Magical Girl Escalation Taylor (Worm/Nanoha)

[X] Pretty Cure

We have plenty of boom and tank.
We do not have ANY first aid.
Something to stop bleeding at least please.
 
"My power doesn't work on Breakers. Weird Manton Effect."

While you ponder that, rubber man rubs his arm and glances at you and Samantha. Evaluating his chances now that his group is outnumbered three to two? A dog-like grunt is followed shortly by a deeper shout of pain, and you give him a grim smile. It sounds like very soon it will be three on one. "Not so fun when the shoe's on the other foot, is it?"

"No, it isn't," the villain replies. Reaching down to his belt, he taps the decorative buckle. It starts blinking with blue light, as does the belt on forcefield girl. Then he turns grey. Literally grey, and your Flare Shooter fizzles out when it hits him. Electricity arcs from him to forcefield girl, and to the nearby streetlight, and to a car, and generally all over. Space twists until he and presumably the rest of his teammates are centered in spheres of emptiness. He mouths something at you, but his teleportation sequence has progressed too far for you to make it out. The excess lightning curls inwards, and then the spheres collapse into themselves.

The villains are gone.

"Well, that was a decent workout, I guess," Samantha says as she walks over once again in human form. You eye how she is rubbing the right side of her chest, and she shrugs only to immediately grimace. "Guy hits like truck. Caught me square on the teat."
Hm. Inconclusive. If we encounter them again, we'll need to be on guard I think. Flameguy may have passed on our reaction/change of demeanor when he reached for Perfect Storm.

And Sere's not giving Vista enough credit, but oh well.

Interesting update.

I like the thought of Taylor having to say this every time she has to heal someone. It's suitably ridiculous.
It's Petty Cure, not Pretty Cure.

As for voting...Hm.

[X] Shell Barrier
 
My thoughts:

Petty Cure - bad healing spell is better than no healing spell at all. Who knows when we create support mage. Additionally, it's interesting what spell is behind it.

Reforge Armor - useful for long battles, like Endbringer battles. Additionally, the sooner we learn all Knight's spells, the sooner we can choose specialisation again.

Divide Energy - frankly, don't see much use for it, but behind it can be Anti-magilink Field, which is effective not only against mages, but against all the capes affected by Recursion field too.

Can't choose yet.
 
Assuming that most fights won't be winnable by spamming a single spell, there's not much practical difference - we still get tired too fast.
We have a S Rank Linker Core, Mana Cartirdges, etc. Using stuff like Flare Shooter, Rust Bullet, Solar Wrath and the like is no real strain on us for most engagements. Using opposite alignment spells is, though. You are worrying a little too much imo.
 
Pretty Cure

I like the thought of Taylor having to say this every time she has to heal someone. It's suitably ridiculous.
That's… not what it's called.
Uh... we did not say you could use our limited resource items. Unless you're just making them free things we have now.
Looking back at Arc 6, I made the cartridge mechanic way more complicated than it needed to be. Unless I come up with a better system or you guys start popping cartridges like candy, I'll treat them as functionally unlimited. I.e., whatever Taylor uses in a chapter she'll automatically replenish off-screen when she has a non-combat day.
Gee, thanks for helping Saman-*reads on*
Ben Grimm found her? Great job hiding, Sam. Nice./S
Your vote was for Samantha to get involved if any of the villains made moves against you if they didn't surrender when you told them to. Surprise surprise, they didn't surrender, and they all immediately moved to attack you, either directly like not-Human Torch or by throwing things like not-Thing. Samantha moved to intercept the obvious toughest opponent.

Not my fault your battle plan had a metric shit-ton of holes.
And given this minor fight left us tired after the second spell? A top-off's usefulness should be obvious.
Our lack of stamina is a serious weakness - we were tired after this short one-sided engagement.
Assuming that most fights won't be winnable by spamming a single spell, there's not much practical difference - we still get tired too fast.
Taylor only felt weak because she had to use her one ice spell to defeat not-Human Torch. There were very, very few suggestions on how to fight somebody who was obviously immune to Sere's ability (even if he could affect Breakers, would a bonfire care if it was dehydrated?) and most of Taylor's. The one that had the best chance of working was Frost Beam, which wears her out because she has to convert her mana from fire to neutral to the exact opposite of fire. I've mentioned before, both in-story and in the OOC comments, that Frost Beam is going to wear her out more than anything else.

After all, she's thrown around dimensional barriers and Buster-tier spells and flight and bullets and the kitchen sink at fights before without getting drained. It is this particular spell that's the issue.
 
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That's… not what it's called.

Looking back at Arc 6, I made the cartridge mechanic way more complicated than it needed to be. Unless I come up with a better system or you guys start popping cartridges like candy, I'll treat them as functionally unlimited. I.e., whatever Taylor uses in a chapter she'll automatically replenish off-screen when she has a non-combat day.

Your vote was for Samantha to get involved if any of the villains made moves against you if they didn't surrender when you told them to. Surprise surprise, they didn't surrender, and they all immediately moved to attack you, either directly like not-Human Torch or by throwing things like not-Thing. Samantha moved to intercept the obvious toughest opponent.

Not my fault your battle plan had a metric shit-ton of holes.



Taylor only felt weak because she had to use her one ice spell to defeat not-Human Torch. There were very, very few suggestions on how to fight somebody who was obviously immune to Sere's ability (even if he could affect Breakers, would a bonfire care if it was dehydrated?) and most of Taylor's. The one that had the best chance of working was Frost Beam, which wears her out because she has to convert her mana from fire to neutral to the exact opposite of fire. I've mentioned before, both in-story and in the OOC comments, that Frost Beam is going to wear her out more than anything else.

After all, she's thrown around dimensional barriers and Buster-tier spells and flight and bullets and the kitchen sink at fights before without getting drained. It is this particular spell that's the issue.
Oh so it wasn't the switching but the spell itself that was draining? Fair enough.

[X] Petty Cure
 
Looking back at Arc 6, I made the cartridge mechanic way more complicated than it needed to be. Unless I come up with a better system or you guys start popping cartridges like candy, I'll treat them as functionally unlimited. I.e., whatever Taylor uses in a chapter she'll automatically replenish off-screen when she has a non-combat day.
Fair enough.
Your vote was for Samantha to get involved if any of the villains made moves against you if they didn't surrender when you told them to. Surprise surprise, they didn't surrender, and they all immediately moved to attack you, either directly like not-Human Torch or by throwing things like not-Thing. Samantha moved to intercept the obvious toughest opponent.

Not my fault your battle plan had a metric shit-ton of holes.
Unless whatever not-Thing threw also needed Frost Beam to destroy, the grapple with the Human Torch was clearly more dangerous and draining.

I did screw up on the plan, but that? That one you can't put on me. That there's the NPC making a bad call.
 
The only reason I'm apprehensive about scanning is we don't have a way to scan someone without their awareness. At least I remember if we do or not.
My reasoning is that, if we scan people, they're going to ask what did we just do. Scan? For what? The hell is a linker core? People pay attention when a Tinker(which everyone beside Dragon and Triumvirate, believe we are) starts scanning people.
You know, it might not be a bad idea to offer to scan the non-parahumans at either the local PRT office, or wherever Thirteenth Hour is going back to and give them a copy of the same material we gave Dragon.
Especially since Thirteenth Hour is going to try to go back to the Protectorate. Maybe offer to commission devices for them. Thirteenth Hour will probably have to work without a device.
 
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