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I think the Greatswords are most likely dead because they SHOULD be the first Rescue roll based on positioning. If so, we got a second problem brewing: Marcus held 1/4 of the EIC shares, which means control of the EIC depends on his heir if any/.

Also I think the army shattered because...what happens to an army when you take out all the experienced line infantry to form the wedge for the initial breach, then let the rest push through? That's the sergeants isn't it?

Gustav bought the fittest of the men with him on the second charge, not necessarily the most experienced.
 
Is there a reason that's not an available option? It doesn't sound all the complicated to evacuate soldiers and make loud announcements that the town is going to be completely purged and everyone has a short time to leave or else they'll be purged along with all the zombies.

Setting aside the very significant logistical concerns, Mathilde's focus is on the destruction of the enemy, not the protection of those that up until this very day were serving said enemy and are popping out murderous berserkers on a regular basis.
 
People won't be able to leave. Not touching the question of their loyalty or infiltrators or hiding necromancers in their midst, they won't be able to. There are undeads fighting our soldiers on the streets. We pull out soldiers and then it's only undead on the streets, and a fight at the gates (where you want evacuation to happen). It won't be an evacuation, it'll be the same mass murder with an ironic "hey, we did warn you, it's your own fault you're dying, really".
If there was another gate that we could drive people out of I'd rather corral them in a field than an urban area where they can play silly buggers but as it is it looks like we'll have to just concentrate them in some part of the town. If the white fire burns itself out sometime soon then that could give a decent size space where we can keep them under guns.
 
If there was another gate that we could drive people out of I'd rather corral them in a field than an urban area where they can play silly buggers but as it is it looks like we'll have to just concentrate them in some part of the town. If the white fire burns itself out sometime soon then that could give a decent size space where we can keep them under guns.
That are all things we could try (and, with a decent chance, fail at) after the battle is won. Not while struggling under assault of undead hordes.
 
People won't be able to leave. Not touching the question of their loyalty or infiltrators or hiding necromancers in their midst, they won't be able to. There are undeads fighting our soldiers on the streets. We pull out soldiers and then it's only undead on the streets, and a fight at the gates (where you want evacuation to happen). It won't be an evacuation, it'll be the same mass murder with an ironic "hey, we did warn you, it's your own fault you're dying, really".
That was in fact exactly what I had in mind when I asked the question. I don't think many of us actually care if Sylvania natives live or die but we want them to think we care, or at least care more than the vampires do. They are after all a bunch of faceless npc and ghoul bombs so if they all get turned to ash it's no real loss.

Really that's exactly what I want to happen, we give them a chance to come out and surrender (while aiming plenty of grapeshot at them) and then proceed to burn down anything that's left. It's really not that different from plain evacuating the troops, it just adds a waiting time and an announcement so that it looks like we didn't immediately jump to burning everything even though that's totally what we'd be doing. If we manage to successfully evacuate a significant number of civilians that's a nice bonus but really I mentioned it for the PR.

Still I'm not hugely attached to the idea, I'm just throwing ideas out there to see if there's any good reasons why we can't do it because it seems like a fairly decent idea to make us look better, or at least better than no warning dragon attack.

If the evil zombies and vampires prevented a safe evacuation that's merely proof of their evil in how they're willing to kill their own citizens even against the best attempts of the brave soldiers of the Empire to save them.
 
Really that's exactly what I want to happen, we give them a chance to come out and surrender (while aiming plenty of grapeshot at them) and then proceed to burn down anything that's left. It's really not that different from plain evacuating the troops, it just adds a waiting time and an announcement so that it looks like we didn't immediately jump to burning everything even though that's totally what we'd be doing. If we manage to successfully evacuate a significant number of civilians that's a nice bonus but really I mentioned it for the PR.
It's less of a "we're better than vampires" moment and more of "stop hitting yourself" one, in my opinion.
 
Screw being better than the vampires, this is where we send a permanent message to the Vampire Counts.

A glassed crater where the town and castle once stood.
 
Setting aside the very significant logistical concerns, Mathilde's focus is on the destruction of the enemy, not the protection of those that up until this very day were serving said enemy and are popping out murderous berserkers on a regular basis.
Then there's the exact and incredibly vile nature of the enemy to consider, wherein their populations are a military resource of sorts, which may be destroyed on that ground.

