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There's also the part where, after Abel's death, morale's going to be at a low point.

We need to finish this quickly before our men lose heart, because once they do so we have pretty much no way for them to recover. And when you're fighting an infinitely replesnishable force of fear causing undead, you're gonna need all the heart you can get.
 
@Saotome Nakazawa
It is especially aggravating to see you pop in, offer arguments in contradiction with known IC AND OOC facts and circumstances, directly ignoring QM instructions, then blame the players for being 'evil' and characterizing decisions made in line with minimizing casualties as a murderboner.
And then claim to be the one mad.

Note the basic facts here:
-The enemy's entire strategy is predicated upon using compromised civilians to buy time for them to raise enough dead to overwhelm us with numbers.

-Four regiments of 2,500 men(total 10k dudes) each have been rendered combat ineffective. That's at least thousands of people dead on our side just taking the gate, including our leader and likely a big chunk of our best fighters.

Our options at present are:
-Risk our best remaining fighters and try to kill skeletons faster than they can march to penetrate the enemy stronghold. This will inevitably kill large numbers of loyal Stirland soldiers and a big chunk of our knights.

-Risk strategic magical assets to try to kill skeletons faster than they can march to penetrate the enemy stronghold. This will inevitably kill large numbers of loyal Stirland soldiers and a chance of losing.

-Spread out and help the enemy kill more Stirland soldiers

-Indiscriminately slaughter civilians to penetrate the enemy stronghold. This will kill both a significant number of loyal Stirland soldiers, and also civilians.

-Use artillery to decapitate enemy leadership and stem the flow of undead from strongpoints. This kills a significant number of Stirland soldiers and no civilians unless they are hanging around the enemy leadership and strongpoints.

-Use fire to burn the whole place. This kills no Stirland soldiers and all civilians.

-Use dragonfire to burn the whole place. This kills no Stirland soldiers and all civilians.

And you have the gall to call this out as being slaughter mad when it's the approach which kills the least people total which is feasible at all.
You cannot evacuate tens of thousands of people from a city while a tenth of them are trying to kill you.
I just set the guys posts to 'ignore'. Keeps the old blood pressure down, you know?
 
no civilians unless they are hanging around the enemy leadership and strongpoints.
Which they are, because a) it's a walled town meaning everything is packed as dense as possible b) enemy has no moral qualms about putting strongpoints in the midst of civilian activity e.g. in a townhall. So, a lot of civilians killed, if we're being honest with ourselves.
 
I expected more intelligent questers

I don't understand. How is slaughtering innocent civilians for our convenience, in ways none of our superiors will ever judge us for, during a war for the good of the empire, a sign of lacking intelligence? It may be considered as lacking in morality, but that is neither here nor there and I don't really care.
 
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Which they are, because a) it's a walled town meaning everything is packed as dense as possible b) enemy has no moral qualms about putting strongpoints in the midst of civilian activity e.g. in a townhall. So, a lot of civilians killed, if we're being honest with ourselves.
Probably, but those guys are going to die regardless. None of the options are going to discriminate in the clash
 
[X] Asarnil due to collateral damage, is to be on support and terror tactics, have him fly around the town a bit destroy a few unihabited buildings to make a point, as well as used restraint by using physical attacks on any mob of undead that is far from the army, civillians, or too much for the army to handle, as long as their safety isn't endangered much.


