholds?

Like, we know how to fight undead, sort of. If one of these joints is going to have us fighting skaven or beastmen, that's a different kettle of fish.
And got a massive power up.
He came back as Gandalf the White; keeping in mind that the other guy called the White broke himself into a bunch of different colors when he went crazy, the analogue would be Qhaysh rather than Hysh.
Look, if you guys know how we can come back with a power boost after dying in the depths as is our likely fate, I'm all ears.
Hey, the worst that can happen is they kill themselves trying to figure out the swords! :p
Worst, or best?
 
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Look, if you guys know how we can come back with a power boost after dying in the depths as is our likely fate, I'm all ears.
Become a Qhaysh daemon, ala the Wisdom's Asp? With enough study, the Asp's blood/liquefied remains and the Liber Mortis it seems possible as an end game.
 
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