Thanks, I just had a reread of your magic spell threadmark anyway. Given it mentioned that actually casting spells is the learning stat, would this still be a very good opportunity for self improvement there?No, it cannot. Magic increases come from traits or from expanding your knowledge of the formalized spells of Grey Magic.
Magic Rating: A rough and vague rating of someone's ability to wield magic, combining the raw power they're able to bring to bear and how efficiently they can shape it. It measures whether you are able to learn and cast a spell, as well as the strength of those spells while cast. Actually casting spells uses the Learning stat.
It's very low down on the list for me, as once we become a Magister we get access to the College of Magics library which is undoubtedly going to be both extensive and have rare texts on numerous topics.Our library is a little anemic for a wizard. Once the cashflow loosens up we should see to expanding it a bit. Enchantment and spell research needs a good library backing it for the advanced stuff to minimize risks.
I'm don't think we can actually improve on it, though I'm in no way sure. I mean, it's already mastered.
Also, for it to compete with a Giffon, it'd need to be a Shadowpegasus. Speed is great and all, but impassable terrain(ie. mountains, deep/fast rivers, lakes, seas, monster filled forests, etc.) and the flight advantage still make flying mounts superior.
Beyond that, a Griffon would actually be independent from us and it can fight at our side, as well as protect us if we're in trouble. These are things the shadowsteed can not do.
SPELLBOOK OF GREY MAGIC said:Steed of Shadows: Not to be confused with Shadowsteed, an insubstantial pegasus or drake appears under an ally within short range and carries them across the battlefield at incredible speed.
On getting a familiar, we're a knight and while the shadowsteed is cool for long distance due to its tirelessness, it's not really all that fast.
I say we acquire wealth and try to buy a Griffon egg. I don't think there's an actual size limitation on familiars. Besides, imagine the shadows we could cast from up high above a battlefield.
Oh cool. Shorter path it is.Boney's said we get 1 point of Magic per 7 spells learned (we have 18), so we could probably get away with just learning 3 more and getting our Magic stat to 5 overall.
That a better rate of return than most of our actions can give at all. The only one that's better is a boosted stat training, considering most of the time we spend something like 3 years raising one point in an uncontrolled stat via traits.And it's a total waste of actions to expand it. One action for +1 (more likely) to +4 (less likely) only on research on a narrow topic? Screw that, let's just wait until we can poach someone else's library again.
We need every base stat, except maybe Piety on a regular basis. We've just scored a large stewardship training bonus last turn from critting on learning economics. Ergo, we got a chance to get a large increase.Why do both leading plans include stewardship training? Is that something we need?
Also:
6. No Magister may cast a spell or enchantment outside of the theatre of war and in public view without first being requested to by the Emperor, the Electors of Sigmar's Holy Empire, or another legitimate employer as defined by the Articles of this document. All spells and enchantments cast without these permission may only be done so with and for demonstrably good reason.
On getting a familiar, we're a knight and while the shadowsteed is cool for long distance due to its tirelessness, it's not really all that fast.
I say we acquire wealth and try to buy a Griffon egg. I don't think there's an actual size limitation on familiars. Besides, imagine the shadows we could cast from up high above a battlefield.
It really is not. +1 to +2 to a stat is much better return than +1 to +4 to a limited subset of limited application of one stat. Narrative benefits are there but they are there for any other training actions too. There is a possibility we need to exapnd our library to research something, sure, but outside of such requirements it's the worst action in the roster.That a better rate of return than most of our actions can give at all. The only one that's better is a boosted stat training, considering most of the time we spend something like 3 years raising one point in an uncontrolled stat via traits.
[X] Plan: Man what is this backlog of stuff I need to study
I like this plan best, though I don't understand why @Alectai doesn't hire someone to do the cheap and obviously useful improvements of our Estate. (Like, say, the farming possibilities, the tower, the well and the granary. That would be 375 gp). Yes, we could do it next turn, but why not do it now?
On the other hand, I support delaying the prospecting so we can bring in dwarfs.
And then we super crit on the roll and it turns out there is a massive Gromril vein there....somehow.I don't believe prospecting will be worth it. Our fief is small - a few hundreds acres, maybe? - there is a good chance there is no mineral wealth at all, dwarfs or no dwarfs. Good deposits are rare.
Gromril is usually paired with warpstone, so it may be the other kind of crit.And then we super crit on the roll and it turns out there is a massive Gromril vein there....somehow.
Oh I know, i'm making a joke.Gromril is usually paired with warpstone, so it may be the other kind of crit.
, so it is evidently possible.[ ] Build a tower, either into an above structure or on its own (1 room, 100 gc, bonus to room's purpose).
Niter comes from urine. This is a use for the currently unused solid waste.[ ] Create market gardens outside the walls of Wurtbad, fertilized with the solid waste collected by the Gong Farmers.
Somewhat of an inferior use to the niter production
I've been assuming solidifying our fundamentals (practising our Enchantment talent) on binding magic into the physical will help attempts to understand materialised magic bound into 'physical juice'.Honestly, biggest turning point for me? It was a plan that finally using our incredibly unique magic juice.
This is true. But my thinking is that given the rocky landscape, there could very well be a good stone quarry site, which might make future construction cheaper.Our fief is small - a few hundreds acres, maybe? - there is a good chance there is no mineral wealth at all, dwarfs or no dwarfs. Good deposits are rare.
And/or perhaps solidify our Economics (advanced) skill to Proficient and get a pseudo-trait.We need every base stat, except maybe Piety on a regular basis. We've just scored a large stewardship training bonus last turn from critting on learning economics. Ergo, we got a chance to get a large increase.
Yeah, but that's not worth dwarven favors. Human contractors are cheap enough to try.This is true. But my thinking is that given the rocky landscape, there could very well be a good stone quarry site, which might make future construction cheaper.
Technology is a little more complicated than that: all kind of human waste is collected in piles and after a few months what's under the pile is used to make pure saltpeter and the rest gets discarded (but can still be used as a fertilizer).Niter comes from urine. This is a use for the currently unused solid waste.
I'm happy to gamble 150g on human prospectors.Yeah, but that's not worth dwarven favors. Human contractors are cheap enough to try.
Technology is a little more complicated than that: all kind of human waste is collected in piles and after a few months what's under the pile is used to make pure saltpeter and the rest gets discarded (but can still be used as a fertilizer).