[X] General and the dwarves are to do the best they can to set up a defensive base, barricades, anything that can increase their defense, in a advantageous area, as a fallback position, just in case something goes wrong in advancing, ideal areas are favourable terrain, undead have limited space to outnumber or flank someone, dragon can actually help without harming allies, artillery can fire safely, areas to lure undead to for a ambush etc. If possible get any civillians or refugees to help out, with labor in exchange for food for evacuation zone
-[X] Send a message out of a temporary ceasefire some refugees or a town soldiers, whatever is better, will get a message out to the whole town, that Mathilda has a dragon and is prepare to unleash it on the town, destroying many. (bluff), if given sufficient reason to, however, she will give a chance, Unconditional surrender, all necromancers are to have their skeletons destroyed , and surrender , all living soldiers are to disarm and surrender, She will give a reasonable time for them to make a decision (a couple of days).
In the mean time any noncombatants can evacuate, as well as any necromancer and soldier are free to surrender, with leniency and promise of no harm done to them as much as a promise Mathilda can make. This buys time for evacuation, army preparation, as well as any remaining soldiers separated from the army to retreat back to Mathilda's group. It also gives Mathilda time to scout out the town for anything important, use mindhole on any civillains to blend in better.
--[X] Try to set up a evacuation zone for refugees or surrendering living soldiers in a unimportant area, that lets them stay out of the way of fighting, for now they (infiltrators) are a later problem, with the necromances and undead being the immediete problem. They are not the main forcus of the army and should as much as possible be self-sufficient, get some volunteers from army to pretend to be refugees to lay low and spy on them. Use mindhole if necessary on a few refugees, to complete their cover.
---[X] Rehorse cavalry, army will fight defensively, luring any groups of undead to a more favourable location to fight, such as the ambush spots or near the base with advantageous defense, Take advantage of the undead's inability to think, As for attacking necromancers, the wizards and Mathilda can help deal with them, or Mathilda can take advantage of the distraction, with a small group to assassinate/capture necromancers. Giving the enemy a chance to surrender will help reduce bloodshed, especially living enemies.


[X] Mathilda will use her magic or what she learnt as a spymistress to gather any helpful information from the refugees, surrendering soldiers, such as areas of resistances, situation of the town, location of necromancers, numbers of undead, information that can make the evacuations of noncombatants useful.
-[X] Mathilda depending on what she learns, will try to get some refugees and enemy soldiers, to act as messengers, They may be useful for evacuation of refugees, or getting the living portion of the town to surrender, making things easier. Prioritize areas that are likely to be bombarded if possible, Use mindhole if necessary.
--[X] Mathilda will disguise herself as a refugee and try to learn as much as possible about the town, major populated areas that may end up as collateral damage in artillery, undead location and number, necromancer locations and other important information, that could help the army takeover the town, a more efficient way of evacuation, what targets to bombard with artillery.

[X] Use artillery if necessary.
-[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."
--[X] Try to avoid any collateral damage as much as possible, or time bombardment with the evacuation, or lure any undead to a safe area to bombard or fight.


Before you guys disagree with this, Can't you consider some factors, isn't there some stuff that Mathilda could do that would be useful, like spying or something. or evacuate what few refugees that could be within a short time or even trying to get a unconditional surrender for formality sake.


1. Before doing anything, shouldn't Matilda declare a temporary ceasefire, both to give army time to plan, mount defensed, set up barricades, time for civillians and soldiers to evacuate or unconditional surrender even for necromancers, since fighting is too bloody, time for stranded stirland soldiers to regroup with the army and Mathilda.

2. Use Asarnil as a terror weapon, to get any necromancer, or living soldiers to surrender. Which saves lives.

3. A warded area that instantly kills any necromancer that uses his or her powers.

4. Mathilda can interrogate anyone to get information of population centers, where the undead are coming from, possible necromancer locations, enemy reistances that may make it easier for the army.


5. Use the refugees as cheap labor, in exchange for food given, to help set up any barricades or defenses during ceasefire. Use refugees and surrendered soldiers as messengers to convince townpeople to evacuate or surrender. Especially prioritize areas that will be bombarded.

6. Mathilda can use her powers to spy on the town locating necromancers, undead movements, and populated areas, organize a evacuation or more..

7. Mathilda or Mathilda and a small force can act as a strike force, the army and wizards based on Mathilda's information can distract necromancer's attention, but not enough for the necromancer to use magic, the army and wizards will backtrack to a fortified or well defended spot, with ambush points, while Mathilda and her selected men will kill/capture the necromancer using her stealthy powers

8. The evacuation zones doesn't have to be important, it just has to have a path way for noncombatants to leave for a few days., which will decrease casualties.

