Voted best in category in the Users' Choice awards.
Something to keep in mind is that if the town is taken in a sufficiently lenient manner it increases the odds the locals will become pawns for Mathilde in the hopes that they'll actually have rulers who don't suck their physical blood, and in doing so at least increase* the amount of time before the next Van Hal needs to purge the place. Because if they're entertained playing a shadow war they aren't raising an army of undead to make Mathilde's new liege serve in life, or death.

*I hope indefinitely, but this is Sylvania we're talking about so someone will eventually piss a local off enough they'll try to bring one of the more sane Von Carsteins back to life.
 
if the town is taken in a sufficiently lenient manner it increases the odds the locals will become pawns for Mathilde in the hopes that they'll actually have rulers who don't suck their physical blood
This is the capital of Sylvania. It has been subjected to century after century of extremely heavy natural selection against people who think that their rulers should not eat people (specifically, after a certain point it's likely that anyone who ever said that openly was eaten). The culture is incredibly pro-vampire and anti-Stirland; thinking that we could possibly gain reliable agents here in any significant numbers is wildly optimistic, and thinking that we could gain reliable agents here on the basis of the populace not wanting vampires in charge is a pipe dream.
 
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[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."

As long as the town remains defensible, we're good.
 
So I guess
[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."

I mean, it's maybe a little better than just deliberately mowing down all the civilians to get the ones with bound spells in them, even if we are probably going to end up killing a lot of them anyway.
 
[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."
 
[X] "The enemy has numbers but no tactical acumen. We can push the front line through a dozen streets and alleys and hold where we face resistance and push where we don't until we spill through to the town center."
 
[X] "The enemy has numbers but no tactical acumen. We can push the front line through a dozen streets and alleys and hold where we face resistance and push where we don't until we spill through to the town center."
 
[X] "Or we could do the same with infantry, with my Battle Wizards providing support, sapping the strength of the enemy while bolstering that of our forces - though if there are necromancers in the Town Hall, they could try to counter the spells."

I'm disappointed in you guys. 24 votes for the high ground and the only prequel mem posted involves Palpatine.
Whilst I'd rather leave the town relatively intact, I can see the argument for the artillery.
 
It's not like the Battle Wizards are going to get upset and leave in a huff if they're not explicitly mentioned in a plan. Assume that the generals will use every resource available to them without needing explicit orders to do so. And as TimEd says, communication is a factor - artillery support is going to be reserved for serious resistance anyway since runners need to be sent to the walls to communicate targets.
That makes sense.

[X] "We have the high ground. We have artillery. We level the town hall, and any other pockets of resistance, and the infantry pushes through the rubble."
 
[X] "The enemy has numbers but no tactical acumen. We can push the front line through a dozen streets and alleys and hold where we face resistance and push where we don't until we spill through to the town center."

Gonna agree with Alectai here, we need this town to push through Castle Drakenhoff.
 
[X] "The enemy has numbers but no tactical acumen. We can push the front line through a dozen streets and alleys and hold where we face resistance and push where we don't until we spill through to the town center."

I suppose the battle wizard vote is unlikely to win so I'll vote for the next best option.
I wonder what the odds are on the artillery accidentally destroying things they shouldn't versus battle magic misfiring and turning a few city blocks into Ragnarok?
Well the artillery is explicitly more destructive for the town, so the former is more likely, or something is going to result in them needing to shell a lot positions beyond the town hall. Alternatively we're talking about two proper battle wizards, and a Patriarch so they're comparatively safe for the town.
 
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This is the capital of Sylvania. It has been subjected to century after century of extremely heavy natural selection against people who think that their rulers should not eat people (specifically, after a certain point it's likely that anyone who ever said that openly was eaten). The culture is incredibly pro-vampire and anti-Stirland;
What do we need the town for?
1. Defensible forward operating base for the attack on the castle.
So, roughly, the walls are a strategic objective and the population is a moral objective. Between the selection for vampire loyalists, the potential necromancers and berzerkers hidden in the place, the general issue of already being at war and in battle, and Mathilde's situational fury, I'm really feeling like writing off the population as mostly expendable right now...
The town of Drakenhof is the most populous in all of Sylvania, and would make the top five in all of Stirland if it wasn't effectively independent.
...but that's going to be a hell of a lot of people to write off as acceptable collateral damage and potentially turning neutral civilians into hostile militia.

