2253, Campaign Against the Vampire Part I
The undead abomination to your North remains an ever-present threat, especially after the discovery that it was behind the sabotage of your crops. Luckily Eydis destroyed its agent, but that was only a vampiric thrall - nowhere near the power of the actual vampire. Given its long-established position, the vampire has likely been able to acquire a great number of corpses to use as troops - in addition to whatever foul necromantic beasts or subject vampires it might be able to call on.
Thus, the task of destroying it cannot simply be left up to you, Eydis, and a strike force carried on eagleback. For one thing, many necromantic beasts fly according to the scroll you've read. Isha help you if it has a zombie dragon under its command - even a direct hit from one of Captain Hochstresses' cannons might fail to wound it.
You will need substantial forces to destroy the vampire. Ideally, all they will have to do is hold back shambling hordes of undead, but simple zombies or skeletons are the least of the creatures it will have raised. Wights - fallen warriors returned to life with fell power - are more than a match for most human infantry. Various monsters and spirits can prove intractable challenges.
That is not to say it is hopeless. You have several serious advantages that most other Border Princes would not: you have the aid of Eydis, an Archmage of the White Tower. Her ability with all eight winds, as well as high magic, would be a decisive weapon in its own right, let alone her superlative ability to dispel the magical workings of others. Your own magical skill is extremely impressive for human lands, and your enchanted blade will slay spirits as easily as the living. You have Lady Ortiz and Sir Carrad, both of whom have powerful blessings especially suited towards fighting the undead.
And, if all else fails, you have a pair of cannons. You've yet to see a vampire that can survive a direct hit from a cannonball.
What forces do you bring to combat the vampire? See the character/settlement sheet for the listing, and please vote by plan. Remember to include notable characters you want to bring along.
[x] Write In Plan
With what forces you will bring to bear, you must then consider the defence of your two towns. Tor Lacelomar has strong walls, but to muster the skilled warriors of Langarheimr you will have to reduce its defence from the sea. Your won naval forces might be redeployed to cover the loss of longships.
Do you redeploy your ships to cover Langarheimr?
[x] Yes, Redeploy
[x] No, Don't Redeploy
Then, you must consider who will lead the defence at each location. Jarl Ulfric has suitable seconds aplenty, but many of your officers will be of considerable use to the battle against the vampire.
Lady Ortiz is a skilled priest, but she is a Tilean noblewoman and much of your human subjects respect her blood and her clear divine approval. Sir Carrad is another noblewoman, but she is your best fighter, save yourself. Captain Hochstresse is your best officer, being very capable at organising supply trains and the like, and there is only so much he can do before you set out.
Who do you leave behind to command the defence of Tor Lacelomar?
[x] Write In
On the eve of your departure, you find Eydis waiting by the balcony of your chambers in the lighthouse. She wears her day robes of midnight blue silk, not the enchanted ones she wears to battle. She holds a goblet of wine in one hand, and a scroll in another.
"Eydis?" you ask.
"Oh, Osydin. I'd've knocked, but you weren't in," she says.
"I don't remember you ever knocking after you learnt how to magic locks open," you say.
"Ah, that is true. I've received a most concerning letter," she says. Your eyes widen, slightly.
"Most concerning?"
"Apparently, the Tower thinks this is not the best use of my time," she replies.
"Eydis, your help has been invaluable, and to my oldest friend here has been worth far more than that, but this is not your exile," you say softly.
"No, it is yours. The exile of my dearest friend, the one to whom I owe my life a dozen times over. I did not even think of letting you come to this wasteland alone, nor will I leave now."
"Surely it wears on you, living with these humans? Eating their squalid food, drinking their sorry excuse for wine? The smell alone!"
"Far more on you, my friend. You are the one awash with noble blood, whereas I am from somewhat more common stock. If you could get used to it, 'sea-elf', then how could I not?" Eydis asks.
"I do not know why I was sent here. I try to divine what scheme the King has in mind, what I am meant to do, but a part of me worries..." you say, barely able to say the last thought aloud.
"That you have been sent here to die in ignominy? I do not think His Highness has that in his designs for you, my dear. No, I sense the wheels of history in motion, prophecy and fortune. If this place is to be House Ytha'Sethai's end, it will not be a quiet one," Eydis says, her voice strong and steady.
"But it need not be your end."
"No... but each time we risk ourselves for men, for the world, it is our end. Each time we defend the vortex, each time we sail out to fight the Ruinious Powers... that is our end. I do not know if our people can survive the forces that assail us. But if this is to be our end, if defending this world is what we spend our last embers of strength on - then I say let us breathe them to life, one last time," Eydis says, and now her voice blazes with conviction.
"If this is to be our end... wake every slumbering dragon. Rouse all the hosts of Ulthuan, and let our cities lie empty. Paradise was lost to us with the sundering, and the world with the coming of chaos. Let the hosts of Ulthuan march to defend the world one last time, and etch our names into history so none forget the Asur," you reply. You find strength in the words, a fire that you had lost since that dreadful night.
'Kinslayer', they called you. You will erase that shame, and you will end the saga of your house not in shame, but in glory.