Friendly/Sympathetic Vampires?


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    94
  • Poll closed .
I am hesitant about the peace plan's 2 60% success rate quests. Could we shift an adventurer from the expedition that doesn't need the extra 7% success rate?
 
I'm just going to say, having Ludolf and Hektor on the same team is the sort of hopefully intentional comedy I can deeply appreciate. They can bond over their mutual hatred of the undead, though for different reasons.
Intentional? Whatever could you mean? All I did was assign a vampire hunter to the same quest as a very skilled, very human scout. I'm not sure how that could result in any comedy.

I am hesitant about the peace plan's 2 60% success rate quests. Could we shift an adventurer from the expedition that doesn't need the extra 7% success rate?
Oh there's no need to worry. The two 60% quests are being done this turn, while the expedition will begin next turn. The expedition isn't taking away a single adventurer from this turn's quests. As well, 60% certainly isn't a bad success rate for these kinds of lower-priority quests.

I would remind you that she has a 5% chance of getting extraordinarily fucked up whenever she gives out that buff.
Is 5% only for expeditions or has it gone up from 1% for normal turns too?
 
Omake: A Watcher in the wood (Canon peeping skink)
A Watcher in the wood

From a high canopy in a massive old wood of the jungle hidden In a magically enhanced natural shelter filled with all types of fauna watching the goings on in the newly formed human colony is a skink though looking far more different than the rest with a amber frill instead of the common white or even red and ware's the feathers and trinkets of a skink beastmaster and symbols of the fourth city, tlaxtlan.

"Fascinating," is all zi'hool could say while watching from his far eye looking into the colony and there goings since there landing in lustria and from his inquiry to into where they originated from he surmised they mostly come from the northern part of the empire of the risen sigmar with odd smatterings of different breeds of man.

At first he was unsure of why he was chosen by venerable astromancer volo'otos to watch and document the warmbloods and there activities and to see if they are of the helpful variety like the fabled Colombo warmblood that visited tlaxtlan long Millenia past giving back the Sacred plaques and skaven to sacrifice to good sotek but now the spirit of curiosity in him had awakened he took task with vigor and now also went to learn there language as to properly catalog there doings.

Zi'hool wonders what the warmbloods are here for cause it's too early to truly know properly but from his observations they are mostly just settling down and have found the horse born guardians of xholankas spirit glades a peculiar but beneficial unfinished creations of the old ones but atleast they still part of the great plan compared to the vile ratmen. From the words of zi'hools hummingbird and monkey familiars Newcomers have established friendly and trading relations with them which precludes them to a more friendly light compared to foolish conquistadors with there shortsightedness and there inherent kleptomania of all things shiny.

Afterwards zi'hool just stayed in his perch and just kept watching and getting relayed information from either his bird or monkey familiars of the goings on with the colony all which was intriguing but nothing too important.

That was until an ostentatious large parrot familiar he named eztli arrived relaying information about a loud argument between scholary but pretentious looking elf zi'hool wondered when did the parrot learned that word and a tribal looking and wearing ill fitting clothing for a human across the world pond woman. From etzlis relay they were in a argument about the proper wearing equipment in going to a lustrian swamp and that also they were preparing to hunt the large serpent causing a fuss on the local wildlife there.
"Well that's interesting they are doing the task I wanted to do hhm it would be in the grounds for me to go closer as too see how they handle it."zi'hool mused to himself but the Newcomers were likely unprepared to handle a such a beast by themselves and are unlikely to be in the element in the swamps as he is.

"Venerable volo'otos instructed me to watch and intervening as you see fit if it's beneficial to tlaxtlan and as they are slaying a troublesome serpent they are still helping tlaxtlan so it would be beneficial to secretly aid them in there venture while also gaining knowledge on there capabilities on the field." Zi'hool rouse from his perch with a plan to discreetly aid In the hunt for the boa causing trouble to wildlife and gain valuable information on the capabilities of those sent to hunt its as the humans call killing two ratmen with one spear swing.

And after that he starts to call upon his familiars and tamed beasts best suited to discreetly aiding in the swamps to the warmblood expedition.


A.n. it's my first try on a lizardman pov specifically one from tlaxtlan which my headcanon Is that they are more curious than suspicious when it comes to Newcomers to the lustria compared to say the likes of either hexoatl or itza cause Adohi-Tehga seems to be one of the more curious and open minded of the leadership slann it would rub off on the temple city. So I hope I did good in presenting that.

