Turn 3
Summer
Event Roll 79
With the coming of the new year you found yourself in a difficult position, the oath you swore hang over your head like a boulder; and while many of the elder of your clan are saying that you made a mistake you know that this was the only way to appease Sven Ironshield. Fortunately you are roused from your grumbling by Drong, who enter in your tent with the full might of his authority as an elder, "My Thane, I bring news" he say with calm voice; "What is it, have the Troll started moving?" "No Thane, my rangers have found a herd of goats in a nearby valley; we have been following them and for now they seems to be happy to graze in it, but for how long we do not know" "Good, finally a good news, anything else?" "The leader of the Umgi is coming to speak to you, he doesn't seem happy" "Ah" is your simple answer, another headache for you; a few moments later, with Drong at your side, you receive the commander of the Dawongr. Ser Gottfried Heinrich Von Pappenheim is a imposing figure, standing over six and a half feet, with a neck like that of a bull and arms the width of a normal man thighs, he is as always covered by his armour, proudly carrying his panther pelt draped over his shoulder. "Thane Frostbeard, may I speak to you?" he say with his thundering voice; despite your mood you answer with joy in your voice, after all this man and his fellow knights saved both your life and those of your clan, "Ser Gottfried come, come, would you like a tankard of ale?" "How I could refuse" he replied, then he proceeded to drain the tankard in a couple of gulp; the after having put it down he looked you in the eyes and said "Thane, I have a complaint to make" "Tell me and I will do anything in my power to help you" "While we don't mind sleeping in tents and living in the wilderness, my knights and me need a place to properly worship Ulric and the other gods, also our mounts need a stable to be taken care in the appropriate way. So I have come to ask your help in building a small Chapter House in this far away land". You pondered your response for a few moments before replaying.
What is your replay?
[]Help them build a small Chapter House: You will help them build a small Chapter House, composed by a small temple, a barrack and a stable, all surrounded by walls
[]Build them a small Keep: Instead you could build them a small Keep, built as the previous option but with a fortified tower in the centre
[]Build them a Castle: A good choice would be to build a Castle, four great tower at the corners and tall walls surrounding a donjon
[]Build them a Citadel: Only the best for the Dawongr; a massive complex of towers and walls, with artillery position and iron portcullises, and a great moat surrounding all
Notice that for both the Castle and the Citadel you will first build a momentary place to house the knights
Diplomacy
2 Action Available
[]Settle dispute as they came: There are always contrast brewing among dawi; be it a small scuffle or a risk of a grudge, as the Thane of your clan you have the duty to defuse this contrasts before they become problems. CoS 60% 1 Turn
[]Give a speech: While the mood in the Hold is good you could always give a speech in order to rouse the spirits of your dawi, inflaming their hearts and giving them even more reason to trust you as their leader. CoS 60% 1 Turn
[]Give Sven Ironshield a position of importance: You have sworn to Sven that you will found him a position if great prestige in the hold, by the Ancestor you may even invent one if needed; still better to do so immediately before he decide to take his clan and leave. CoS 100% 1 Turn
-[]Write Position Name and Description
Martial
2 Action Available
[]Reinforce the outposts in the valley: With the outposts built you can now start to improve them, a simple tower of logs whit firing position build in it; they may not look proper for a Hold but for now they will do. CoS 70% 4 Lumber, 1 Tool 1 Turn
[]Create an external wall: Your throng is strong but it can be easily outnumbered, building a wall surrounding the entrance of the Hold would grant you both a way to diminish the enemy number advantage and will gave your ranged troops a place from where shoot down the foes. CoS 60% 1 Tool, 4 Lumber 1 Turn
[]Create a training field: Currently you lack a place where to train your warriors; both for keeping their skills sharp, and for training new regiment; the creation of this place would be a start towards a truly dawi military infrastructure. CoS 70% 2 Turns
[]Exterminate the Trolls: While they are not exactly close to the Hold, the presence of Trolls is never a good omen. For now they seems happy to wander across the cave system but sooner or later they will emerge. Attack them before they can damage your Hold. CoS 50% 1 Turn
-[]How big is the force sent --[]Who leads them: (
You or Sven)
Stewardship
2 Action available
Surface Space 1
Surface options
