Turn 2
Summer
Previous vote winner
[X] Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.
[X] Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer
[X] Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember
[X] Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
Event Roll 93
You where looking at the sight in front of you with disbelief, not truly understanding what had happened; slowly you turned your head towards the responsible for the strange event and, after a sigh of exasperation, asked "Just once one more time, could you explain step to step what has happened here?", the excited beardling quickly started to speak about his finding. After having listened to the story for the fifth time you could still not believe it; "So, what happened is that you and your friends, who in the future, want to join the rangers, decided that in order to impress the longbeards had to go and climb the mountain, in order to map the surroundings from the best point of view in the area, only for you to discover that the top of the mountain is caved in; and that in the caldera there is a lake of warm waters, and that in the centre of the lake there is an island in which rest a strange lump of rock. Lump of rock that the herein Dolgi, your friend and a miner's son, say is almost certainly a meteorite... Have I got all right?" the young dawi replied with a voice full of happiness "Yes my Thane". Your only answer is to start grumbling like a living ancestor; making the beardlings flee for your presence.
Later that night, in front of the council Thane Grunni Stonebrow expose his finding "The lads were right, there is a meteorite in the caldera, me and the eldest miners have examined it and we have come to various conclusion, first thing; there is no Warpstone nor Gromril in it" at this news your heart calmed a bit; while the absence of Gromril was sad the lack of Warpstone meant that the presence of Thaggoraki was slim, "A surface examination revealed that the meteorite is almost completely composed by a strange type of iron, but further studies must be done in order to understand exactly what it is.
You have discovered that the top of your mountain is a caldera, there lies a lake of warm waters that doesn't freeze during winter, also you have find a medium amount of meteoric iron
Diplomacy
2 Action Available
[]Settle dispute as they came: There are always contrast brewing among dawi; be it a small scuffle or a risk of a grudge, as the Thane of your clan you have the duty to defuse this contrasts before they become problems. CoS 60% 1 Turn
[]Give a speech: While the mood in the Hold is good you could always give a speech in order to rouse the spirits of your dawi, inflaming their hearts and giving them even more reason to trust you as their leader. CoS 60% 1 Turn
[]Placate the Thanes: For various reason you have refused the Thanes of the Stonebrow and the Ironshield a position in your council; and they are justly offended by such decision. Better to find a way to calm them or otherwise they may oppose your decision or even leave the Hold. CoS 40% 1 Turn
Martial
2 Action Available
[]Establish outposts in the valley: While your rangers have not found any sign of foes around you they could be hiding themselves, in order to prevent them to arrive unnoticed you gave the order to build a series of outpost around the future Hold; even if they are manned only by a few dawi they will be useful to notice enemy movement. CoS 70% 1 Turn
[]Create an external wall: Your throng is strong but it can be easily outnumbered, building a wall surrounding the entrance of the Hold would grant you both a way to diminish the enemy number advantage and will gave your ranged troops a place from where shoot down the foes. CoS 60% 1 Tool, 4 Lumber 1 Turn
[]Create a training field: Currently you lack a place where to train your warriors; both for keeping their skills sharp, and for training new regiment; the creation of this place would be a start towards a truly dawi military infrastructure. CoS 70% 2 Turns
Stewardship
2 Action available
Surface Space 1
Surface options
[]Clear the forest: The mountain you have chosen as a home is surrounded by a large forest, starting to chop it down in order to create farmable land is necessary, better sooner than later; doing so would also provide usable lumber for construction. CoS 100% 2 Tools 1 Turn
[]Start a logging operation: While you can gather lumber when you clear the land; having a dedicated group of dawi tasked with continuously felling trees would give you a constant input of lumber to be processed. CoS 60% 2 Tools, upkeep of 2 Tools for turn 1 Turn. (Provide 3 Lumber)
[]Start farming the land: The food you have left is not going to last forever, so you have to start farming and gathering what food you can in order to keep the hold satiated; more important you will start to farm ale grains, necessary for the productions of ales and beers. CoS 60% 2 Tools, upkeep of 2 Tools for turn 1 Turn. Provide 1 Food and 1 Ale Grain (Can be upgraded 3 times, do not work during winters)
[]Expand the farm: You already have started to work the land in order to grow food and the grains needed to create ale, but the amount produced is not enough; instead to farm another plot of land you could improve what is being already done, something like creating a canal for irrigation. CoS 60% 2 Tools 1 Turn. Improve farm to provide 2 Food and 2 Ale Grain
Hold options
[]Excavate and build a Entrance Hall: The first thing that is seen of a Karak is its entrance, great gates defended by artillery positions and statues of the Ancestors that flank the path towards the doors; truly a magnificent view. CoS 60% 2 Tool, 4 Granite 2 Turns. (Unlock others Halls)
[]Excavate and build a Clan Residence: Dwarfs are made to live under the mountains, and while they can accept to momentarily live in tents; the sooner they can move underground the better. CoS 50% 2 Tool 2 Turns. (Unlock other Halls)
[]Write in the Clan that will live there
[]Excavate and build the Hall of the Ancestors Gods: While each clan keeps small shrines to their founder inside their halls the Hold lack a proper place where to venerate the Ancestors; you will build a great hall with enormous statues dedicated to each one of them. CoS 50% 4 Granite 2 Turns. (Unlock other Halls)
