Future center of Legion training, thus under direct authority of the crown.

[X] Diomedon

I greatly prefer to take less troops then having to hang half of them for raping and pillaging.

That's what the pre-battle speechifying while under the effects of Clarion Call, VotD, AoN, Grand Destiny, and Divine Insight will be for, to let them all know how such behavior will absolutely not be tolerated and that offenders will be lucky if they are merely hanged.
 
That's what the pre-battle speechifying while under the effects of Clarion Call, VotD, AoN, Grand Destiny, and Divine Insight will be for, to let them all know how such behavior will absolutely not be tolerated and that offenders will be lucky if they are merely hanged.
What does Grand Destiny add again?
 
What does Grand Destiny add again?

+4 Competence bonus to any check we wish to use it on. At his current level, Visreys can apply it up to three times per casting.

Grand Destiny

It's not a huge bonus, but it's versatile and every little bit helps.

Between the four spells I listed, that would be an additional +39 bonus to our Diplomacy or Intimidate skills.
 
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Yeah, both units are of variable utility (Pikes could entirely lock down streets, but aren't that usable pushing further, which might be good since it put them in less of a position to misbehave...). I'd actually go for the Ibbenese if I thought more than the commanders were likely to speak Low Valyrian and not freak out the average Tyroshi citizen.

I wish the crossbowman hadn't padded his force. It would be more appealing. Hrm.

[X] The Wolf's Teeth, a company of roughly 800 pikemen and 400 skirmishers claiming dubious lineage from the Company of the Rose (Cost 1000 Gold)

I think these will be our best bet. Their skillset pushes towards holding actions (like preventing the Second Sons from entering the city, perhaps), and if we promise extra pay if there is no sack, that really would encourage them to sit on their butts and just hold what we told them. Less than we were hoping, but we have more legionnaires than expected.
 
Yeah, both units are of variable utility (Pikes could entirely lock down streets, but aren't that usable pushing further, which might be good since it put them in less of a position to misbehave...). I'd actually go for the Ibbenese if I thought more than the commanders were likely to speak Low Valyrian and not freak out the average Tyroshi citizen.

I wish the crossbowman hadn't padded his force. It would be more appealing. Hrm.

[X] The Wolf's Teeth, a company of roughly 800 pikemen and 400 skirmishers claiming dubious lineage from the Company of the Rose (Cost 1000 Gold)

I think these will be our best bet. Their skillset pushes towards holding actions (like preventing the Second Sons from entering the city, perhaps), and if we promise extra pay if there is no sack, that really would encourage them to sit on their butts and just hold what we told them. Less than we were hoping, but we have more legionnaires than expected.

That seems like a huge waste. We can get ALL of them for free. A lot of those men could easily end up in the Legion.
 
@DragonParadox Consensus?
Adhoc vote count started by Goldfish on Jan 27, 2018 at 8:39 AM, finished with 145269 posts and 12 votes.

  • [X] Plan "Gotta Catch'em All! (except for the rabble, because who wants rabble?)"
    -[X] The Wolf's Teeth, a company of roughly 800 pikemen and 400 skirmishers claiming dubious lineage from the Company of the Rose (Cost 1000 Gold)
    -[X] Marco's Marksmen, a company of 500 Myrmen crossbowmen and 1500 spearmen and other odds and sods the captain manged to 'induct' on the spot with promises of negotiating for better pay (Cost 1600 Gold)
    -[X] The Long Axes, A company of 450 heavily armored armored Ibbenise axemen who claim to be as much at home in the spear-line as they are as marines (Cost 2000 Gold)
    -[X] Richard and Viserys will sort through the remaining lone blades looking for any diamonds in the rough who we might wish to induct into our own forces, and any other acceptable hires. Simultaneously, Viserys will be using Voice of the Dragon and Air of Nobility to Diplomance those selected and get a better read on their character. (Cost: ???)
    [X] The Wolf's Teeth, a company of roughly 800 pikemen and 400 skirmishers claiming dubious lineage from the Company of the Rose (Cost 1000 Gold)
 
@Diomedon, why not also the Ibbenese?

