Voted best in category in the Users' Choice awards.
No, it cannot. Magic increases come from traits or from expanding your knowledge of the formalized spells of Grey Magic.
Thanks, I just had a reread of your magic spell threadmark anyway. Given it mentioned that actually casting spells is the learning stat, would this still be a very good opportunity for self improvement there?
Magic Rating: A rough and vague rating of someone's ability to wield magic, combining the raw power they're able to bring to bear and how efficiently they can shape it. It measures whether you are able to learn and cast a spell, as well as the strength of those spells while cast. Actually casting spells uses the Learning stat.

Our library is a little anemic for a wizard. Once the cashflow loosens up we should see to expanding it a bit. Enchantment and spell research needs a good library backing it for the advanced stuff to minimize risks.
It's very low down on the list for me, as once we become a Magister we get access to the College of Magics library which is undoubtedly going to be both extensive and have rare texts on numerous topics.
 
I'm don't think we can actually improve on it, though I'm in no way sure. I mean, it's already mastered.

Also, for it to compete with a Giffon, it'd need to be a Shadowpegasus. Speed is great and all, but impassable terrain(ie. mountains, deep/fast rivers, lakes, seas, monster filled forests, etc.) and the flight advantage still make flying mounts superior.

Beyond that, a Griffon would actually be independent from us and it can fight at our side, as well as protect us if we're in trouble. These are things the shadowsteed can not do.

SPELLBOOK OF GREY MAGIC said:
Steed of Shadows: Not to be confused with Shadowsteed, an insubstantial pegasus or drake appears under an ally within short range and carries them across the battlefield at incredible speed.

There, a spell to create shadow pegasus. Sadly, it is battle magic-tier. I hope we'll get some bonuses from our mastery of shadowsteed there, but we still have a long time to go - magic 7 instead of our magic 4.
 
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We could probably cut down on the difficulty by reducing it to merely an impressive speed, and keeping our shadowsteed for long distance hauls across things that don't require flight.

Alternatively, learn how to cast the airwalk spell on other people, and then learn how to either extend the duration or make it continuous.
 
On getting a familiar, we're a knight and while the shadowsteed is cool for long distance due to its tirelessness, it's not really all that fast.

I say we acquire wealth and try to buy a Griffon egg. I don't think there's an actual size limitation on familiars. Besides, imagine the shadows we could cast from up high above a battlefield.

Finding an animal that works for a familiar is hard.
Finding a monstrous animal that works for a familiar is even harder.

Boney's said we get 1 point of Magic per 7 spells learned (we have 18), so we could probably get away with just learning 3 more and getting our Magic stat to 5 overall.
Oh cool. Shorter path it is.
And it's a total waste of actions to expand it. One action for +1 (more likely) to +4 (less likely) only on research on a narrow topic? Screw that, let's just wait until we can poach someone else's library again.
That a better rate of return than most of our actions can give at all. The only one that's better is a boosted stat training, considering most of the time we spend something like 3 years raising one point in an uncontrolled stat via traits.

And remember, contextual effects. Having a library unlocks the possibility of better results because we don't have to reinvent the wheel. Maps and surveys are probably useful for fief improvements in that we might find old mines listed somewhere for instance.
Though it can wait for after Magister when we can get access to the rare stuff
Why do both leading plans include stewardship training? Is that something we need?
We need every base stat, except maybe Piety on a regular basis. We've just scored a large stewardship training bonus last turn from critting on learning economics. Ergo, we got a chance to get a large increase.
 
[X] Plan Much to Do Before Magistery + Internalize Learning
-[X] Free action: Bring in prospectors to search for minable metals (100+50 gc).
-[X] Free action: Investigate the farming possibilities of the land (50+25 gc for test crops).
-[X] Free action: Gun Shopping: You're currently using a pistol that was a spare for the pistoliers. Visit Nuln or Zhufbar to upgrade. (does not take an action; will trigger a subvote next turn for what type and how many; will cost 100-300 gc, don't take this just to window shop - this is committing to the purchase)
--[X] Zhufbar
-[X] Free Time: Now well-established in Wurtbad, you can spend some time in your scant off hours getting to know someone better. Pick one character.
--[X] Wilhelmina
-[X] Internalized Lessons: If you've been using a particular trait a fair bit in the last year, you can spend some time on it to internalize what you've learned and increase the trait (Stewardship).
-[X] Internalized Lessons: If you've been using a particular trait a fair bit in the last year, you can spend some time on it to internalize what you've learned and increase the trait (Learning).
-[X] There's always room for more shadow spells in your repertoire. Send off to the Grey College for the basics on one of the others and get started on trying to learn it.
--[X] Doppelganger
-[X] Enchantment: You're naturally talented at enchantment; so far, this just amounts to being able to make your desk meow for about an hour. See if you can improve on that, or at least figure out a way to make that useful.
-[X] Diggy Diggy Hole, Remixed: You're getting sick of having workmen tramping in and out of your abode. Recruit an entire team and personally oversee them to clear out all of the reachable portions of the Palace-Shrine and be done with it. (-100 gc)
--[X] Ranald's Blessing
-[X] The New Boss: Keep an ear to the ground, learning what you can of Roswita's actions and plans.

