Shepard Quest Mk VII, Age of Revy (ME/MCU)

Say when the Andromeda Initiative comes around, think we can build our own ark to be send with the Initiative? i dont mean that shepard goes, but just send one, with her own people to help and be the first mega corp in Andromeda, and maybe use our tech to upgrade the other arks, but we make our Ark how we want it
 
Glad to see this updated again. To be honest, I never expected to see this quest be updated again. This update was a nice surprise. Also, I believe that I have a +10 to any roll of my choice. So if anyone has a recommendation, I am listening.
 
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Well the whole batarian war is being a pain in the ass.

Fuckers interrupted our build order, distracted us from our dominance of the Citadel science and financial sectors, and are slavers besides, anything to fuck them over a bit harder is always nice.
 
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It's been forever since Revy bought the Vehicle Weapons Mod tech prototype. Will we finally make a marketable tech, before our competitors (who all saw Revy dump millions of credits on the startup) get to the patent first?
 
Paragon Industrial Actions:
So first things first; the budget. As per usual for this I will be making use of my Revised Fiance V10 spreadsheet. After taking into account the trillion credits we spent on purchasing a planet we've got 1,541 billion credits which is remarkably close to the 1,502 billion credits listed in the update so I'm going to assume that figure is indeed after the planetary purchase. We've also got 1,784 billion credits worth of general manufacturing both that will undoubtedly be going down as we dump resources into ParSec and the Alliance.

Given we're going into a massive fleet battle the first priority is ships. Even if they aren't ready for this battle the Alliance is going to want replacements for their destroyed/damaged ships. Currently we have 36 Small Shipyards, 8 Medium Shipyards, and 1 Large Shipyard for a total of 216 Frigate slips, 32 Cruiser/Frigate slips, and 2 Dreadnought/Cruiser/Frigate slips. What we don't have is the production required to fill all those slips. The two Space Factory IIs that came online this quarter help by adding another ~6 million Production but even dumping everything we can into LLPs we only get 148 LLPs.

Now sure that is a dramatic increase and in fact is enough to more then double the Alliance's existing fleet of Lite Laser Pyndas. In fact it may be a bit much given we're talking just over five trillion credits worth of ship. @tri2 is there any sort of cap as to how many LLPs the Alliance is interested in buying? Because this is a pretty significant number.

For now I'll be dropping it back to 145 which leaves 193,413.55 Production free for other goods. Namely the Alliance's other top four requests:
  1. Hammerheads (400 Production)
  2. Soldier Sets (0.2 Production)
  3. Tigers (27 Production)
  4. Legionaries (2.7 Production)
If we split production evenly (48,353.3875pr each) that comes to:
  1. 120 Hammerheads
  2. 241,766 Soldier Sets
  3. 1,790 Tiger IFVs
  4. 17,908 Legionaries
with 378.75 Production left over. These numbers however will likely climb significantly since I doubt we'll be able to sell all 145 LLPs to the Alliance. For example if things drop down to just 100 that leaves 2,946,415.00 Production or enough for:
  1. 1,841 Hammerheads
  2. 3,683,018 Soldier Sets
  3. 27,281 Tiger IFVs
  4. 272,816 Legionaries
So regardless of how it comes out the Alliance is going to get an obscene amount of military equipment this quarter.


Construction wise I think continuing our rollout of 12 Heavily Armed Space Factory IIs per quarter seems like the most reasonable thing. That costs 2,400 billion credits and we've already got 1,541 billion credits with around almost another 2,000 billion credits in sales coming in this quarter so we can definitely afford it. I don't think there was anything else we needed to do in the near future? Developing our new planet will probably have to wait until next quarter both due to the minor liquidity crunch* we are in and since the planet isn't actually ours until after we've paid for it this quarter.


*So on one hand we are using money we are making (and thus technically don't have) to pay for construction this quarter. However despite how we've been treating it construction is basically never a 100% upfront expense. Normally the cost is spread out over the entire construction period. So I don't really see a problem here; especially given we've always used a quarter's profit in the same quarter it is made. Besides short term loans, general credit, and other techniques are all things companies do under the hood to maintain liquidity that we just don't both simulating.


I don't think there were any plans to reinforce ParSec for this battle since we already did that last quarter. Speaking of which:
ParSec
9000 Elite Centurions
260 hammerheads
5 upgraded laser pyndas
60 Gladius fighters
5000~ drones
@tri2 - While ParSec probably only has around 5k drones dedicated to it that is because the five Quadriga Troop Transports [Cargo Variant] we built them last quarter come with 8k drones each (for supporting troop operations) and the one normal QTT comes with ~40k drones so all told there should be something on the order of 80k drones supporting our forces.
 
