A Game of Karak. Or a Dawi clan in the world of Ice and Fire

Turn 1 Result
Turn 1 Result

Spring



Previous Vote Winner

[X] Plan: I am a Dwarf and I'm building a Hold

-[X] Khazad White Peaks

-[X] Give a speech

-[X] Create an external wall

-[X] Start farming the land

-[X] Create a Granite Quarry

-[X] Map the surrounding area

-[X] Find the kvinn that has taken your heart

-[X] Ask the elders and other thanes for help

-[X] Practise your number





[X]Give a speech:
While the mood in the Hold is good you could always give a speech in order to rouse the spirits of your dawi, inflaming their hearts and giving them even more reason to trust you as their leader. CoS 60% 1 Turn

Rolled 31

You gathered your clan at the start of the first day of works; ready to inspire them and to inflame their hearts. When most of the clan was gathered, except for the guards and the rangers, you started speaking "Hear me, we are in an unknown land but this mean nothing to us, we will face any difficulties without any fear and we shall continue living like our ancestors; so do not be afraid and shoulder on the hunger and the sun's rays, soon enough we will have a Hold to call home once more". With the end of your short speech the dawi starts to grumble and talk to each other, clearly not convinced by your words, but still they don't start a bloody riot so this is something.

Action Failed



[X]Create an external wall:
Your throng is strong but it can be easily outnumbered, building a wall surrounding the entrance of the Hold would grant you both a way to diminish the enemy number advantage and will gave your ranged troops a place from where shoot down the foes. CoS 60% 1 Tool, 4 Lumber 1 Turn

Rolled 30

Whit the order given to your warriors you turned your attention to other matters, and it's only at the end of the year that you read the report on the progress of the work, and you are disappointed. It's seems like the group of dawi assigned to the task love trying to reproduce the clocks made in Zhufbar so they rushed the construction of the wall in order to spend more time tinkering; the result? An Umgak work.

Action Failed



[X]Start farming the land:
The food you have left is not going to last forever, so you have to start farming and gathering what food you can in order to keep the hold satiated; more important you will start to farm ale grains, necessary for the productions of ales and beers. CoS 60% 2 Tools, upkeep of 2 Tools for turn 1 Turn. Provide 1 Food and 1 Ale Grain (Can be upgraded 3 times, do not work during winters)

Rolled 56+20=76

You are a clan of engineers, not farmers; but despite that the work on the farms are completed in time range that was given them by Skaldor. The result is a wide stretch of land covered by barley and grain fields, interrupted by the fences that divide the various plots of different vegetables; as soon as the work is done your clansdawi start planting the various seeds that they have brought with them during the long voyage.

First level of farm build, gain 1 Food and 1 Ale Grain for turn



[X]Create a Granite Quarry: Granite is required in many buildings, so it's important to start quarrying as soon as possible. CoS 70% 2 Tools, upkeep of 2 Tools for turn 1 Turn. Produce 3 Granite (Can be upgraded 3 times)

Rolled 98+20=118

The Stonebrow were at work before you even gave them the order, and they also decided by themselves where to start quarrying, granted they are a miner clan so they know the stone better than you, so the task was taken out of your hands; their Thane swearing that the work will end before the end of the year, and he kept his word. The quarry is finished well ahead of the scheduled time, and they also find the time to expand it! Right now you have more granite that you can use in years of work.

Granite Quarry completed. Immediately upgraded to Large Quarry. Produce 5 Granite each turn



[X]Map the surrounding area:
currently you are in a unknown land; no maps that you have can locate exactly where you are, so in order to better understand your locations the few rangers that you have under your command will start to map the area. CoS 60% 1 Turn

Rolled 75

They leave as soon as they receive their orders, and nobody see them for the rest of the year; when they return they bring with them a series of maps. During the nights passed hunched over them you cannot find a single known landmark; but you cannot say that the rangers have done a great job. Their maps are well made and concern the valley and the mountains surrounding you encampment, they also have indicted the various location used by the wild animals to feed themselves.

