Just to be clear the proposals are entirely about paying for other people to do things. It functionally doesn't make a bit of difference if we directly hire construction companies to build Arcologies on Earth or if we set up a charity that provides money for poorer nations to do so. None of this discussion is about Paragon Industries building it ourselves.Regarding arcologies:
I don't see why we have to get directly involved. We should just offer our services and products on the market, and let other organizations decide whether they want them.
We could provide discounts/subsidies for poorer nations and accredited charities, kind of like what we've been doing with Sirta. As this isn't critical technology for us, I'd also be fine with leasing such tech and/or subcontracting parts to other firms, even non-human ones. This would help sidestep most political concerns, putting the onus on the organizations rather than ourselves.
Arcology (non PI Built) | A self contained city for 10 million citizens | 1 | $1,000,000,000 | n/a | 4 |
Arcology (PI Built) | A self contained city for 10 million citizens | 1 | $2,500,000,000 and 100 production | n/a | 1 |
Legally speaking we can't do this. Repuslors are our biggest advantage, and one of the biggest factor in our cheaper ship prices, and they are restricted to military and PI usage. So we have to sell the service ourselves if we want to get into the game.I do think we should encourage it, but again, I'd prefer Paragon Industries to market its services rather than get directly involved. That is, build and sell/lease our transports rather than providing transportation service ourselves (except for PI itself and emergencies).
You did read my post on our potential future transport capabilities right? Just in case you missed it; 1.2 trillion credits + 3,325,200 Production gets us 10,000 transports each capable of carrying 2,250 people for a total simultaneous lift capacity of 22.5 million. Just two trips would double Earth's current colonies populations and realistically given the speeds and Relays we are probably talking a trip per week for ~1.1 billion people per year at maximum capacity. Well beyond any reasonable level of demand given our total population of around 12 or 13 billion humans.I'm also not particularly worried about massive population growth in colonies, because with all our other distractions, it's going to take a while to ramp up transport production. Unless we're going to be thousands of transports at once, there's not going to be some massive lump of migration that starts all of a sudden. Indeed, I expect colony population growth to eventually grow faster than available transport capacity.
And speaking of transports, I know UberJJK statted out a civilian transport ship, but I figure that's underselling what we could actually build. Cryogenic stasis is a mature technology in Mass Effect, so if we really want to max out capacity, we could transport people as "bulk cargo". Additionally, for colonies directly connected to the relay network, we could skimp on FTL speeds, requiring far smaller eezo cores (heck, FTL may even be optional with the relays providing practically intrasolar distances).
Good idea. We can recruit from there as well. I am certain that a staff of Krogan scientists will bring a...new perspective to our scientific efforts. One might even call it an explosive revelation.Maybe we could support the tuchanka university that our krogan scientist told us about?
I hope that if we do this it will keep some young krogan away from death in combat in favor of a life of science.Good idea. We can recruit from there as well. I am certain that a staff of Krogan scientists will bring a...new perspective to our scientific efforts. One might even call it an explosive revelation.
Cryostasis only makes sense for long journeys; AIUI, with our tech, the trip to the colony will be days at most.Cryogenic stasis is a mature technology in Mass Effect, so if we really want to max out capacity, we could transport people as "bulk cargo".
I thought the context was yet-to-be-researched advanced arcology tech, and what the point of it would be?Just to be clear the proposals are entirely about paying for other people to do things. It functionally doesn't make a bit of difference if we directly hire construction companies to build Arcologies on Earth or if we set up a charity that provides money for poorer nations to do so. None of this discussion is about Paragon Industries building it ourselves.
Right now PI Arcologies are identical to normal Arcologies. The only advantage we have is our various construction technologies that let us build faster but as seen in the Buildings list:
While we save 3 quarters of construction time we pay for it in credits (2.5x) and Production (100 vs 0). Since there is no time crunch here there is literally zero reason to build the Arcologies ourselves.
Arcology (non PI Built) A self contained city for 10 million citizens 1 $1,000,000,000 n/a 4 Arcology (PI Built) A self contained city for 10 million citizens 1 $2,500,000,000 and 100 production n/a 1
Basically this whole discussion is "In a year or so we'll have trillions of credits and little we need to spend them on; so what can we do with them?"
Why would we need repulsors? Sure, they increase throughput via reduced travel time, but a more efficient way to do that is to increase capacity. As I pointed out, cryogenic stasis is a mature tech, so we could pack people like sardines in cargo holds. Of course, there's no option for this on the ship design spreadsheet, but I expect far greater efficiency than ~4.7 cubic meters per person that's implied (cargo bulk m^3 / bulk people transport # people); even taking into account the volume taken by cryostasis equipment, I'd expect an order of magnitude improvement.Legally speaking we can't do this. Repuslors are our biggest advantage, and one of the biggest factor in our cheaper ship prices, and they are restricted to military and PI usage. So we have to sell the service ourselves if we want to get into the game.
Yep, I read it. But as you already pointed out, transport supply isn't the issue: immigration demand is. Even if we have sufficient transport, can colonies handle all the new immigrants? Disregarding immigration quotas, as a colony becomes overcrowded (with respect to infrastructure, rather than space), standard of living will drop, and at some point you'll reach an equilibrium for prospective Earth emigrants between their current SOL versus colonial SOL. Basically, there's only so much immigration demand that transports can supply, and colony populations growth scales with that demand (assuming supply is met). Hence why I said I'm not worried about a colony population explosion problem.You did read my post on our potential future transport capabilities right? Just in case you missed it; 1.2 trillion credits + 3,325,200 Production gets us 10,000 transports each capable of carrying 2,250 people for a total simultaneous lift capacity of 22.5 million. Just two trips would double Earth's current colonies populations and realistically given the speeds and Relays we are probably talking a trip per week for ~1.1 billion people per year at maximum capacity. Well beyond any reasonable level of demand given our total population of around 12 or 13 billion humans.
