Hilariously both social plans now contain Rapunzel, which will certainly include a certain amount of PlapPlapPlap
Hilariously both social plans now contain Rapunzel, which will certainly include a certain amount of PlapPlapPlap
Well, All I'm asking is acting with extrime prejeduce leaving as few vactors for things to go wrong as possible. While sure, mobalizing all our forces is bit counterproductive, to deploy reasonable magical and military cover to make first force to cross us no chance of succes.Not really, as these are not a large army that the Militia could actually be mobilized to fight, they are like a Dozen-some assholes hiding in a hidden cave that is two days walk through the jungle away from the colony.
You don't have an army, you have mostly civilians with bows who would be actively a hinderance when trying to traverse the hellscape jungle of Lustria, especially to combat a foe who is entrenched with cannons inside a natural bunker.
argenten, adventurers are the way to tackle this kind of issue. This is an exact use case for them, a perfect example of a Quest that adventurers exist to complete. There's no mercenaries we could hire or military force we could raise that would be better suited to dealing with this kind of issue than adventurers, and we prioritised getting adventurers who are good at fighting. If you want to trade with them instead of attacking them, fine, but please don't say we're not equipped to deal with them in any way, because we're as well equipped for this exact job as we could ever be.And this is why I don't want to set things off with the pirates yet. We're not equipped for it in any way but the most technical sense of trying to throw adventurers at it which is notoriously...finicky >.> Plus, if we do trade with them, and get them talking eventually, the lower level pirates at least, we can possibly find out enough to sick the High Elves on them. For a cut of the loot of course for the information.
Rufus' sense of smell is a nice benefit I didn't think of. It certainly fits Klaus' primary attribute being Intrigue."Rufus's nose never lies, there's some sort of path hidden in these rocks... C'mon boy, sniff it out!"
A great thing about Mootish giant rams is their ability to cross rocky terrain, unique as far as mounts go. I don't expect them to be as fast as a horse on flat terrain, but we're far from the Culchan Plains, so I don't anticipate that ever mattering.Of the three adventurers making their way along a broken rockface Bullo was the silent one as he gnawed on a sausage patty, his great billy-ram 'Hammerhorn' snorting and sniffing almost like the leading Rufus.
Getting an amber wizard was certainly a correct choice. They're outdoorsmen, even the more urbane types from Middenheim, and here we see the benefits of that as Arda improves our less rural adventurers' ability to cross rough terrain.Arda brought up the middle with her long fine-leather boots and styled adventuring gear, the wizard glowering while still expertly stepping over roots and pointing out hazards in a clipped tone.
This is a little interesting to me. Bows are the usual ranged weapon for amber wizards (their symbol is an arrow), but Arda uses a sling. One of the advantages slings have is that they're way more portable than bows, which makes me think she likes to keep her hands free. Since she didn't pull out a sword or anything against Peony, I think she's gotten herself a preference for hand to hand combat, which amber magic is unmatched at enhancing.Arda stared between both halfling and man as if they were both equally insane before sighing in concession, twirling a hand toward the hole while drawing a sling out and loading a hard lead bullet.
Klaus you dumbass. Arda the MVP as the only sane person there, but Klaus does fully make up for his mistakes later.The journeyman wizard-woman saw nothing but trouble from doing more than observing and noting this clear smuggler's cove, yet Klaus needed more, his eyes glinting in want as one of the armoured chests got opened to reveal its small space filled by jewel glints and gold glitter. Arda couldn't risk shouting and so she merely bit her bottom lip as Klaus slipped down the steps toward a lone iron chest laid among the innumerable creates, barely congating how suspsicious that was before he knelt to ease open the lid then see the coins inside.
Kill the wizard first. Or in this case, disable them. Wizards are powerful, but relatively squishy compared to dedicated fighters, who can use shields and armour (amber wizards can at least use leather, but that's still not the best). Thankfully, we hired an adventurer who's good at guarding her teammates, the caravan guard Amina. I imagine there'll be good synergy between those two.Violence erupted like the ball from a cannon, though much as Klaus tensed he was not the target as the pale corsair lunged back to plant her boot's studded heel directly into Arda's gut with a distinct gut-hammering THUD that sent the wizard almost bent-double backward, hitting the rock wall and falling to her knees before vomiting.
[...] He yelped like Rufus himself while flailing to catch the dog, missing the point of the corsair's distraction as she lunged again toward the recovered Arda.
"Ah-ah! No magic!" The porcelain woman jeered.
This time the journeyman wizard was made to shriek as the corsair grabbed her forearm then broke the elbow, saber curling back for an immediately strike before Klaus came in.
It's impressive Klaus kept up a defence against a vampire when Martial isn't even his best stat. And poor Rufus.Then Klaus had to weave his spear as he'd never tried before to keep up a defence against the corsair's blurring saber and relentless cold aggression, her motions smooth like a dancer's as she caught a charging Rufus on her boot-tip before launching the animal at Klaus.