Setting aside even that, there's the Renaissance-era laws of war, which I would take Warhammer to be based on, where the lawyers like Grotius in The Law of War and Peace would probably say that Sylvania being in an ongoing state of war with Stirland, Sylvanians in Sylvania are legitimate targets of war one and all, even the civilians*, even if they offer to surrender, and even if they offer to surrender unconditionally.

(Also Sylvanians in Stirland obviously, and Sylvanians on the sea, but no going after Sylvanians in a third country!)
 
[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."

This looks like Abelhelm's plan.
 
It's not just image, it's morale. If before we clear a section, we make a corridor to our concentration zone and give our ultimatum, the when the troops go in it is much easier for them treat everything still moving in the area as hostile.
  1. Take the walls and gates - done
  2. Flatten/ storm centers of resistance - next
  3. Control main streets
  4. Purge the town in bite size chunks
  5. Hold remaining live populace under guard
  6. Reduce castle Drakenhof to molten crater
  7. Sort out dhar berserkers
  8. Exile most of them to other regions and bring in other settlers
It's steps 4, 5 and 7 where moving the inhabitants will be useful. That means we want to do the planning and preparation while the artillery does its work.
 
Screw being better than the vampires, this is where we send a permanent message to the Vampire Counts.

A glassed crater where the town and castle once stood.
this follows the total war conceit of the VCs being any kind of unified faction, when theyre really not. some dude from Eschen is gonna look at us stomping drakenhof and say "lol get rekt nubs, i'm gonna be way cooler" and pull some of the same old fuck shit.
 
[X] "The enemy has numbers but no tactical acumen. We can push the front line through a dozen streets and alleys and hold where we face resistance and push where we don't until we spill through to the town center."

I'm onboard with FULL POWER TOTAL DESTRUCTION but I prefer we be smart!angry right now.
 
[X] "The enemy has numbers but no tactical acumen. We can push the front line through a dozen streets and alleys and hold where we face resistance and push where we don't until we spill through to the town center."

I'm onboard with FULL POWER TOTAL DESTRUCTION but I prefer we be smart!angry right now.
I mean, sometimes just shooting things until they stop being a problem is the smart answer. That option is Meatgrinder Part Two: Meatgrinding Boogaloo, and we already know that Sigmar won't help those men if they get flanked by any enemies worth noticing.
 
[X] "The enemy has numbers but no tactical acumen. We can push the front line through a dozen streets and alleys and hold where we face resistance and push where we don't until we spill through to the town center."

I'm onboard with FULL POWER TOTAL DESTRUCTION but I prefer we be smart!angry right now.
However, I don't think that's fighting smart. Our soldiers are trained to fight as massed blocks, shoulder to shoulder. Separating them up, pushing through urban warfare, where any dead body could reanimate, skeletons could be buried, and any civilian turn into a berserker, fighting against a terrifying untiring enemy... we could lose thousands of troops. We could lose half our army.
 
[x] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."
 
this follows the total war conceit of the VCs being any kind of unified faction, when theyre really not. some dude from Eschen is gonna look at us stomping drakenhof and say "lol get rekt nubs, i'm gonna be way cooler" and pull some of the same old fuck shit.
Like we literally saw with Bundebad: "lel scrub thinking she's a real Von Carstein"
[X] "The enemy has numbers but no tactical acumen. We can push the front line through a dozen streets and alleys and hold where we face resistance and push where we don't until we spill through to the town center."

I'm onboard with FULL POWER TOTAL DESTRUCTION but I prefer we be smart!angry right now.
That very much not smart angry when you have a demoralized Field army being used in street fighting against an enemy type which inherently inflicts morale checks in combat. I'd take that strategy if we were using an army of stubbon ass dwarfs, but not our levies.
 
[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."

The least destructive option where I feel pretty sure that it will be a win with minimum casualties.
 
Wich levies ? Isn't our army all professional soldiers who have been fighting undead for more than a year ?
The regiments have been fighting undead for more than a year yes. However that was in open field battles which favored them, against unled wild undead.
Here, every soldier knows very well that their Elector Count, the guy with a Runefang, was killed by these very undead.

Furthermore, the strategy leaves your forces spread out in long fingers, which means an enormous exposed flank. Urban warfare often confounds those who fight field battles, where an "across the board push until their weakness cracks" is a legitimate tactic, but where in a city it means that the forces marching through every street and alley are going to be in ranks of 2 deep or less, while undead attack from the front, side or even above and below. Its one extended state of being flanked, in an environment which restricts most of their weapon training.

