Warhammer Fantasy: A Princess of the Borderlands

[] Plan Draft Eydis and Akendorf

Military:
-[x] Recruit locals to replace mercenary casualties:
-[x] Train and equip light cavalry:
Naval:
-[x] Trade with Marienburg:
-[x] Trade with Tilea:
Sell 500 food
-[x] Trade with Wurtmoot Island: Sell 500 food
-[x] Keep Some Small Boat Output
Diplo:
-[x] Visit Akendorf:
-[x] Attempt to improve the attitude of another Border Prince: Wurtmootisland
Stewardship:
-[x] Order Buildings Constructed: 200 Decent Dwellings, 1 Market, 20 Medium Farms, Lumber Camp, 4 city walls, 1 sewage, remove all 25 small farms.
-[x] Import Elvish Smiths:
Intrigue:
-[x] Train Your Human Students:
-[x] Use Magic to Aid Your Farmers:
Personal:
-[x] Visit Akendorf:
-[x] Study Magic:
-[x] Spend time with a notable NPC: Eydis

The plan is largely based on taking a turn off and plan for the future, hence Trade with Marienburg for that oddity roll and visiting Akendorf. In the similar vein of reasoning, train students, import elvish smith and study magic*2 with Eydis .

Calvary is the cheapest AP wise way to get to 200gc military upkeep. No brainer and fulfills a niche we currently don't have in light skirmish cav.

Buildings cost 200*2+20*20+500*4+200+1000= 4000

Income will be after buildings built about 6050, + 2480 in reserve, 8030 to spend. Consumption after light cavalry is 650 gc/turn (or any military expansion that rises to 200gc/turn). 8530-40 - 1000 for merc replenishment and elven smithy= 7490. 7490-4000=3490.

We would have 3490 to spend in Akendorf.

Complete Sewage which would cost 4000 (4*1000) would have to wait but we have bathhouse and herbalists. Complete set of walls are great.Spend lots of time learning magic from our bestie Eydis. I don't think we need to necessarily spy on the vampires just yet. We can do it the turn we want to go in on him (next turn or not). Building the walls negates surprise attacks on us anyhow.

We should be good on food with free farm doubling magic intrigue action.
 
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I am new to the quest and loving it so far! Looking at the building list I have come up with some ideas for other buildings:

Farming buildings:
Sheep/Goat pasture
Pigsty
Ranch

Economic buildings:
Granaries //A building that allows us to store food with a lower risk of spoilage and disease. Per x pop.

Guildhouses //Large buildings comparable to Noble Dwellings, if more utalitarian. Allows for the creation of guilds such as traders, smiths etc. which allows for economic growth and idependet actions by the residents such as trade.

Clothier //Produces clothes better than what peasants produce in their own homes. Raises morale.

Cobbler //Produces sturdy shoes. Raises morale.

Toll stations //Allows taxation of incoming traders. Combine with Guard posts?

Butcher //Allows for more efficient food production if we have meat available.


Military Buildings:
Barracks //A buidling that houses a standing military force. The idea would be that this building would be the foundations of a standing military force.

Training fields //A building that would allow for the training of better/more specialized troops such as a standing military or a peace-keeping force

Archery/Gunnery Range //A more specialized place for training ranged troops

Tourney grounds //Can be used either for training or festivities

A keep/Castle //A large central set of fortifications which is the last bastion of defence in the case of a wall breach. Contains most Government offices.

Guard posts //Allows the city to keep a peace-keeping force which gives a bonus against crime. Per x pop

Watch-towers //Allows for forewarning in case of raiders.

Bastle house //A fortified house which allows a small amount of people to retreat into to await an armed response/reinforcements

Bowyers workshop //Allows for the production of bows/crossbows.
 
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[X] Plan A Powderkeg of Powder

I think we shouldn't forget to build some more inns next time, one inn per marketplace sounds reasonable. It's not really mechanically optimal but a city of 3000 people only having one inn just seems too low.

Maybe we will be able to get some of my building suggestions added as options since I really think that we need some form of standing armed force as well as a peace-keeping force.

