Shepard Quest Mk VII, Age of Revy (ME/MCU)

at this point, i think every one would take any quality so long as it not dirt bottom and they can still math the number

wonder how many people need to tank this curse before it finally give up and let us have fun
 
Honestly I would guess the problem is less the writing and more the book keeping, tracking previous inventions, propagating changes into the wider universe, rationalising the oddities in ME's already existing lore, ect.
And I'm not sure if that becomes more or less complex when you need to split the burden between multiple people or you end up with continuity differences between each QM.
 
I'm not qualified to be a writer or anything for this quest, but I'll gladly offer what help I can with editing.
Some quests work alright with multiple QMs (as DaS can tell you from Marked for Death) but there has to be alot of communication, and as far as I know, it's never happened with a quest that had been dropped by someone.
 
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Honestly I would guess the problem is less the writing and more the book keeping, tracking previous inventions, propagating changes into the wider universe, rationalising the oddities in ME's already existing lore, ect.
And I'm not sure if that becomes more or less complex when you need to split the burden between multiple people or you end up with continuity differences between each QM.
Someone who doesn't mind helping with the numbers would surely be a big aid to a QM. Perhaps someone who's done a lot of number crunching for updates before.

I think there are areas where a QM could also simplify things quite a bit without the quest losing anything. Tracking individual hardware on the small scale, for instance, is probably unnecessary. Lots of things could be done as 'a regiment's worth' or whatever.
 
This might be the most cursed quest I've ever seen
I mean not really, most quests tend to end for a variety of reasons with the main ones being either no longer having much time to write them or losing interest. Despite the jokes only Hoyr disappeared with the other QMs just passing the quest to others. If anything this quest is pretty lucky in that it's the only one where you find so many QMs willing to jump in and give their time to progress the quest.
 
Someone who doesn't mind helping with the numbers would surely be a big aid to a QM. Perhaps someone who's done a lot of number crunching for updates before.

I think there are areas where a QM could also simplify things quite a bit without the quest losing anything. Tracking individual hardware on the small scale, for instance, is probably unnecessary. Lots of things could be done as 'a regiment's worth' or whatever.
Kinda sorta.

The issue that comes up there is that a regiments worth of laundry detergent and a regiments worth of vehicles are very different amounts of production required. And if we're still tracking it on a factory by factory basis then the only thing that changes is we're using smaller numbers, the underlying problems are still there.

I feel like we might be able to move into a Rouge Trader Profit Factor style system however I have never played with the system so its hard for me to access and also I'm not sure to what extent people enjoy and come to the thread for the detailed stuff so a simplified swap might
 
I think simplifying production and revenue numbers a bit would help. That felt pretty inaccessible to me.

I'd also like to see some form of success roll for research, on top of research points earned. That part always felt off since everything was successfully researched sooner or later.
 
The issue that comes up there is that a regiments worth of laundry detergent and a regiments worth of vehicles are very different amounts of production required. And if we're still tracking it on a factory by factory basis then the only thing that changes is we're using smaller numbers, the underlying problems are still there.
'1 power armor division' (or whatever) might require however much production capacity and credits for all the stuff that goes into it, but I think it would be easier to both assign build orders if the level of abstraction were raised like that and it would be easier for people think about how we moved all the pieces around. It might also reduce overhead on the QM.
 
'1 power armor division' (or whatever) might require however much production capacity and credits for all the stuff that goes into it, but I think it would be easier to both assign build orders if the level of abstraction were raised like that and it would be easier for people think about how we moved all the pieces around. It might also reduce overhead on the QM.
This is the exact same system that we have currently except instead of just assigning our production we have to deduce how many items go into whatever division then divide our production into sections like that.
There isn't really a difference between 'Use X production to create 20 Tigers' and 'Use X production to make a cohort of Tigers'. And figuring out how much production goes into a unit is more difficult than individuals if anything because unit composition varies. How do you represent changing production costs when military strategy has to adapt to peers who also have similar Power Armour suits?

Especially 10 turns down the line when we're operating a couple orders magnitude larger because of exponential growth. What happens then, we just abstract so that we're producing armies at a time not divisions? It just kicks the can down the road rather than actually looking at what causes issues.
 
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I'm a complete newbie with writing fiction, so I'm not really comfortable making a quest with any level of quality (particularly the dialog, characterization, and fluff, i.e. most of this quest's writing-side appeal).

I could help with editing, though; my schedule's sporadic, so while some weeks are completely full I generally have free time to read drafts.
 
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