Voted best in category in the Users' Choice awards.
God I hate this place let's burn it to the fucking ground and cannonball the ashes.

[X] Plan Finishing it

[X] Leave a garrison; it is now de facto Stirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.

[X] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)

[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.
 
I mean, one of those wizards was the boss of all Death Wizards. Of course, he completely shit the bed like all the others, but the thought was there.

The Empire didn't give Van Hal those four, he came of his own accord hunting for something. Presumably, he found it.

Bloody wizards!
You joke, but I am genuinely tempted. By charging for Castle Drakenhof we are setting ourselves up for Mathilde to be the only dispel support between the army and the greatest hotspot of vampires and necromancers in Sylvania. If there are a half-dozen decently competent casters on their side we could just be straight-up fucked and then they have an army of undead dwarves and soldiers that they can use to march on Stirland.

Well, Kasmir might be able to help dispel things. Maybe. Priests can learn Dispel. If he can that would be much better as it would literally double our spell defense prowess. Unless he can then I am desperately wondering how we can prevent this from turning into a horrific slaughter and the Liber Mortis is right there.
If there was a vote for it? I would definitely go for it.
 
By charging for Castle Drakenhof we are setting ourselves up for Mathilde to be the only dispel support between the army and the greatest hotspot of vampires and necromancers in Sylvania.
I'm thinking if we can't have counterspell then we should perhaps have counterfire where we reserve a few experienced Dwarf cannoneers loaded and ready to fire until we call out a spot Magic is being drawn at. Then, blow it up.

Though, on reflection, that might interfere with our counterspell efforts. Dwarves can counterfire fine if it's visible, but if the enemy spell doesn't have visible effects, we'll need to call the location out.
 
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Obivously that's only half the saying. "If you love something, you should let it go... Right back into your arms, where it belongs."

Pretty sure I heard it the first time back in the Yandere Plus Quest.

I think that is only physically possible if the something in question is spherical and about size of a ball.
 
[X] Plan Finishing it

[X] Leave a garrison; it is now de facto Stirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.

[X] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)

[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.
 
I wonder if the Dwarves could rig up a way to fire the colored smoke they used to mark targets. We get a sense of where a spell is coming from, the dwarves fire off a smoke round to mark the area, then Asarnil rains down Dragonfire on the area.
 
[X] Leave a garrison; it is now de facto Stirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.

[X] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)

[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.
 
[X] Leave a garrison; it is now de facto Stirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.

[X] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)

[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.

We don't really have several days to break the necromancer in interrogation when they know we're going to kill them already. We do need the morale.

So. What Would Abelhelm do?
Burn the Witch.

Never thought I'd see the day Mathilde would burn a witch in Abelhelm's stead...

I could literally feel Mathilde's pain and loss oozing though that line.





Urban warfare and the only ranged soldiers to die on our side were some CoH guys and 200 Halflings? Did the enemy have nothing but various types of melee infantry? Not that I'm complaining or anything...
As far as I can tell the undead here are all melee based. Might be the necromancer being a useless shit, might be that the surprise left them no time to sort out ranged options. Note that about 1/4 of our line troops are crossbows and we mostly lost the halflings to infiltrators
Aside: I wonder if we can use Take No Heed on the dragon.
While a hilarious thought to just dismiss the dragon, Take No Heed is self only

What's the worst that can happen? Some deamon or ghost playing puppet with the body of Wizard dad? :V
It'd make the kind of Wight they can raise from a fallen Elector look weak...
The whole sequence makes me wonder if we're accumulating any more Rep with Zhufbar and/or Karak Kadrin? Or do we need to make good on our Oath and lieges unfinished business first? It might become relevant in the siege of Drakenhof Castle(?)
Dwarfs do like reliable people. Few humans take their oaths seriously enough.
I'm thinking if we can't have counterspell then we should perhaps have counterfire where we reserve a few experienced Dwarf cannoneers loaded and ready to fire until we call out a spot Magic is being drawn at. Then, blow it up.

Though, on reflection, that might interfere with our counterspell efforts. Dwarves can counterfire fine if it's visible, but if the enemy spell doesn't have visible effects, we'll need to call the location out.
Too slow except for ritual magic. In which case theres using a light spell as a targeting cursor.
 
As far as I can tell the undead here are all melee based. Might be the necromancer being a useless shit, might be that the surprise left them no time to sort out ranged options.
Still, it was urban warfare. Not a single casualty in our backline troops means that the enemy didn't manage a single succesful flank, ambush or trap in their own capital. And that either none our ranged soldiers ever run out of ammo and engage in melee during any skirmishes or that when they did they always all got lucky.

Useless shit necromancer indeed.

I'd almost want to interrogate him only to gloat at what a failure he was. But I guess we're free to do that in the time before his ears have caught fire.
 