[]Excavate and build a mushroom farm: while the surface farm provide most of the food that a Hold needs, they can be burned when the Hold is under attack; so in order to prevent famine a cavern is filled with mushrooms that can be farmed and later eaten. CoS 60% 2 Tools 1 Turn. Provide 0.5 Food (Can be upgraded 1 time)
[]Excavate and build a Brewery: One of, if not the most important hall of the Hold is where the grains are turned in precious ales; whit the building of this dedicated hall you would be able to brew ales both for internal consume and for trading. CoS 60% 2 Tools 1 Turn. Consume 2 Ale Grains provide 1 Ale (Can be upgraded 3 times)
[]Excavate and build a Smelter Hall: In order to transform the ore that your dawi mine in ingots that can be later worked on you need a dedicated place; the hall dedicated to this will be holding the various forge needed for the process. CoS 50% 2 Tool 1 Turn. Consume 2 Lumber/1 Coal, 2 Ores provide 1 Ingot (Can be upgraded 3 times)
[]Excavate and build a Forge Hall: The Hold is in continuous need of tolls and others metal gears needed for his survival; in this hall the renowned dwarfs smiths will be forging all kind of metal gadget. CoS 50% 2 Tools 1 Turn. Consume 1 Iron Ore= 2 Tools, 1 Steel Ingot= 4 Tools (Can be upgraded 3 times)
[]Excavate and build a Warriors Hall: While the clan's throng can be trained on the surface, a better location would be underground; also in this hall the dawi of the various clans that live inside the Hold can duel in order to settle their difference. Cos 60% 2 Tools 1 Turn, upkeep of 2 Tools for turn. (Unlock others Halls)
[]Excavate and build a Engineers Hall: Yours is a clan of engineers, and currently you lack a dedicated place where to work your craft, so for both the Hold stability and the good of the clan you have to start the works on this hall. CoS 40% 4 Tools 2 Turns, upkeep of 3 Tools for turn. (Unlock others Halls)
[]Create a terrace farm: With the discovery of the caldera you have now access to farm located inside the Hold, making their destruction very difficult for the enemies; most important the waters of the lake are extremely hot, almost boiling, so probably they will not freeze during winter. CoS 50% 2 Tools 1 Turn, upkeep of 3 Tools. Provide 0.5 Food and 0.5 Ale Grains (Can be upgraded 1 time, work during winters)
[]Send out the Sniffers: Currently you don't have any mines; and that is a disgrace for a Dawi; send out your best miners to find where to start digging in order to find a good mine. CoS 80%
[]Create a Granite Quarry: Granite is required in many buildings, so it's important to start quarrying as soon as possible. CoS 70% 2 Tools, upkeep of 2 Tools for turn 1 Turn. Produce 3 Granite (Can be upgraded 3 times)
[]Expand the Quarry: With the Quarry already churning out blocks of Granite an expansion may not be necessary but sooner or later the hold will need all of it for is sustenance; and the dawi do things before they are needed. CoS 70% 2 Tools. Upgrade the Granite Quarry production to 7 instead of 5
Intrigue
2 Action Available
[]Explore the caves: The mountain that you have decided will be your Hold is part of a lager range that present various caves; you have ordered the rangers to explore them in order to find any monster or other dark creatures that lives inside. CoS 70% 1 Turn
[]Establish a Ranger's Camp: Currently you have only a few rangers under your command, but there are a few dawi that are interested in this lifestyle; they only need a place where to train in order to obtain the required skills. CoS 50% 2 Tools, upkeep of 1 Tool for turn 2 Turns
[] Send the ranger to hunt: With the surroundings mapped out you have an idea about the grazing spots for the deer living in the valley, and with the source of food of the Hold not being exactly stable you could order the rangers to hunt some game in order to shore your reserves. CoS 60% 1 Turn. Gain Food based on the roll
Learning
Locked until Engineer Hall has been build
Personal
2 Action available
[]Try to make new friends: All of your friends died fighting in the Great War, and so you are left without anyone to share a mug of ale, reminiscing on the days of your youth; go drinking not as the Thane of the clan but as Gotrek and hope to make new friends. Cos 60%
[]Help a group of dawi in their task: you may not be a Longbeard but you still have a passing knowledge on how things works, offer your expertise to a group in order to speed up the task. CoS 100% (Add your Skill to the roll)
[]Lead a project yourself: The Hold must be finished as soon as possible; Take the lead in one of the various task that must be completed and see it to is end.(Can choose one additional action, count as 2 Personal Actions)
[]Deepen you friendship with Elga: In Elga you have found a kind and strong kvinn, one that you are proud to call friend; now you could start to know more about her and, thanks to her activities, to know more about the mood of the Clan. CoS 60%
Training Action
1 Action available
[]Work on your speech craft: Try to improve both your diplomacy and how to comprehend the meaning of other's words. (Diplomacy progress 0/1500)
[]Learn battlefield strategies: As a Thane you have the duty to lead the throng in battle, so you should imprint the strategies and tactics of the dawi in your memory. (Martial progress 0/2500)
[]Practise your numbers: A great part of a Thane problem can come for the mishandling of money; so you'd better be training yourself in that regard. (Stewardship progress 0/1000)
[]Be a sneaky dawi: While intrigue and guile are not good dawi characteristic; when used against the enemy of your people they are welcomed. (Intrigue progress 0/1500)
[]Train with your weapons: As a dawi you are required to defend your Hold against all matter of enemy, and the best way to do it is through an axe to the skull
[]Write in weapon to train
Hold Resources
8 Food (-1 for Turn)
1 Ale Grain (+1 for Turn)
8 Ale (-2 for Turn)
21 Tools (-6 for Turn)
30 Iron Ores
Hold Stability
8/12
Dawi Demography
Longbeards: 50
Dawi: 1172
Garazi: 292