Zi'hool is a young ghur spawned skink beastmaster specializing smaller information gathering animals tasked to watch and gather information to what Flynn and Co's intentions in settling here near them. He is a curious sort but not the type to go meet the colonists he'd rather watch from a far and use his familiars to do the job.

Also volo'otos is not a slann he is a old for a skink astromancer similar to tetto'eko but younger.
 
Closing the vote, we have a unanimous winner
[] Plan: Peace, Justice, and Security for My New Colony
-[] [SecGoals]
--[] Navigate to and Contact the Centorean Heartglades
--[] Tripartate Markers jungle training (Only available with Pandora the Pioneer among the adventurers)
--[] Scout outskirts of Unknown Old One ruin
--[] Map the Ley Lines (Only possible if Else is on the Expedition)
-[] [ExpFood] 5
-[] [ExpMoney] 10
-[] [ExpAdventurers] Amina bint Malik (Caravan Guard, Martial), Pandora the Pioneer (Trailblazer, Diplomacy, Leader for Centorean Heartglades), Elena Volker (Cartographer, Learning, Leader for Tripartate Markers), Briala Silverleaf (Healer, Learning), Arda Kohring (Amber Wizard, Learning), Wilryn Stark (Warrior Priestess, Martial, 2 Mo), Thyriol Tollendor of Saphery (Journeyman Celestial Wizard, Learning, 2 Mo)
--Total success chance: 107% (90% Centorean Heartglades, 110% Tripartate Markers, 112% Scout outskirts, 60% Map the Ley Lines)
-[] [ExpAdvisors.] Gus, Else
-[] [ExpLeader] Gus

-[] [Quests] Signs of the Asrai
--[] [QueAdventurer] Elena Volker (Cartographer, Learning, Leader), Briala Silverleaf (Eonir, Healer, Learning), Anwen Starshade (Asrai, Waywatcher, Martial), Giancarlo Rosetti (Treasure Hunter, Intrigue, 1 Mo)
--Total success chance: 80%. Total cost: 1 Mo
-[] [Quests] Cold One Clever Girls in the Bushes
--[] [QueAdventurer] Bullo Brambledown (Knight, Martial, Leader), Hektor Schmidt (Human, Scout, Martial, 1 Mo), Ludolf van der Zee (Vampire Hunter, Intrigue, 1 Mo)
--Total success chance: 60%. Total cost: 2 Mo
-[] [Quests] Mega-Boa in the Swamp
--[] [QueAdventurer] Branwen MacLeod (Painted Warrior, Martial, Leader), Amina bint Malik (Caravan Guard, Martial), Thyriol Tollendor of Saphery (Journeyman Celestial Wizard, Learning, 1 Mo)
--Total success chance: 60%. Total cost: 1 Mo
-[] [Quests] Rescue Klaus!
--[] [QueAdventurer] Alaric von Drakenhof (Witch Hunter, Intrigue, 1 Mo, Leader), Dera the Deft (Bone Picker/Cat Burglar, Intrigue, 1 Mo), Johann Klinger (Dung Collector/Sewer Jack, Martial), Arda Kohring (Amber Wizard, Learning), Pandora the Pioneer (Trailblazer, Diplomacy)
--Total success chance: 100%. Total cost: 2 Mo

Can I get Four d100 rolls, one for each quest?

Plus another d100 roll for Johanna's potential miscasting.
Scheduled vote count started by Pillowsperky on Jun 6, 2024 at 6:24 AM, finished with 21 posts and 7 votes.
 
Rolling for mega-boa.

I can't recall weather we're trying to roll over or under, so this is either very good or very bad.
iggyfan threw 1 100-faced dice. Total: 100
100 100
 
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@Pillowsperky any way to avert or mitigate the consequences of the nat 1, or do we simply have to take our lumps? I think that was the single worst place to suffer a nat 1 on, so I'm anxious.
 
It seems that we have a bare success for Clever Girls.
A fairly decent success for Signs of the Asrai, and a stunning success for Klaus's rescue.

Snake Hunting did not go as well.

Rolling for mega-boa.

I can't recall weather we're trying to roll over or under, so this is either very good or very bad.
It's a Roll-under system.
a 100 is bad.

Could you roll a 1d3 to see which adventurer got injured, and then another 1d100 to see if they suffer a severe injury (death mitigated by Omake bonus)

any way to avert or mitigate the consequences of the nat 1
A 1 is actually the best possible roll, So it seems that Klaus's rescue went swimmingly.

With that said, could I get another set of 1d100 rolls for each of the other three non-Boa quests. Need to check against the risk of injury.
 
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