Voted best in category in the Users' Choice awards.
[X] TotallyNotEvil

Really zero interest to go straight back to Stirland.
The whole world is open to us and we want to go to the place that sends competence fleeing at its mere mention? No thanks.
 
@BoneyM if we do end up with the plan to go help the dwarves can we hire someone to use the earmarked funds to improve our land while we are gone or leave behind some instructions?

Also everyone if we do go adventuring, then we'd best damn well take the action to make our various research items safe to transport.
 
Are people really planning to make a college of magic right next to an Elector Countess that doesn't want to be near wizards do people really think that will go overy well?
 
The other problem with spending all out time with dwarves is that they aren't going to be fans of us actually using our magical ability.
We don't use it much in war.

We have our auto-blessed weapons and and our enchanted robe to avoid casting in most combat situations.

What remains is casting in calmer situations, where the chance of misscasts is low, or as pre-planned part of a battle, like a Burning Shadows at just the right time and place.
Dwarves are not too opposed to that, though it's still unreliable compared to proper runecasting, it's not worse than most Umgi-work.
 
I feel like we should just vote for what we want to read.

Personally I've liked the adventurous moments the best so I'm voting for more of that. The best moments have been moments like kidnapping the thieving noble, raiding the tomb for the tax documents, Killing the Singing King and fighting the shark god.

The thing I've enjoyed second most has been the spy stuff. Such as tracking down the missing tax documents, finding out the noble was a thief and taking down the enemy trade company.

By comparison the things I haven't enjoyed very much has been the steward stuff and some of the research stuff. Examples include dealing with and expanding the watch (Jack being the exception), dealing with the fief (I can't even remember its name!), looking over the formerly evil mountain for clues and having to keep the watch happy.

Simply enough I voted to do the things I like and voted against things I don't.
 
We simply are not remotely qualified for that. That's problem number one: we don't even meet the prerequisites.

The only real prerequisite is the desire and means to see it through. We are skilled in numerous areas and will undoubtedly have the full backing of our college to help us where we are weak. It will take some time to get our feet under us sure, but it is not some insurmountable obstacle.

It will essentially take up the entirety of our lives for decades to come.

Now that is an overstatement. It will certainly be a large part of our lives in the immediate future and will inform our actions like any other choice has but it's not like we will be stuck behind a desk until we die of old age.

And the college seems to accept "adventuring" as a valid way of serving the Empire. A wizard is a tremendous force multipler.

In their area of expertise. Ours is intrigue, not warfare. We are skilled in personal combat but lack a way to significantly affect the battlefield.

Of it means a few thousand more dwarves will live, or the reclamaríamos one of the most important holds of their history will come by that much quicker, it is a tremendous boon for mankind.

Except it won't mean that a few thousand dwarves will live and the reclamation is not a foregone conclusion. Karak Eight Peaks is quite far from the empire. It might provide an overall advantage for humanity, but not anytime soon and certainly not a 'tremendous boon' unless we achieve total victory, which is not very likely.

Furthermore, its one of the best ways to hone our skills.

It is also the best way to die forgotten, having achieved nothing.

Karak Varn is the far better choice for anyone who wants to help the dwarves. It is smaller and has a more achievable scope, it's near to the empire so we don't have to cross the badlands and the borderlands if we need to return, and it involves the dwarven kingdom that actually helped us in the last campaign.
 
We don't use it much in war.

We have our auto-blessed weapons and and our enchanted robe to avoid casting in most combat situations.

What remains is casting in calmer situations, where the chance of misscasts is low, or as pre-planned part of a battle, like a Burning Shadows at just the right time and place.
Dwarves are not too opposed to that, though it's still unreliable compared to proper runecasting, it's not worse than most Umgi-work.

Idk, we were told that we could use favor to stay in a dwarf hold for favor points.

But we'd also have to swear off magic for the entire stay.


It would heavily curtail our research to not be able to cast. And I don't think they'd make an exception just because it was calm.

They view spellcasting a lot like we view playing with nitro glycerin.
 
