Shepard Quest Mk VII, Age of Revy (ME/MCU)

What I'm seeing from the above is that we really need the ability to design and construct our own arcologies. A lot of problems will be solved that way...
Arcologies are great but there is a reason I included the wrong atmospheric mix planets into things. As long as there is sufficient pressure, which there is I checked, you can walk around with just an oxygen mask. Once the temperature is taken care of the only planets on that list that would be difficult to colonize would be Mavigon and Inti due to the Ammonia based atmosphere requiring full hazmat suits. The planets with high levels of Ethane or Methane could be risky as/if we increase the oxygen content due to combustion (although a planetary atmosphere igniting could be fun to watch) but outside that they aren't really a problem.

With a proper arcology you could build on a lifeless rock or in the vacuum of space just as easily as a garden world. However the more habitable the outside environment the easier it is to utilize to the colonists advantage.
 
Arcologies are great but there is a reason I included the wrong atmospheric mix planets into things. As long as there is sufficient pressure, which there is I checked, you can walk around with just an oxygen mask. Once the temperature is taken care of the only planets on that list that would be difficult to colonize would be Mavigon and Inti due to the Ammonia based atmosphere requiring full hazmat suits. The planets with high levels of Ethane or Methane could be risky as/if we increase the oxygen content due to combustion (although a planetary atmosphere igniting could be fun to watch) but outside that they aren't really a problem.

With a proper arcology you could build on a lifeless rock or in the vacuum of space just as easily as a garden world. However the more habitable the outside environment the easier it is to utilize to the colonists advantage.

Ofc, but an arcology seems to be a signficantly less investment for Paragon compared to terraforming whilst giving colonists the same comfort of living (at least inside the arcologies). Should be faster too. For colonists living in hostile environment, its essential they have a completely safe and comfortable place for some qualtiy R&R.
 
Not to discourage talking science but feels like that terraforming won't be going to that much detail from the QM since it would I imagine be a bit of a headache on the QMs part. While there are a lot of people that enjoy science, I'm one of those guys though not to that big an extent, the far more detailed and in depth science can go over people's heads and a lot of writers don't go hard science because they not only lack the in depth knowledge but also don't want to spend hours or even days doing too much research into science topics for 100 percent accuracy. Because truth be told because after a point for many that would pretty much be homework instead of something people do for fun like writing fantasy stories.

So yeah, I imagine that for simplicity sake that a planet being up for terraforming would be based on the level of the terraforming tech we have. Because it seems like it would be a colossal headache for the QM to think too much about one single subject compared to all the other stuff they are already keeping track of.
Ofc, but an arcology seems to be a signficantly less investment for Paragon compared to terraforming whilst giving colonists the same comfort of living (at least inside the arcologies). Should be faster too. For colonists living in hostile environment, its essential they have a completely safe and comfortable place for some qualtiy R&R.
Something that people that 'minmax' tend to forget, that realistically the majority of humans aren't interested in being 100 percent efficient about everything. What I mean is that something to consider is that most potential colonists don't really find it appealing to move to a lifeless rock where they would be forced to stay inside an arcology the rest of their lives when there are already numerous garden worlds around. Garden worlds appeal to many people because an entire new and alien world is open up to them and they can go near anywhere without limits.

Yeah arcologies could be made comfortable but if they want such cities and comfort they can look for it on Earth where such things are in abundance. Basically it's just nowhere near as appealing for many.
 
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Not to discourage talking science but feels like that terraforming won't be going to that much detail from the QM since it would I imagine be a bit of a headache on the QMs part. While there are a lot of people that enjoy science, I'm one of those guys though not to that big an extent, the far more detailed and in depth science can go over people's heads and a lot of writers don't go hard science because they not only lack the in depth knowledge but also don't want to spend hours or even days doing too much research into science topics for 100 percent accuracy. Because truth be told because after a point for many that would pretty much be homework instead of something people do for fun like writing fantasy stories.

So yeah, I imagine that for simplicity sake that a planet being up for terraforming would be based on the level of the terraforming tech we have. Because it seems like it would be a colossal headache for the QM to think too much about one single subject compared to all the other stuff they are already keeping track of.

Something that people that 'minmax' tend to forget, that realistically the majority of humans aren't interested in being 100 percent efficient about everything. What I mean is that something to consider is that most potential colonists don't really find it appealing to move to a lifeless rock where they would be forced to stay inside an arcology the rest of their lives when there are already numerous garden worlds around. Garden worlds appeal to many people because an entire new and alien world is open up to them and they can go near anywhere without limits.

