Warhammer Fantasy: Golden Opportunities - a CK3 Style Gold Wizard Quest

Created at
Index progress
Ongoing
Watchers
150
Recent readers
0

Hello and welcome to Golden Opportunities, my newest Quest! In this quest, you will follow the adventures of a Gold Wizard Journeywoman, fresh out of Apprenticeship and ready to prove herself. What stories will be told of you? What foes will you face? What will you become? What golden opportunities will you seize?
Character Pregen: Part 1
Location
E-Girl Deseret
Pronouns
She/Her
Golden Opportunities


You are a Gold Wizard of the Empire, a Journeywoman of one of the Eight Colleges of Magic tasked with protecting the Empire from its many, many enemies without, and almost as often its enemies within. Possessed with wondrous arcane power, Imperial wizards nonetheless have a precarious existence. Hated by many, feared by more, respected by few and beloved by none save maybe yourselves, the Wizards are legally considered under a kind of suspended death sentence. As long as they serve the Empire, its Emperor, and their Colleges in that order, they are allowed to live. If they refuse, or worse, betray the Empire, their lives are forfeit.

Your College of Magic, the Gold College, are masters of the Lore of Metal.Yours is the domain of iron, lead, alchemical reagents, and of course, gold. The greatest of your College is both Patriarch of the Golds and Supreme Patriarch of the Colleges, the mysterious Balthasar Gelt. Perhaps one day you will match or even surpass Gelt's influence and might.

For now, however, you are merely a freshly minted Journeywoman of the Gold College, yet to make your mark on the world. So, who are you?

From where do you hail?

[] The Grand Principality of Reikland, capital of the Empire and home to many of its institutions, full of proud citizens and grasping nobility, wealthy and influential… but also full of intrigue, corruption, and arrogance.

[] The Grand County of Averland, hailed for its clear skies, generous people, and fertile land… as well as the Mad Count and the dangers of the Blackfire Pass.

[] The Grand Barony of Hochland, the smallest province, full of dense forests, hardy hunters, and its many shrines to the gods… as well as the Beastman-infested Drakwald Forest and the desolate dangers of the Middle Mountains.

[] The Grand Duchy of Middenland, a grim and wild land full of tradition, faith, and strength.. as well as the Red Tusk Orcs and roaming creatures of Chaos.

[] The squabbling cities of Tilea, full of art, music, innovation, piety… as well as vendettas, assassinations, skirmishes, and hatred of witchcraft.

[] The Wasteland, best known as home to the city-state of Marienburg and all its wealth… as well as the cyclopean Fimir and their daemonic masters.

[] The anarchic and ambitious statelets of the Border Princes. Full of opportunity, adventure, and independence… but also a dangerous wilderness full of violence.




What was your upbringing before the Gold Magisters took you under their care? This will not affect stats, but may affect potential plot hooks.

[] Peasant

[] Burgher

[] Nobility



What spells do you know to start? Pick two Petty Magic spells, one non-damaging level 1 non-color Battle Magic, and gain a free access to research for one Level 4 Colour Magic spell. Note that this will will not give you the spell, but remove the need to spend a downtime action on research access. Here is the spell list. Gold Wizard spell effects are here.

[] Spells known



What task was your most memorable as an apprentice?


[] Message-carrier. You were quick on your feet, didn't dawdle, and didn't ask what was in the letters. You still read a few of them, though. And you became a familiar sight on the streets of Altdorf.

[] Assistant apothecary. You spent many hours cutting up roots and herbs, and a few sleepless nights watching over the cauldrons of your master. You didn't always get time to talk to people outside of the College.

[] Novice blacksmith. Your hands became callused and rough, your back strong, your temper sometimes short. You learned much of metallurgy and armaments.



Your master, a Wizard Magister, took you to the markets of Altdorf to show you the wonders of commerce and the folly of greed. What lesson did you take from your master's teaching?


[] You watched the merchants and the crowd, all those who bought and sold. You learned of bartering, of grandiose lies and absurd truths, claimed by those wishing to make a fortune in the market square.

[] You saw the poor on the street corners and on the steps of the shrines. You learned that justice was not always forthcoming for the poor, and that the wealthy would go to great lengths to make it so.

[] You noticed cutpurses in the crowds and footpads in the alleyways. You learned what a man was willing to do to gain gold, and to what lengths a man would go to keep it.



Like any College, the Golds have a certain pecking order even within the same rank. You… were not at the top of the order. How did you find your place in it?