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[X] Leave a garrison; it is now de facto Stirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.
[X] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)
[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.
 
[X] Leave a garrison; it is now de facto Stirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.

[X] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)

[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.
 
Still, it was urban warfare. Not a single casualty in our backline troops means that the enemy didn't manage a single succesful flank, ambush or trap in their own capital. And that either none our ranged soldiers ever run out of ammo and engage in melee during any skirmishes or that when they did they always all got lucky.

Useless shit necromancer indeed.

I'd almost want to interrogate him only to gloat at what a failure he was. But I guess we're free to do that in the time before his ears have caught fire.

As in, we HAVE lost ranged troops, at least onw regiment od them. But we had dwarfs holding the gates and walls so they never touched our picket lines.
 
Mathilde is going to need time to recover after this campaign is done. The fact that the nat 1' s cost us all our magic support is annoying but this is Drakenhof so I knew we would pay a butchers bill. The fact that we lost one of the guys that invented the Luminark really hurts the empire as a whole thought because their fuck you beam blast of light magic is even better then cannons when it comes to destroying evil things. I am annoyed that the plan we went with in the end had the count on the front lines against the basic undead stuff and we lost him but that was a comb of bad rolls and trying to surprise the enemy. Our girls psyche is in a real bad place and when we are done I suggest we get a hold of her master so she has some one to talk to and lean on.
I would really like to rack that necromancer and make him spill his guts so we have some good information on the "Countess" but I can see why that will not win. I am surprised that we faced just skeletons and zombies though and that we had such trouble with them because they are weaker then regular state troops by a good bit. This means we will be facing the harder stuff at the castle with a badly weakened force but this is the best chance we have to remove this blight upon the empire so we do not have much choice other then to push forward.

BoneyM I missed the last couple of votes so I did not get to ask this but as a Elector Count and Witch Hunter shouldn't the count have had more then one wound making it impossible for a regular Skeleton to kill him with one attack even if it was a stab to the body. Also how bad is the wound Mathilde suffered because she is not acting like some one who is badly wounded but that is what the trait says and that influenced the vote about how to try to save the count. I would like to know how many wounds we have and how many the next count will have because it will influence how adventurous my votes will be.

[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls
[X] Leave a garrison; it is now de facto Stirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.
[ ] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)
[X] Spare some attention from matters of command to wake and interrogate him. (-your leadership, ???)
-[X] Focusing on the 'Elector Countess'
 
After this mess of a city I'm practically looking forwards to the march on Drakenhof where the halfling archers get to play without houses in the way and the dwarven artillery can see enemies coming a long way off and Asarnil+Deathfang can fight things worth fighting rather than being on what is basically moving-trash-cleanup duty.

[X] Leave a garrison; it is now de facto Stirland, not just de jure.
-[X] Medium Garrison - 6k men, 20 cannon.
(But I mostly want it garrisoned as a place to put wounded soldiers and guard our supply lines for the moment - after we're done on the east side of the Draken, then maybe Drakenhof can burn. It seems hard to hold in the long term.)
[X] Execute him publicly, in the traditional way. Burn him at the stake. (+morale)
(Burn the witch! Raise morale!)
[X] Nothing has changed. We have cannon, we have dragon. Castle Drakenhof falls.
Also we have dwarves, we have halflings. What we don't have is good magic support, but the Empire survived for centuries before the Colleges were built. We'll manage.
(Liber Mortis could totally make good magic support though.)

That bloody castle is going down, and no accusations of sunk-cost fallacy can convince me otherwise.
While the Sunk Cost Fallacy is a thing. We'll just have to go through all of this again anyway if we retreat now.
It's possibly not a sunk cost if it's a signal of your willingness to go to extreme lengths in retribution! Disproportionate resource expenditure in a single case may be a good policy over the long term if it winds up net saving you on other expenditures, after you've demonstrated "don't mess with me" clearly enough that other people don't trespass against you and so you don't need to spend resources punishing them.

The fact that we lost one of the guys that invented the Luminark really hurts the empire as a whole thought because their fuck you beam blast of light magic is even better then cannons when it comes to destroying evil things.
On the good side, we've got the gal who invented the Chicken-Pokeball Horse, maybe Mathilde's Mystical Matrix will be developed to great heights instead.
 
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BoneyM I missed the last couple of votes so I did not get to ask this but as a Elector Count and Witch Hunter shouldn't the count have had more then one wound making it impossible for a regular Skeleton to kill him with one attack even if it was a stab to the body. Also how bad is the wound Mathilde suffered because she is not acting like some one who is badly wounded but that is what the trait says and that influenced the vote about how to try to save the count. I would like to know how many wounds we have and how many the next count will have because it will influence how adventurous my votes will be.
I don't think this game is running on a quantified wound system.
 
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