Gain map of the valley of Khazad Wyr

[X]Find the kvinn that has taken your heart:
You cannot forgot those eyes, but for the moment you lack a name to give to her; wander through the camp in search of her, not exactly proper but you want to know more about her. CoS 60%

Rolled 71

During the year your mind wandered in more than a few occasion to the kvinn that you had seen during the feast; and so one day, after having gulped a few tankard of ale to give you courage, you started searching for her across the encampment. You spent months wandering around the night's fires looking for her until one day, when the dusk was fast approaching, you saw her, carrying a basket full of bread; you couldn't move, her movement were mesmerizing and she spoke to the others dawi with a voice full of kindness. Finally you managed to take a step, then another one until finally you reached her; she had probably heard you coming because she turned to face you and recognising you she bowed her head in greetings "My Thane, what can I do for you?"; you barely managed to find your voice "I have seen you help us with a smile always on your face, I would like to know your name" "My name is Elga Botridotter my Thane" she said before smiling. You thanked her for her time and left; during the rest of the year you meet her many times, always by "coincidence", and slowly you learnt more about her; her father had died in the Great War, leaving her to live with her mother, she was a follower of Valaya and she expressed her devotion by helping other dawi whenever they were hurt or felt depressed.

You have found a friend in Elga Botridotter



[X]Ask the elders and other thanes for help:
Managing the entirety of the hold by yourself is almost impossible, and it will be even worse when it will expand; you must convince the elders in giving you their help, it should not be difficult. CoS 100%

Rolled 74

The many duties of a thane are heavy, and you have to do everything by yourselves. After an year of work you said enough, it was shameful to admit it but you needed help; and help you found. The few elders that remained in your clan and the other thanes, seeing you struggle doing everything alone offered their help; you accepted gratefully, now you only had to choose your advisor from the many volunteers.

Diplomacy Pick One

[]Dorin Gomrund:
The eldest of the elder, in his venerable age he has learnt everything about diplomacy.

Diplomacy +17, +10 to Dawi Diplomacy

[]Grunni Stonebrow: Thane of his clan, he may be only a greybeard but he is a cunning tradesmen

Diplomacy +16, +10% income from trade agreement



Martial Pick One

[]Rorek Proudbeard:
The leader of the longbeards that survived the Great War, an accomplished trainer

Martial +18, +15 to the roll for training unit

[]Sven Ironshield: The Thane of your warrior clan, unlike Rorek he is a duellist

Martial + 20, X2 experience in training Prowess



Intrigue Pick One

[]Drong Oathforged:
A true and tested ranger, he has led your clan's rangers since you could remember

Intrigue +16, +20 to scouting

[]Hugrim True-Eye: A loner, even more than a normal ranger, he is your best shot

Intrigue +17, +15 to the Rangers Missile Roll



Learning Pick One

[]Josef Copperpot:
Josef is the leader of your engineers, a pillar of the clan tradition

Learning +20, +10 to "Traditional" research

[]Kunn of Zhufbar: He joined your clan along with the Ironshield, and during the voyage has proven more than capable

Learning +15, +25 to Steam Research



[X]Practise your numbers: A great part of a Thane problem can come for the mishandling of money; so you'd better be training yourself in that regard. (Stewardship progress 0/1000)

Rolled 90X2(Stewardship Advisor)= 180

During the year you incredibly found time to dedicate to your own training, and so you decided to improve your knowledge of finance; after all an Hold can survive only as long as it has resources. At the end of the year you can proudly say that you have a better grasp of the many way to keep an Hold fed

New Stewardship Progress 180/1000



Dawi Demography

Dawi aged to Lonbreards: 1D5 2

Garazi grown to beardlings: 3D20 7+14+1=22

Garazi born this year: 3D10 4+7+3=14

Longbeards: 50+2=52

Dawi: 1150+22-2=1170

Garazi: 300+14-22=292



Resources Used

4 Lumber

5 Tools
 
Unfortunate on the Diplomacy and Martial rolls but the rest were pretty good.

What's in Traditional research? Swords and the like?
 
Well looking at the choices here are the fine Dawi I'm voting for.


Diplomacy

[X]Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.

Diplomacy +17, +10 to Dawi Diplomacy

I'm going with Dorin because while having a 10% boost to trade income is great, internal unity is way more important.


Martial

[X]Rorek Proudbeard:
The leader of the longbeards that survived the Great War, an accomplished trainer

Martial +18, +15 to the roll for training unit

While Sven can help us get faster in prowess, the strength of our soldiers are more important. We are just one guy after all.


Intrigue

[X]Drong Oathforged:
A true and tested ranger, he has led your clan's rangers since you could remember

Intrigue +16, +20 to scouting

I'm going for Scouting since eyes are important in the battlefield.


Learning

[X]Josef Copperpot:
Josef is the leader of your engineers, a pillar of the clan tradition

Learning +20, +10 to "Traditional" research

Just going with Josef because my gut says its going to be the more useful.
 
[X]Grunni Stonebrow: Thane of his clan, he may be only a greybeard but he is a cunning tradesmen

I'd prefer our Diplomat working outside the hold by interacting with the other houses.

