[x] Cornuthaum'S Constitutional Convention Cvote 1809
-[x] [UH] +1 PW - Advisory
-[x] [LH] 1 PW - Advisory (+1 Temp Happiness)
-[x] [Franchise] 1 PW - All titles
-[x] [Officers] +1 PW - Easy non-inheritable titles
-[x] [LO] 2 PW - Anyone with the money
-[x] [Movement] 3 PW - Free Internal Movement (+1 Temp Happiness)
-[x] [Assembly] 1 PW - Limited
-[x] [Press] +1 PW - Free ownership with Crown Censorship (-1 Temp Happiness)
-[x] [Guilds] 2 PW - Fail to increase the regions of their influence (-1 Temp Happiness)
-[x] [Academy] 1 PW - Yes (Generic Academy I becomes Royal Military Academy, increasing RP generation for Military Techs)

Seems like a good set of compromises. It'd be nice to crush the Guilds, but that costs far too much, so simply leaving them be should be good enough.

It'd be nice to keep 1 PW available for reaction actions for the upcoming midturn, but I can't think of anything worth dropping to have that. Keeping net 0 happiness seems like a good idea.
 
and being too quick to it tends to make you one of those problems that get solved.
I mean, we did get screwed over by not intervening early against Not!Poleon. If we had struck the Tortun at the start, the Triple Crown could have done a lot more, and we might have been even able to pull Stymyr into the fight. We would have still had trouble, but we would have had the initiative.

Being peaceful is nice, but being ready for war is pretty necessary at this point in time.
 
I think it's critically important to get started on the guilds immediately with the 6 PW option to crush them. They have the most potential to dig in and get out of control since they have power but can't vie for the throne.

Due to the upheaval that will cause, we'd want a conservative constitution in other respects that limits lower class freedoms while keeping military and upper nobility on side.
 
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I think it's critically important to get started on the guilds immediately. They have the most potential to dig in and get out of control since they have power but can't vie for the throne.
I mean, we'd all love to strip them of their constitutional protection completely, but doing so and not sending the country into a mess of riots while still getting a decent constitution is pretty much impossible.
 
I mean, we'd all love to strip them of their constitutional protection completely, but doing so and not sending the country into a mess of riots while still getting a decent constitution is pretty much impossible.
Yeah I think it's worth forgetting about a decent constitution for the moment and doing a bad one to crush the guilds. It will certainly hamper other goals though in the short term.
 
[x] Cornuthaum'S Constitutional Convention Cvote 1809
-[x] [UH] +1 PW - Advisory
-[x] [LH] 1 PW - Advisory (+1 Temp Happiness)
-[x] [Franchise] 1 PW - All titles
-[x] [Officers] +1 PW - Easy non-inheritable titles
-[x] [LO] 2 PW - Anyone with the money
-[x] [Movement] 3 PW - Free Internal Movement (+1 Temp Happiness)
-[x] [Assembly] 1 PW - Limited
-[x] [Press] +1 PW - Free ownership with Crown Censorship (-1 Temp Happiness)
-[x] [Guilds] 2 PW - Fail to increase the regions of their influence (-1 Temp Happiness)
-[x] [Academy] 1 PW - Yes (Generic Academy I becomes Royal Military Academy, increasing RP generation for Military Techs)
 
I mean, we did get screwed over by not intervening early against Not!Poleon. If we had struck the Tortun at the start, the Triple Crown could have done a lot more, and we might have been even able to pull Stymyr into the fight. We would have still had trouble, but we would have had the initiative.

Being peaceful is nice, but being ready for war is pretty necessary at this point in time.

my understanding is that militancy doesn't make you ready for war, it just makes you more willing to wage it. We saw a high militancy force us into a war last turn after all. Knowing when to sit back and develop our giant pile of unclaimed resources is very useful.
 