I think I'll edit the currently leading plan, and remove the shadow cloak option in favor of internalizing learning. I've asked for the authors clarification above, but I believe he lives in Australia so is likely asleep and may close the vote when he wakes.

Logic says that internalizing learning should be a very good opportunity though; as it governs the magic stat and throughout the war we've witnessed a great deal of magic cast from other mages and necromancers and priests (particularly our combined spell with Kasimir), and we have practiced it's more mundane qualities through things like witnessing and being apart of two phenomenal artillery barrages which includes mathematics in how they aim and we watched the dwarves setting up the niter factory and the chemical and engineering knowledge that required.

Improving our learning stat has the obvious benefits of improving our magic casting rolls given it determines how well we perform, but there's a particular benefit as we're about to do a great many learning die rolls from; researching new spells, improving our enchanting ability, attempting the Magisters test (particularly important in near future), studying the Shyish swords, studying the Quaish juice, and in the medium/long term reading the Liber Mortis.
 
[X] Plan: Man what is this backlog of stuff I need to study

Alectai, don't suppose I could convince you to add the prospectors or test crops free actions? We did say we were spending this money on our fief, so if we don't do that at least a bit, it might result in trouble.
 
Also:
6. No Magister may cast a spell or enchantment outside of the theatre of war and in public view without first being requested to by the Emperor, the Electors of Sigmar's Holy Empire, or another legitimate employer as defined by the Articles of this document. All spells and enchantments cast without these permission may only be done so with and for demonstrably good reason.

So if someone wanted to make like Gandalf and put on a magically-enhanced fireworks show (presumably because they're a Bright Wizard and this is the only way they would be allowed near gunpowder) what would be necessary? Just hire onto a 'we do fireworks for people' troupe?

On getting a familiar, we're a knight and while the shadowsteed is cool for long distance due to its tirelessness, it's not really all that fast.

I say we acquire wealth and try to buy a Griffon egg. I don't think there's an actual size limitation on familiars. Besides, imagine the shadows we could cast from up high above a battlefield.

Alternately we could spend an action or two (which we would presumably be spending anyway) snooping around griffon nests and stealing eggs, both saving money and potentially being able to make one heck of an omelette sell any excess eggs. A bit riskier, but potentially worthwhile.
 
[X] Plan: Man what is this backlog of stuff I need to study

I like this plan best, though I don't understand why @Alectai doesn't hire someone to do the cheap and obviously useful improvements of our Estate. (Like, say, the farming possibilities, the tower, the well and the granary. That would be 375 gp). Yes, we could do it next turn, but why not do it now?

On the other hand, I support delaying the prospecting so we can bring in dwarfs.
 
That a better rate of return than most of our actions can give at all. The only one that's better is a boosted stat training, considering most of the time we spend something like 3 years raising one point in an uncontrolled stat via traits.
It really is not. +1 to +2 to a stat is much better return than +1 to +4 to a limited subset of limited application of one stat. Narrative benefits are there but they are there for any other training actions too. There is a possibility we need to exapnd our library to research something, sure, but outside of such requirements it's the worst action in the roster.
 
Honestly, biggest turning point for me? It was a plan that finally using our incredibly unique magic juice.
 
[X] Plan: Man what is this backlog of stuff I need to study

I like this plan best, though I don't understand why @Alectai doesn't hire someone to do the cheap and obviously useful improvements of our Estate. (Like, say, the farming possibilities, the tower, the well and the granary. That would be 375 gp). Yes, we could do it next turn, but why not do it now?