And Goldfish has a good point. We can recruit the assorted rabble into the Legion after filtering a bit.

Tyrosh would also be a useful filter for us. Although it wouldn't be great for Tyrosh itself, behavior of the sellswords who take part in the attack will inform us if they need to be retained, let go, or sacrificed to the OG for being depraved assholes.
 
Eh, why not. We just need to be more careful with deployment. I actually thought Goldfish was going to the crossbowmen and only the crossbowmen.

I'm still making my morning coffee, so thinking is...ehhh....

[X] Goldfish
 
[X] Plan Best of the best of the best, Sir!
-[X] The Wolf's Teeth, a company of roughly 800 pikemen and 400 skirmishers claiming dubious lineage from the Company of the Rose (Cost 1000 Gold)
-[X] The Long Axes, A company of 450 heavily armored armored Ibbenise axemen who claim to be as much at home in the spear-line as they are as marines (Cost 2000 Gold)

Not giving up on axemen but not spending more time than necessary
 
[X] Plan Best of the best of the best, Sir!
-[X] The Wolf's Teeth, a company of roughly 800 pikemen and 400 skirmishers claiming dubious lineage from the Company of the Rose (Cost 1000 Gold)
-[X] The Long Axes, A company of 450 heavily armored armored Ibbenise axemen who claim to be as much at home in the spear-line as they are as marines (Cost 2000 Gold)

Not giving up on axemen but not spending more time than necessary

We've got today and two more days to weed out the rabble. Should be plenty of time to get rid of the worst of the lot.
 
We'll likely need to spend a little time working on transport, anyway. Where are we going to quarter them, by the way? Westhaven, or outside SD?
 
Can't* be worse than the Westorsi pricks that Stannis brought us. Actually, those were 'warriors' of some description, or is it like a draft system? We should actually have a fairly military-ish population now I think on it, depending on (ha!) standards of recruitment.

I'm guessing these people basically got given a pitchfork (that was taken from them as taxes in the first place) and told to stand on a ship?

2000 troops from current pop actually looks reasonable from that perspective. Cheers Bobby!

Hmm, I'd rather save the time and use it for social than deal with rabble that we'll end up executing 50-80% of anyway.

[] Chulupey

@Chulupey Why not the Myrish people? I'll vote for you if you add them in or convince me why we shouldn't have them :p

*Totally can: Myrish Slavers, and the Ibbenese are probably all Mind-Flayer Thralls.


Edit: @MTB Sending would work, but such a vote would never gain traction.... unless.
Rhaella could want to talk to the kind, alien (from her perspective; at this point if you're not from the far outside, you're not that weird compared to what exists) fire whale.

Slap on an immunity to fire, and a fly incase of accident and she can go for a spin. I mean, beast-dragons are ok, but a sphont fire/magma whale taking you out for a spin? How could that not be amazing?
 
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We'll likely need to spend a little time working on transport, anyway. Where are we going to quarter them, by the way? Westhaven, or outside SD?

Good point. @DragonParadox, what kind of capacity does Westhaven and SD have for a short-term transient population before we need to start worrying about the logistics of setting up field camps?
 
SD and send a few ships to raid near Lys.

No need to make it obvious what we are doing when communication is not an issue for us.

Yeah, I figured the actual attack itself can be screened by three staggered fleet actions (not leaving port at the same time). Sending Saan up to raid in the Myrish Sea, A fleet to raid out towards Lys, and then transporting our mercenaries and budding legion to our shiny new military base of Westhaven (and some ships will arrive with the trainers and the troops still in training, and perhaps deploy the full garrison century to there at that time).

Once at sea, give them new orders sending them all to Tyrosh, and use the brazier to coordinate how much headway they make so they all arrive around the same time.
 
As a general rule of thumb 20% of their population, though there will be grumblings if you quarter any appreciable numbers in the towns themselves. Sellswords do not have good reputations.

Good to know. We're definitely going to need to set up field camps then, possibly at Westhaven and SD.
 
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