[x] Cornuthaum'S Constitutional Convention Cvote 1809
-[x] [UH] +1 PW - Advisory
-[x] [LH] 1 PW - Advisory (+1 Temp Happiness)
-[x] [Franchise] 1 PW - All titles
-[x] [Officers] +1 PW - Easy non-inheritable titles
-[x] [LO] 2 PW - Anyone with the money
-[x] [Movement] 3 PW - Free Internal Movement (+1 Temp Happiness)
-[x] [Assembly] 1 PW - Limited
-[x] [Press] +1 PW - Free ownership with Crown Censorship (-1 Temp Happiness)
-[x] [Guilds] 2 PW - Fail to increase the regions of their influence (-1 Temp Happiness)
-[x] [Academy] 1 PW - Yes (Generic Academy I becomes Royal Military Academy, increasing RP generation for Military Techs)
 
my understanding is that militancy doesn't make you ready for war, it just makes you more willing to wage it. We saw a high militancy force us into a war last turn after all. Knowing when to sit back and develop our giant pile of unclaimed resources is very useful.
It is not just that, though. The design doc describes it as "Social acceptability of using violence to solve problems - internally or externally" At the moment, I find the possibility of society wide desire to violently fix internal problems to be more concerning. We want to change things up, and in any upheaval, there are always winners and losers.

Keeping the losers from being willing to violently oppose said changes is going to be one of our bigger challenges, moving forward.

That being said, I'm not convinced that expanding the franchise via cheapening low level nobility for military personnel to be a major risk of militancy.
 
[x] Cornuthaum'S Constitutional Convention Cvote 1809
-[X] [UH] +1 PW - Advisory
-[X] [LH] 1 PW - Advisory (+1 Temp Happiness)
-[X] [Franchise] 1 PW - All titles
-[X] [Officers] +1 PW - Easy non-inheritable titles
-[x] [LO] 2 PW - Anyone with the money
-[X] [Movement] 3 PW - Free Internal Movement (+1 Temp Happiness)
-[X] [Assembly] 1 PW - Limited
-[X] [Press] +1 PW - Free ownership with Crown Censorship (-1 Temp Happiness)
-[X] [Guilds] 2 PW - Fail to increase the regions of their influence (-1 Temp Happiness)
-[x] [Academy] 1 PW - Yes (Generic Academy I becomes Royal Military Academy, increasing RP generation for Military Techs)
 
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Let me get back to you, but definitely way more liberal and republican than what you can achieve here.
It's almost like they violently overthrew their monarchy and ransacked their own cultural heritage to sell for money or something :V
Ye-ah, maybe they shouldn't be used as a measuring stick.
How does @Cornuthaum's Constitution compare to the Kielmyr and Hespranxer, our fellow Constitutional Monarchies?
 
Something that does worry me is that we have no way of reducing militancy. So I am wary of anything that will raise it.
 
Inserted tally
Adhoc vote count started by Killer_Whale on Mar 9, 2018 at 1:38 AM, finished with 187 posts and 37 votes.

