[X] Plan Look before you Leap
-[x]
Train some Labourers as militia: With some discipline, basic equipment, and time you could expand your force. While they would only be lightly armoured spearmen, your mercenaries could train decent troops out of the civilian population without preventing them from holding gainful employment. Converts 50 Labourers to Militia, who act as both Soldiers and Labourers. Will require 25gc/turn for wages and upkeep. Can be taken multiple times.
-[x]
Send some scouts to look for any local ruins: There may be other ruins, Elvish or otherwise, if this lighthouse was built here so long ago.
-[x]
Keep up the pressure on the Orcs: The orcish pirates rely on small, crude boats to actually take ships. With your Hawkship, you could successfully sink these whilst avoiding a fight with the much more dangerous Steamship.
-[x]
Escort trade: Whilst it is generally too dangerous for merchant ships to visit this region, with your troops and Hawkship, you could arrange a trade convoy to Tilea. Sell 500 Food for 500 GC.
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Trade with Wurtmoot Island: After your successful diplomatic visit, you can now export food to the nearby island. Sell 500 Food for 500 GC,
does not take an action.
-[x]
Investigate to the South: You've heard rumours that a sorcerer of some kind has a tower in that direction:
-[x]
Propose Something to Another Border Prince: Joint expedition against the orcs to
Wurtmoot Island
-[x]
Order specialised equipment for refining gunpowder: With Vadac's location of a source for the various ingredients in gunpowder, now you need to acquire the specialised tools to produce it. As they'll have to be shipped in
-[x] Build 20 Medium Farms (400 Gold); 1 Marketplace (200 Gold); 100
Decent Dwellings (200 Gold) Temple of Myrmidia (400 GP/+100 Discount)
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Scry on the Unusual Orcs: Eydis has some skill with divination and far-seeing. Whilst competent mages can defend against such things, it's unlikely an Orcish wizard would be capable of doing so.
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Use Magic to Aid Your Farmers: Both you and Eydis are capable of using Life magic to greatly enhance the yield of farms, though obviously, it would take you especially from other duties. Doubles Farm Output.
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Study Magic: Your mastery of magic is but mastery of the beginning. There is always more to learn. Luckily, Eydis is always happy to help.
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Spend time with a notable NPC: The Lady Ortiz
Reasoning:
Martial
- Our mercenaries are really damn expensive and very skilled, at the same time if we go on campaign against pirates or orcs we would have to leave some of them home to make sure the place isn't empty of all troops for any random goblin to walk into. This is not optimal to say the least... so lets get some garrison troops
- On that note see if there is any money in the local ruins or other treasures, would be very useful for future expansion
Naval
- We cannot take our eyes off the orcs obviously so this is mandatory
- I am taking this so we can get on with gunpowder since embarking on a major campaign against the orcs or the vampire with no supply of gunpowder seems unwise
- I know I know, spending a thousand food is a lot, but this is action efficient and it allows us to easily build enough farms and enough houses to not worry about that. Otherwise we will keep playing catch-up on the basics
Diplomacy
- Finish getting the lay of the land so we are not blindsided from that direction
- Ask the imperials if they are inclined to help with the orcs, they should be able to help with the land at least.
Stewardship
- See above, we need to secure our logistics
- This is the big one, it is going to leave us positive on food with enough decent houses for everyone and the market is going to start us on a non-food sale income.
Intrigue
- Figure out what we are dealing with before we try to punch it, we aren't orcs.
Personal
- We still need this to keep up with all the hungry mouths
- Maybe we can get some more battle magic to use in the upcoming fights
- Maybe we get a point of martial if we are lucky