[] By befriending another apprentice more popular than yourself, gaining at least a measure of their reputation and grace. Or at least an ally in a den of ambitious children.

[] By doing the chores of some of the other apprentices, gaining if not friendship, then at least a little gratitude. Or pity. Still, you did gain some insights from the chores.

[] By picking a fight with another apprentice. Without Battle Magic it was rather more visceral than most wizard duels, but you came away with a broken nose and an aura of respect from your fellow apprentices. Or maybe dread. Hard to tell sometimes.



Finally, what is your name? (Please pick a feminine or at least androgynous name appropriate for your background)

[] Name
 
Character, Relations, Deeds so far
Name: Katja Wagner
Date of Birth: 2492
Official Titles: Journeywoman of the Gold Order
Other Titles: To Be Determined
Faith: Verena
Armament: Blacksmith hammer, Gold Journeywoman robes
Personal Wealth: 10 Hochlander Marks

Stats:
Diplomacy: 9-1 = 8 - Katja is rather shy and awkward, not a total bore but not a strong conversationalist
Martial: 8 = 8 - Katja is not exactly a goddess of war, but she wouldn't embarrass herself fighting a child.
Stewardship: 10+2= 12 - Katja has a good head for numbers, and she knows the value of gold.
Intrigue: 8+2= 10 - Katja knows how to keep a secret.
Piety: 10 = 10 - Katja is just about as pious as any other Hochlander from the province of shrines and temples.
Learning: 10 = 10 - Katja is a studious woman, but no great scholar.

Magic: Rules for Magic Stat to be determined

Traits:
Gold Wizard: You have the basic ability to see the Gold Wind of Chamon and manipulate its energies throughout the world
Hale: Doing chores for your Master and the other apprentices has made you strong and broad. +2 to Melee Combat, +2 to strength-related checks.
Diligent: You're a hard worker and you don't disdain difficult or boring work. +2 to Stewardship and Learning
Shy: You're shy. Talking is a chore for you. But listening isn't. +2 to Intrigue, -2 to Diplomacy

Skills:
Learning a new skill can increase a relevant base characteristic; a Polygot could increase their Diplomacy, for example. Additionally, having a skill will enable you to have a better modifier for relevant situations; a character with Orcslayer will have a bonus to fighting Orcs, and so on.
Basic Blacksmith: You can forge basic bronze, iron, and steel weapons and armor
Basic Alchemist: You can create basic alchemical and metallurgical formulas

Spells Known:
Danger Sense
Magic Alarm
Detect Magic

Spell Research:
Gleaming Arrow Research (0/3)

Deeds:
None yet.

Relations:
Bellona Celestino, your Master. An exiled Tilean in Imperial service as a Gold Magister.

Factional Reputations:

Empire: Tolerated (Supported in Altdorf)
 
Last edited:
Also, most votes will be plan voting unless otherwise specified.
 
[X] Plan High Expectations
-[X] The squabbling cities of Tilea, full of art, music, innovation, piety… as well as vendettas, assassinations, skirmishes, and hatred of witchcraft.
-[X] Nobility
Spells Known:
-[X] Gift of Tongues
-[X] Knock Down
-[X] Flight
-[X] Research "Searing Doom"
-[X] Assistant apothecary. You spent many hours cutting up roots and herbs, and a few sleepless nights watching over the cauldrons of your master. You didn't always get time to talk to people outside of the College.
-[X] You saw the poor on the street corners and on the steps of the shrines. You learned that justice was not always forthcoming for the poor, and that the wealthy would go to great lengths to make it so.
-[X] By picking a fight with another apprentice. Without Battle Magic it was rather more visceral than most wizard duels, but you came away with a broken nose and an aura of respect from your fellow apprentices. Or maybe dread. Hard to tell sometimes.
-[X]Bellona Celestino
 
Last edited:
Its a known fact that Averland is the Texas of the Empire of Sigmar
Therefore I am calling for operation cowgirl
But Altdorf is also a place must one must hustle, therefore it shall be operation rustle

[X] Plan Rustler
-[X] The Grand County of Averland, hailed for its clear skies, generous people, and fertile land… as well as the Mad Count and the dangers of the Blackfire Pass.
-[X] Commoner
-[X] Message-carrier. You were quick on your feet, didn't dawdle, and didn't ask what was in the letters. You still read a few of them, though. And you became a familiar sight on the streets of Altdorf.
Spells Known:
-[X] Magic Lock
-[X] Reinforce Door
-[X] Secret Rune
-[X] You noticed cutpurses in the crowds and footpads in the alleyways. You learned what a man was willing to do to gain gold, and to what lengths a man would go to keep it.
-[X] By picking a fight with another apprentice. Without Battle Magic it was rather more visceral than most wizard duels, but you came away with a broken nose and an aura of respect from your fellow apprentices. Or maybe dread. Hard to tell sometimes.
-[X] Wendelina Steiner
 
Last edited:
@JuliusNepos
I think you need two Petty Spells.

