Shepard Quest Mk VII, Age of Revy (ME/MCU)

Ok someone said 'donating arcologies' and my brain finally started working with the concept.

If we want to do this we need to know how many we want to donate, and the places on earth that most require them, and we need to decide all of that, in house, before letting earth know this project is in the works. The last thing we need interfering in improving earth is Terran governments.
 
Ok someone said 'donating arcologies' and my brain finally started working with the concept.

If we want to do this we need to know how many we want to donate, and the places on earth that most require them, and we need to decide all of that, in house, before letting earth know this project is in the works. The last thing we need interfering in improving earth is Terran governments.
Earth has a population of 11.4 billion. We have no idea how many fall into advanced nations vs. poor nations but honestly it doesn't matter. Each Arcology handles 10 million people for 1 billion credits*. We could literally house the entire population of Earth for 1.14 trillion credits. Considering we're probably a couple quarters off such a project (due to distractions with the war effort) we'll easily have the funding.

*No point building internally when there isn't exactly a rush to get these Arcologies out. Plus letting other construction companies in on the action is good for the economy and our reputation.

We'll probably want to double the cost of each Arcology just to be safe though. That way we can set aside an Arcology's worth of money in a trust (or future legal equvilant) for each Arcology to pay for it's maintenance and other ongoing costs. Considering the cost of migration we'll probably want to also establish a fund for covering people moving out of poor slums and into the Arcologies. That will probably be pretty expensive since we're talking about billions of people all needing money but then the "great" thing about poor areas is that a little currency goes further so it is probably lower then expected.

Hm; a quick search says the average long distance (1,000mi+) move costs $4,890 and other sources seem to agree that is the right range. 5k for 11.4 billion is well outside the budget (57 trillion) but it is also a dramatic overestimation. We aren't moving the entire planet's population (only the underdeveloped regions), they likely aren't moving that far or that expensively (ideally Arcologies should be near existing population hubs), and that is the price for households not people. It still suggests that the biggest expense here probably isn't going to be the Arcologies but getting the people inside them.

Plus there are also all the bribes regulatory compliance fees these sort of large scale nation building projections tend to generate.


Still I figure 2 trillion credits per quarter for four quarters should mostly cover things. The first 2 trillion more then covers the construction cost and maintenance fund. The remaining 6 trillion should cover relocating people into the Arcologies once they are finished. If needed we can probably afford 3 trillion credits per quarter if we want to go overboard here.
 
Just for the sake of clarity I wasn't proposing we actually build these things completely in house I wanted the research and planning done in house so that it'd be harder for the Terrans to fuck up things by getting one placed in affluent areas before the poorer areas that would actually give the most benefit.

If we're just going to brute force the whole fucking planet then we don't need to do any of that.

Also do we have the PNP implant? Can we learn skills super fast now? Also what's the vote looking like on whether or not to distribute the tech?
 
Earth has a population of 11.4 billion. We have no idea how many fall into advanced nations vs. poor nations but honestly it doesn't matter. Each Arcology handles 10 million people for 1 billion credits*. We could literally house the entire population of Earth for 1.14 trillion credits. Considering we're probably a couple quarters off such a project (due to distractions with the war effort) we'll easily have the funding.

*No point building internally when there isn't exactly a rush to get these Arcologies out. Plus letting other construction companies in on the action is good for the economy and our reputation.

We'll probably want to double the cost of each Arcology just to be safe though. That way we can set aside an Arcology's worth of money in a trust (or future legal equvilant) for each Arcology to pay for it's maintenance and other ongoing costs. Considering the cost of migration we'll probably want to also establish a fund for covering people moving out of poor slums and into the Arcologies. That will probably be pretty expensive since we're talking about billions of people all needing money but then the "great" thing about poor areas is that a little currency goes further so it is probably lower then expected.

Hm; a quick search says the average long distance (1,000mi+) move costs $4,890 and other sources seem to agree that is the right range. 5k for 11.4 billion is well outside the budget (57 trillion) but it is also a dramatic overestimation. We aren't moving the entire planet's population (only the underdeveloped regions), they likely aren't moving that far or that expensively (ideally Arcologies should be near existing population hubs), and that is the price for households not people. It still suggests that the biggest expense here probably isn't going to be the Arcologies but getting the people inside them.

Plus there are also all the bribes regulatory compliance fees these sort of large scale nation building projections tend to generate.


Still I figure 2 trillion credits per quarter for four quarters should mostly cover things. The first 2 trillion more then covers the construction cost and maintenance fund. The remaining 6 trillion should cover relocating people into the Arcologies once they are finished. If needed we can probably afford 3 trillion credits per quarter if we want to go overboard here.
How about we give the entire effort some snappy name and start hype building soon? An eight trillion credit investment into earth's economy is gonna give us a huge amount media attention even before people find out what we are doing.
 
How about we give the entire effort some snappy name and start hype building soon? An eight trillion credit investment into earth's economy is gonna give us a huge amount media attention even before people find out what we are doing.
There'll be a lot of people who'll hate it.

This plan is going to ruin every single person who likes were they live. It'll bankrupt every singe city or village by drawing away the population it needs to support itself. Every shop will fail because it's in the wrong location, every factory will fail because it's customers are no longer where thry are supposed to be. The real estate market will be obliterated with prejudice, and most of the financial sector will follow.

It doesn't so much represent an invrstment into Earth's economy as burning the whole thing to the ground and starting over undr our benevolent control.
 
