Magical Girl Escalation Taylor (Worm/Nanoha)

Now I want to know what insult Rubberman threw at her while leaving.

So, I don't remember names so I have Ideas for names for these Characters who most definitely will (not) be returning! Rampage 4!
Rubberman
Fire Fighter
Barrier
Stonewall
That is unless there's already names?
 
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[X]Divide Energy

Also...


A quick look at the street reveals that Samantha is tangling with the living clump of rocks, a silver sheen coating her bestial paws, while Sere is facing off against the knock-off Stretch Armstrong and smacking his hands whenever they get close.

*totally plays it cool and calm and collected*
Heh. I thought that nick-name looked familiar.

*massive amounts of internal squeeing*
Senpai noticed me!
 
  1. [] Pretty Cure
    Number of voters: 9

  2. [] Shell Barrier
    Number of voters: 6

  3. []Divide Energy.
    Number of voters: 4

  4. []Reforge Armor
    Number of voters: 1
Adhoc vote count started by Faraway-R on Feb 2, 2018 at 2:39 PM, finished with 12754 posts and 20 votes.
 
Yaaaay, that went about as well as could've been hoped! Very fortunate the matchups went so well... not sure if rockman had any way to reach us, but I wonder how we'd have liked facing rubberman (flare blade to his stretchlimbs would've been quick work?) , suppose Samantha would've eaten fireguy alive with her shared immunity so might've actually been fine too.

We do need to take note , as a reminder, of the property damage that nonlethal Solar still does. Not entirely clear how cape protections (of PRT affiliated rogues or anyone else) handle it, but we've gotten it mentioned a few times here and against Cadejo and others (besides the obvious with the warehouse, we sort've intended that besides the unknown flammables inside) . It may end up biting us harder if we keep leaning too much on bigblast when we've seen Flare Shooter do admirable work (and we get more tricks to try). Might even be an argument to get Multishooter...

Speaking of its customizeability, I thought we could take the flame out of Flare Shooter and make it mostly shock/impact?

Tinkers are bullshit.

Teleporting is pretty rare in Worm , yeah? High ranked mover I think.... suggests these guys are pretty successful at their thieving to have the cash and contacts to buy that kinda tech. (Then again, maybe Stretchguy made it himself!). We need to hurry and get Tim to make something badass, like a shifting weapon or light weapon for Samantha.

pretty cure would also be a good place to start getting healing spells

Only trouble being its not a start, as far as I know.... its the only healing spell Calamity Witch gets (we need the support template to do more). I'd have to look up quotes, I seem to remember SW saying they wouldn't give us a useless skill, but also saying its not very strong... but yeah, while theres some oddball mystery locked behind Cure if you want more healing we'd be better working towards our third template-dip.

========

Shell Barrier, remember, isn't any stronger than Strong Shield, its just a larger area of coverage. We used Strong Shield well enough helping Winter Hill with the entrenched MS13 on the street, and I wonder if Shell Barrier is as fast to cast on the fly in response to sudden attacks. So the question is, when would we have wanted to bunker down behind a shield in the past, or protect allies, and Strong Shield wasn't enough for it? (I forget if we used it on Dragons boat against the Dragonslayers... I know we used it vs simurgh but that odd attack wasn't one that'd be blocked by any shield I think). Not being stronger, we won't likely want to use it at Endbringers or anything where civvies might be around as numerous targets...

Divide Energy has a mystery related to Ragnarok, BUT I think it was said the conditions are independent rather than synergistic... and Cartridges seem so effective (even moreso with the shift to handling them) that I'm not really sure what better option we'd hope for? On the other hand, we do have more mage potentials to look at now, and it might help in some way with training them. Theres also a possibility it opens anti-magilink shield to make capes (and any TSAB rematch) hopefully cry ^_^ , based on Shipwright.

Alternately, anti-magilink might be under Petty Cure, simply because I've got no other idea which skill qualifies as "odd and out of place" ... a void of magic or entropy degrading magic, which does it fit better under?
Otherwise I'd reaaaallyy like some assurance on its efficacy from SilentlyWatches before ever voting on it. Maybe example injuries it could manage that a first aid kit (let alone anything Tim provides) can't handle.

Mistelteinn and Crescendo haven't gotten mentioned yet, but we seem to feel pretty confident on our Dakka thus far. They are both different-paradigm than just blasting, but thats a somewhat rare target when we already have frost and sludge and recursion etc.

Reforge Armor.... I don't know how strong a third template will be (even fewer skills right?) , and can anyone currently point to a spot in story where our barrier has gotten broken and we've still been upright enough to rebuild it? Not sure if it would've helped when we were stuck under rubble during Simurgh fight and mystery-phasing-girl had to rescue us (might've just extended the timer) , I forget if we even had Knight Armor yet when RPG hit us, when the TSAB guy broke our defenses I seem to remember he just continued on to killshot? Or was it the Breaker-tier spell wrekt armor and then he attacked, whereas we might've reforged it and kept going...