We have artillery in good position. How much worse can the Sylvanian people's attitude to us get at this point? I imagine it was pretty much going to be a question of pacification through overwhelming force already, if we planned to hold Drakenhof Town beyond the campaign. And if we abandon it after it's been used against Castle Drakenhof, eh, who cares.
 
Not to mention the possibility of just handing our enemies possible ritual fuel too. I imagine that the mass killing of thousands of innocents is the kind of thing that could supercharge a necromantic ritual.
 
From what I can tell, it's a lot better than that.
The Artillery option is not "reduce the biggest town in this half of the province to rubble" You want Plan Arsonist or Plan Dragon for that.

Artillery mounted on the walls will target anything flagged for destruction, which would involve runners and riders for the most part, so they won't really be mowing down civilians so much as demolishing key structures. Its only really practical to call down artillery for any structure that'd take more than half an hour to breach.

Barring wizards casting petty spells to create targeting beacons anyway. Kind of wasting the wizard unless they're just journeymen though.

Anyway for the butcher bills:
-Knight Charge
--Army Risk: Medium
--Elites Risk: High
--Assets needed for castle at risk: Knights(minor)
--Civilians at risk: Low
--Primary problem: Undead forces are less vulnerable to morale shock of a charge(which is like half the reason a charge works).
--Secondary problem: Necromancers free to cycle in fresh undead indefinitely.
--Tertiary problem: We JUST bloody tried that. Surprise, charges don't work so hot in urban environs.

-Wizard Push
--Army Risk: Medium
--Elites Risk: Medium
--Assets needed for castle at risk: Wizards(critical)
--Civilians at risk: Low
--Primary problem: Fronting wizards on the strategy means higher risks of spell backlash, when disrupted i.e. risking the Amethyst Patriarch.
--Secondary problem: Necromancers, if any, remain hidden, countermagic will come as a surprise.

-Defeat In Detail
--Army Risk: High
--Elites Risk: Low
--Assets needed for castle at risk: None
--Civilians at risk: Low
--Primary problem: Our army morale is low due to death of ruler, undead are natural morale threats and street fighting is historically extremely unpleasant for line troops. There is a high risk of the army breaking in a street battle
--Secondary problem: Strategy is vulnerable to flanking. We hadn't seen any enemy elites yet, but this strategy deliberately maximizes the surface area of our army, so if elites do show up they can snip off entire segments of the army.


-No Innocents
--Army Risk: Medium
--Elites Risk: Low
--Assets needed for castle at risk: None
--Civilians at risk: High
--Primary problem: We'd be butchering masses of civilians in the largest town in Sylvania. The streets will run so red with blood you could mistake it for a Khornate sacrifice.
--Secondary problem: The area is saturated with Dhar. It would not take much at all for necromancers to cast mass animate dead spells if they are capable of that while we're advancing.
--Tertiary problem: I'm not sure how much use the town is as a forward base after this. This is practically textbook "how you get a vengeful mass of wailing spirits".


-Artillery Is King
--Army Risk: Medium
--Elites Risk: Low
--Assets needed for castle at risk: None
--Civilians at risk: Medium
--Primary problem: The most important administrative structures will be likely destroyed by the process, which makes Sylvania harder to reclaim owing to the need to reconstruct maps, surveys and census records.
--Secondary problem: Reducing the most secure structures of the region into rubble reduces the town's capacity to serve as a forward base, though the dwarf contingent mitigates that.
--Tertiary problem: We'd find it hard to confirm kills on the necromancers and/or vampires if any.

-Fuego
--Army Risk: None
--Elites Risk: None
--Assets needed for castle at risk: None
--Civilians at risk: Total
--Primary problem: The part where we burn the whole town alive and have troops pushing anyone coming out back into the flames.
--Secondary problem: The town's value as a forward base is gone. A fire like that makes it no better than building a large field palisade for basing use. All records would be gone too.
--Tertiary problem: The smoke of the fire will be visible from Castle Drakenhof. Any remaining element of surprise is gone.