[X]Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer

[X]Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember

[X]Kunn of Zhufbar: He joined your clan along with the Ironshield, and during the voyage has proven more than capable

I went with steam because of how useful the tech is I just hope we can keep it to ourselves.
 
[X]Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.

[X]Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer

[X]Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember

[X]Kunn of Zhufbar: He joined your clan along with the Ironshield, and during the voyage has proven more than capable
 
Diplomacy

[X]Grunni Stonebrow:
Thane of his clan, he may be only a greybeard but he is a cunning tradesmen

Diplomacy +16, +10% income from trade agreement

Martial

[X]Rorek Proudbeard:
The leader of the longbeards that survived the Great War, an accomplished trainer

Martial +18, +15 to the roll for training unit

Intrigue

[X]Drong Oathforged:
A true and tested ranger, he has led your clan's rangers since you could remember

Intrigue +16, +20 to scouting

Learning

[X]Kunn of Zhufbar:
He joined your clan along with the Ironshield, and during the voyage has proven more than capable

Learning +15, +25 to Steam Research
 
[X]Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.

[X]Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer

[X]Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember

[X]Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
 
[X]Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.

[X]Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer

[X]Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember

[X]Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
 
[X] Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.

[X] Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer

[X] Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember

[X] Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
 
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[X]Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.

[X]Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer

[X]Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember

[X]Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
 
[X] Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy
[X] Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer
[X] Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember
[X] Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
 
[X]Grunni Stonebrow: Thane of his clan, he may be only a greybeard but he is a cunning tradesmen
[X]Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer
[X]Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember
[X]Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
 
[X]Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.

I don't have strong opinions on the other choices, but internal cohesion is far more valuable than 10% in trades. We're likely to have FAR superior items/crafting/wealth to the world of ASoIaF anyhow; I don't think we need a small boost there more than we need to manage our people. Especially since there's no understanding of what a Grudge is on the part of the humans of this world and they're 200% more backstabby.
 
@Orsocinghiale
If we get an advisor,should we not get 1 more action in that category ? After all , an advisor is free to do more work simply bc he has onky one thing to focus on,in game terms.
Also thank you for including the winning plan at the start of the vote.
 
Thank you for the update Orso!

[X]Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.
Keeping internal grumbling to a minimum is more important than 10% trade bonus imo.
[X]Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer
This is a long term pick, the duelist would be better if we need to do martial actions immediately but I'm hoping we have some breathing room to train up first.
[X]Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember
Don't fix what ain't broke. Plus replacing the current ranger clans leader is just looking for a good grumble.
[X]Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
Yes, steam is important and I'd like to make use of it, but that is a long term project imo and I'd rather go for a quick build up.
 
[X]Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.

[X]Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer

[X]Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember

[X]Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
 
[X]Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.
[X]Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer
[X]Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember
[X]Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
 
[X]Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.

[X]Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer

[X]Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember

[X]Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
 
[X]Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.
[X]Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer
[X]Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember
[X]Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
 
[X]Dorin Gomrund: The eldest of the elder, in his venerable age he has learnt everything about diplomacy.
[X]Rorek Proudbeard: The leader of the longbeards that survived the Great War, an accomplished trainer
[X]Drong Oathforged: A true and tested ranger, he has led your clan's rangers since you could remember
[X]Josef Copperpot: Josef is the leader of your engineers, a pillar of the clan tradition
 
How much of a problem is internal dissent for dwarf communities?

I mean shouldn't it be our job as the leader of the community to deal with these issues and besides isn't it a diplomats job about representing our people to outsiders.

I guess I'd prefer to have a diplomat whose bonus forces us to interact with those outside of dwarfs to get any benefit from him then one who focuses inside.
 
How much of a problem is internal dissent for dwarf communities?

I mean shouldn't it be our job as the leader of the community to deal with these issues and besides isn't it a diplomats job about representing our people to outsiders.

I guess I'd prefer to have a diplomat whose bonus forces us to interact with those outside of dwarfs to get any benefit from him then one who focuses inside.

If you didn't already know, WHF Dwarves can be very spiteful.

If a Dwarf is pissed enough at someone, they start a Grudge, and having a Grudge made against you by a Dwarf means you're fucked.

Given the Dwarves demeanor, what would seem to anyone else a small argument could potentially lead to a lifetime Grudge between two Dwarves, which could lead to blood spilled.

So overall, it's best to keep internal dissent to as much of a minimum as possible.
 
If you didn't already know, WHF Dwarves can be very spiteful

Don't forget petty, they've started grudges over a few missed gold pieces.

Gotrek has a grudge against one of his former friends or is it best friend that faught decade's together only to seperate over a book because they could not agree on weather or not it counted as battle loot which started the grudge.(it lasted a few centuries and).

Also I really hope I remembering the details right.
 
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