So, as far as finances go, let's check on the non-embezzlement options available to us- specifically, let's check on the organizational budget shenanigans that we can pull. Bear in mind that the Watch budget is going to be viewed as the new zero point at the end of this turn.
One option, to me, stands out above all others:
[ ] Special Branch: Pull some financial trickery to get the information network classified as part of the Watch, so that their costs are covered by the Stirlandian treasury.
Because the new Watch budget is going to be viewed as normal, this is an absolutely perfect moment to shuffle the entire intel budget into the Watch budget. That is effectively increasing the intel budget by hundreds per turn, effective indefinitely, in a way that will attract no additional oversight. If we take any organizational finance option this turn, it should be that one.
This is particularly true because, after we get the treasury of Stirland to cover all our intel expenses, we can then turn around and take moneymaking options to raise our operating budget even further! That sell-EIC-intel option is a great one to take
next turn, after the new Elector Count has moved in and accepted the now-massively-increased Watch expenses as normal; we're expecting it to be lucrative so the influx of cash to our budgets will then allow us to use that new windfall to expand. As things stand now it'll do something a lot more like dragging us toward breaking even.
Aside from this, the update mentions this:
Without the burden of the Attachés, you'll be comfortably in the black once more.
We never took the option to shuffle the Attaché expenses into the military budget, so currently Mathilde is thinking that she'll lighten the financial burden on the intel network by dropping the program since she's no longer in need of massive reports on the undead. But, if we're shuffling the entire intel network into the Watch budget and then normalizing that, we don't need to drop the Attaché program in spite of its cost- and I think everyone here can see the benefits of keeping eyes throughout the military and reports on their activities and accomplishments flowing our way. We have dozens of intel officers used to filling out "we killed these undead" reports, we can expand that with some other standard report types (which should be quite accepted; we already have seen "we killed these orcs" jammed into the undead-report form by well-intentioned officers) and effectively have a constant stream of data on exactly what the military is up to- particularly if Gustav stays in charge, since he's unlikely to dispute our right to that activity at this point.
Stirland Watch finances - can be chosen INSTEAD of a selection from the above, will yield an unknown number of Budget Points.
[ ] Set up saltpeter production facilities using the information Jack has gathered. (-1 Budget Point) (NEW)
[ ] Set up saltpeter production facilities using headhunted experts from Nuln. (-2 Budget Points) (NEW)
[ ] Set up saltpeter production facilities and call in favours to bring a dwarvern expert in. (-1 Budget Point, -2 Dwarf Favours) (NEW)
If these drop the income so that we're at the low point- after the infrastructure is built and paid for, but before it's in use and producing income- when the watch budget is normalized, that would be fantastic. If the "yield an unknown number of Budget Points" happens simultaneously with the cost, then these are a much less good idea.
@BoneyM, could you clarify?
These are the other available Watch actions with listed net costs:
[ ] Expand the ranks of the Watch, so that they're able to start covering even the poorer parts of their covered area. (-1 Budget Point)
[ ] Expand the Special Branch into areas already covered by the Watch, so you have an additional pool of manpower you can call upon to supplement the full-time Watchmen. (-1 Budget Point)
Either would be a solid choice. Covering poorer urban areas will improve the quality of the city but probably weaken the thieves' guilds, if we're still looking to those as an option; increasing their numbers increases their abilities to spike manpower when trying to bring down significant opposition, suppress riots in times of unrest, or
revolt in the name of Ranald carry out other tasks requiring large numbers.
Overall, I think Special Branch is absolutely essential to take this turn, Trade Delegation should be taken this turn only if Special Branch is
not taken as it's simply not as lucrative and the two work at cross-purposes, and saltpeter production should be taken if we won't see income from it yet- otherwise, expand the Watch instead.