Turn 1
Spring
Previous vote winner: [X] Plan StarkDemise
Your Hold's name is
[]Write in (Note that you lack the size and influence to be called a Karak, instead you will be a Kazad)
Event roll: 69 (Nice!!!)
The first rays of the sun were greeted with anticipation by you and the others members of the momentary council; today was the day that will be recorded as the official start of the works on the hold, and all was based on the success of this endeavour. The time needed to build the hold was going to be a long one, and you hadn't the resources to continue the voyage if someone or something stopped the work; so the survival of your clan and the subordinate ones depended on this.
There was also to consider the mood of your dawi. While many found the decision to start the founding of the hold a wise one almost the same number found this a foolish one; citing the fact that you were in unknown lands and under the mountains there could be hordes of Grobi, or worse Thaggoraki. Despite the grumblings of the longbeards and the fear of the garazi you had decided to proceed and struck the first strike of the pickaxe, starting in this way the works; later that night the fires were roaring and the mead was flowing. After all, even if many disapproved of your decision, the founding of a hold was a joyous event and many spirits were lifted and eyes that had carried the sadness and the pain of loss were alive once more.
It was during the feast that your life changed once more; you were walking around the fires, exchanging smiles and toasts with your clan when you eyes stopped and widened. On the other side of the fire stood the most beautiful kvinn you had ever seen; her long braids were of the colour of embers and she possessed a set of mesmerizing sapphire eyes in which you could lose yourself. Somehow she seemed to notice your gaze upon her and she looked at you; an then she smiled, a small one, full of happiness and hope, but above all gratitude, and that stopped your breathing, you estranged yourself from your surroundings, the voices and songs of your people disappearing and leaving you in complete silence, except for the quickening beat of your heart. You spent what seemed like hours looking in those blue orbs until a group of dawi passed between you and her, and when they moved on she had disappeared.
Diplomacy
1 Action available
[]Settle dispute as they came: There are always contrast brewing among dawi; be it a small scuffle or a risk of a grudge, as the Thane of your clan you have the duty to defuse this contrasts before they become problems. CoS 60% 1 Turn
[]Give a speech: While the mood in the Hold is good you could always give a speech in order to rouse the spirits of your dawi, inflaming their hearts and giving them even more reason to trust you as their leader. CoS 60% 1 Turn
Martial
1 Action available
[]Establish outposts in the valley: While your rangers have not found any sign of foes around you they could be hiding themselves, in order to prevent them to arrive unnoticed you gave the order to build a series of outpost around the future Hold; even if they are manned only by a few dawi they will be useful to notice enemy movement. CoS 70% 1 Turn
[]Create an external wall: Your throng is strong but it can be easily outnumbered, building a wall surrounding the entrance of the Hold would grant you both a way to diminish the enemy number advantage and will gave your ranged troops a place from where shoot down the foes. CoS 60% 1 Tool, 4 Lumber 1 Turn
[]Create a training field: Currently you lack a place where to train your warriors; both for keeping their skills sharp, and for training new regiment; the creation of this place would be a start towards a truly dawi military infrastructure. CoS 70% 2 Turns
Stewardship
2 Action available
Surface Space 2
Surface options
[]Clear the forest: The mountain you have chosen as a home is surrounded by a large forest, starting to chop it down in order to create farmable land is necessary, better sooner than later; doing so would also provide usable lumber for construction. CoS 100% 2 Tools 1 Turn
[]Start a logging operation: While you can gather lumber when you clear the land; having a dedicated group of dawi tasked with continuously felling trees would give you a constant input of lumber to be processed. CoS 60% 2 Tools, upkeep of 2 Tools for turn 1 Turn. (Provide 3 Lumber)
[]Start farming the land: The food you have left is not going to last forever, so you have to start farming and gathering what food you can in order to keep the hold satiated; more important you will start to farm ale grains, necessary for the productions of ales and beers. CoS 60% 2 Tools, upkeep of 2 Tools for turn 1 Turn. Provide 1 Food and 1 Ale Grain (Can be upgraded 3 times, do not work during winters)
Hold options
[]Excavate and build a Entrance Hall: The first thing that is seen of a Karak is its entrance, great gates defended by artillery positions and statues of the Ancestors that flank the path towards the doors; truly a magnificent view. CoS 60% 2 Tool, 4 Granite 2 Turns. (Unlock others Halls)
[]Excavate and build a Clan Residence: Dwarfs are made to live under the mountains, and while they can accept to momentarily live in tents; the sooner they can move underground the better. CoS 50% 2 Tool 2 Turns. (Unlock other Halls) []Write in the Clan that will live there
[]Excavate and build the Hall of the Ancestors Gods: While each clan keeps small shrines to their founder inside their halls the Hold lack a proper place where to venerate the Ancestors; you will build a great hall with enormous statues dedicated to each one of them. CoS 50% 4 Granite 2 Turns. (Unlock other Halls)