It doesn't so much represent an invrstment into Earth's economy as burning the whole thing to the ground and starting over undr our benevolent control.
I think this is overdramatising things. All the advanced nations on Earth already make use of Arcologies. We are talking about targeting the poor underdeveloped nations literally described as "smog-choked, overpopulated slums".

From what we know of Earth and the Alliance's backstory the planet can be roughly broken up into two segments; the 18 founding nations of the Systems Alliance and the Union of Incorporated Nations (UNIN). UNIN is a union of all the nations too weak (IE: poor) to be invited to the negotiating table when the Alliance was formed. Odds are the founding nations are already benefiting heavily from the vast colonial resources flowing towards Earth and don't need our help. Someone has to be those advanced nations living in arcologies and benefiting from the new golden age while wealth inequality explodes out of control and the founding nations are well positioned for that.

Odds are we'd be working with UNIN to lift their standards of living to be equivalent to the United North American States or European Union.
 
Maybe hold off on combat until the war is over so we can fight pirates or small scale battles. Yes I know it is important to keep Revy alive due to her genius, but remember how narrow her win was against the Reaper Mech? She is going need combat experience down the line but maybe when it's dealing with small scale stuff.

Yes the new Centurion armor she has is amazing but it can only reach its true potential if the pilot is skilled enough and experienced enough to use it.

So help build now, experience more combat later.
With Plug n Play, Advanced Neural Interface, and improving VI, especially combat VI, combined with experience from all the veterans, I wouldn't be surprised if PI develops super advanced training simulators.

Although that would primarily benefit ParSec training, perhaps it could level Revy's personal combat skill from C to B. That said, if she's going to be participating in combat regardless, she'll rank up regardless, needing only a quarter's worth of experience.

these votes will come later

PNP tech
arcology sales
implanting PNP tech into yourself
As discussed at length before, Plug n Play is going to be controversial. It can revolutionize the job market, and every revolution is going to have reactionaries.

Arcologies too, although that's more of a conflict with entrenched interests and NIMBYs at all levels from government to corporations to individuals.

I expect regulatory review hell... and we don't even have legal/diplomacy VI to help.
 
FYI, your vote like this is broken. The vote tally only reads lines where the vote box [X] is right at the beginning of a text line.

Also
{X} No.

would be a valid vote if I used the proper brackets, but what you posted earlier isn't, despite using the right brackets. (I used { } instead of [ ] to prevent the tally from counting this post as my vote.)
 
So I take it "I'm bored and I want to fuck up another industry, because revolutionizing warfare has lost it's novelty." won't fly?
 
I thought we put out informal feelers but didn't formally apply?

Also, as for 'things that changed' perhaps "we bought the Salarian vote"?

On the topic of building Arcologies on Earth; do we really want to do that? Because I thought moving people out into the colonies was kinda the point and how we'd deal with Terra Firma; by diluting the importance of an 'earth-first' political party via promoting colonies to full-membership status with a good reputation and strong influence among the new member planets. (Incidentally, would a space station with a few million people living on it count as a 'planet' for voting purposes?)
 
That is a good point, we do kind of want to decentralize the population a bit.

We should build arcologies on new colonies and facilitate people moving to them from the slums on earth.
 
On the topic of building Arcologies on Earth; do we really want to do that? Because I thought moving people out into the colonies was kinda the point and how we'd deal with Terra Firma; by diluting the importance of an 'earth-first' political party via promoting colonies to full-membership status with a good reputation and strong influence among the new member planets. (Incidentally, would a space station with a few million people living on it count as a 'planet' for voting purposes?)
We do want to encourage immigration out to the colonies but the numbers were ran and they aren't going to make a meaningful difference.

While we can transport the people* the colonies almost certainly can't handle the level of population growth required to meaningfully improve the QoL on Earth. If you look at all the canonical colonies there is a total of ~55 million people outside Sol. Even if we are hilariously optimistic and say those colonies can handle doubling their population every single year without end it would still take roughly five years to relocate a billion people off Earth. Establishing new colonies doesn't exactly help either; the Alliance has one colony above 10 million and most major colonies are under 5 million. Still even if we establish colonies with 5 million people that is still 200 colonies per billion and we have multiple billions of people living in squalor. Considering the Alliance only has 12 known colonies with over a million people and 36 known colonies total that just isn't practical either.


*The most cost effective design for bulk transport of people I can come up with under the V3 Ship Design system is 116.2 million credits and 332.52 Production for 2,250 people and some light cargo. If we build ten thousand such ships (1.2 trillion credits + 3,325,200 Production) and they complete a round trip every week (at 24LY/day + discharge/off-load time that is ~72LY of real space travel between planets and Relays) that is 1,170 million people per year.


Now to be clear I am still all for efforts aimed at massively increasing travel out to the colonies and the establishment of new colonies. Something like five or ten million people per year is however probably the upper limit for what the combination of growing existing colonies and establishing new ones can handle though. For the billions left on Earth that just isn't enough. They can't wait decades or centuries for their standards of living to improve.
 
What if we von Neumann this bitch? Assign a wing of our company to establish colonies who primarily exist to facilitate establishing and expanding colonies with recruits from earth?

Sure the first year or two won't be much to write home about, but by the end of a decade they could be shipping out whole cities at a go.
 
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Is it possible to make a Peak Quarian gene treatment or do we need the active assistance of a Quarian for it , like with Quarian Immune System restoration?
 
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