Warhammer Fantasy: A Princess of the Borderlands

The best thing is how light our losses were, that was a proper Raid Boss against a genuine leviathan of the waves, and only 35 people actually died I think.

Ulthuan Rules the Waves indeed.

It's a good reminder that we're not to be fucked with to the other local powers too, especially the Norscans.
This is just accounting for ourselves, this isn't factoring in the Norscan losses, nor I think the Warrior priest we lost under the command of Oritz. Which, still is an absolute crushing victory considering the foe we faced, and a disappointment by Ulthuan for not showing up when we called for aid. And with the warboss dead, and any last major naval threats in our region dead, we should probably now start to look for some of that expansion into facing off against the vampire lord nearby to us.
 
Victory!

Davy Jones awaits the scurvy dogs!

The Norscans witnessed our power firsthand and since they respect strength and the favour of the gods, more kudos for us.
 
Ok so, goingby whats built and what isn't, we need

A brewery, an Aviary, likely a fourth Bathhouse given how fast our numbers are growing, the Sewers once that building is unlocked for next turn, and more than likely several new Inn's and Stables. The inn's because we could definitely do with more, and the Stables because we have two herds and barely enough stables to make mounted troops worth the effort.

After that possibly a small pier and small dock, unless having the medium version of both makes the smaller version irrelevant.

Oh! Also also, i would love to invest in getting both the highest quality housing, and a few Noble Manors plopped down to see what having nobles actually does for us, and possibly allows our mc and her teacher to move out of the lighthouse.
 
OK so we did not have much in the way of loses, but we also did not get any loot from this. Still I imagine the Norscans like us quite a bit more after this and even the Imperials will be impressed when they hear the story.
 
Just catching up - and at an exciting point! I'm not super-familiar with the mechanics yet, going to have to watch the next plan take shape I think.

What's the next priority? Growth focus? Ramping income? It looks like there are a bunch of unemployed sailors, labourers & other craftspeople that it would be nice to put to work.

Edit: Oh right, the vampire?
 
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Just catching up - and at an exciting point! I'm not super-familiar with the mechanics yet, going to have to watch the next plan take shape I think.

What's the next priority? Growth focus? Ramping income? It looks like there are a bunch of unemployed sailors, labourers & other craftspeople that it would be nice to put to work.

Edit: Oh right, the vampire?

Yeah, that bastard needs to die, but I think we need one more turn of troop recruitment. I mean if nothing else we need to replace those handguners and that means we cannot spend the two actions we would need to attack the vampire so we might as well spend the second one getting more troops.
 
There should be a trading boom in this region, as we have dealt with the human, ork and CD pirates, so it should be safe for some time
 
During the Crit off, anyone have any idea where the enemy 94 came from? Or do crits always lead to extra rolls and I've just missed ours?
 
Just catching up - and at an exciting point! I'm not super-familiar with the mechanics yet, going to have to watch the next plan take shape I think.

What's the next priority? Growth focus? Ramping income? It looks like there are a bunch of unemployed sailors, labourers & other craftspeople that it would be nice to put to work.

Edit: Oh right, the vampire?
Construction wise, we have to restore our food production again, because private investement went full banana republic.

It's not urgent, but it does have to be done.
Then, more basic infrastructure, the eternal housing grind, the sewers will probably be big and defense, might be time for a wall too.
 
Construction wise, we have to restore our food production again, because private investement went full banana republic.

It's not urgent, but it does have to be done.
Then, more basic infrastructure, the eternal housing grind, the sewers will probably be big and defense, might be time for a wall too.

Farms and housing have to be built constantly, the question is 'how much'. Apart from that we should build at least a little gold income each turn and make sure to keep it diverse. Seeing as we fulfilled the request I'm curious what our people want next.
 
Hell yeah, nice to see this back.

Looks like it was a very good idea to take on that steamship. I shudder to think at what might have happened if it was able to continue to roam free. I'd say we got off lightly, casualty wise, considering what crewed and captained that ship. All in all, a good turn for us.
 
We should get a good boost to income this turn from the 2 Horse Herds, Market and Fortified Powder Mill if we sell some of the gunpowder
 
private investement went full banana republic.

Wasn't there a good Banana republic plan that projected we are better off growing cash crops and importing food?

With sailing boats, exporting bulk goods models work best when you import sufficient alternative goods to make the return trip not wasted.

If we can sufficiently protect the sea, a cash crop economy is a competitive one.

Of course, the models of trade currently implemented does not require this, and food security is still paramount.

Seems like we missed the warboss though.

If that's the case seems like an easier target compared to the vampire. We could scry for his location easily now there is now sorcerer backing him up. Could be good practice to level up our traits before tackling the vampire.
 
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I would say lets go for Cyrodiil from tamriel aesthetic it would look cool amd we can scale the light tower up furthermore what do you guys think i would like to go for a gondor style of armor for our troops how does that Sound?
 
If that's the case seems like an easier target compared to the vampire. We could scry for his location easily now there is now sorcerer backing him up. Could be good practice to level up our traits before tackling the vampire.
I think the dorf leader is actually a more powerful sorcerer. The guy we killed was just one of his apprentices.
 
Yeah, that didn't seem like the main bad. Where'd he go?

On one hand, his capabilities should be pretty limited without a ship, but on the other hand he's mad at us and might come after us for sinking it.
 
i do wonder what the chaos dawi where doing in this region, was it just a slave raid or did they had a other goal
 
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