On the other hand, I support delaying the prospecting so we can bring in dwarfs.

How are we going to build a tower without a manor?

The rest I guess is fine though.
 
I don't believe prospecting will be worth it. Our fief is small - a few hundreds acres, maybe? - there is a good chance there is no mineral wealth at all, dwarfs or no dwarfs. Good deposits are rare.
 
I don't believe prospecting will be worth it. Our fief is small - a few hundreds acres, maybe? - there is a good chance there is no mineral wealth at all, dwarfs or no dwarfs. Good deposits are rare.
And then we super crit on the roll and it turns out there is a massive Gromril vein there....somehow.
 
@BoneyM One question and two proposals for actions:

If we choose more than one manor construction/improvement actions, do they still cost us several personal actions? One would think that overseeing the building of a tower and of fortification on the same spot of land could happen at the same time.

Instead of blindly choosing a buyer for our Niter I would like an actin that gets us talking with potential buyers to find out how much they are willing to buy and at what price.

We should definitely have an option to build a shrine to Ranald in our manor, especially if our blessing is liable to fade away otherwise.
 
[ ] Create market gardens outside the walls of Wurtbad, fertilized with the solid waste collected by the Gong Farmers.

Somewhat of an inferior use to the niter production
Niter comes from urine. This is a use for the currently unused solid waste.

Honestly, biggest turning point for me? It was a plan that finally using our incredibly unique magic juice.
I've been assuming solidifying our fundamentals (practising our Enchantment talent) on binding magic into the physical will help attempts to understand materialised magic bound into 'physical juice'.
 
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Our fief is small - a few hundreds acres, maybe? - there is a good chance there is no mineral wealth at all, dwarfs or no dwarfs. Good deposits are rare.
This is true. But my thinking is that given the rocky landscape, there could very well be a good stone quarry site, which might make future construction cheaper.

We need every base stat, except maybe Piety on a regular basis. We've just scored a large stewardship training bonus last turn from critting on learning economics. Ergo, we got a chance to get a large increase.
And/or perhaps solidify our Economics (advanced) skill to Proficient and get a pseudo-trait.
 
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This is true. But my thinking is that given the rocky landscape, there could very well be a good stone quarry site, which might make future construction cheaper.
Yeah, but that's not worth dwarven favors. Human contractors are cheap enough to try.
Niter comes from urine. This is a use for the currently unused solid waste.
Technology is a little more complicated than that: all kind of human waste is collected in piles and after a few months what's under the pile is used to make pure saltpeter and the rest gets discarded (but can still be used as a fertilizer).
 
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[X] Neptune

Plan is too annoying to copy on the phone you might need to change the name since it's a varient so name vote it is.

I'm fairly new but I've now caught up to some of the things in thread. So here are some comments.

I feel like I just found this quest as it ended. Yes I know that the quest isn't really ending but we are no longer an advisor which means we might need to be looking into a new thread title.

Maybe loyalty fulfilled a freelance spymaster quest.

I actually liked the fact that she just dismissed us like that because it shows the downsides of choosing a magic character. Now I also want her to grow to regret that choice over time so I'm hoping that we can get some positive interaction with her.

I found the last report option was a way to create that in the future by showing her what exactly she lost. I feel that having to deal with sub pair advisors will help but if that witch hunter was meant to be her intrigue advisor she wouldn't have to and with how much work we've put into things our assistant isn't sub par anymore.

As a curiosity what was our old elector counts magic tolerance roll when we started. He was a witch hunter if a narrowly focused one and he didn't choose us of his own free will. Could he have had something low that improved as we had time to win him over.

For our next actions; I would like to spend some time researching magic and maybe travel for a bit before taking our magic exam.

The only option I will absolutely demand Is attending his funeral when that pops up as an option.

and I kind of want to check out if the dwarf's need a good scout for their expedition. I don't really know how that all fits with my desire to keep the shrine and strengthening our position in Stirland though.
 
Yeah, but that's not worth dwarven favors. Human contractors are cheap enough to try.

Technology is a little more complicated than that: all kind of human waste is collected in piles and after a few months what's under the pile is used to make pure saltpeter and the rest gets discarded (but can still be used as a fertilizer).
I'm happy to gamble 150g on human prospectors.

Didn't know that. Either way, we can support market gardens (or fertiliser for farms on our fief) as well as the Niter.
 
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