Our fighting-with-swords Martial is pretty good. But, strip away the skill-bonuses like fitness, pistol and Greatsword that don't help in commanding armies, we're down to what, 11? If a few other non-leadership traits don't apply either, we drop even further.Also I just realized, people have talked about how we have generals but this is Stirland where the Marshal himself ony has base martial of ten, can we realy be sure any of the remaining generals is actualy better than us ?
Unless they also have a sword wound in their guts, yes we can be.Also I just realized, people have talked about how we have generals but this is Stirland where the Marshal himself ony has base martial of ten, can we realy be sure any of the remaining generals is actualy better than us ?
I don't see any reason why blooded, interrogator, or practical would lose effectiveness on a large scale, so that puts us at 10, and brave is debatable for 11.Guys we basically only have 6 or 7 martial when not being a beatstick so I really implore you guys to not have an emotional Mathilde try and lead an entire army.
Did we not try for the healer wizards? I thought we had tried for the healer ones.
@BoneyM I suppose it's too much to hope Mathilde sees Orc Hewer lying around the tent?Also I hope the Dwari picked up the Runefang because the sections after this make no mention of it.
Well, Light Wizards can apparantly heal well enough (with a Simple healing spell which heals a bit, or a Fiendishly Complex one that heals everything @Blonddude42), if we can spot him against the sea of bleached bones. The main difference with Jades might be how many we had, and where they'd be deployed, but we're well into the realm of maybes by this point. Aside from that, looking at the spell list, I'm not sure why the Light wizards were such a popular choice.I think the only plan that included the Jade Order was my Mostly Wizards plan. I'm pretty sure @veekie mentioned them, but ended up voting for something else instead of making his own vote like usual.
[X] Somewhere in that town-turned-battlefield is Brother Kasmir. Leave Van Hal's side. Find him. Sigmar will heal Van Hal.
I feel like Mathilde's been optimistic and reckless enough in the past for this to be the most in-character option. I don't particularly care if the Drakenhof attack is successful, and that's the only other thing I can think of that might influence my decision.
I'm pretty sure +1 from Greatsword and Pistol still apply: we know enough about swords and firearms to be able to predict how use relevant troops in large-scale battle. Still, wounds are wounds.I don't see any reason why blooded, interrogator, or practical would lose effectiveness on a large scale, so that puts us at 10, and brave is debatable for 11.
If Mathilde doesn't automatically use Shadowsteed, she has a good enough reason we shouldn't force her to.@BoneyM can we include a vote to call upon our Shadowhorse? I think riding it to Kasimir and scooping him up might be a bit quicker.
The first challenge is that we have no idea where Kasmir is, other than 'probably in the town'.@BoneyM can we include a vote to call upon our Shadowhorse? I think riding it to Kasimir and scooping him up might be a bit quicker.
I was a little disappointed we didn't do our Shadow-Centaur-Rider thing into battle. It's got a nice Martial buff, too.If Mathilde doesn't automatically use Shadowsteed, she has a good enough reason we shouldn't force her to.
Oh, I think Mathilde will have words for Marcus and the Greatswords.One thing I want to know is this: where was fucking Markus and his fucking Greatswords? Guarding Elector count is their job description, but somehow when he needed it, the only human with greatsword in sight was Mathilde.
That's not something we need to point out, as has been mentioned repeatedly. We don't need to micromanage everything Mathilde does.@BoneyM can we include a vote to call upon our Shadowhorse? I think riding it to Kasimir and scooping him up might be a bit quicker.