This is the sort of job you might deploy Sewer Jacks on and win with though.
 
[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."
 
Seems like it. He was quoting Magnus the Pious, but with cannon it'd have resolved the situation.

Meanwhile, going over the battle since we have a bit more info now on how things stand:
-Initial breach: Black Guards of Morr vs unresisted gate. Success. Gate taken and held by knights.

-Second rush: Gustav with the best swordsmen and spearmen of every regiment, charging on foot.

-Third rush: Dwarf slayers charge. Presumably unstoppable.

-First, second and third wave stands down to rest from their charge. Dwarfs probably didn't rest. Tactically makes the most sense for them to occupy the flanks to prevent the dead from falling onto the main column.

-Fourth rush: Abelhelm, Mathilde and the main Army of Stirland(minus their elite swordsmen and spearmen). Greatswords behind vanguard of Army. Primarily 4th Division based on the casualties
--Round 1: The charge
---Mathilde 104
---Abelhelm: 81
---Army 1
--Round 2: Army not pushing. Greatswords advancing through army?
---Mathilde: 41
---Van Hal 1
---Undead: 59
--Round 3: Army not pushing. Greatswords advancing through army?
---Mathilde: 34
---Undead: 46
--Round 4: Army not pushing. Greatswords advancing through army?
---Rescuers: 8 <- Greatswords based on positioning
---Mathilde: 82 <- Runefang equipped
---Undead: 42
--Round 5: Mathilde goes full Dynasty Warriors on the undead
---Anyone?: 46 <- Based on roll name, the first set of rescuers are dead or broken. This roll determines the second rescuers, who should be the Slayers or Gustav.
---Mathilde: 96
---Undead: 9
--Round 6: Rescue have arrived
---Rescuer roll: 68
---One of multiple possible rescuers.

At this point the status is:
-Light Wizard - In the town. Status unknown
-Ameythst Wizards - Outside town, ready to counterspell
-Kasmir - In the town. "Thick of the fighting"
-Refugees - Put into quarantine away from the warcamp. Proven to be infiltrator later.

Then the healing
-Round 1:
--Kasmir heal: 6
-Round 2:
--Camp attacked by infiltrators: 76 vs ???
--Light Wizard search: 1
-Round 3:
--Kasmir heals again: 5
--Mathilde prays: 76/80
--Abelhelm last save: 3

Night has fallen.

State of the army:
-Dwarf Throng: On the walls, setting up cannon.
-Jovi Sunscryer: Burning like the sun
-Amethyst Battle Wizards: Joined battle in town
-Gustav: On the walls in command meet
-General 1: On the walls in command meet
-General 2: On the walls in command meet
-General 3: Presumably in the field
-General 4: On the walls in command meet
-Halfling General: On the walls in command meet
-Amethyst Patriarch: On the walls in command meet
-Asarnil: On the walls in command meet
-Dwarf Engineer: On the walls in command meet. According to him the dwarfs were busy setting up cannons as per Abelhelm's last instruction.


-Undead source: City Hall
-Enemy Necromancers: Not on the field. Presumably they're awakening more of the dead.


So on assessing the current outcome?
I think the Greatswords are most likely dead because they SHOULD be the first Rescue roll based on positioning. If so, we got a second problem brewing: Marcus held 1/4 of the EIC shares, which means control of the EIC depends on his heir if any/.

Also I think the army shattered because...what happens to an army when you take out all the experienced line infantry to form the wedge for the initial breach, then let the rest push through? That's the sergeants isn't it?
Fair analysis, though a couple of minor things seem off. The slayers set off with the fittest soldiers under Gustav, though they'd arrive towards the back with shorter legs.

The third wave was the other non-slayer Dwarves under Thori, whose role was (amongst others?) to take the walls and set up the artillery.

Fourth wave was us. Perhaps part of the problem was the Greatswords got caught up behind the vanguard, rather than staying immediately behind us, and couldn't get through.

I took the 'Anyone?' formulation to reflect what Mathilde (if she had the leisure) or a concerned observer (Ranald, say) would think. However, it would reflect that the most likely rescuers, the 4th wave, had failed and become at best no more likely than other forces in town.
 
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