Yaaaay, that went about as well as could've been hoped! Very fortunate the matchups went so well... not sure if rockman had any way to reach us, but I wonder how we'd have liked facing rubberman (flare blade to his stretchlimbs would've been quick work?) , suppose Samantha would've eaten fireguy alive with her shared immunity so might've actually been fine too.
We do need to take note , as a reminder, of the property damage that nonlethal Solar still does. Not entirely clear how cape protections (of PRT affiliated rogues or anyone else) handle it, but we've gotten it mentioned a few times here and against Cadejo and others (besides the obvious with the warehouse, we sort've intended that besides the unknown flammables inside) . It may end up biting us harder if we keep leaning too much on bigblast when we've seen Flare Shooter do admirable work (and we get more tricks to try). Might even be an argument to get Multishooter...
Speaking of its customizeability, I thought we could take the flame out of Flare Shooter and make it mostly shock/impact?
Teleporting is pretty rare in Worm , yeah? High ranked mover I think.... suggests these guys are pretty successful at their thieving to have the cash and contacts to buy that kinda tech. (Then again, maybe Stretchguy made it himself!). We need to hurry and get Tim to make something badass, like a shifting weapon or light weapon for Samantha.
pretty cure would also be a good place to start getting healing spells
Only trouble being its not a start, as far as I know.... its the only healing spell Calamity Witch gets (we need the support template to do more). I'd have to look up quotes, I seem to remember SW saying they wouldn't give us a useless skill, but also saying its not very strong... but yeah, while theres some oddball mystery locked behind Cure if you want more healing we'd be better working towards our third template-dip.
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Shell Barrier, remember, isn't any stronger than Strong Shield, its just a larger area of coverage. We used Strong Shield well enough helping Winter Hill with the entrenched MS13 on the street, and I wonder if Shell Barrier is as fast to cast on the fly in response to sudden attacks. So the question is, when would we have wanted to bunker down behind a shield in the past, or protect allies, and Strong Shield wasn't enough for it? (I forget if we used it on Dragons boat against the Dragonslayers... I know we used it vs simurgh but that odd attack wasn't one that'd be blocked by any shield I think). Not being stronger, we won't likely want to use it at Endbringers or anything where civvies might be around as numerous targets...
Divide Energy has a mystery related to Ragnarok, BUT I think it was said the conditions are independent rather than synergistic... and Cartridges seem so effective (even moreso with the shift to handling them) that I'm not really sure what better option we'd hope for? On the other hand, we do have more mage potentials to look at now, and it might help in some way with training them. Theres also a possibility it opens anti-magilink shield to make capes (and any TSAB rematch) hopefully cry ^_^ , based on Shipwright.
Alternately, anti-magilink might be under Petty Cure, simply because I've got no other idea which skill qualifies as "odd and out of place" ... a void of magic or entropy degrading magic, which does it fit better under?
Otherwise I'd reaaaallyy like some assurance on its efficacy from SilentlyWatches before ever voting on it. Maybe example injuries it could manage that a first aid kit (let alone anything Tim provides) can't handle.
Mistelteinn and Crescendo haven't gotten mentioned yet, but we seem to feel pretty confident on our Dakka thus far. They are both different-paradigm than just blasting, but thats a somewhat rare target when we already have frost and sludge and recursion etc.
Reforge Armor.... I don't know how strong a third template will be (even fewer skills right?) , and can anyone currently point to a spot in story where our barrier has gotten broken and we've still been upright enough to rebuild it? Not sure if it would've helped when we were stuck under rubble during Simurgh fight and mystery-phasing-girl had to rescue us (might've just extended the timer) , I forget if we even had Knight Armor yet when RPG hit us, when the TSAB guy broke our defenses I seem to remember he just continued on to killshot? Or was it the Breaker-tier spell wrekt armor and then he attacked, whereas we might've reforged it and kept going...
Currently feeling
[X] Divide Energy
for mystery boxes and ragnarok curiosity (the change to cartridge limitations, or at least lessening when we already haven't used it and are getting warnings to use Solar Flare less in a way xD, really makes me wonder if we might see a change to conditions being synergistic or anything to keep it relevant) , but also for the usefulness of Anti-magilink if we can get it this way.