Sounds like it isn't even going to be a fight?
If we can get our goods out to them before the fight then it does tilt things noticeably in our favor.

Otherwise things are going to get pretty brutal. On a Dreadnought to Dreadnought basis we're solid with 3 Alliance Dreadnoughts to the Batarians 2 and the Council fleet coming in with an other 5. Everywhere else though its a mixed bag

The Alliance has 189 Cruisers and the Council a further 500 to the Batarians 800 Cruisers. Yes our Cruisers are better but double the performance only gets us to parity and even if they are massively pushing above their weight at 5:1 that only gets us to an 80% advantage.

Frigates meanwhile are significantly better for while the Alliance is only bringing 791 Frigates to the Councils 5,000 and the Batarians 3,000 96 of those are Laser Pyndas and five (ParSec's) are our latest upgraded versions that can strike across the battlefield.

So for the space battle the plan is to clearly murderblender the Batarian Frigate lines while our Cruiser forces stall theirs until the enemy Frigates are cleared and ours can begin ganging up on the Batarian Cruisers with over 5:1 odds.

The big wild card will be those 300 custom ships the Batarians are bringing and how much Reaper tech has been introduced into both them and the fleet in general.


The ground battle meanwhile will be interesting. The Alliance has 400,000 Legionaries and the Council 500,000 troops of unknown quality. With the various support units, like our Hammerheads and Tiger IFVs, the Alliance's forces are probably capable of 50:1 odds but even with that level of performance they'll have to be care of defeat in detail. Oh and the issues related to the Batarians likely throwing millions upon millions of slaves pressed into service at them as well as their actual troops.
 
Paragon Industrial Actions:
So first things first; the budget. As per usual for this I will be making use of my Revised Fiance V10 spreadsheet. After taking into account the trillion credits we spent on purchasing a planet we've got 1,541 billion credits which is remarkably close to the 1,502 billion credits listed in the update so I'm going to assume that figure is indeed after the planetary purchase. We've also got 1,784 billion credits worth of general manufacturing both that will undoubtedly be going down as we dump resources into ParSec and the Alliance.

Given we're going into a massive fleet battle the first priority is ships. Even if they aren't ready for this battle the Alliance is going to want replacements for their destroyed/damaged ships. Currently we have 36 Small Shipyards, 8 Medium Shipyards, and 1 Large Shipyard for a total of 216 Frigate slips, 32 Cruiser/Frigate slips, and 2 Dreadnought/Cruiser/Frigate slips. What we don't have is the production required to fill all those slips. The two Space Factory IIs that came online this quarter help by adding another ~6 million Production but even dumping everything we can into LLPs we only get 148 LLPs.

Now sure that is a dramatic increase and in fact is enough to more then double the Alliance's existing fleet of Lite Laser Pyndas. In fact it may be a bit much given we're talking just over five trillion credits worth of ship. @tri2 is there any sort of cap as to how many LLPs the Alliance is interested in buying? Because this is a pretty significant number.

For now I'll be dropping it back to 145 which leaves 193,413.55 Production free for other goods. Namely the Alliance's other top four requests:
  1. Hammerheads (400 Production)
  2. Soldier Sets (0.2 Production)
  3. Tigers (27 Production)
  4. Legionaries (2.7 Production)
If we split production evenly (48,353.3875pr each) that comes to:
  1. 120 Hammerheads
  2. 241,766 Soldier Sets
  3. 1,790 Tiger IFVs
  4. 17,908 Legionaries
with 378.75 Production left over. These numbers however will likely climb significantly since I doubt we'll be able to sell all 145 LLPs to the Alliance. For example if things drop down to just 100 that leaves 2,946,415.00 Production or enough for:
  1. 1,841 Hammerheads
  2. 3,683,018 Soldier Sets
  3. 27,281 Tiger IFVs
  4. 272,816 Legionaries
So regardless of how it comes out the Alliance is going to get an obscene amount of military equipment this quarter.


Construction wise I think continuing our rollout of 12 Heavily Armed Space Factory IIs per quarter seems like the most reasonable thing. That costs 2,400 billion credits and we've already got 1,541 billion credits with around almost another 2,000 billion credits in sales coming in this quarter so we can definitely afford it. I don't think there was anything else we needed to do in the near future? Developing our new planet will probably have to wait until next quarter both due to the minor liquidity crunch* we are in and since the planet isn't actually ours until after we've paid for it this quarter.


*So on one hand we are using money we are making (and thus technically don't have) to pay for construction this quarter. However despite how we've been treating it construction is basically never a 100% upfront expense. Normally the cost is spread out over the entire construction period. So I don't really see a problem here; especially given we've always used a quarter's profit in the same quarter it is made. Besides short term loans, general credit, and other techniques are all things companies do under the hood to maintain liquidity that we just don't both simulating.