Another idea would be watchtowers which could be set up together with a lumber-camp to allow for better security/faster response. It might also be an idea to build a Bastle house which is a sort of fortified house used along british coast lines to protect against reivers, it allows for the peasants to retreat into the house and await reinforcements. Together with watch-towers this would allow us to fortify outposts like the lumber camp.

I also hope we will be able to find some more trade-good that would allow us better means of food production in our city visit. Possibly also someone to train a standing armed force.
 
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What are peoples opinion on replacing some Decent Dwellings with Quality Dwellings so as to hopefully attract some more affluent people to put down roots in our town?
 
[X] Plan A Powderkeg of Powder
Martial
-[x] Train and equip light cavalry
-[x] Recruit locals to replace mercenary casualties
Naval
-[x] Trade with Tilea(Food)
-[x] Trade with Marienburg
-[x] Trade with Wurtmoot Island(Food)
Diplomatic
-[x] Visit Akendorf
-[x] Attempt to improve the attitude of another Border Prince(Baron Wurtmoot)
-[x] Order Buildings Constructed
--(200 Decent Dwellings(400GC), 1 Herbalist(100GC), 1 Bathhouses(100GC), 10 Medium Farms(200GC), 3 Stables(60GC), 4 Wall(2000GC), 2 Fortified Powder Mil(2000GC), Total 4860GC)
-[x] Keep Some Small Boat Output(5)
-[x] Import Elvish Smiths
Intrigue
-[x] Train Your Human Students
Personal
-[x] Study Magic
-[x] Use Magic to Aid Your Farmers
-[x] Visit Akendorf

Population: 3166
Housing: 3085 Overcrowding rate 3%
Predicted Population Growth for 2254: 14*5.5+7*50.5=430.5

Income: 850gc + 500gc/turn from the Phoenix King. +2400GC if any trade action is taken.
Gold Consumption: 450/turn from mercenary wages. 50gc/turn from Soldier Upkeep. 50gc/turn from Powder Mills. Total: 550gc/turn.
Budget: 2480gc Leftover + 3750gc Income -550gc Consumption + 2000gc Food Trade = 7680gc

I calculate the bare minium for housing to be 130 DD.

200 Decent Dwellings 400GC
1 Herbalist 100GC
1 Bathhouses 100GC
5 Small Boats 50GC

Food production: 2650*2 Farms + 250 Fishing + 400 Bakeries - 800 Vineyards -3116 Consumption -1500 Trade = 484
(804-750)/5 =10.8 MFarms
Next turn Food production: 2650*2 Farms +250*2 + 250 Fishing + 125 + 400 Bakeries - 800 Vineyards -3116 Consumption -1500 Trade - 430 New Pop= 679

10 Medium Farms 200GC
3 Stables 60GC
Mercenary replacements 40GC
Elvish Smiths 1000GC

Total so far: 1950GC
4 Wall 2000GC
2 Fortified Powder Mil 2000GC

Total so far: 5950GC
Leftover: 7680-4950=1730 GC

This plan keeps up with infrastructure and invests into gunpowder. Does the 2500GC gunpowder trade with Wurtmoot Island not tempt you? It leaves 1730 GC for eventualities.


Plan Building Spree and City Visit
Plan Draft Eydis and Akendorf
Are you selling the 5 small boats or have you forgotten to include this line: "[] Keep Some Small Boat Output" ?
 
[x] Use Magic to Aid Your Farmers: Both you and Eydis are capable of using Life magic to greatly enhance the yield of farms, though obviously, it would take you especially from other duties. Doubles Farm Output. (Free)
-[x] Study Magic: Your mastery of magic is but mastery of the beginning. There is always more to learn. Luckily, Eydis is always happy to help.
-[x] Visit Akendorf: Akendorf is the largest Imperial settlement in the Border Princes and one of the few true cities in the region. A visit there will likely open many doors for you. Requires a diplomatic action in addition to a personal one.
-[x] Spend time with a notable NPC: Anna the Apprentice mage
This seems to be one personal action too many, maybe it was changed but using magic to help farmers doesn't seem to be a free action.

I also think you need to specify which goods you would like to trade in the trade actions.
 
Are you selling the 5 small boats or have you forgotten to include this line: "[] Keep Some Small Boat Output" ?

