I think not since as I mentioned before it seems like it would kind of ruin the appeal of many who would love the idea of living on an alien world and exploring new places if they just ended up living inside a giant tower that could easily be found on Earth. I'd also point out that arcologies aren't really necessary for new colonies due to all the space available.question is if the colony worlds even want arcologies or if they simply want a more agricultural rural life
just put out a spacecraigslist ad@tri2 How difficult is it to hire a Quarian genetic expert to help with Quarian Immune system restoration and Peak Quarian? Quarians always need money, is it enough to just advertise the position and offer a million credits a years in wages (or something like that)?
An industrial/space port arcology might work. Rather then living space its meant to contain a fair chunk of the planet's heavy industry and ship traffic to limit environmental impact.I think not since as I mentioned before it seems like it would kind of ruin the appeal of many who would love the idea of living on an alien world and exploring new places if they just ended up living inside a giant tower that could easily be found on Earth. I'd also point out that arcologies aren't really necessary for new colonies due to all the space available.
Arcologies for most colonies don't really make sense in my opinion. They only make sense for places that are either uninhabitable or already heavily populated worlds.
We are already investing in tons of security for our colonies. On top of that pirating is soon going to become far, far less of an issue once we topple the Hegemony who have been supplying a lot of the ones attacking SA space along with the large number of worlds supporting the rest.Arcologies make sense if you're living on worlds that often suffer pirate/slaver raids. Concentrating the colonies into up-gunned fortress cities would just eliminate all danger.
We do want to encourage immigration out to the colonies but the numbers were ran and they aren't going to make a meaningful difference.
While we can transport the people* the colonies almost certainly can't handle the level of population growth required to meaningfully improve the QoL on Earth. If you look at all the canonical colonies there is a total of ~55 million people outside Sol. Even if we are hilariously optimistic and say those colonies can handle doubling their population every single year without end it would still take roughly five years to relocate a billion people off Earth. Establishing new colonies doesn't exactly help either; the Alliance has one colony above 10 million and most major colonies are under 5 million. Still even if we establish colonies with 5 million people that is still 200 colonies per billion and we have multiple billions of people living in squalor. Considering the Alliance only has 12 known colonies with over a million people and 36 known colonies total that just isn't practical either.
*The most cost effective design for bulk transport of people I can come up with under the V3 Ship Design system is 116.2 million credits and 332.52 Production for 2,250 people and some light cargo. If we build ten thousand such ships (1.2 trillion credits + 3,325,200 Production) and they complete a round trip every week (at 24LY/day + discharge/off-load time that is ~72LY of real space travel between planets and Relays) that is 1,170 million people per year.
Now to be clear I am still all for efforts aimed at massively increasing travel out to the colonies and the establishment of new colonies. Something like five or ten million people per year is however probably the upper limit for what the combination of growing existing colonies and establishing new ones can handle though. For the billions left on Earth that just isn't enough. They can't wait decades or centuries for their standards of living to improve.
I think you may have missed my point. We can totally move the people (10,000 transports is very much within our future budgets and a billion people per year is more then enough) and we can even build them houses to live in. The problem is everything else. You can't just drop ten million people on a colony of 100k (or even 10 million for that matter) and not expect it to completely collapse the local economy. Things would eventually sort themselves out as people build new shops to service the new population, factories to service the shops, primary industry to service the factories, ect. But all that stuff takes time and it would be a massive issue while people were sorting things out.What about some combination of "paying other people to build ships" and "employ pre-existing transportation companies to help us out"? It's not like we're going to be the only people benefitting from a more developed colonial setting and offering good deals on access to some of our tech to Salarian U-Haul if they help us move lots of people out to the colonies are an option. What sort of numbers would you consider significant for transporting people? What sort of goals should we set ourselves?
