[X] Plan:
Adventure Awaits! Huzzah!
-[X] [Ship Name]
Legacy
-[X] [Ancestry]
Half Foreign One of your parents hailed originally from foreign lands beyond the Empire's borders, be that so close as Kislev or so distant as exotic Cathay.
--[X] Bretonnia
-[X] [Trait]
Etiquette You know how not to make an ass out of himself when dealing with his social equals and superiors... At least most of the time. Perhaps younger you could have done more studying? You treat your Dip as one point higher when interacting with Nobility or the equivalent thereof. Unlocks access to the Diplomat's suite upgrade for the Governor's Manse.
-[X] [Trait]
Elf-Friend. You have made a friend of a truly non-human ally of the empire and learned from them the secrets of not immediately shoving your boot into your tonsils when dealing with them. You take only a 5% outsider malus when performing Diplomatic actions with with their kind, and trade with them nets 5% additional profit. Unlocks access to the Ambassador's home blueprint.
-[X] [Trait]
The Smolder: You are a good looking man and everyone knows it. The Smolder is a pose of yours that takes full advantage of your looks. Count Diplomacy and Intrigue as one point higher when taking Personal actions opposed by those attracted to men. Unlocks the Barber-Groomer blueprint
-[X] [Trait]
Duellist An officionado of combat, you have studied treatise from the martial halls of many masters, and then made up your own fantastic style of stab-cut-thrust-parry-SPIN! You treat your Martial as one point higher for the purposes of Personal Challenges. Unlocks access to the Duelling Arena blueprint.
-[X] [Trait]
This Way, To Adventure!: You wanted to be an adventurer yourself, you know? Then you took a governorship to the face. Expeditions you personally -ill advisedly- lead, or at least personally plan, have a 10% higher success chance and a 5% lower duration. Unlocks access to the Adventurer's Booths upgrade for the Tavern.
-[X] [Trait]
Explorer: Your thirst for knowledge drives you to explore the uncharted lands surrounding your colony. You lead expeditions with unparalleled enthusiasm. Increases the chance of discovering rare artifacts or resources during expeditions by 10%. Unlocks access to the Explorer's Map-Room upgrade for the Colony Library.
[X] [Description] Flynn Ryder was raised on tales of chivalry, romance, and adventure by his Bretonnian mother, and she was only too proud to see him follow in her footsteps as he grew up. Flynn's wanderlust ever led him to new locales where he could make a name for himself and experience all life had to offer, from the spires of Altdorf to the depths of the Drakwald and even the plains of his mother's homeland. During that time, he rescued a noble Asur maiden from the clutches of a wicked elf, and though their following tryst was brief, enduring friendship followed, and thereafter she accompanied Flynn on his journeys. Now Flynn sets food on the shores of the New World, and though hot and humid beyond reason, his governorship there will prove to be his greatest adventure yet.
This plan goes all-in on the lovable scoundrel build, where Flynn's colony building efforts will rely on his Diplomacy and Martial most of all, with his trusty advisors making up for where he's weak.
All his traits are made to holistically represent this sort of character, but they're also mechanically very good.
The combination of Etiquette and Half-Bretonnian means we're very well suited to allying with Bretonnians, and The Smolder is very strong, since about half of the mammalian population is attracted to men.
Duellist, This Way, To Adventure!, and Explorer have enormous synergy, as it makes adventures in the jungles of Lustria both more likely to succeed and more profitable. That should make for a pretty fun quest.
The description was heavily inspired by
@DragonParadox, but instead of a forlorn romance with an Asur woman, she and Flynn are still friends and still working together. Together with Elf-Friend, it should make it fairly easy to get alliances with elves.