Peony is a viscerally unpleasant individual. Damn good characterisation of an evil vampire, and a good showcase of why people really don't like them. I really don't her. I really don't want to deal with her except in a martial way.Instead the ratter man watched with disgust as the corsair woman -'Captain' Peony Hardwright, though Klaus prefered 'Bitch'- led in a hollow-eyed estalian man using a leash and collar. The woman gave Klaus a cold smile as she purred "I'll be right with you... Let me just stock the larder, and perhaps have a snack."
...Peony licked her blood-stained lips clean as she approached Klaus after her disturbing session of feeding, leaving the Estalian blood-bag to recover with the help of the strange amulet as she traced a finger down her bust and gave the rat-catcher a chilling smile "Now, normally I'd seduce you into serving my purposes... But I'm feeling you are strangely resistant to my particular charms, and my Master has commanded me to wear the most delicate of soft-satin mittens while entreating your little governor to accept his... Investments into your colony's continued financial success. So Torturing you is oddly off the table."
Klaus leaned back so best he could as the captain leaned in and planted a chaste little smooch on his cheek, leaving a stain of copper-scented red as she reached instead behind him, to where Rufus hung in his own little cage.
"So, welcome to your brief stay as my beloved little Bargaining Chip, mortal. Your cute pooch will serve as my messenger, to carry my good tidings and word of your continued survival. And meanwhile I'll work on breaking into your little mind and erasing some of those... Vampiric memories you have of me. Along with the location of our Cove."
[...]
The second was those pirates sending Klaus's Dog back as some sort of 'goodwill' gesture, carrying a letter in his teeth as he marched like a little dog-shaped golem up to your foot. It was a bit disturbing, and Rapunzel seemed especially disgusted by whatever her mage-sight saw.
Where would Flynn's mental health be if not for Rapunzel.Yesterday has simply not been your day, with the debacle of Klaus's kidnapping by Pirates (of all things, pirates) fresh in your mind along with the confusion of Else's apparent magic and Imilar's confusingly complex relationship to the Centaur. You bury your face in Rapunzel's bosum as dawn's light breaks upon your room, marking the start of a grand and hopeful new week...
You deeply appreciate your elfven lover's lips, her cuddles, her warmth and comfort in this utterly strange time.
Oh nice, that means we can get another quest this turn. And since my plan's building a smelter, I think it'd be quite appropriate to go after that gromril-locked chest.@Andres
@argenten
Just keep in mind that the specifics (who and how many to send on what quest) of the Quests will be done in a secondary vote, so you will have the opportunity to horse-trade back and forth on this there. You do have a stable of 9 adventurers and quests can have a max of 5 on each, plus you can always hire temps from the tavern if/when that is built.
My plan is coherent. It gets us the resources and space we need to expand, deals with the pestilence we're suffering from right now, and prepares us to take advantage of the explorer-adventurer character we built.More than fine, i feel the main difference is more on the matter of coherent planning being present. The leading plan now wants to mess around with the pump when we have far fewer flooded than forested.
This is another tangent that will mess with what will eventually be an asset i.e. more rice farms, and doubles down on the tavern when we need to stay on top of our population growth [better to have extra housing especially if we are going to trade]
It also not only doubles down on leaving us without at the very least patrols but now neglects intrigue too. It also leaves us without the viewing tower which i already elaborated on the need for.
Wait is that true? Bugger. Gimme a sec to calc.EDIT2: Your plan still consumes more construction materials than we have!
This was a meaty omake I enjoyed reading. It did a good job of fleshing out the continent.Excerpts from a Lecture by Professor Adolf von Heydrich of the Department of Natural History at the University of Altdorf regarding the creatures of far off Lustria.
I wonder if we can domesticate these. They're large, relatively harmless, breed quickly, and taste good. The only issue I foresee is that having large numbers of them around will attract large predators, but I think by the time we can begin farming them, we'll be able to handle large predators.… Contrary to popular belief the jungles of Lustria are not home only to vicious predators, poisonous creatures, and supremely well-armed and highly territorial herbivores. There are creatures in the jungle that are relatively harmless. Perhaps the foremost example of such creatures is the pygmy stegadon. Able to be found from the Culchan Plains in the south to the northern edges of the Isthmus of Lustria, they are among the most widespread inhabitants of the New World. Standing roughly two feet tall and weighing approximately two hundred thirty pounds pygmy stegadons resemble miniature versions of their namesake, albeit lacking horns. They are omnivorous creatures, feeding upon roots, nuts, fruit, and leaves, as well as upon worms, grubs, and carrion. Pygmy stegadons are most proliferant breeders, reaching maturity in six months and laying clutches of approximately three dozen eggs. This rapid breeding is necessary for the survival of the species as they are preyed upon by nearly every carnivorous great lizard of Lustria, as well as most other predators of the continent. The accounts of numerous adventurers claim that the flesh of pygmy stegadons is wholesome and is said to taste like gamey chicken. …
can do, was more focused on manpower.You do need to alter your plan a bit. You have 16 Con mats, and your plan uses 18. Removing the bunkhouse would fix that tho ye.
I think we'll definitely want to bring Johann along. He's a veteran fighter and well suited to the environment, and besides that has a close association with poor Klaus.