[]Clear the forest: The mountain you have chosen as a home is surrounded by a large forest, starting to chop it down in order to create farmable land is necessary, better sooner than later; doing so would also provide usable lumber for construction. CoS 100% 2 Tools 1 Turn
[]Start a logging operation: While you can gather lumber when you clear the land; having a dedicated group of dawi tasked with continuously felling trees would give you a constant input of lumber to be processed. CoS 60% 2 Tools, upkeep of 2 Tools for turn 1 Turn. Provide 3 Lumber (Can be upgraded 3 times)
[]Start farming the land: The food you have left is not going to last forever, so you have to start farming and gathering what food you can in order to keep the hold satiated; more important you will start to farm ale grains, necessary for the productions of ales and beers. CoS 60% 2 Tools, upkeep of 2 Tools for turn 1 Turn. Provide 1 Food and 1 Ale Grain (Can be upgraded 3 times, do not work during winters)
[]Expand the farm: You already have started to work the land in order to grow food and the grains needed to create ale, but the amount produced is not enough; instead to farm another plot of land you could improve what is being already done, something like creating a canal for irrigation. CoS 60% 2 Tools 1 Turn. Improve farm to provide 2 Food and 2 Ale Grain
[]Build a Goat Pen: Before you can tame the goats your rangers have found you will need a place to put them, build a simple enclosure to keep them safe from the predators. CoS 70% 1 Turn
Hold options
[]Excavate and build a Entrance Hall: The first thing that is seen of a Karak is its entrance, great gates defended by artillery positions and statues of the Ancestors that flank the path towards the doors; truly a magnificent view. CoS 60% 2 Tool, 4 Granite 2 Turns. (Unlock others Halls)
[]Excavate and build a Clan Residence: Dwarfs are made to live under the mountains, and while they can accept to momentarily live in tents; the sooner they can move underground the better. CoS 50% 2 Tool 2 Turns. (Unlock other Halls)
[]Write in the Clan that will live there
[]Excavate and build the Hall of the Ancestors Gods: While each clan keeps small shrines to their founder inside their halls the Hold lack a proper place where to venerate the Ancestors; you will build a great hall with enormous statues dedicated to each one of them. CoS 50% 4 Granite 2 Turns. (Unlock other Halls)
[]Excavate and build a mushroom farm: while the surface farm provide most of the food that a Hold needs, they can be burned when the Hold is under attack; so in order to prevent famine a cavern is filled with mushrooms that can be farmed and later eaten. CoS 60% 2 Tools 1 Turn. Provide 0.5 Food (Can be upgraded 1 time)
[]Excavate and build a Brewery: One of, if not the most important hall of the Hold is where the grains are turned in precious ales; whit the building of this dedicated hall you would be able to brew ales both for internal consume and for trading. CoS 60% 2 Tools 1 Turn. Consume 2 Ale Grains provide 1 Ale (Can be upgraded 3 times)
[]Excavate and build a Smelter Hall: In order to transform the ore that your dawi mine in ingots that can be later worked on you need a dedicated place; the hall dedicated to this will be holding the various forge needed for the process. CoS 50% 2 Tool 1 Turn. Consume 2 Lumber/1 Coal, 2 Ores provide 1 Ingot (Can be upgraded 3 times)
[]Excavate and build a Forge Hall: The Hold is in continuous need of tolls and others metal gears needed for his survival; in this hall the renowned dwarfs smiths will be forging all kind of metal gadget. CoS 50% 2 Tools 1 Turn. Consume 1 Iron Ore= 2 Tools, 1 Steel Ingot= 4 Tools (Can be upgraded 3 times)
[]Expand the Forge Hall: While now you can create the tools needed for the Hold survivability, you still need more in order to keep the Hold running, it would be a good idea to increase the production, just to be safe. CoS 50% 2 Tools 1 Turn. Consume 2 Iron Ore=4 Tools, 2 Steel Ingot=8 Tools
[]Excavate and build a Warriors Hall: While the clan's throng can be trained on the surface, a better location would be underground; also in this hall the dawi of the various clans that live inside the Hold can duel in order to settle their difference. Cos 60% 2 Tools 1 Turn, upkeep of 2 Tools for turn. (Unlock others Halls)
[]Excavate and build a Engineers Hall: Yours is a clan of engineers, and currently you lack a dedicated place where to work your craft, so for both the Hold stability and the good of the clan you have to start the works on this hall. CoS 40% 4 Tools 2 Turns, upkeep of 3 Tools for turn. (Unlock others Halls)
[]Create a terrace farm: With the discovery of the caldera you have now access to farm located inside the Hold, making their destruction very difficult for the enemies; most important the waters of the lake are extremely hot, almost boiling, so probably they will not freeze during winter. CoS 50% 2 Tools 1 Turn, upkeep of 3 Tools. Provide 0.5 Food and 0.5 Ale Grains (Can be upgraded 1 time, work during winters)