I don't think there were any plans to reinforce ParSec for this battle since we already did that last quarter. Speaking of which:

@tri2 - While ParSec probably only has around 5k drones dedicated to it that is because the five Quadriga Troop Transports [Cargo Variant] we built them last quarter come with 8k drones each (for supporting troop operations) and the one normal QTT comes with ~40k drones so all told there should be something on the order of 80k drones supporting our forces.
updated

and IIRC initial soft cap was going to be 300 laser pyndas based on first sales contract in previous thread

edit: don't forget to specify if you will leave any parsec behind to guard other stuff, also forgot to add option to upgrade security forces for facilities
 
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If we can get our goods out to them before the fight then it does tilt things noticeably in our favor.
Which is why this is happening now of course.
They had to chose to pull the trigger while they still had a chance and with enough people who were also scared of humanities advancing technology that they had a decent chance or to never do it. If they waited even a couple of quarters at the pace PI is moving it would be a one sided stomp.
 
....chances Revy gets attacked again while everyone else are punching Batarians?
Unless they have so many more ships than expected that they can fake such a large concentration and still have left overs? Low.

Besides, the damage is already done as far as the Batarians are concerned. Humanities chances of winning this war aren't dependent on some wonder weapon that will come out of the research labs in a few turns, they're based on the wonder weapons that are being built in the factories now.

Killing Revy might stop the former but not the latter. If the Batarians do have surplus raiders, then they'd be better spent destroying whatever orbital factories humanity and particularly PI has.
 
....chances Revy gets attacked again while everyone else are punching Batarians?
Distressingly high considering the 4th Fleet is involved in the operation and they are nominally the ones assigned to protecting Mindoir.

and IIRC initial soft cap was going to be 300 laser pyndas based on first sales contract in previous thread
*Double checks*

Ah that is 300 per year or 75 per quarter. Still since it was 300 per year starting 2175-Q1 and we're in 2175-Q3 having shipped only 45 Pyndas so we have 255 to split between this and next quarter. Given how much more production we'll have available next quarter 100 this quarter then 155 next quarter seems reasonable while still leaving us with significant excesses of Production in both quarters for other hardware. Although we could go 145 this quarter 110 next quarter if people have a good argument for why more Pyndas are needed today rather then in three months time; especially at the cost of ground equipment.
 
I meant more 'the Reapers' but if we're comfortable with Revy not being ensconced in a nice protective fleet in the middle of active combat I won't argue.
 
You know I'm happy that something like Shepard quest exists, it's inspiring to see a quest that just won't stop and never gives up,
it's been a long journey with many stumbling blocks and I'm not sure if I'll ever see the end of it, but if nothing else I will always remember it.
It lives, it dies, it LIVES AGAIN.
 
Can we credit the Alliance fleet command with the intelligence to garrison it's territory in a reasonable way? Or at least not to leave large industrial centres exposed.
Not really?

The Alliance at this point in time only has five fleets. The 1st Fleet is permanently stationed at Arctrus guarding it and the gateway to Sol. The 3rd, 4th, and 5th Fleets are all assigned to this attack. That leaves only the 2nd fleet to cover the rest of the Systems Alliance.

We don't actually know what the 2nd Fleet is doing right now since the last we heard of it, that I can find, it was poised to strike Anhur back in 2174-Q2:
Alliance Deployment Prelude to Anhur Intervention?
The Systems Alliance has recently altered the deployment of its warships, placing many within rapid striking distance on Anhur. Based on positioning the Alliance could deploy it's entire 2nd fleet to Anhur in a matter of two days. The 2nd fleet is well known for repelling the Turian invasion of Shanxi during the First Contact War.

The SA has not issued any statements regarding the situation at this time.
so who knows where it has gone in the last year or so. Given how outnumbered the Alliance has been through all this it is entirely possible the 2nd Fleet has been raided for ships to make up for any shortfall in the other four due to damage/destruction in all the battles fought so far.

Anyways the whole Systems Alliance military strategy:
While the Navy stations only use token garrisons to guard Alliance colonies, its strength is centered upon powerful fleets stationed at mass relay nexuses that can rapidly respond to any colony under attack.
can basically be summed up as dropping a giant murderball fleet on any enemy that pops up. So going all in by throwing as many ships as possible into one Decisive Battle (Empire of Japan style) sounds exactly like the sort of thing they would do.
 
Not really?

The Alliance at this point in time only has five fleets. The 1st Fleet is permanently stationed at Arctrus guarding it and the gateway to Sol. The 3rd, 4th, and 5th Fleets are all assigned to this attack. That leaves only the 2nd fleet to cover the rest of the Systems Alliance.