[]Excavate and build a mushroom farm: while the surface farm provide most of the food that a Hold needs, they can be burned when the Hold is under attack; so in order to prevent famine a cavern is filled with mushrooms that can be farmed and later eaten. CoS 60% 2 Tools 1 Turn. Provide 0.5 Food (Can be upgraded 1 time)
[]Excavate and build a Brewery: One of, if not the most important hall of the Hold is where the grains are turned in precious ales; whit the building of this dedicated hall you would be able to brew ales both for internal consume and for trading. CoS 60% 2 Tools 1 Turn. Consume 2 Ale Grains provide 1 Ale (Can be upgraded 3 times)
[]Excavate and build a Smelter Hall: In order to transform the ore that your dawi mine in ingots that can be later worked on you need a dedicated place; the hall dedicated to this will be holding the various forge needed for the process. CoS 50% 2 Tool 1 Turn. Consume 2 Lumber/1 Coal, 2 Ores provide 1 Ingot (Can be upgraded 3 times)
[]Excavate and build a Forge Hall: The Hold is in continuous need of tolls and others metal gears needed for his survival; in this hall the renowned dwarfs smiths will be forging all kind of metal gadget. CoS 50% 2 Tools 1 Turn. Consume 1 Iron Ore= 2 Tools, 1 Steel Ingot= 4 Tools (Can be upgraded 3 times)
[]Excavate and build a Warriors Hall: While the clan's throng can be trained on the surface, a better location would be underground; also in this hall the dawi of the various clans that live inside the Hold can duel in order to settle their difference. Cos 60% 2 Tools 1 Turn, upkeep of 2 Tools for turn. (Unlock others Halls)
[]Excavate and build a Engineers Hall: Yours is a clan of engineers, and currently you lack a dedicated place where to work your craft, so for both the Hold stability and the good of the clan you have to start the works on this hall. CoS 40% 4 Tools 2 Turns, upkeep of 3 Tools for turn. (Unlock others Halls)
[]Send out the Sniffers: Currently you don't have any mines; and that is a disgrace for a Dawi; send out your best miners to find where to start digging in order to find a good mine. CoS 80%
[] Create a Granite Quarry: Granite is required in many buildings, so it's important to start quarrying as soon as possible. CoS 70% 2 Tools, upkeep of 2 Tools for turn 1 Turn. Produce 3 Granite (Can be upgraded 3 times)
Intrigue
1 Action available
[]Map the surrounding area: currently you are in a unknown land; no maps that you have can locate exactly where you are, so in order to better understand your locations the few rangers that you have under your command will start to map the area. CoS 60% 1 Turn
[]Explore the caves: The mountain that you have decided will be your Hold is part of a lager range that present various caves; you have ordered the rangers to explore them in order to find any monster or other dark creatures that lives inside. CoS 70% 1 Turn
[]Establish a Ranger's Camp: Currently you have only a few rangers under your command, but there are a few dawi that are interested in this lifestyle; they only need a place where to train in order to obtain the required skills. CoS 50% 2 Tools, upkeep of 1 Tool for turn 2 Turns
Learning
Locked until Engineer Hall has been build
Personal
2 Action available
[]Try to make new friends: All of your friends died fighting in the Great War, and so you are left without anyone to share a mug of ale, reminiscing on the days of your youth; go drinking not as the Thane of the clan but as Gotrek and hope to make new friends. Cos 60%
[]Find the kvinn that has taken your heart: You cannot forgot those eyes, but for the moment you lack a name to give to her; wander through the camp in search of her, not exactly proper but you want to know more about her. CoS 60%
[]Ask the elders and other thanes for help: Managing the entirety of the hold by yourself is almost impossible, and it will be even worse when it will expand; you must convince the elders in giving you their help, it should not be difficult. CoS 100%
[]Help a group of dawi in their task: you may not be a Longbeard but you still have a passing knowledge on how things works, offer your expertise to a group in order to speed up the task. CoS 100% (Add your Skill to the roll)
[]Lead a project yourself: The Hold must be finished as soon as possible; Take the lead in one of the various task that must be completed and see it to is end.(Can choose one additional action, count as 2 Personal Actions)
Training Action
1 Action available
[]Work on your speech craft: Try to improve both your diplomacy and how to comprehend the meaning of other's words. (Diplomacy progress 0/1500)
[]Learn battlefield strategies: As a Thane you have the duty to lead the throng in battle, so you should imprint the strategies and tactics of the dawi in your memory. (Martial progress 0/2500)
[]Practise your numbers: A great part of a Thane problem can come for the mishandling of money; so you'd better be training yourself in that regard. (Stewardship progress 0/1000)
[]Be a sneaky dawi: While intrigue and guile are not good dawi characteristic; when used against the enemy of your people they are welcomed. (Intrigue progress 0/1500)
[]Train with your weapons: As a dawi you are required to defend your Hold against all matter of enemy, and the best way to do it is through an axe to the skull
[]Write in weapon to train
Hold Resources
10 Food (-2 for Turn)
10 Ale (-2 for Turn)
30 Tools (-2 for Turn)
30 Iron Ores
4 Lumber
Hold Stability
8/12