  • [x] Cornuthaum'S Constitutional Convention Cvote 1809
    -[X] [UH] +1 PW - Advisory
    -[X] [LH] 1 PW - Advisory (+1 Temp Happiness)
    -[X] [Franchise] 1 PW - All titles
    -[X] [Officers] +1 PW - Easy non-inheritable titles
    -[x] [LO] 2 PW - Anyone with the money
    -[X] [Movement] 3 PW - Free Internal Movement (+1 Temp Happiness)
    -[X] [Assembly] 1 PW - Limited
    -[X] [Press] +1 PW - Free ownership with Crown Censorship (-1 Temp Happiness)
    -[X] [Guilds] 2 PW - Fail to increase the regions of their influence (-1 Temp Happiness)
    -[x] [Academy] 1 PW - Yes (Generic Academy I becomes Royal Military Academy, increasing RP generation for Military Techs)
    [x] Plan: Basis
    -[X] [UH] +1 PW - Advisory
    -[X] [LH] 1 PW - Advisory (+1 Temp Happiness)
    -[x] [Officers] 2 PW - Universal
    -[x] [LO] 2 PW - Anyone with the money
    -[x] [Franchise] +1 PW - Landed only
    -[X] [Movement] 3 PW - Free Internal Movement (+1 Temp Happiness)
    -[X] [Assembly] 2 PW - Broad
    -[X] [Press] +1 PW - Free ownership with Crown Censorship (-1 Temp Happiness)
    -[X] [Guilds] 0 PW - Crown Sponsorship
    -[x] [Academy] 1 PW - Yes (Generic Academy I becomes Royal Military Academy, increasing RP generation for Military Techs)
    [X] Plan: Over my Knee Dammit!
    -[X] [Guilds] 6 PW - Provide no constitutional protections (-2 Temp Happiness, -1 SoL, -1 Active Development)
    -[X] [Press] +1 PW - Free ownership with Crown Censorship (-1 Temp Happiness)
    -[X] [UH] +1 PW - Advisory
    -[X] [Movement] 3 PW - Free Internal Movement (+1 Temp Happiness)
    -[X] [Assembly] 1 PW - Limited
    -[x] [Academy] 1 PW - Yes (Generic Academy I becomes Royal Military Academy, increasing RP generation for Military Techs)
    -[X] [LH] 1 PW - Advisory (+1 Temp Happiness)
    -[x] [Franchise] +1 PW - Landed only
    -[X] [Officers] +1 PW - Easy non-inheritable titles
    [X] Plan: A Simple Constitution
    -[X] [UH] +1 PW - Advisory
    -[X] [LH] 1 PW - Advisory (+1 Temp Happiness)
    -[x] [Franchise] +1 PW - Landed only
    -[X] [Officers] +1 PW - Easy non-inheritable titles
    -[x] [LO] 2 PW - Anyone with the money
    -[X] [Movement] 3 PW - Free Internal Movement (+1 Temp Happiness)
    -[X] [Assembly] 1 PW - Limited
    -[X] [Press] +1 PW - Free ownership with Crown Censorship (-1 Temp Happiness)
    -[X] [Guilds] 2 PW - Fail to increase the regions of their influence (-1 Temp Happiness)
    [X] Plan Have you voted today citizen?
    -[X] [UH] +1 PW - Advisory
    -[X] [LH] 1 PW - Advisory (+1 Temp Happiness)
    -[X] [Franchise] 1 PW - All titles
    -[X] [Officers] +1 PW - Easy non-inheritable titles
    -[x] [LO] 2 PW - Anyone with the money
    -[X] [Movement] 3 PW - Free Internal Movement (+1 Temp Happiness)
    -[X] [Assembly] 0 PW - Restricted
    -[X] [Press] +1 PW - Free ownership with Crown Censorship (-1 Temp Happiness)
    -[X] [Guilds] 2 PW - Fail to increase the regions of their influence (-1 Temp Happiness)
    -[x] [Academy] 1 PW - Yes (Generic Academy I becomes Royal Military Academy, increasing RP generation for Military Techs)
    [X] [Academy] 1 PW - Yes (Generic Academy I becomes Royal Military Academy, increasing RP generation for Military Techs)
    [X] Plan Road to capitalism
    -[X] [UH] +1 PW - Advisory
    -[X] [LH] 1 PW - Advisory (+1 Temp Happiness)
    -[x] [Franchise] +1 PW - Landed only
    -[X] [Officers] +1 PW - Easy non-inheritable titles
    -[x] [LO] 2 PW - Anyone with the money
    -[X] [Movement] 3 PW - Free Internal Movement (+1 Temp Happiness)
    -[X] [Assembly] 0 PW - Restricted
    -[X] [Press] +1 PW - Free ownership with Crown Censorship (-1 Temp Happiness)
    -[X] [Guilds] 6 PW - Provide no constitutional protections (-2 Temp Happiness, -1 SoL, -1 Active Development)
    -[X] [Academy] 0 PW - No
    [x][Agenda] Plan Cornuthaum 1808
    -[x][Agenda] Start Constitutional Convention - 4 PW Invested (will have PW invested to make decisions during Convention phase, can spend additional PW reserved for the turn)
    -[x][Agenda] Claim Kyberi Territory - 0 PW, -1 Temp IC, +2 Max Development, increases required Transport Infrastructure to remove Undeveloped Hinterlands status (Note: 0 PW the first time it is used in a turn)
    -[x][Agenda] Military Reform - 2 PW, -2 Temp Armies, EITHER accelerate military research for next doctrinal set OR implement doctrine)
    [X] Free people and relativly free press.
    -[X] [UH] +1 PW - Advisory
    -[X] [LH] 1 PW - Advisory (+1 Temp Happiness)
    -[X] [Franchise] 3 PW - Poll tax
    -[X] [Officers] +1 PW - Easy non-inheritable titles
    -[X] [LO] 0 PW - Noble only
    -[X] [Movement] 3 PW - Free Internal Movement (+1 Temp Happiness)
    -[X] [Assembly] 2 PW - Broad
    -[X] [Press] +1 PW - Free ownership with Crown Censorship (-1 Temp Happiness)
    -[X] [Guilds] 0 PW - Crown Sponsorship
    -[X] [Academy] 0 PW - No
 
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