9. Set up a fortified base in a short time, in a advantageous location that allows undead to fight in limited numbers, artillery support, wide areas where the dragon can obliterated undead using physical force. The army can fight defensively and just lure the undead into a more advantageous terrain or even in a fortified defended area.

Shouldn't Mathilda use her sneaky powers to scout and gather information, she can help with the front lines, act as a saboteur, bomber, assassin and spy.
 
[X] Asarnil due to collateral damage, is to be on support and terror tactics, have him fly around the town a bit destroy a few unihabited buildings to make a point, as well as used restraint by using physical attacks on any mob of undead that is far from the army, civillians, or too much for the army to handle, as long as their safety isn't endangered much.


[X] General and the dwarves are to do the best they can to set up a defensive base, barricades, anything that can increase their defense, in a advantageous area, as a fallback position, just in case something goes wrong in advancing, ideal areas are favourable terrain, undead have limited space to outnumber or flank someone, dragon can actually help without harming allies, artillery can fire safely, areas to lure undead to for a ambush etc. If possible get any civillians or refugees to help out, with labor in exchange for food for evacuation zone
-[X] Send a message out of a temporary ceasefire some refugees or a town soldiers, whatever is better, will get a message out to the whole town, that Mathilda has a dragon and is prepare to unleash it on the town, destroying many. (bluff), if given sufficient reason to, however, she will give a chance, Unconditional surrender, all necromancers are to have their skeletons destroyed , and surrender , all living soldiers are to disarm and surrender, She will give a reasonable time for them to make a decision (a couple of days).
In the mean time any noncombatants can evacuate, as well as any necromancer and soldier are free to surrender, with leniency and promise of no harm done to them as much as a promise Mathilda can make. This buys time for evacuation, army preparation, as well as any remaining soldiers separated from the army to retreat back to Mathilda's group. It also gives Mathilda time to scout out the town for anything important, use mindhole on any civillains to blend in better.
--[X] Try to set up a evacuation zone for refugees or surrendering living soldiers in a unimportant area, that lets them stay out of the way of fighting, for now they (infiltrators) are a later problem, with the necromances and undead being the immediete problem. They are not the main forcus of the army and should as much as possible be self-sufficient, get some volunteers from army to pretend to be refugees to lay low and spy on them. Use mindhole if necessary on a few refugees, to complete their cover.
---[X] Rehorse cavalry, army will fight defensively, luring any groups of undead to a more favourable location to fight, such as the ambush spots or near the base with advantageous defense, Take advantage of the undead's inability to think, As for attacking necromancers, the wizards and Mathilda can help deal with them, or Mathilda can take advantage of the distraction, with a small group to assassinate/capture necromancers. Giving the enemy a chance to surrender will help reduce bloodshed, especially living enemies.


[X] Mathilda will use her magic or what she learnt as a spymistress to gather any helpful information from the refugees, surrendering soldiers, such as areas of resistances, situation of the town, location of necromancers, numbers of undead, information that can make the evacuations of noncombatants useful.
-[X] Mathilda depending on what she learns, will try to get some refugees and enemy soldiers, to act as messengers, They may be useful for evacuation of refugees, or getting the living portion of the town to surrender, making things easier. Prioritize areas that are likely to be bombarded if possible, Use mindhole if necessary.
--[X] Mathilda will disguise herself as a refugee and try to learn as much as possible about the town, major populated areas that may end up as collateral damage in artillery, undead location and number, necromancer locations and other important information, that could help the army takeover the town, a more efficient way of evacuation, what targets to bombard with artillery.

[X] Use artillery if necessary.
-[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."
--[X] Try to avoid any collateral damage as much as possible, or time bombardment with the evacuation, or lure any undead to a safe area to bombard or fight.


Before you guys disagree with this, Can't you consider some factors, isn't there some stuff that Mathilda could do that would be useful, like spying or something. or evacuate what few refugees that could be within a short time or even trying to get a unconditional surrender for formality sake.


