No, I mean selling them without prescription, just the warning.I would expect that to be part and parcel of the prescription vote as well the clinical trials vote.
This seems like a bad idea... Being easily able to convert civilian mechs into military ones is not good especially if anyone can do it. We need to make it so people can't just buy a bunch of civ models and just upgrade them by themselves.
Just to add on to this and my thinking for making the base model Mech more easy to acquire. Is I'm hoping that in the near future (if @tri2 allows it) we can set up a some type of Titan sports league. Preferably a fighting one since mechs and fighting is cool. And one where participants use personally customized Titans based off the Prometheus. So a mix between Robot wars and Hema fighting sport. It's just something I can see Revy doing.I'm kind of ok with that. I want the mech to propagate out. The SA is gonna buy the military version simply because it's easier in the long run. But the Turians, Asari and everybody else will want the Civy model. And I'm very interested in what they will do with it.
yes, gonna need a prereq tech before that though@tri2: Research write-in:
[ ] Wireless Power Transmission: So much personal equipment - from omnitools to small arms - would benefit enormously from being able to tap into an arc reactor for power, but arc reactors only scale down so far; giving each device its own is impractical But what if a person could carry a single reactor which then powered all their equipment remotely?If valid, can we get it added to the list next turn?
Also, does anyone know where I can find the design document for the Legionary armour?
so Advance Power Transmission ?
I know we're an arms dealer, but could we maybe avoid the level of depravity required to be the common tobacco company?No, I mean selling them without prescription, just the warning.
In that case if we ever get into the Terraforming business and reach that level we are likely going to be able to make a ton of money off selling planets due to the insane amount of options for inhabitable planets opening up. Shame we are in the middle of war since honestly even lower levels of terraforming is likely to be extremely lucrative.yes, would be possible, not in the immediate near future, but yes, you can reach that level.
We may be able to do something like that with even shorter time frames since Revy can make super advanced tech that does the seemingly impossible. Just the next stage would bring down the number for many worlds to terraform from centuries to decades.I'd be in favor of it if it didn't take too long. As I calculated previously ~5 years to convert Amaranthine into a Garden world. That puts us pretty close to canon so I'm not sure we'd see a payoff. Still there are definately near-Garden worlds we could reasonably terraform faster and potentially flip for profit.
Huh, actually all three of the written up mech designs could be useful with the prometheus being the general civilian mech and the knightmare being a domestic/civil defence/law enforcement mech while the atlas is a general army workhorse mech.
I don't particularly mind merging the mech designs together. They are both IIRC based off the Titanfall atlas. The only differences between them is the Knightmare has treads on it's feet, whereas the Atlas uses thrusters and an Ezzo core to glide across the ground. And where the the KM has repulsors in fixed mounts the Atlas has repulsors in directional mounts. The Knightmare also has an Optional: Drone bay where the Atlas doesn't, but it could be added as an attachment to the back.Yeah, I don't see the mech designs as being mutually exclusive tbh.