Currently feeling
[X] Divide Energy
for mystery boxes and ragnarok curiosity (the change to cartridge limitations, or at least lessening when we already haven't used it and are getting warnings to use Solar Flare less in a way xD, really makes me wonder if we might see a change to conditions being synergistic or anything to keep it relevant) , but also for the usefulness of Anti-magilink if we can get it this way.
 
[X] Shell Barrier

Preventing someone from being knocked out of fights is better than basic first aid. This is NOT a mid-fight healing spell we're talking about. Two minutes to heal one affected area is what I read, and only minor injuries. She can fly someone to help in that time, I don't think it's a priority right now.

EDIT: Always Late beat me to it, but I wanted to get this out there while I was still catching up on everyone's votes.
 
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Otherwise I'd reaaaallyy like some assurance on its efficacy from SilentlyWatches before ever voting on it. Maybe example injuries it could manage that a first aid kit (let alone anything Tim provides) can't handle.
Well, first, a first-aid kit doesn't actually heal anything. It holds you together until either you heal on your own or you get to someplace with actual medical care.

Second… Examples, hmm. Let's say Taylor gets into a bare-knuckle brawl after school for some stupid teenager reason or another. She is not the victor. So long as she hasn't been so badly beaten that she has a concussion or internal injuries or something serious like that, Petty Cure (preferably at Master level rather than the Novice you have right now) would let her be back to the state she was in that morning when she first got to school so Danny Kurt and Lacey wouldn't realize she had been in a fight at all.
 
For those voting Divide Energy in hopes of improving Ragnarok, I think you may be barking at the wrong tree.

[X]Multishot

My reasoning is that the firepower tiers in Nanoha seem to go Shooter-Buster-Shift-Breaker. It makes sense for Taylor having to master a skill that requires controlling a massive amount of mana simultaneously before trying to use Ragnarok without overloading her Linker Core and exploding.
 
Shell Barrier

Preventative measures are better than subpar healing imo so that's what I'll be going with

[X] Multishot

EDIT: changed vote because I guess bombarding the shit outta ya enemies is preventative too
Adhoc vote count started by Mellodi on Feb 2, 2018 at 7:18 PM, finished with 51 posts and 27 votes.

Adhoc vote count started by Mellodi on Feb 2, 2018 at 8:52 PM, finished with 54 posts and 28 votes.

Adhoc vote count started by Mellodi on Feb 3, 2018 at 4:26 AM, finished with 83 posts and 33 votes.
 
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[×]Divide Energy.
It does something with Ragnarok. And given this minor fight left us tired after the second spell? A top-off's usefulness should be obvious.
Divide Energy at this point in time would only be useful if Tim is around.
In theory one of the Adepts could also help, but not until they've had a chance to train.
Also, if it follows the same tree as Tim, which evidence from other spells suggests it does, it will unlock Anti-Magilink field, which unless it works on the same kind of Parahumans that recursion field works on, we don't have a lot of use for.
Now if Anti-Magilink Field DOES work on the same kind of parahumans that Recursion Field works on, that opens up some majorly useful possibilities. As in cast Recursion Field, then Anti-Magilink Field and suddenly all the parahumans within the barrier are powerless (even if both friend and foe).
@Silently Watches Could you let us know how Anti-Magilink might affect parahumans, if at all? Recursion Barrier affects some parahumans, so it isn't an unreasonable supposition in this variant of Worm.

Otherwise, I say we should hold off on Divide Energy until we recruit another mage or two to our side, such as Epoch or Lacey.

That said, I want to finish out the flare tree, so I vote for
[X] Multishot
SW has hinted that something useful for Ragnarok is buried in the flare tree. So let's finish it off.
Plus Multishot has utility NOW, not some time in the future. Also see LancerisDead's post above mine.

I agree that eventually we are going to want Divide Energy, but at the moment it is as useless as Ragnarok.

As for the "Reforge Armor", I don't see the usefulness of meditating for four minutes when you can just go hide someplace, drop, and recast the barrier jacket. If it would automatically regenerate if you didn't take any damage for 4 minutes that would be a different story. As such let's go with something immediately useful.

@Silently Watches - If mastering Reforge Armor would affect it in that way so that you would not have to meditate, please let us know.
Adhoc vote count started by SlickRCBD on Feb 2, 2018 at 7:18 PM, finished with 12765 posts and 27 votes.
 
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Well, first, a first-aid kit doesn't actually heal anything. It holds you together until either you heal on your own or you get to someplace with actual medical care.

