[X] Plan Building Spree and City Visit
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Recruit locals to replace mercenary casualties: Your mercenaries are used to replace casualties in the field and could train and equip replacements from your subjects. Cost is 40GC currently.
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Train and equip light cavalry: Now that you have a reliable supply of horses, your Eagle Knights could train some humans as light cavalry, equipped with missile weapons and lighter melee weapons. Armoured with a helmet, breastplate, and cloth and with unbarded horses, they would not be the mailed fist that heavy cavalry are but would be very useful on the battlefield. Such a force would also be the first step towards heavy cavalry of your own. Converts 25 farmers or labourers to soldiers, max 25 Light Cavalry/1000 total population. Costs 100gc/turn.
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Trade with Wurtmoot Island: After your successful diplomatic visit, you can now export food to the nearby island. Sell 500 Food for 500 GC and/or sell 500 Gunpowder for 2500GC.
Does not take an action.
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Trade with Tilea: Now that you have the proper facilities, you may trade with Tilea without an action. Sell 500 Food for 500 GC
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Trade with Marienburg: Marienburg is a fair distance away, but it has access to all of Sigmar's shattered Empire. You have very few trade goods that they would be interested in, but thanks to the Elvish merchants stopping over at your settlement on their way to Cathay, you could purchase a small amount of their elf-crafts at enough of a discount to make the journey worth it. Costs 500 Food, Gains 1000GC + 1 Oddity Roll.
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Visit Akendorf: Akendorf is the largest Imperial settlement in the Border Princes and one of the few true cities in the region. A visit there will likely open many doors for you.
Requires a personal action in addition to a diplomatic one.
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Attempt to improve the attitude of another Border Prince: Baron Wurtmoot
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Order Buildings Constructed: 10 Medium Farms (200 Gold) 200 Decent Dwellings (400 Gold); City Walls x4 (2000 Gold); 2xFortified Powder Mill (2000 GP) 3x Stable (60 Gold)
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Import Elvish Smiths: You could convince some lesser commoner smiths to emigrate from Lothern for a time. Whilst expensive, their crafts would command enormous value to humans - and they would be able to make items suitable for minor enchantments, if Eydis can find the time. Costs 1000GC, 20 Favour.
Unlocks a new building & new trade good.
-[x]
Keep an eye out for scouts, spies, and others: With your dramatic arrival, other Border Princes might begin to investigate you. Always something to keep an eye on.
[x]
Use Magic to Aid Your Farmers: Both you and Eydis are capable of using Life magic to greatly enhance the yield of farms, though obviously, it would take you especially from other duties. Doubles Farm Output. (Free)
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Study Magic: Your mastery of magic is but mastery of the beginning. There is always more to learn. Luckily, Eydis is always happy to help.
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Visit Akendorf: Akendorf is the largest Imperial settlement in the Border Princes and one of the few true cities in the region. A visit there will likely open many doors for you.
Requires a diplomatic action in addition to a personal one.
-[x]
Spend time with a notable NPC: Anna the Apprentice mage
Reasoning
Martial
- We need to get them back to full strength or we are not getting our money's worth out of them
- This costs precisely 100 gp which gets us that extra civilian construction and also it buffs up our limited cavalry
Naval
- Free action is free, take it
- No reason not to take both other naval actions open, we have the slots and the food to spare. I prefer to stock up on gunpowder for now
Diplomacy
- We have been putting this off for a long time and now we finally have the room for it in both actions
- We should call the good baron in against the vampire next turn when we have the martial actions for it so keep him sweet
Stewardship
- Houses farms and the boat-builder to keep up with demands, market because it's cheap and gives money, city walls to full because I have a feeling we are about to be attacked by a vampire, a powder mill for more money and some stables for the new cav
- ...on that note we are going to need more money, time to lean on our advantages of being in the good graces of the magical superpower
Intrigue
- Keep an eye on that vampire, something tells me he's up to no good and this is the last turn before we turn our attention to him
- It's free and a lot of food
Personal
- Try to tip that Wizard trait over the edge so we are no longer a journeyman by elven standards and can advance the stat
- Finally visit the er... big city for more options on industries, we are going to need to pay for that sewage and walls somehow
- Only notable NPC we have not spoken with so far and she should be fun