Anyway, yeah, so far the choice is between a frightening hero of the drowntrodden from a land of scheming and wealth, or a middle-class money-focused ex-courier.
 
Last edited:
[X] Plan: Fishing with a Golden Hook
-[X] The Grand Principality of Reikland, capital of the Empire and home to many of its institutions, full of proud citizens and grasping nobility, wealthy and influential… but also full of intrigue, corruption, and arrogance.
-[X] Burgher
-[X] Petty Magic: Find and Glowing Light
-[X] Battle Magic: Detect Magic
-[X] Color Magic: Gleaming Arrow
-[X] Message-carrier. You were quick on your feet, didn't dawdle, and didn't ask what was in the letters. You still read a few of them, though. And you became a familiar sight on the streets of Altdorf.
-[X] You watched the merchants and the crowd, all those who bought and sold. You learned of bartering, of grandiose lies and absurd truths, claimed by those wishing to make a fortune in the market square.
-[X] By befriending another apprentice more popular than yourself, gaining at least a measure of their reputation and grace. Or at least an ally in a den of ambitious children.
-[X] Adelaide Bruckner
 
[X] Plan: Land of Opportunity
-[X] The anarchic and ambitious statelets of the Border Princes. Full of opportunity, adventure, and independence… but also a dangerous wilderness full of violence.
-[X] Burgher
-[X] Petty Magic: Danger Sense
-[X] Petty Magic: Magic Alarm
-[X] Battle Magic: Detect Magic
-[X] Color Magic: Searing Doom
-[X] Assistant apothecary. You spent many hours cutting up roots and herbs, and a few sleepless nights watching over the cauldrons of your master. You didn't always get time to talk to people outside of the College.
-[X] You watched the merchants and the crowd, all those who bought and sold. You learned of bartering, of grandiose lies and absurd truths, claimed by those wishing to make a fortune in the market square.
-[X] By picking a fight with another apprentice. Without Battle Magic it was rather more visceral than most wizard duels, but you came away with a broken nose and an aura of respect from your fellow apprentices. Or maybe dread. Hard to tell sometimes.
-[X] Charlotte Werdin
 
[X] Plan Rustler

[X] Plan BECOME SUPREME Sponsored By Hochland Long Rifle

Being a cowgirl in the big city is p cool. Be even cooler if @JuliusNepos substitutes in a commoner background.
 
Last edited:
I'm prepared to pander to people to get more votes
I have edited the plan
 
[X] Plan: Fishing with a Golden Hook

[X] Plan: Land of Opportunity

[X] Plan BECOME SUPREME Sponsored By Hochland Long Rifle

We need money, we are only a true Gold Wizard if we can afford to buy Wine of palest gold to wet our lips as we speak!
 
Last edited:
[X] Plan BECOME SUPREME Sponsored By Hochland Long Rifle
-[X] The Grand Barony of Hochland, the smallest province, full of dense forests, hardy hunters, and its many shrines to the gods… as well as the Beastman-infested Drakwald Forest and the desolate dangers of the Middle Mountains.
-[X] Peasant
-[X] Petty Magic: Danger Sense
-[X] Petty Magic: Magic Alarm
-[X] Battle Magic: Detect Magic
-[X] Color Magic: Gleaming Arrow
-[X] Novice blacksmith. Your hands became callused and rough, your back strong, your temper sometimes short. You learned much of metallurgy and armaments.
-[X] You watched the merchants and the crowd, all those who bought and sold. You learned of bartering, of grandiose lies and absurd truths, claimed by those wishing to make a fortune in the market square.
-[X] By doing the chores of some of the other apprentices, gaining if not friendship, then at least a little gratitude. Or pity. Still, you did gain some insights from the chores.
-[X] Katja Wagner


Probably too late to get a win but hey, why not.

Interesting quest premise btw. I wonder when this is in the timeline.
 
Back
Top