The Scream of Gulls and bark of port dogs mingled with shouts from fishmongers and hawkers of a thousand wares as your Carriage rolls along through streets continually scluiced clean by an army of cleaners hired for this grand event, the normal city-stench of horse excrement and rotted fish now replaced by the stink of perfume, diluted horse excrement and rotted fish. A salty tang indicates the nearing of the docks, and fluttering ribbons have been hung over the streets in the vein of a grand procession as your pistolkorp and knightly escorts draw in hollering crowds to celebrate.
Before you the vast docks a festooned with a forest of masts and a vast bay of boats, ships and watercraft of all types, the vastest of which are the imperial navy's warships and your own loading colonial ships, all four of them heaving with a stampede of workers that pack in huge bundles of supplies and food.
Your carriage passes by a barrier of glossy-armoured watchmen and into a section of the dock entirely dedicated to your venture, where your colonists will assemble to board the ships and embark in Four Days. Days that you will be spending interviewing a vast line of prospective colonist groups, eager adventurers and potential Advisors to sit on your Colony's board. An entire Tavern, the Compass Rose has been set up as your office and personal home for the next four days, and their staff are prepared to wait on you hand and foot. Or rather, they are prepared to wait upon both You and the beautiful elfin woman now stirring in your Carriage's other side, swaddled under innumerable satin blankets.
The Prologue will consist of Four Days, and in each Day you will have One primary Action to spend all day on, each of which will have their own Sub-Vote (To stop the number of threadmarks from becoming bloated chaos, the Sub-votes will all happen at once, with a plan-vote.) The Actions Are:
- - Interview Colonist-Groups: You will be presented with groups of Colony Applicants all of which are eager to start a new life in the new world, or at least to escape the old one. You may vote to take on as many or as few of them as you like. Each will come with resources and/or skilled/unique NPCs (unlocking buildings), but keep in mind the limits of your ships and your food.
You have begun with 500 Colonists and 5 Building-Unlocking NPCs, all of which open up the essentials of an initial colony (Farms, Drainage Pumps, Lumber-yards, Granaries, Palisade Walls & Watchtowers, Colonial Barracks, Docks, Governor's Manse, Colonial Libraries, Colonial Bunkhouses.)
Your ships have a maximum capacity of 1000 colonists.
- - Interview Advisors: You will be presented with candidates for Advisor slots, of varying skill-levels and costs, each one with a unique Colony Trait, a Faction, and potentially a Lead-in for a storyline.
Keep in mind that Advisor upkeep is relatively expensive, there are other costs -like purchasing additional building supplies or food, and that Money-Making may well be relatively Scarce in the first month or two.
- - Interview Adventurers & Mercenaries: A colony in the New World needs heroes! It needs defense! You will be presented with Adventurers (And their primary Attribute, which will be how they contribute to Expeditions or Quests) to Hire, some of whom will be connected to Factions, and groups of Mercenaries by which to defend and secure your place in the New World.)
Keep in mind that Mercenaries will take up the same room on your ships that Colonists do, and will consume food while contributing no manpower.
- - Hunt for Leads & Interview Weirdos: A New-World Colony without goals is a Colony without much hope for riches, and those goals come in the form of Leads, great and weird and wonderful. You will be presented with a bevy of Weirdos and Unique NPCs who will not always join or even remain in your colony, but they will provide Expedition Leads, Information about Lustria, Hints at upcoming Special Events and Potential introductions to Factions.
Some Leads will be time-sensitive, some will be repeatable, some will be available for the forseeable future.
I will be leaving the Rapunzel vote up for 30 minutes after this post, consider that a Moratorium for this one, which will just be a vote on What Order you want to perform these actions in.