Gah, I don't have time to argue, but this is an action that benefits from waiting. We will have real expertise, more favors to call upon and my uber is here.
 
[X] Third Person Report A

[X] Seeking employ as an advisor to an Elector of the Empire.
[X] Seeking knowledge by investigating the phenomena and manifestations of Sylvania.

I am pretty interested in what is going on in Sylvania right now. The taking of the Hunted Hills, the destruction of Castle Drakenhof and Countess Gabriella's flight should lead to a major shake-up. We could also touch base with Kasmir.

[X] Enchantment Commissions (payment in cash)
[X] Enchantment Services (payment in College rep)
[X] Taking on Apprentices
[X] Research and Development (thaumaturgical) (ie. stuff derived from Shyish-Kebabs and Qhaysh juice)
[X] Being available to intervene in matters of great import as needed
 
@BoneyM

Is this vote paying lip service or voters confirming Mathilde's actual thoughts?

[X] Plan Collegiate Loyalties
-[X] Grey College - High
--[X] Debt of gratitude for retaining sanity and health through being born with magic.
--[X] Familial loyalty to Master
--[X] Academic interest in the preservation and perpetuation of discoveries
--[X] Self preservation in maintaining Wizard status within Empire for safety reasons.
--[X] Ambition in maintaining access to College resources and knowledge for the purpose of self improvement in the field of magic. It is very unlikely to obtain knowledge of similar depth in any one area, and impossible to do so for broader areas.
-[X] Empire - High
--[X] Belief in the ideal of Mankind United under the Empire for the betterment of all.
--[X] Obedience to the Laws of the Empire as the premier force for Order in the world.
--[X] Oath to the Articles of Magic, to act in the interests of the Empire.
--[X] Duty as a Wizard of the Grey College to obey the Grey College, transferred from duty of the Grey College to follow the lead of the collective Colleges, transfered from the collective Colleges loyalty to the Empire.
--[X] Duty as a Knight of Stirland to the Elector Count of Stirland, transferred from the duty of the duty of the Elector Count to the Empire
--[X] Self preservation from the Enemies of Man, Undead, Orc and Chaos would be free to wreak havoc without the intact Empire to protect its people from those.
--[X] Practical utility in acquiring assets, equipment and common services requires the continuance of civilization.
-[X] Humanity - Modest
--[X] Religious beliefs mandate the protection and furtherance of humanity.
--[X] Personal ethics seeks to minimize unnecessary harm to humanity in general.

[X] Seeking knowledge by building a branch campus of the Grey College on your estate in Stirland.

[X] Enchantment Commissions
[X] Enchantment Services
[X] Lectures and Demonstrations
[X] Taking on Apprentices
[X] Interrogation
[X] Research and Development (thaumaturgical) (ie. stuff derived from Shyish-Kebabs and Qhaysh juice)
[X] Being available to investigate reports of unsanctioned magic-users.
[X] Being available to intervene in matters of great import as needed
 
Well. Lookd like we're probably signing on with the dwarves.

Seems like a waste though. spent a lot of turn on our spellcasting, but they wont want it going on anywhere near them.

Those interesting looking fog of war spell we could have invented will have to go on the back burner for five years. Our dwarf buddies will put the kabosh on that before we can even but any effort in it.
 
Idk, we were told that we could use favor to stay in a dwarf hold for favor points.

But we'd also have to swear off magic for the entire stay.


It would heavily curtail our research to not be able to cast. And I don't think they'd make an exception just because it was calm.

They view spellcasting a lot like we view playing with nitro glycerin.
In a nice and calm Hold, yes.

But when it comes to fighting Skaven and their far worse and less reliable magic I think we can help out a bit with magic.
Every weapon matters.
 
Unless you are Omegahugger in disguise, I don't think setting up a magic college branch for education in a land where almost every action comes with a bonus 'hey, you know, all this Dhar could solve that problem' option is such a great idea.