-Pyrofuego
--Army Risk: None
--Elites Risk: None
--Assets needed for castle at risk: Deathfang
--Civilians at risk: Total
--Primary problem: The part where we burn the whole town alive and have troops pushing anyone coming out back into the flames.
--Secondary problem: The town's value as a forward base is gone. A fire like that makes it no better than building a large field palisade for basing use. All records would be gone too.
--Tertiary problem: The smoke of the fire will be visible from Castle Drakenhof. Any remaining element of surprise is gone.

At least, that's my take.
 
Not to mention the possibility of just handing our enemies possible ritual fuel too. I imagine that the mass killing of thousands of innocents is the kind of thing that could supercharge a necromantic ritual.
I'm not much worried about this. One, harnessing mass sacrifice is more the domain of Chaos than undead, two, I expect the marginal amount of extra charge is relatively small given that there's already thousands dying here in the heart of Sylvania no matter what we do, three, if we look like we're winning without this the necromancers might decide to do it of their own accord anyway.
 
Actually we're dealing with an insane vampire who has already used delayed spells that raise the dead. So is the reason why artillery being so destructive the fact that the noise makes the picket useless, and give her plenty of time to trigger whatever preparation she has made? Like if she is legitimately insane using a magical ritual to kill the entire city, and raise the city them as undead is a frightening possibility.
 
Actually we're dealing with an insane vampire who has already used delayed spells that raise the dead. So is the reason why artillery being so destructive the fact that the noise makes the picket useless, and give her plenty of time to trigger whatever preparation she has made? Like if she is legitimately insane using a magical ritual to kill the entire city, and raise the city them as undead is a frightening possibility.
There's a few blocks of Hysh-shining fire in the city. To quote classics, I have written Gandalf is here in signs that all can read from Rivendell to the mouths of Anduin.
 
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There's a few blocks of Hysh-bright fire in the city. To quote classics, I have written Gandalf is here in signs that all can read from Rivendell to the mouths of Anduin.
Which means the worry about more setting stuff on fire should be relatively small. Also,
problem: The most important administrative structures will be likely destroyed by the process, which makes Sylvania harder to reclaim owing to the need to reconstruct maps, surveys and census records.
Hang the administrative structures. We're not going to hold Drakenhof. We are going to hold the Haunted Hills and graze sheep there for the time being, maybe move some people in and set up new settlements in the region. Sylvania doesn't go down this easy. Let them reconstruct their own census records in the ten years until the next purge.
 
--Primary problem: The most important administrative structures will be likely destroyed by the process, which makes Sylvania harder to reclaim owing to the need to reconstruct maps, surveys and census records.
This seems to be key in several of your arguments, yet I don't understand why? Punching something doesn't make it burn, neither does being shot by a cannonball. The buildings would be demolished or fail from lack of structural integrity, but they shouldn't burn unless we specifically set out to do such a thing. Fires are very hard to start, and the buildings they're stored in are going to be stone not wood making it even harder. While some records would be destroyed, the vast majority should realistically be completely fine if needing to be dug back up from the rubble.
 
[X] "The enemy has numbers but no tactical acumen. We can push the front line through a dozen streets and alleys and hold where we face resistance and push where we don't until we spill through to the town center."
 
This seems to be key in several of your arguments, yet I don't understand why? Punching something doesn't make it burn, neither does being shot by a cannonball. The buildings would be demolished or fail from lack of structural integrity, but they shouldn't burn unless we specifically set out to do such a thing. Fires are very hard to start, and the buildings they're stored in are going to be stone not wood making it even harder. While some records would be destroyed, the vast majority should realistically be completely fine if needing to be dug back up from the rubble.
We are talking about bombarding them with artillery (real or otherwise). Even without the risk of fire, the destruction of the building ensures that recovery of any files will be a long time in the making. A single rain will wash away those not crushed and time will do the same to what is left.
 
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