Second… Examples, hmm. Let's say Taylor gets into a bare-knuckle brawl after school for some stupid teenager reason or another. She is not the victor. So long as she hasn't been so badly beaten that she has a concussion or internal injuries or something serious like that, Petty Cure (preferably at Master level rather than the Novice you have right now) would let her be back to the state she was in that morning when she first got to school so Danny Kurt and Lacey wouldn't realize she had been in a fight at all.
So all bruises, abraisions and minor cuts, but not broken bones or knife wounds. Got it.
 
[X]Divide Energy

My reasoning is that the firepower tiers in Nanoha seem to go Shooter-Buster-Shift-Breaker. It makes sense for Taylor having to master a skill that requires controlling a massive amount of mana simultaneously before trying to use Ragnarok without overloading her Linker Core and exploding.
Whilst this may be true, it is worth remembering that Starlight Breaker is based on the principles of mana flow, taking excess mana from the surrounding battlefield and releasing it as a massive pink friendship beam.
 
[X]Divide Energy


Whilst this may be true, it is worth remembering that Starlight Breaker is based on the principles of mana flow, taking excess mana from the surrounding battlefield and releasing it as a massive pink friendship beam.
It's also worth remembering that it's explicitly stated that managing stupidly large amounts of mana with little problem is a talent of Nanoha's. That's the reason that Rein Einz in the A's series forgoes the "collecting residual mana" step from Starlight Breaker and skips to supercharging the spell.

This also explains why she's able to go through cartridges like candy: if to any other mage one cartridge saturates their Core by say, 7% for Nanoha it'd only be a 2 or 3%.
 
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I think I'll vote for Multishot. Shell Barrier doesn't offer a durability upgrade from Strong Shield, just a wider protected area.
[X] Multishot
 
Now if Anti-Magilink Field DOES work on the same kind of parahumans that Recursion Field works on, that opens up some majorly useful possibilities. As in cast Recursion Field, then Anti-Magilink Field and suddenly all the parahumans within the barrier are powerless (even if both friend and foe).
@Silently Watches Could you let us know how Anti-Magilink might affect parahumans, if at all? Recursion Barrier affects some parahumans, so it isn't an unreasonable supposition in this variant of Worm.
Now see, I thought from all the discussion that's been had regarding who Recursion Field works on that it would be obvious that AMF would affect the same powers as RF. I'm scratching my head at your confusion.

That being said, it is a dangerous assumption that the skill branch for a magical-combat-heavy class would be an exact match for one belonging to an explicitly non-combat class. If a Gadgeteer activates AMF, it's under the assumption that there are people around who are specced for non-magic combat, such as a horde of cyborgs. A Calamity Witch? That's like trying to gain power by stabbing yourself in the chest.
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@Silently Watches - If mastering Reforge Armor would affect it in that way so that you would not have to meditate, please let us know.
"Hey, would mastering a spell make it more effective at what it does in some way, shape, or form?"
"Uh… duh?"

I've been intentionally consistent at showing you what parts of a spell will change as you master it. I'm not saying that it will become a passive armor regen, but to ask if a spell will become more useful as you master it after all the times that's already happened is pretty dumb.
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I agree that eventually we are going to want Divide Energy, but at the moment it is as useless as Ragnarok.
A nuclear weapon is only useless so long as you have nobody to point it at! :D

But more seriously, Ragnarök is ready to go. You don't need the other methods to cast it. They would just put more options on the table.
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So all bruises, abraisions and minor cuts, but not broken bones or knife wounds. Got it.
Depends on what kind of knife wound we're talking about. If they're shallow slashes, Petty Cure would work. If they're deep stabs, not so much.

It has more to do with depth followed by degree of injury than anything else. Petty Cure is for undoing superficial damage, stuff that would heal on its own with minimal intervention and relatively minimal time.
 
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Depends on what kind of knife wound we're talking about. If they're shallow slashes, Petty Cure would work. If they're deep stabs, not so much.

It has more to do with depth followed by degree of injury than anything else. Petty Cure is for undoing superficial damage, stuff that would heal on its own with minimal intervention and relatively minimal time.
If you attempted to use it on a deeper stab, would it fail entirely or just heal the surface? Because if it heals up to a certain "depth", that would still quicken healing of a more serious wound.
 
Now see, I thought from all the discussion that's been had regarding who Recursion Field works on that it would be obvious that AMF would affect the same powers as RF. I'm scratching my head at your confusion.
Welcome to the mental loops people can twist themselves through with 'headcanon'.
But more seriously, Ragnarök is ready to go. You don't need the other methods to cast it. They would just put more options on the table.
Eh... most people regard a weapon that will knock you unconscious the moment you use it as not something ready to use.
 
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