1. Before doing anything, shouldn't Matilda declare a temporary ceasefire, both to give army time to plan, mount defensed, set up barricades, time for civillians and soldiers to evacuate or unconditional surrender even for necromancers, since fighting is too bloody, time for stranded stirland soldiers to regroup with the army and Mathilda.

2. Use Asarnil as a terror weapon, to get any necromancer, or living soldiers to surrender. Which saves lives.

3. A warded area that instantly kills any necromancer that uses his or her powers.

4. Mathilda can interrogate anyone to get information of population centers, where the undead are coming from, possible necromancer locations, enemy reistances that may make it easier for the army.


5. Use the refugees as cheap labor, in exchange for food given, to help set up any barricades or defenses during ceasefire. Use refugees and surrendered soldiers as messengers to convince townpeople to evacuate or surrender. Especially prioritize areas that will be bombarded.

6. Mathilda can use her powers to spy on the town locating necromancers, undead movements, and populated areas, organize a evacuation or more..

7. Mathilda or Mathilda and a small force can act as a strike force, the army and wizards based on Mathilda's information can distract necromancer's attention, but not enough for the necromancer to use magic, the army and wizards will backtrack to a fortified or well defended spot, with ambush points, while Mathilda and her selected men will kill/capture the necromancer using her stealthy powers

8. The evacuation zones doesn't have to be important, it just has to have a path way for noncombatants to leave for a few days., which will decrease casualties.

9. Set up a fortified base in a short time, in a advantageous location that allows undead to fight in limited numbers, artillery support, wide areas where the dragon can obliterated undead using physical force. The army can fight defensively and just lure the undead into a more advantageous terrain or even in a fortified defended area.

Shouldn't Mathilda use her sneaky powers to scout and gather information, she can help with the front lines, act as a saboteur, bomber, assassin and spy.
Stop trying to micromanage, the GM doesn't like players doing it.
 
@Saotome Nakazawa

There are quests and GMs out there that appreciate micromanagement.

There are also settings more suited to bloodless or peaceful solutions than Warhammer.

But right here whatever you are trying to do doesn't help or contribute, could you let it rest?
 
[X] Asarnil due to collateral damage, is to be on support and terror tactics, have him fly around the town a bit destroy a few unihabited buildings to make a point, as well as used restraint by using physical attacks on any mob of undead that is far from the army, civillians, or too much for the army to handle, as long as their safety isn't endangered much.


[X] General and the dwarves are to do the best they can to set up a defensive base, barricades, anything that can increase their defense, in a advantageous area, as a fallback position, just in case something goes wrong in advancing, ideal areas are favourable terrain, undead have limited space to outnumber or flank someone, dragon can actually help without harming allies, artillery can fire safely, areas to lure undead to for a ambush etc. If possible get any civillians or refugees to help out, with labor in exchange for food for evacuation zone
-[X] Send a message out of a temporary ceasefire some refugees or a town soldiers, whatever is better, will get a message out to the whole town, that Mathilda has a dragon and is prepare to unleash it on the town, destroying many. (bluff), if given sufficient reason to, however, she will give a chance, Unconditional surrender, all necromancers are to have their skeletons destroyed , and surrender , all living soldiers are to disarm and surrender, She will give a reasonable time for them to make a decision (a couple of days).
In the mean time any noncombatants can evacuate, as well as any necromancer and soldier are free to surrender, with leniency and promise of no harm done to them as much as a promise Mathilda can make. This buys time for evacuation, army preparation, as well as any remaining soldiers separated from the army to retreat back to Mathilda's group. It also gives Mathilda time to scout out the town for anything important, use mindhole on any civillains to blend in better.
--[X] Try to set up a evacuation zone for refugees or surrendering living soldiers in a unimportant area, that lets them stay out of the way of fighting, for now they (infiltrators) are a later problem, with the necromances and undead being the immediete problem. They are not the main forcus of the army and should as much as possible be self-sufficient, get some volunteers from army to pretend to be refugees to lay low and spy on them. Use mindhole if necessary on a few refugees, to complete their cover.
---[X] Rehorse cavalry, army will fight defensively, luring any groups of undead to a more favourable location to fight, such as the ambush spots or near the base with advantageous defense, Take advantage of the undead's inability to think, As for attacking necromancers, the wizards and Mathilda can help deal with them, or Mathilda can take advantage of the distraction, with a small group to assassinate/capture necromancers. Giving the enemy a chance to surrender will help reduce bloodshed, especially living enemies.