Well if we look at the largest canon colony worlds:question is if the colony worlds even want arcologies or if they simply want a more agricultural rural life
We should keep in mind that Terra Firma has legitimate concerns (apart from the we hate aliens stuff, but that is a minority of them either way). The Alliance went all in for fast colonial expansion to the detriment of everything else. The massive pirate issues we face are just a result of expanding too fast for the fleet to keep up with it. Furthermore earth suffers from underinvestment on a incredible large scale, we know that poverty and crime are big issues on Earth, the Shepard earthborn background makes that clear. The costs to properly defend farflung colonies are massive , not to mention that it sparked a war with the Batarians, the costs of that war alone are immense. It is not unreasonable to say, that for a fraction of the above mentioned expenses you could have solved poverty and homelessness on earth. If you take one look at a map, you see that the Alliance territory claims are in no relation to their population or economy and that is without their claims on the Attican Traverse, no wonder everybody else thinks that humans are unreasonable and greedy. Naturally these agressive territorrial claims have cost the Alliance a large amount of goodwill with the council, goodwill that could have been used to achieve other aims, like economic consessions, that are far more important to the vast majority of humans that live on earth. Earth faced systemic discrimination when it comes to the allocation of funds and their interests seem to have no bearing on the Alliance foreign policy, despite being the vast majority of population. It shouldn't be a surprise to anyone that poverty and unfair treatment lead to extremism. Earth has a popualation of 11 billion, to even reduce that through emigration to colonies by one billion over a reasonable timeframe is unfeasible. It would be far easier to just solve the issues facing Earth, a program of arcology building is one part of it, naturally we should finally do something to create jobs on earth. We gifted entire defense systems to multiple colonies, before we opened even a single factory or lab on earth, no wonder that those that lobby for the interests of earth are not our biggest fans in the Alliance. If we fix the issues facing Earth, we also will conquer extremism and cut off vital support from organisations like Cerberus. Not to mention that Terra Firma are actually right when it comes to colonisation, following the Salarian model with fewer but very well developed colonies is the better idea. Creating higly populated centers of industry/culture/finance/science is actually far more efficent than the massive sprawl of colonies, favoured by the Alliance. A credit invested on earth is far more efficent than a credit invested on Midnoir, that is the cluster effect that leads to innovation (we see that with large cities OTL).
That is the cluster effect, what we are doing is basically building research labs etc. on greenfield land in colonies. People for example come to Midnoir to work at PI but there is not a lot else. It might be ok for factories but not so much with research. Were our main labs located on earth we could tap into a whole ecosystem of universities and skilled labour. For that reason we only did one collaboration with a university and that was limited to supplying them with a ARC reactor, a whole world of collaborative reseach would open up to us on earth. Futhermore in a heavily urban environment like earth, PI itself would not only tap into an existing ecosytem, PI would also create it's own ecosystem. Around our research divsion a whole network of startups would develop, founded by people that got their start at PI. And if their ideas work out, we can buy them up and integrate them into our company (and get one or more research heros). Even the bigger colonies like Elysium have less population than OTL Greater London, not to mention are spread out over a vastly bigger area. The density just isn't there for a proper research cluster in the colonies.Unless that credit is invested in PI, where it does more work than anywhere else.
The Golden Child, of course.I wonder what the negavers of the human alliance think of us?
Do they see us as an enemy, an opportunity, an ally or are they all yelling "Buuuuulshiiit"?
Ok but like, why do we care what they think? And if we really want to spite them, why not just fund the campaigns of non-xenophobic politicians in their districts?
Gonna stop you right there. No offense but that is an extremely unrealistic and naive outcome that just won't happen. The reality is that extremism in that case just won't disappear along with racism and xenophobia. Even in real life in modern times racism and xenophobia are still serious problems in a lot of places. Which is not helped in that numerous politicians around the globe use racism and xenophobia as their platform for political gains with things like blaming people's problems on foreigners and certain races even if that is most definitely is not case.If we fix the issues facing Earth, we also will conquer extremism and cut off vital support from organisations like Cerberus.
Eh, not sure if it's as big a deal as you think. Imagine if we have what, 20 colonies and we are able to move around 10 million people to them each over a year? That's around 200 million people a year being moved alone. Might be possible to set things up so that the economy of a new discovered colony or even existing ones are able to handle the transition. Maybe even having an VI/AI specced to help out with that.I think you may have missed my point. We can totally move the people (10,000 transports is very much within our future budgets and a billion people per year is more then enough) and we can even build them houses to live in. The problem is everything else. You can't just drop ten million people on a colony of 100k (or even 10 million for that matter) and not expect it to completely collapse the local economy. Things would eventually sort themselves out as people build new shops to service the new population, factories to service the shops, primary industry to service the factories, ect. But all that stuff takes time and it would be a massive issue while people were sorting things out.
Hence my comments on how if we want to avoid collapsing the colonial economies we probably shouldn't be aiming for more then single digit millions of migrants per year.