@UberJJK i never found a Threadmarked Post in the other Quests Threads, where the Lite Laser Pynda got introduced. Was it designed with an Action or just made after Frigates got unlocked?
IIRC (this was
seven years ago now) there was a lot of discussion about how to handle ships, design, costing, ect resulting in the Ship Design spreadsheet V1 being designed. Then the V2 came along with various improvements. Finally we are currently using the V3 design listed in
this (incorrectly titled) informational post.
The idea of a multi-role ship utilizing hyper-modularity to allow for rapid refits as new technology and design paradigms emerged came up during these discussions. That is where the idea for the Pynda was born. The Lite Laser Pynda was the real design to come out of the Ship Design spreadsheets and earned that name because the plan was always to upgrade it to higher capacity (we had just unlocked low GW lasers at that point IIRC) lasers in the near future.
It, along side the Zama and Quadriga Troop Transport which were also designed using the spreadsheet, was made official in
Lightning (Production and Construction Results and Research) when we voted on constructing the LLP and QTT for ParSec use while offering the LLP and Zama to the Alliance and Hanar respectively.
So to sum up it was designed by players using a GM approved design spreadsheet and then voted into existence (after we'd researched Frigates). IIRC we don't really spend actions on designs for anything; instead farming them out to the player base to create (and most importantly) justify.
Yeah I don't know why the Dreadnought Treaty was so heavily debated. The Pynda Frigate has destroyed the whole naval paradigm by being able to contest dreadnoughts. So far, there's no technology on the market that can make dreadnoughts cost effective against that.
I think you may have missed the
point of the treaty. The idea was that they saw the Pynda could contest dreadnoughts and so the decision was made to make amendments such that the
Pynda, and any other anti-dreadnought designs we came up with, was considered a dreadnought.
Hence why the initial proposal was:
Treaty of Farixen Negotiations
The Citadel has begun efforts to renegotiate the Treaty of Farixen to account for recent changes in military technology. "It's a sadly out dated document that needs some reconsideration." Said the Turian Councilor. No formal details have been released but insiders have suggested that weapon energy levels maybe considered over spinal weapon length. More radical suggestion such as an economic basis have also been mentioned.
or to put that another way; if your weapons could meaningfully damage/destroy a dreadnought
your a dreadnought. Thus crippling anti-dreadnought strategies since even if they are tiny ships with super-torpedeos or lasers or whatever they were still legally limited like dreadnoughts without providing all the
other benefits of dreadnoughts.
Our goal was to prevent this or if that wasn't an option work enough loopholes in, like hyper-modular refits, so we could remain in
legal compliance while still sidestepping the treaty to prepare for the Reapers.
This comparison is bad. Its pretty unlikely that a SF settings nuclear fusion is only as good as fossil fuels even if I understand why you chose the current cheapest. Theres a lot of disagreement about what a credit is worth. Based on the the model ship based exchange rate of 1 Credit to 16 cents then energy costs could be massively inflated and that would also set the cost of high grade provisions for a dreadnought sized ship to be $8, which is ridiculously low and really shows that Credits are ultimately just video game currency and are balanced based on that.
You're still correct. But I don't think you can meaningfully compare dollar and credit values.
IIRC the decision was made
waaaaaay back to basically peg the credit to the dollar for simplicity so those can in fact be compared. It does have some logical flaws sure but it made life a lot easier when we could ask "how much should a fighter cost?" and answer it with "just look at IRL figures".
As to your other point; the fact it is fossil fuels doesn't actually matter here. We're talking about
capital costs or how much it costs to
build a power plant. The fact that power planet uses fusion rather then fission or coal or natural gas doesn't really change the cost factors that much. As can be seen from the fact that real life power plants tend to be around the $1,000/kW with a few exceptions (like Nuclear which tends to be more in the $5,000 range). So the fact that my estimate for fusion (admittedly for Starship fusion which
is likely more expensive due to the size/mass limitations) is 220cr/kW fits with future technology making constructing large power plants cheaper (by a factor of
~5).
Can we add enough Repulsors to make ram ships viable again?
Depends upon what you mean. If you mean crashing into the enemy ship and boarding them; highly doubt it given the difficulty in matching speeds precisely enough (especially given the amount of shielding and armor you need to close without being destroyed) that you don't splatter on impact.