[]Send out the Sniffers: Currently you don't have any mines; and that is a disgrace for a Dawi; send out your best miners to find where to start digging in order to find a good mine. CoS 80%
[]Create a Granite Quarry: Granite is required in many buildings, so it's important to start quarrying as soon as possible. CoS 70% 2 Tools, upkeep of 2 Tools for turn 1 Turn. Produce 3 Granite (Can be upgraded 3 times)
[]Expand the Quarry: With the Quarry already churning out blocks of Granite an expansion may not be necessary but sooner or later the hold will need all of it for is sustenance; and the dawi do things before they are needed. CoS 70% 2 Tools. Upgrade the Granite Quarry production to 7 instead of 5
[]Start a Iron Mine: Iron is one of the most important resources for the Dawi, used for creating almost anything in the Hold; and the lack of a Iron mine means that the Hold is not capable to survive in the long run; change that. CoS 70% 2 Tools, upkeep of 2 Tools for turn 1 Turn. Produce 3 Iron Ore (Can be upgraded 3 times)
[]Start a Coal Mine: Coal is the fuel of any Dawi Hold, needed to keep the forges running. At the moment you don't have even a single shovel of it, this must be corrected immediately; send your miners underground with the order to dig up as much coal as possible. CoS 70% 2 Tools, upkeep of 2 Tools for turn 1 Turn. Produce 3 Coal (Can be upgraded 3 times)
Intrigue
2 Action Available
[]Establish a Ranger's Camp: Currently you have only a few rangers under your command, but there are a few dawi that are interested in this lifestyle; they only need a place where to train in order to obtain the required skills. CoS 50% 2 Tools, upkeep of 1 Tool for turn 2 Turns
[] Send the ranger to hunt: With the surroundings mapped out you have an idea about the grazing spots for the deer living in the valley, and with the source of food of the Hold not being exactly stable you could order the rangers to hunt some game in order to shore your reserves. CoS 60% 1 Turn. Gain Food based on the roll
[]Cull the Trolls: While fighting Trolls in a pitched battle is a honoured Dawi tradition you currently are in a strange position, stranded in a strange land you will need all of your warrior in order to defend your new Hold; so instead of fighting the Trolls with axe and shield you will send out the rangers who, with crossbow and clever ambush, will slowly but constantly diminish their numbers, until they are all dead or you send out a portion of the Throng to finish those that remain. CoS 50% 1 Turn
Learning
Locked until Engineer Hall has been build
Personal
Locked
[]Try to make new friends: All of your friends died fighting in the Great War, and so you are left without anyone to share a mug of ale, reminiscing on the days of your youth; go drinking not as the Thane of the clan but as Gotrek and hope to make new friends. Cos 60%
[]Help a group of dawi in their task: you may not be a Longbeard but you still have a passing knowledge on how things works, offer your expertise to a group in order to speed up the task. CoS 100% (Add your Skill to the roll)
[X]Lead a project yourself: The Hold must be finished as soon as possible; Take the lead in one of the various task that must be completed and see it to is end.(Can choose one additional action, count as 2 Personal Actions)
-[X]Excavate and build a Clan Residence --[X]Clan Stonebrow
[]Deepen you friendship with Elga: In Elga you have found a kind and strong kvinn, one that you are proud to call friend; now you could start to know more about her and, thanks to her activities, to know more about the mood of the Clan. CoS 60%
Training Action
1 Action available
[]Work on your speech craft: Try to improve both your diplomacy and how to comprehend the meaning of other's words. (Diplomacy progress 0/1500)
[]Learn battlefield strategies: As a Thane you have the duty to lead the throng in battle, so you should imprint the strategies and tactics of the dawi in your memory. (Martial progress 0/2500)
[]Practise your numbers: A great part of a Thane problem can come for the mishandling of money; so you'd better be training yourself in that regard. (Stewardship progress 368/1000)
[]Be a sneaky dawi: While intrigue and guile are not good dawi characteristic; when used against the enemy of your people they are welcomed. (Intrigue progress 0/1500)
[]Train with your weapons: As a dawi you are required to defend your Hold against all matter of enemy, and the best way to do it is through an axe to the skull
[]Write in weapon to train
Hold Resources
Food 9 (-1 per Turn)
Ale Grains 2 (+1 per Turn)
Ale 6 (-2 per Turn)
Tools 13 (-4 per Turn)
Lumber 0 (+/- 0 per Turn)
Granite 10 (+5 per Turn)
Iron Ore 29 (-1 per Turn)
Enough Gunpowder for 2 Major Battles or 10 Skirmish
Hold Stability
7/12
Dawi Demography
Longbeards 50
Dawi 1194
Garazi 274