Will fix, one moment.

This seems to be one personal action too many, maybe it was changed but using magic to help farmers doesn't seem to be a free action.

I also think you need to specify which goods you would like to trade in the trade actions.

That is a free intrigue action per here

+1 to Anna's magic, taking Use Magic to Aid Your Farmers now no longer takes an action when taken as an intrigue action. 10 Children become Apprentices, a special type of Child.
 
[X] Plan Dragon Powder Money
-[x] Recruit locals to replace mercenary casualties: Your mercenaries are used to replace casualties in the field and could train and equip replacements from your subjects. Cost is 40GC currently.
-[x] Train and equip light cavalry: Now that you have a reliable supply of horses, your Eagle Knights could train some humans as light cavalry, equipped with missile weapons and lighter melee weapons. Armoured with a helmet, breastplate, and cloth and with unbarded horses, they would not be the mailed fist that heavy cavalry are but would be very useful on the battlefield. Such a force would also be the first step towards heavy cavalry of your own. Converts 25 farmers or labourers to soldiers, max 25 Light Cavalry/1000 total population. Costs 100gc/turn.
-[x] Trade with Wurtmoot Island: After your successful diplomatic visit, you can now export food to the nearby island. Sell 500 Food for 500 GC and/or sell 500 Gunpowder for 2500GC.Does not take an action.
-[x] Trade with Tilea: Now that you have the proper facilities, you may trade with Tilea without an action. Sell 500 Food for 500 GC
-[x] Trade with Marienburg: Marienburg is a fair distance away, but it has access to all of Sigmar's shattered Empire. You have very few trade goods that they would be interested in, but thanks to the Elvish merchants stopping over at your settlement on their way to Cathay, you could purchase a small amount of their elf-crafts at enough of a discount to make the journey worth it. Costs 500 Food, Gains 1000GC + 1 Oddity Roll.
-[x] Visit Akendorf: Akendorf is the largest Imperial settlement in the Border Princes and one of the few true cities in the region. A visit there will likely open many doors for you. Requires a personal action in addition to a diplomatic one.
-[x] Attempt to improve the attitude of another Border Prince: Baron Wurtmoot
-[x] Order Buildings Constructed: 10 Medium Farms (200 Gold) 200 Decent Dwellings (400 Gold) 1 Small Boat Builder's Guild (200 Gold) 1 Marketplace (200 Gold); City Walls x4 (2000 Gold); 2x Fortified Powder Mills (2000 Gold) 3x Stable (60 Gold)
-[x] Import Elvish Smiths: You could convince some lesser commoner smiths to emigrate from Lothern for a time. Whilst expensive, their crafts would command enormous value to humans - and they would be able to make items suitable for minor enchantments, if Eydis can find the time. Costs 1000GC, 20 Favour. Unlocks a new building & new trade good.
-[x] Keep Some Small Boat Output: Your boatbuilders will now sell their boats unless you specify otherwise, for a profit of 50GC/turn. Keep all of them.
-[x] Keep an eye out for scouts, spies, and others: With your dramatic arrival, other Border Princes might begin to investigate you. Always something to keep an eye on.
[x] Use Magic to Aid Your Farmers: Both you and Eydis are capable of using Life magic to greatly enhance the yield of farms, though obviously, it would take you especially from other duties. Doubles Farm Output. (Free)
-[x] Study Magic: Your mastery of magic is but mastery of the beginning. There is always more to learn. Luckily, Eydis is always happy to help.
-[x] Visit Akendorf: Akendorf is the largest Imperial settlement in the Border Princes and one of the few true cities in the region. A visit there will likely open many doors for you. Requires a diplomatic action in addition to a personal one.
-[x] Spend time with a notable NPC: Anna the Apprentice mage

This is the same as
[X] Plan Building Spree and City Visit
except instead of a Sewer and I think about 2.5k Gold for Akendorf, we grab two powder mills to get us that tasty tasty 2500 Gold per turn while also having a 100 gunpowder stockpile for ourselves, leaving us with 1.5k (if I did the math right) for anything that catches our eye in Akendorf but also massively increasing our income per turn, most likely allowing us to get all of the Sewers we need next turn.
 
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