Description | Systems | Role | Weapon | Defense | Energy | Motion |
Height:5.4 meters Atlas 1 Pilot (optional) | Vacuum rated with full hostile environments package. Neural interface control system Communications Relay Battle Network Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation. Heat resistant armor coating with repulsor caps allowing for high-speed atmosphere entry.(optional) Paragon Industries Electronic Warfare Suite Distributed Power Systems Secondary configuration for transport | Infantry support Autonomous Operation Anti-Power armor Anti-Vehicle Anti-Personnel Force reconnaissance Exploration Disaster relief | Paragon Industries Universal Hardpoint (see equipment) Primary Weapon Options
| Paragon Industries ACA-01 Lorica Paragon Industries KB-01 Castra With Warp Barriers 4x Paragon Industries SM-01 Point Defense turrets Arcane Blur (optional) | 20x Paragon Industries Arc Reactor(5GW) | Paragon Industries High Energy Electromechanical Servos Small Ezzo core x4 Paragon Industries 25kN repulsors in directional mounts |
Description | Systems | Role | Weapon | Defense | Energy | Motion |
Height:5.4 meters Atlas 1 Pilot (optional) | Vacuum rated with full hostile environments package. Neural interface control system Communications Relay Battle Network Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation. Heat resistant armor coating with repulsor caps allowing for high-speed atmosphere entry.(optional) Paragon Industries Electronic Warfare Suite Distributed Power Systems Secondary configuration for transport External back & shoulder drone carrier bays, holding 4 Paragon Industries autonomous drones.(Optional) | Infantry support Autonomous Operation Anti-Power armor Anti-Vehicle Anti-Personnel Force reconnaissance Exploration Disaster relief | Paragon Industries Universal Hardpoint (see equipment) Primary Weapon Options
| Paragon Industries ACA-01 Lorica Paragon Industries KB-01 Castra With Warp Barriers 4x Paragon Industries SM-01 Point Defense turrets Arcane Blur (optional) | 20x Paragon Industries Arc Reactor(5GW) | Paragon Industries High Energy Electromechanical Servos Small Ezzo core (optional) Small Tread modification Located on Feet x4 Paragon Industries 25kN repulsors in directional(or optional fixed) mounts |
I don't particularly mind merging the mech designs together. They are both IIRC based off the Titanfall atlas. The only differences between them is the Knightmare has treads on it's feet, whereas the Atlas uses thrusters and an Ezzo core to glide across the ground. And where the the KM has repulsors in fixed mounts the Atlas has repulsors in directional mounts. The Knightmare also has an Optional: Drone bay where the Atlas doesn't, but it could be added as an attachment to the back.
As an example I could edit the plan like this from thisto this.Military model: Atlas
Description Systems Role Weapon Defense Energy Motion Height:5.4 meters
Atlas
1 Pilot (optional)Vacuum rated with full hostile environments package.
Neural interface control system
Communications Relay
Battle Network
Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation.
Heat resistant armor coating with repulsor caps allowing for high-speed atmosphere entry.(optional)
Paragon Industries Electronic Warfare Suite
Distributed Power Systems
Secondary configuration for transport
Infantry support
Autonomous Operation
Anti-Power armor
Anti-Vehicle
Anti-Personnel
Force reconnaissance
Exploration
Disaster reliefParagon Industries Universal Hardpoint (see equipment)
Primary Weapon Options
- 125mm Cannon
- 315mm Repulsor
Paragon Industries ACA-01 Lorica
Paragon Industries KB-01 Castra With Warp Barriers
4x Paragon Industries SM-01 Point Defense turrets
Arcane Blur
(optional)20x Paragon Industries Arc Reactor(5GW) Paragon Industries High Energy Electromechanical Servos
Small Ezzo core
x4 Paragon Industries 25kN repulsors in directional mountsPersonally I rather like the idea of more options. but it's up to @Daemon Hunter if he's ok with it.Military model: Atlas/Atlas-KM(Knightmare)
Description Systems Role Weapon Defense Energy Motion Height:5.4 meters
Atlas
1 Pilot (optional)Vacuum rated with full hostile environments package.
Neural interface control system
Communications Relay
Battle Network
Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation.
Heat resistant armor coating with repulsor caps allowing for high-speed atmosphere entry.(optional)
Paragon Industries Electronic Warfare Suite
Distributed Power Systems
Secondary configuration for transport
External back & shoulder drone carrier bays, holding 4 Paragon Industries autonomous drones.(Optional)
Infantry support
Autonomous Operation
Anti-Power armor
Anti-Vehicle
Anti-Personnel
Force reconnaissance
Exploration
Disaster reliefParagon Industries Universal Hardpoint (see equipment)
Primary Weapon Options
- 125mm Cannon
- 315mm Repulsor
Paragon Industries ACA-01 Lorica
Paragon Industries KB-01 Castra With Warp Barriers
4x Paragon Industries SM-01 Point Defense turrets
Arcane Blur
(optional)20x Paragon Industries Arc Reactor(5GW) Paragon Industries High Energy Electromechanical Servos
Small Ezzo core
(optional) Small Tread modification Located on Feet
x4 Paragon Industries 25kN repulsors in directional(or optional fixed) mounts
series. small enough project that Revy can do multiple similar designsIt depends really on what we're voting for. Are we voting for a core mech design, or are we voting for a series of mech designs. @tri2 , your comments?