Yeah arcologies could be made comfortable but such if they want cities and comfort they can look for it on Earth where such things are in abundance. Basically it's just nowhere near as appealing for many.

Ah but arcologies work for planets where it's just 'unpleasant' rather than 'unliveable'. And it seems according to Uber's earlier post there are people who live in those environments. So my point is it might just be cheaper/faster/more efficient to get some arcologies instead of tailoring the entire planet.

Well this all depends on how long/expensive actual terraforming when we get to it is.
 
How much production use / cost would we be looking at to crank out enough non-space magic solar sails to fix one of the easier planets temperatures?

Ballpark estimate, I mean, probably based on ship mass/cost.
 
How much production use / cost would we be looking at to crank out enough non-space magic solar sails to fix one of the easier planets temperatures?

Ballpark estimate, I mean, probably based on ship mass/cost.
Again, I really suggest just going down the terraform tech tree instead of basing plans off current tech since we only got the basic tech for that. Also remember that Revy is superhero comic level smart is able to pull off some seemingly impossible things with her more advanced stuff that can pretty much be considered magic.
 
How much production use / cost would we be looking at to crank out enough non-space magic solar sails to fix one of the easier planets temperatures?

Ballpark estimate, I mean, probably based on ship mass/cost.
The real life estimate for a solar shade is about $130 billion although that is only intended for countering global warming rather then massive temperature shifts.

To provide an estimate from the other end of the spectrum Varmalus has a surface temperature of 503C. With a radius of 9,593km it should radiate roughly 2E35 watts of heat energy. If we dropped that down to 23C (Earths Surface Temperature in ME) it would radiate 5E33. So we'd need to reduce the amount of sunlight reaching the planet by 97.5%.

Varmalus has a radius of 9,593km for a sun facing surface of ~289 million square kilometers. Placing the shades at the L1 should reduce that IIRC but I'm not sure how to calculate that so I'll be taking the worst case scenario and using 289 million square kilometers. We need to reduce the light by 97.5% so we need to cover ~281.8 million square kilometers in reflectors.

Google gives me price ranges for Mylar of between $0.01 and $0.04 per square meter but I'm not sure how reliable that is. Anyways at 281.8 million square kilometers and $0.01/m^2 we'd be looking at roughly 2 trillion in materials. I suspect we'd be using aluminum reflectors since at this scale that should be cheaper then a polymer like Mylar.


TL ; DR - solar shades are hundreds of billions on the low end and single trillions on the high end. Which is about comparable to what it costs to heat a planet since I pegged Amaranthine (-178C -> 20C) at ~700 billion in Arc Reactors.


Again, I really suggest just going down the terraform tech tree instead of basing plans off current tech since we only got the basic tech for that. Also remember that Revy is superhero comic level smart is able to pull off some seemingly impossible things with her more advanced stuff that can pretty much be considered magic.
The Terraforming tech tree is part of Mordin's special projects. I don't think we've got anything from @tri2 if other heroes (or Revy without the hero in question) can work on someone's special projects.

Also this is what the 800RP tech description is:
[ ] Improved Colonization/Bioforming Genetics Package [800] (Requires Biology Skill Rank B): Increase the speed of safe bioforming and amount of types of worlds that could be changed to be habitable, bringing down the timeline from centuries to mere decades. Would open up much greater range of worlds the package could apply to. (Biotech)
Notably the timeline is dropping to decades while this quest will probably be over within a dozen years (2186 is ME3).

That said the real reason I'm interested in non-research related ways of terraforming is that these megaprojects are fun money sinks. Much like owning our own planet(s) there isn't much point or value but they are cool projects that actually result in us having to make financial decisions rather then being able to buy everything.

The exact scientific details don't really matter except in that they give a rough guideline for cost and difficulty. Which is why I bothered collecting that list of planets; it saves the GM having to create new planets or dig through the ME wiki themself. Instead they have a convenient list of planets with descriptions, canon locations, and a rough guide as to how difficult they are to terraform.
 
The Terraforming tech tree is part of Mordin's special projects. I don't think we've got anything from @tri2 if other heroes (or Revy without the hero in question) can work on someone's special projects.

Also this is what the 800RP tech description is:
Something to note that canonically for this quest the reason that Paragon industries researchers could pull off the bullshit they do is because Revy is constantly helping out in the background. Which makes sense when you take into account that if it was that easy to do the research we have been doing without Revy's help that the CItadel races would be way more advanced.