Temptations began in Sylvania proper, Valley is in the Haunted Hills, which are part of Stirland. At least that is what I remember.
 
Unless you are Omegahugger in disguise, I don't think setting up a magic college branch for education in a land where almost every action comes with a bonus 'hey, you know, all this Dhar could solve that problem' option is such a great idea.
Admittedly we were in purge turns instead of event time during the Singing King confrontation, so we didn't have a lot of chance to see the issue you're talking about pop up, but I didn't get the impression that the dhar was so thick as to be mind-affecting until we got to the Drakenhof area. Regardless, though, seeing as the whole point of moving in somewhere other than our estate would be to locate a place strong in our wind, not in corruption, this is a nonissue. Mathilde isn't going to in-character assess an area as suitable unless it actually is conducive to training shadowmancers.
 
In a nice and calm Hold, yes.

But when it comes to fighting Skaven and their far worse and less reliable magic I think we can help out a bit with magic.
Every weapon matters.
Going to (a probably doomed) war to reclaim a dwarf hold in the badlands is kind of... overconfident? The 'opportunity' comes to early. When Mathilde has created and mastered Fog of War Battle Magic, then she'll be capable of saving thousands of lives on the battlefield. Until then, it seems like pure hubris.
 
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In a nice and calm Hold, yes.

But when it comes to fighting Skaven and their far worse and less reliable magic I think we can help out a bit with magic.
Every weapon matters.

Dwarves are naturally resistant to magic. Runesmiths can dispell.

They dont need our magic support for anything. They also have runic item for dispelling magic.

There is nothing the we bring to the table that they would see worth the risk.


In other words, we're spending the next five years as a crappy warrior.
 
Where is all this expansionism coming from? I'm not in a position to demand answers of anyone, but I'm increasingly curious why so many people are signing onto a plan that exalts Sigmar's Holy Empire this way.

Don't ask me, all these plans are partially likeable; also hard to find.
 
Admittedly we were in purge turns instead of event time during the Singing King confrontation, so we didn't have a lot of chance to see the issue you're talking about pop up, but I didn't get the impression that the dhar was so thick as to be mind-affecting until we got to the Drakenhof area. Regardless, though, seeing as the whole point of moving in somewhere other than our estate would be to locate a place strong in our wind, not in corruption, this is a nonissue. Mathilde isn't going to in-character assess an area as suitable unless it actually is conducive to training shadowmancers.
Hmm. You may be right. Unless the Second Nagash block carries the vote.

And, the concentrations of random, free floating undead have to come from somewhere.
 
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[X] Plan Collegiate Loyalties

[X] Seeking adventure in Belegar Ironhammer's reconquest of Karak Eight Peaks.

[X] Research and Development
[X] Being available to intervene in matters of great import as needed
[X] Taking on Apprentices
[X] Enchantment Services (payment in College rep)
 
I do feel it's throughly unfair to judge this quest on another's merits.
I will second this. I love Dynastic Alcoholism, but this and that are completely different types of quests except for the subject matter. Fights that take a dozen updates over there, will be resolved here in one to two rolls. We've seen how purging Sylvania was. We were playing month based turns that resolved in an update maybe two. I see absolutely no reason why another quest has any bearing on this one and quite honestly, everything we've seen so far only works against any similarities between the way the two stories are handled.
 
Where is all this expansionism coming from? I'm not in a position to demand answers of anyone, but I'm increasingly curious why so many people are signing onto a plan that exalts Sigmar's Holy Empire this way.
This is a really good question. @veekie Given our Disdain for Sigmar,
Disdain for Sigmar: Abelhelm Van Hal died abandoned by Sigmar. You intend to return the favour. +1 Piety due to renewed faith in other gods, will not let Sigmarism flourish in institutions she controls - penalty to institutional actions unless worship of another god is instituted.
Mathilde would be choking on Plan Collegiate Loyalties statement that more people belong under an organisation (the Empire) that not only explicitly embraces Sigmarism, but is its primary exponent and which bases it's legitimacy on that fact.
 
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