[X] Mathilda will use her magic or what she learnt as a spymistress to gather any helpful information from the refugees, surrendering soldiers, such as areas of resistances, situation of the town, location of necromancers, numbers of undead, information that can make the evacuations of noncombatants useful.
-[X] Mathilda depending on what she learns, will try to get some refugees and enemy soldiers, to act as messengers, They may be useful for evacuation of refugees, or getting the living portion of the town to surrender, making things easier. Prioritize areas that are likely to be bombarded if possible, Use mindhole if necessary.
--[X] Mathilda will disguise herself as a refugee and try to learn as much as possible about the town, major populated areas that may end up as collateral damage in artillery, undead location and number, necromancer locations and other important information, that could help the army takeover the town, a more efficient way of evacuation, what targets to bombard with artillery.

[X] Use artillery if necessary.
-[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."
--[X] Try to avoid any collateral damage as much as possible, or time bombardment with the evacuation, or lure any undead to a safe area to bombard or fight.


Before you guys disagree with this, Can't you consider some factors, isn't there some stuff that Mathilda could do that would be useful, like spying or something. or evacuate what few refugees that could be within a short time or even trying to get a unconditional surrender for formality sake.


1. Before doing anything, shouldn't Matilda declare a temporary ceasefire, both to give army time to plan, mount defensed, set up barricades, time for civillians and soldiers to evacuate or unconditional surrender even for necromancers, since fighting is too bloody, time for stranded stirland soldiers to regroup with the army and Mathilda.

2. Use Asarnil as a terror weapon, to get any necromancer, or living soldiers to surrender. Which saves lives.

3. A warded area that instantly kills any necromancer that uses his or her powers.

4. Mathilda can interrogate anyone to get information of population centers, where the undead are coming from, possible necromancer locations, enemy reistances that may make it easier for the army.


5. Use the refugees as cheap labor, in exchange for food given, to help set up any barricades or defenses during ceasefire. Use refugees and surrendered soldiers as messengers to convince townpeople to evacuate or surrender. Especially prioritize areas that will be bombarded.

6. Mathilda can use her powers to spy on the town locating necromancers, undead movements, and populated areas, organize a evacuation or more..

7. Mathilda or Mathilda and a small force can act as a strike force, the army and wizards based on Mathilda's information can distract necromancer's attention, but not enough for the necromancer to use magic, the army and wizards will backtrack to a fortified or well defended spot, with ambush points, while Mathilda and her selected men will kill/capture the necromancer using her stealthy powers

8. The evacuation zones doesn't have to be important, it just has to have a path way for noncombatants to leave for a few days., which will decrease casualties.

9. Set up a fortified base in a short time, in a advantageous location that allows undead to fight in limited numbers, artillery support, wide areas where the dragon can obliterated undead using physical force. The army can fight defensively and just lure the undead into a more advantageous terrain or even in a fortified defended area.

Shouldn't Mathilda use her sneaky powers to scout and gather information, she can help with the front lines, act as a saboteur, bomber, assassin and spy.


-You're asking Asarnil super proud elf, to fly around burning randoms. ANd descending to melee undead trash mobs. Refer your previous plan to get the Patriarch of the Amethyst order enchanting weapons one by one for the probability of this order being obeyed.

-You're discussing "outside the city". The dwarfs have already set up on the best positions: the walls and towers of the city where their artillery can range and bombard the whole city more or less unobstructed.