We don't actually know what the 2nd Fleet is doing right now since the last we heard of it, that I can find, it was poised to strike Anhur back in 2174-Q2:

so who knows where it has gone in the last year or so. Given how outnumbered the Alliance has been through all this it is entirely possible the 2nd Fleet has been raided for ships to make up for any shortfall in the other four due to damage/destruction in all the battles fought so far.

Anyways the whole Systems Alliance military strategy:

can basically be summed up as dropping a giant murderball fleet on any enemy that pops up. So going all in by throwing as many ships as possible into one Decisive Battle (Empire of Japan style) sounds exactly like the sort of thing they would do.
Good to see you agree there are garrisons even if they are token.
However you've misread the plan to be for a giant decisive battle they're a rapid response to any attack on a colony however they wouldn't commit 100% of the fleet because at that point they know what they're deploying against and can commit the minimum force to crush the attack. A total commitment would just lose if the batarians attacked multiple locations.

Also that plan was from a different thread and Author. Given there was no handover of notes Tri may have changed the alliance strategy.
For example one reason this might change is that the current defensive alliance includes Citadel forces
Citadel

The Citadel Fleets shall be following in after the Alliance strikes first, using their admittedly superior ships as the tip of the spear to force the Batarians to focus on them only to be sandwiched between them the Council fleets. Their goal is to hopefully deal a decisive enough strike to force the Batarians and their Terminus allies to surrender
So the area they need to defend is much larger and the forces they have available are greater.
 
Revy: "Note to self; invent more Mass Relays to let 4th Fleet move around faster. Maybe the other guys too, I dunno yet."

STC agents listening in on her audio diaries: *having a mild heart attack at someone scheduling the creation of new Mass Relays out of irritation*


As regards new tech ideas, how about spy toys? New and inventive ways to bug offices, sunglasses that are also lie detectors that work on a broad spectrum of species with a high degree of reliability, polymorphine drugs, exploding pens ("we already have those" "Yeah but if I'm going to be the Q to your MI6 I get to make exploding pens. Besides, these can take out shuttles entering the atmosphere"). We already have The Invisible Man and better hacking toys and IIRC ship-based stealth is on the agenda but actual spy stuff feels gadget-y enough that Revy'd probably try her hand at them and I doubt whatever spy agency the Systems Alliance has would say 'no' after she did so much for the Navy.

After Eternal Youth, maybe Capsuleer tech, allowing people with brain scans to 'resleeve' into clones? (wait, that's the Lazarus Project isn't it?)

Alternate FTL; maybe not something strictly superior to established ME FTL systems, but still something new.
 
Revy: "Note to self; invent more Mass Relays to let 4th Fleet move around faster. Maybe the other guys too, I dunno yet."

STC agents listening in on her audio diaries: *having a mild heart attack at someone scheduling the creation of new Mass Relays out of irritation*

Honestly I'm half convinced that Revy knows the STG has bugs monitoring any new technology she creates but lets it happen to get around the System Alliances ban on handing out certain pieces of tech to other races.
 
Honestly I'm half convinced that Revy knows the STG has bugs monitoring any new technology she creates but lets it happen to get around the System Alliances ban on handing out certain pieces of tech to other races.

I thought that was practically deliberate once we brought on Liara and Mordin?

Thinking about Mordin, what are the thread thoughts on lobbying for permissions to create a retooled genophage that very minorly increases population increase and also reworks Krogan fertility so it's a few viable births rather than thousands of still born babies?

Get the Krogan on our side, neuters a potential Reaper infiltration vector, and sets up the potential for a unified Krogan Government and Military pre-Reaper Wars.

And if that works out, I'm also eye-ing up creating an Alliance!Vorcha Subspecies through setting up an Academy basically as well as putting out Diplomatic Feelers for the Yahg.

Any species that has nuclear capabilities and hasn't absolutely destroyed themselves is definitely more complicated than what the available information suggests for how the Council attempt went.
 
If nothing else I'd like to reduce the number of baby corpses they have to deal with, I suspect that's playing directly into their general nihilism.

Thought: maybe create perfected birth control for a whole bunch of species first, including the krogans.
 
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Get the Krogan on our side, neuters a potential Reaper infiltration vector, and sets up the potential for a unified Krogan Government and Military pre-Reaper Wars.


The problem is that all accounts point to the Krogan being up and ready to start Krogan Rebellion 2.0 the moment they get the Genophage, and their culture and character does not really make me confident to them keeping to any promises of not starting a war if they get what they want.

The Fact of the matter is that Krogan, as a people need to be fixed first before things like dealing with the Genophage, should be discussed.
 
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