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You are Loremaster Fanriel of Yvresse, formerly a Princess of House Drangleic. Now you are an exile trying to make your name as a mercenary captain in Great War-era Kislev.
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As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to decide who is worthy of her trust.
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A CK2 inspired - in some parts- Quest to plant the Empire's flag on Lustrian shores, securing a foothold for Imperial Humanity. Delve into the secrets of the interior and risk scaly wrath, Look outward to secure the waves against chaotic marauders, look along the coast to secure the new world's wealth via trade with other colonial efforts. Yet All Importantly, secure Prestige for yourself and for your family.
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After her house's dramatic fall from grace, the High Elf Princess Osydin goes into exile with a mission from the Phoenix King - stabilise the chaotic Border Princes and secure the Southern flank of the Old World. In the North, Chaos begins to stir...
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Revolt-Revolution, Yes-Yes!
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The Dark Lord stirs as something shifts the balance of the world in a new direction. While in the mountains of Arda a clan of Dawi arrives in the strangest of ways leaving them stranded away from all they know but their misfortune may help change the balance of things to come.
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Ostland: A northern province of the Empire, and the homeland of the ancient Udoses. Out of the many different parts of the Empire, much sets you apart. The massive Forest of Shadows which is filled to the brim with beastmen and goblins. The fact that your province is has the heaviest drinkers out of them all. How close you are to the ravaging forces of Chaos if it weren’t for the recently and terrifyingly obliterated Kislev which normally provided a bulwark for you. Oh! Also, the Norsemen...
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The Space Marines of the Celestial Lions crash onto an unknown world. Alone and friendless, can they reclaim their honour and rebuild their Chapter? Or will they succumb to the multitudes of Xenos and Daemons that abound? Warhammer 40k vs Warhammer Fantasy empire-builder type quest.
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While you were wandering in search of a new home you have found yourself carried in a new world. Now, isolated from your kind and without knowledge of what surrounds you you have taken up the task to build your people a place to live in.
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Long Ago, Myrmidia united the lands of Estalia, Tilea, and the Borderlands. Then everything changed when she was slain. Now you, must reforge what is broken, heal what is unmade, and repair what has been shattered-- for Old Night thirsts...
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Welcome to The Old-World Road, where the goal is simple, even when fate and circumstance can very much not be. Go somewhere, make more money than you lose, and repeat until… well, you will figure that out at some point. right?
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On a day where your people were pushed to the brink you were given the choice of uncertain salvation and certain destruction, you chose uncertainty and led your people through a rift in space and time that led you and five other groups to a new planet full of terrors and wonders. Now it is your responsibility to lead your own group to survive and prosper in these trying times. Do you got what it takes to make this new world your home or will your people go out like a candle in a storm as the...
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Hello and welcome to Golden Opportunities, my newest Quest! In this quest, you will follow the adventures of a Gold Wizard Journeywoman, fresh out of Apprenticeship and ready to prove herself. What stories will be told of you? What foes will you face? What will you become? What golden opportunities will you seize?
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Hi everyone this is my first story as well as that I am dyslexic so go easy on me, also I am...
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The Great Plan was the design left by the Old Ones for the world, one that allowed them to take their place in the stage of the universe. That plan has cracked, faltered and fallen by the wayside. Of course, the Old Ones also left contingencies, of varied things and systems they'd seen on their travels. When all is most desperate, is when the lights of mankind shine the brightest. That was the belief of the Old Ones that descended so long ago from the stars. Now, in Bretonnia and around the...
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Guide a newly transformed vampire in the world of warhammer fantasy.
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Being a human in the Old World means a live of struggle and difficulty, but you have sworn not to survive but to trive
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It is the 8th millenium since the end of the Age of Heroes. Westeros is an old land with many scars and half remembered legacies. Now the wheel of the great game turns. The fires of war rip through the kingdoms of Westeros. House Hoare, rulers of the Ironborn Empire rule over three kingdoms, contesting land throughout the western continent. As they fight over the scraps of past glory, disunited, they are on the precipice before a new age. In the Narrow Sea, Aegon Targaryen plans his invasion...
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Hochland. Heavily wooded, a frequent stop on larger trade routes, home to a thousand and one shrines. This has been your people's fight since time immemorial—to map the secret paths of the forests, to clear out the caves and warrens of the hills, and to one day climb the cursed mountains themselves.
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Step into Cathay, in the fine robes of a young Dragon-Blooded noble fresh from the Imperial Examinations, and lead your people through Interesting Times.
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Welcome to yet another CK2 Dwarf Quest, because we could never have enough, in which you are tasked to guide your clan, to rebuild you Hold and to stand against any foe; and don't sleep easy, the enemy is always lurking around ready to attack you.
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You are Shahad the Alchemist, an ambitious Chaos Dwarf woman thought destined for greatness. Punished for a disgrace you did not commit, you flee to Cathay to make your fortune far from the tyrants of Zharr-Naggrund. Who will you become? What shall be your deeds?
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A lost dawi expedition is about to change the game, alongside a few others's just blame the elgi though it most likely their fault.
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A clan of Engineers Thrust into a new land and the unknown. The lands surrounding them and their hold strange and unfamiliar. While Those of the world will come to learn that the Dawi, are not to be trifled with. Especially when their Ire is stoked or when a debt is needed to be repaid. While in the Far North the vision of both the Night king and Three-eyed raven are obscured for reasons unknown to them. While the gods of the world shall stir from their slumber to watch the coming times. As...
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This is my Warhammer Fantasy Quest restart. Sorry for everyone who I left hanging last time, some IRL issues came up and I felt it'd be better to start anew. If you'd like to know how the quest will work, then have a quick read through of the mech explanations in informational. This quest will start in 2400 IC. Any questions or suggestions will be answered and taken on board so please feel free.
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Let's get this started
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(singing) Its a long way to the top if you want to take the throne
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Karak Engel a hold of engineers and warriors and it Stands before a coming storm and it's dawi look ready to face it. They will build wonder's and invent new weapons of war to face the coming horrors and enemies of the Karaz Ankor. Alongside them stand there allies and fellow dawi who they will see rise be it by there hand or there own so to face the coming challenges and maybe one day reclaim there ancestral hold of Karak Draz, after they figure out how to deal with a new threat from the...
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An Empire Divided is a Quest set in the late Age of Three Empires-era of Warhammer Fantasy Battle. It is a quest inspired in large part by many of the other Warhammer Fantasy quests that you have seen on SV, many of which I strongly recommend that you read. It is also inspired by the GSRP Heirs of Sigmar, of which some of the mechanics and setting-details have been borrowed from. It is a quest set in the waning centuries of the Age of Three Emperors, where Sigmar's Empire has been divided...
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There are few now who know how it all began. Most who did are long dead, though sadly it was not...
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