-You are again getting the civilians who randomly explode into undead monsters access to our defensive line. Our soldiers already informed us that they won't bother asking, if they enter charge range we fill them full of arrows.

-The necromancers have about as much concern for the civilian population as they do the chickens. Imperial law is that necromancers be burned at the stake, there is zero chance for them to surrender, and they would HAPPILY take the days you give them to start ritual casting.

-We have already set up an evacuation zone. It's that part of the update where they turned into monsters and rushed our camp. Also soldiers are not spies and do not LOOK like a Sylvanian Peasant even without their gear.

-Interrogation takes days. The battle is projected to last, if it goes VERY poorly, another 5-6 hours, before we lose by default because our soldiers need sleep and the skeletons don't.

-Mathilde infiltrating a combat zone and disguising as an enemy civilian in a scenario where the enemy's own forces are killing more civilians than we are is sensical how?

I'm not sure why I keep bothering.
What part of "the enemy is throwing waves of undead over, under and straight out chestbursting their own civilians" is hard to understand?
 
Why is warning people to evacuate a horrible plan?

Why is declaring a ceasefire to allow stranded and separated stirland soldiers time to regroup with Mathilda a bad idea?


Why shouldn't Mathilda do something useful like scout out necromancers, bomb them , capture them or assassinate them?

Why is having a fallback base a bad idea?
 
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Why is warning people to evacuate a horrible plan?

Why is declaring a ceasefire to allow stranded and separated stirland soldiers time to regroup with Mathilda a bad idea?


Why shouldn't Mathilda do something useful like scout out necromancers, bomb them , capture them or assassinate them?

Why is having a fallback base a bad idea?
We can't ceasefire, we are attacked by wave after wave of undead fodder.
 
-You're asking Asarnil super proud elf, to fly around burning randoms. ANd descending to melee undead trash mobs. Refer your previous plan to get the Patriarch of the Amethyst order enchanting weapons one by one for the probability of this order being obeyed.

-You're discussing "outside the city". The dwarfs have already set up on the best positions: the walls and towers of the city where their artillery can range and bombard the whole city more or less unobstructed.

-You are again getting the civilians who randomly explode into undead monsters access to our defensive line. Our soldiers already informed us that they won't bother asking, if they enter charge range we fill them full of arrows.

-The necromancers have about as much concern for the civilian population as they do the chickens. Imperial law is that necromancers be burned at the stake, there is zero chance for them to surrender, and they would HAPPILY take the days you give them to start ritual casting.

-We have already set up an evacuation zone. It's that part of the update where they turned into monsters and rushed our camp. Also soldiers are not spies and do not LOOK like a Sylvanian Peasant even without their gear.

-Interrogation takes days. The battle is projected to last, if it goes VERY poorly, another 5-6 hours, before we lose by default because our soldiers need sleep and the skeletons don't.

-Mathilde infiltrating a combat zone and disguising as an enemy civilian in a scenario where the enemy's own forces are killing more civilians than we are is sensical how?

I'm not sure why I keep bothering.
What part of "the enemy is throwing waves of undead over, under and straight out chestbursting their own civilians" is hard to understand?


How did you know that the necromancers are killing their own people?


Can't Mathilda just make a exception and toss them in a warded area that can kill anyone who tries to do necromancy, its pragmatic in the sense that if it works, the battle will end instantly without anymore soldiers dying like the 4th.

In fact can't Mathilda bring up at the elector count meeting, how they didn't help out, and the army lossed so many.

No, Mathilda is asking Asarnil to display his power, to convince anyone that can surrender to do it, otherwise. She is asking the proud elf to save lives, instead of just using him to burn down everything, like she could if she wanted.
 
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Why is warning people to evacuate a horrible plan?
Because it is also warning the enemy that they should evacuate, which is pretty bad considering a single necromancer represents at least hundreds of skeletons.

Why is declaring a ceasefire to allow stranded and separated stirland soldiers time to regroup with Mathilda a bad idea?
Partly because time is of the essence. Undead are tireless and unbreajable, Stirlanders are neither.