Personally I rather like the idea of more options. but it's up to @Daemon Hunter if he's ok with it.
series. small enough project that Revy can do multiple similar designs
Description | Systems | Role | Weapon | Defense | Energy | Motion |
Height:5.4 meters Atlas 1 Pilot (optional) | Vacuum rated with full hostile environments package. Neural interface control system Communications Relay Battle Network Advanced Paragon Industries VI system providing full Fire Control as well as Remote and Autonomous operation. Heat resistant armor coating with repulsor caps allowing for high-speed atmosphere entry.(optional) Paragon Industries Electronic Warfare Suite Distributed Power Systems Secondary configuration for transport External back & shoulder drone carrier bays, holding 4 Paragon Industries autonomous drones.(Optional) | Infantry support Autonomous Operation Anti-Power armor Anti-Vehicle Anti-Personnel Force reconnaissance Exploration Disaster relief | Paragon Industries Universal Hardpoint (see equipment) Primary Weapon Options
| Paragon Industries ACA-01 Lorica Paragon Industries KB-01 Castra With Warp Barriers 4x Paragon Industries SM-01 Point Defense turrets Arcane Blur (optional) | 20x Paragon Industries Arc Reactor(5GW) | Paragon Industries High Energy Electromechanical Servos Small Ezzo core (optional KM variant) Small Tread modification Located on Feet x4 Paragon Industries 25kN repulsors in directional(optional KM variant fixed) mounts |
Description | Systems | Role | Utility | Energy | Motion |
Height:5.4 meters 1 Pilot | Vacuum rated with full hostile environments package. Neural interface control system Communications Relay Distributed Power Systems Secondary configuration for transport | Exploration Disaster relief Construction Colony setup | Precision manipulators(Optional) | 15x Paragon Industries Arc Reactor(5GW) | Paragon Industries High Energy Electromechanical Servos Small Ezzo core |
I remember those. They're cool, and a good solution if you don't have neural interfaces, but they have the issue that the lightly armoured arms and legs are weak spots. Given we do have a neural interface and thus can use direct neural control rather than motion-capture, there's no need for that.Maybe the mechs that are seen in Ghost in the Shell could be used as well, they have it so that the users arms (and it think legs as well) stick out in an armoured casing, the mechs arms are then controlled either via direct neural connection or by moving the operators arms, this allows for the power and size of the mech and the added dexterity of the human hands.
GitS is actually rather realistic for a sci-fi anime/manga.
I don't particularly mind merging the mech designs together. They are both IIRC based off the Titanfall atlas. The only differences between them is the Knightmare has treads on it's feet, whereas the Atlas uses thrusters and an Ezzo core to glide across the ground. And where the the KM has repulsors in fixed mounts the Atlas has repulsors in directional mounts. The Knightmare also has an Optional: Drone bay where the Atlas doesn't, but it could be added as an attachment to the back.
series. small enough project that Revy can do multiple similar designs
Going through all the Clusters listed as being a part of the Earth Systems Alliance Space here are the candidates:Still there are definately near-Garden worlds we could reasonably terraform faster and potentially flip for profit.
I remember those. They're cool, and a good solution if you don't have neural interfaces, but they have the issue that the lightly armoured arms and legs are weak spots. Given we do have a neural interface and thus can use direct neural control rather than motion-capture, there's no need for that.