For reference next quarter we have 13.74 million Production coming online by my count (198 x Factory IIIs + 26 x Space Factory Is). Even converting Production to credits at the base 260,000cr/pr the above 10k transports would only consume ~57.8% (~7.94 million Production) of that increase. So if we wanted we could probably afford to deploy the massive transport fleet and house Earth's population in Arcologies all in the same quarter.
See above - the point of cryostasis is to maximize throughput by focusing on capacity rather than speed.Cryostasis only makes sense for long journeys; AIUI, with our tech, the trip to the colony will be days at most.
yes, but not everyone wants to live in basically box shaped houses. The ones on a budget yes, but those who can afford it want to have pretty buildings. We basically had a modular hotel building in RL before, it quickly died out IIRC and no one else wanted to build that kind of building.IIRC weren't modular building and colonies a thing we did to make setting up colonies a lot easier?
Admittedly it's been a while since I checked but could have sworn that we also made said houses highly customizable as well to make them a lot more appealing.yes, but not everyone wants to live in basically box shaped houses. The ones on a budget yes, but those who can afford it want to have pretty buildings. We basically had a modular hotel building in RL before, it quickly died out IIRC and no one else wanted to build that kind of building.
Ironically enough I see the colony modular building selling more popularly on civilized and developed worlds, for mass slum building or cookie cutter housing communities.Admittedly it's been a while since I checked but could have sworn that we also made said houses highly customizable as well to make them a lot more appealing.
To go back to this no doubt that a lot of people would probably prefer a more custom house, even though I imagine that most wouldn't care that much. It's just that the point is that the tech we made made founding colonies a lot easier. On top of that nothing is stopping certain people from saving enough to be able to afford a proper house down the line.yes, but not everyone wants to live in basically box shaped houses. The ones on a budget yes, but those who can afford it want to have pretty buildings. We basically had a modular hotel building in RL before, it quickly died out IIRC and no one else wanted to build that kind of building.
I can see that being the case.Ironically enough I see the colony modular building selling more popularly on civilized and developed worlds, for mass slum building or cookie cutter housing communities.
If it was then I completely missed it. Honestly I'm not sure we'll ever bother researching Advanced Arcologies because current Arcologies are more then sufficient. With the already publicly available Arcologies the only reason slums, housing shortages, and general population crunch exists is poverty. Hence the discussion of solving the housing crisis back on Earth by throwing credits at it.I thought the context was yet-to-be-researched advanced arcology tech, and what the point of it would be?
A single bed is about ~1.5m^3 in volume and probably comparable to the size of cryostasis gear on the low end. That triples the ship's carrying capacity which is certainly an improvement. However even stepping down to just fusion torches from repuslors cancels out the gains since travel.Why would we need repulsors? Sure, they increase throughput via reduced travel time, but a more efficient way to do that is to increase capacity. As I pointed out, cryogenic stasis is a mature tech, so we could pack people like sardines in cargo holds. Of course, there's no option for this on the ship design spreadsheet, but I expect far greater efficiency than ~4.7 cubic meters per person that's implied (cargo bulk m^3 / bulk people transport # people); even taking into account the volume taken by cryostasis equipment, I'd expect an order of magnitude improvement.
I agree. That said, it's possible future events provide cause to revisit it (ala dream drugs or something politically motivated), or a new researcher that somehow specializes in them, or it ends up being a prereq and/or synergies with other future tech (such as supermassive structures).If it was then I completely missed it. Honestly I'm not sure we'll ever bother researching Advanced Arcologies because current Arcologies are more then sufficient. With the already publicly available Arcologies the only reason slums, housing shortages, and general population crunch exists is poverty. Hence the discussion of solving the housing crisis back on Earth by throwing credits at it.
Considering how capable tech like cryo ammo/blast are along with mentions of how mature cryostasis technology is in ME, I'd expect the amortized volume of a cryostasis pod to be similar to a coffin, which is less than 1m^3 in volume. (Also BTW, 1.5m^3 is quite large for a single bed.)A single bed is about ~1.5m^3 in volume and probably comparable to the size of cryostasis gear on the low end. That triples the ship's carrying capacity which is certainly an improvement. However even stepping down to just fusion torches from repuslors cancels out the gains since travel.
Of course there are probably other factors that can shift things either way but unless you can pack in cryopods really tightly it seems like the speed advantage of Repulsors ever so slightly beats out the extra space.
Although we could always combine the two ideas for ever more transport capacity (not that we'd need it since we both agree that isn't the real limiting factor) but I think cryo transport is probably less preferable to cramped (think international airline flight) but awake transport.
IIRC we even host a open source library of customised designs and run a competition for new designs.Admittedly it's been a while since I checked but could have sworn that we also made said houses highly customizable as well to make them a lot more appealing.
That's what I thought too. But there are surprisingly few chapters despite how long this has gone on.Another cool quest with such a deep history that I can't get into it....such is the life of the new-comer...