To give some examples Revy is the one that is helping out with major breakthroughs by making leaps of logic that they wouldn't have been able to pierce on their own or at least without years and years of research. While Revy isn't doing most of the work she is showing up to go over the research progress that our researchers are making so she is sort of piggy backing off of other people's work while said researchers do do most of the work outside the major breakthroughs. And to give said researchers credit Revy does need help for the projects that are above her skill rank like say the A rank ones along with coming up for projects and they are still doing a lot of the work that would likely take Revy way more time to finish on just her own.

As for that terraform thing going to note that there are likely more advanced stages after the current one.
 
Any interest in spinning off another subsidiary that's all about terraforming planets? I'd say something like "spend six billion credits to start up a company to flip planets" and let the galaxy know we're starting things up like that. It's just ridiculous enough that people will laugh up until they remember who's doing it, at which point the laughter stops and the speculation begins.
 
Which is about comparable to what it costs to heat a planet since I pegged Amaranthine (-178C -> 20C) at ~700 billion in Arc Reactors.

Although to be fair, unless you are specifically trying to heat up an entire planet, just shoving a power plant to heat whatever vehicle, base or structure you want to be comfortable in is a viable approach.
 
To those talking about buying multiple planets: Note that the 3 we were offered so far are only the ones from the 'Deep inside SA space' option. If we buy a second world, we should seriously consider doing so in a different area rather than doubling down on what we already have.


@tri2: What do ParSec and the SA army think of the Centurion concept? Do they feel it would serve a useful tactical role? Would the SA be interested in buying them if we developed them?
 
Out of curiosity, What is the likelihood that Cerberus already has agents within Paragon Industries and Paragon Security? My belief is that the likelihood that Cerberus has agents in PI and ParSec is very high. Most likely, Cerberus has already infiltrated PI by having agents enter PI as researchers or posing as Ex-Alliance Military seeking employment in PArSec.

What does everyone else think?
 
Out of curiosity, What is the likelihood that Cerberus already has agents within Paragon Industries and Paragon Security? My belief is that the likelihood that Cerberus has agents in PI and ParSec is very high. Most likely, Cerberus has already infiltrated PI by having agents enter PI as researchers or posing as Ex-Alliance Military seeking employment in PArSec.

What does everyone else think?
It's likely since we do know that Mordin was an STG agent out of universe. Though Mordin is a special case since one of Salarian's 'hats' as a race is being really good spies and Mordin himself was actually a highly respected doctor when he applied. But we can't really be completely sure if they had.
 
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Out of curiosity, What is the likelihood that Cerberus already has agents within Paragon Industries and Paragon Security? My belief is that the likelihood that Cerberus has agents in PI and ParSec is very high. Most likely, Cerberus has already infiltrated PI by having agents enter PI as researchers or posing as Ex-Alliance Military seeking employment in PArSec.

What does everyone else think?
Very, very high.

Take for example the Chief Commander of ParSec, Andrew Nicolas.

-About a turn or two after Revy started looking for a skilled military commander capable of leading ParSec, this young human boy suddenly appeared out of thin air.
-He had squeaky clean background records and good military credentials, as if he had been specifically groomed to take up Revy's new job.
-He had a handsome face, a smile with sparkling white teeth, and a skill for conversation that immediately hit all of Revy's attraction buttons as if he'd been tutored on how to charm Revy.
-And now he has complete access to all the records and equipment of ParSec, which includes Revy's latest inventions that not even the Systems Alliance high brass have heard of yet.

Paragon Industries and ParSec are already working for Cerberus. Revy just hasn't realized it yet.
 
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So did anyone do the math for how big the human population numbers should be? By that I mean did actual math so that the numbers actually make sense? Because as noted before the writers kind of messed up the scale and many fans pointed out that the numbers should realistically be a lot bigger for a lot of things in canon.
Paragon Industries and ParSec are already working for Cerberus. Revy just hasn't realized it yet.
Not really, just because they may have a spy doesn't mean that ParSec is working for Cerberus. It just means that we may have a spy. We are still making decisions based on our own initiative.
 
So did anyone do the math for how big the human population numbers should be? By that I mean did actual math so that the numbers actually make sense? Because as noted before the writers kind of messed up the scale and many fans pointed out that the numbers should realistically be a lot bigger for a lot of things in canon.
ballpark 11.5 to 12.5 billion
 
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