Anything that drags this out is to our enemy's advantage, and we cannot afford that.

Why shouldn't Mathilda do something useful like scout out necromancers, bomb them , capture them or assassinate them?
An unknown number of civilians currently have zombiebombs planted inside them, that can be detonated remotely. And if Mathilde falls at this stage, the siege is over and pretty much everything we've done in this quest will have been for naught.

Why is having a fallback base a bad idea?
Because if we reach a point where we have to fall back before we take Drakenhoff city, we're betting off cancelling the whole ting and pulling back. And after that, the city will be our fallback base.

Why is giving the enemy a chance to surrender bad? it saves lives of both innocent and stirland soldiers?
Because the enemy in this case will die if they surrender, and knows they will. And they are willing to sacrifice the unfortunate civilians to avoid doing so.
 
How did you know that the necromancers are killing their own people?

The undead attacking our lines from the civilians literally come from necromantic timebombs.
We explicitly know it drives the target berserk before killing them and animating the corpse into an undead monster.
Can't Mathilda just make a exception and toss them in a warded area that can kill anyone who tries to do necromancy, its pragmatic in the sense that if it works, the battle will end instantly without anymore soldiers dying like the 4th.

If she could move people like that she wouldn't be having a problem taking the city.
In fact can't Mathilda bring up at the elector count meeting, how they didn't help out, and the army lossed so many.

Can't, she's not even allowed in the Meet.
No, Mathilda is asking Asarnil to display his power, to convince anyone that can surrender to do it, otherwise. She is asking the proud elf to save lives, instead of just using him to burn down everything, like she could if she wanted.
Word of QM he considers even burning the town to be a bit of a waste of effort. He's not going to give undead mooks the honor of being in melee with him while Deathfang's melee is at least no less damage than artillery fire.

Everything you've posted so far indicates you've never even READ the UPDATES.
 
Why is warning people to evacuate a horrible plan?

Why is declaring a ceasefire to allow stranded and separated stirland soldiers time to regroup with Mathilda a bad idea?

Why shouldn't Mathilda do something useful like scout out necromancers, bomb them , capture them or assassinate them?

Why is having a fallback base a bad idea?
Respectively,
there's a huge-ass battle with magic explosions and artillery going on, anyone who hasn't noticed this isn't going to evacuate just because we sent them another warning,

undead don't respect ceasefires and we don't have the lines of communication required to negotiate a ceasefire with whoever may be in charge of the undead (it may be that no single person is in charge of the undead at all, but multiple separate necromancers and independent undead hordes)

Mathilde is voted to take command, which is something useful already, and ideas like scouting necromancers are very bad ideas because they would involve getting surrounded by hordes of undead,

and a fallback base isn't so much a bad idea as it's an irrelevant idea in the current circumstances. A fallback base might have been nice to set up at some other time. Right now, we are in the middle of a battle and should focus on the battle.


Can't Mathilda just make a exception
Mathilde is not the Emperor, nor is she Teclis of Ulthuan, so no, Mathilde very much cannot make an exception to the rules on treatment of necromancers.
and toss them in a warded area that can kill anyone who tries to do necromancy,
Mathilde is still not Teclis, nor is she the Supreme Matriarch of the Colleges of Magic, so she can't make a conveniently warded area like that, that's complicated difficult magic.
its pragmatic in the sense that if it works, the battle will end instantly without anymore soldiers dying like the 4th.
It's the complete opposite of pragmatic in the sense that it's simultaneously illegal, immoral, logistically impossible, socially impossible twice over, and magically impossible. It would be more pragmatic to wish for Mathilde to just banish all undead from Sylvania.

I strongly advise you to spend a while reading up on the subjects you're trying to discuss, because right now you're coming across as offensively ignorant.
 
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Not going to win, of course, but:
[X] "If you've no desire to take this town intact, Deathfang is only a horn's blow away."

Burn them all

Folks, let's give Abelhelm a suitable funeral pyre!
 
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