Shepard Quest Mk VI, Technological Revolution

I know like 5 people named Andrew. I know Ender's name is Andrew, but it's such a common name that the connection doesn't really register.

Part of why I thought I'd be funny.

Though I'd point out that I have a tendency to select names with meanings for some characters.


Anyway @UberJJK I see the Small army in the Contracts page. What's got me confused is that I don't see all of it in the Production and Assets Pages

Production is missing the ship, fighters and missiles (I think) and Assets is missing everything... I'd fix it but I'm not sure I wouldn't break it.
 
Cloudy Skies (News, Briefings and ParSec)
Cloudy Skies (News, Briefings and ParSec)
2174-Q2

News:
Hanar Initiate Naval Rebuilding Program
It has been recently announced that the Hanar intend to replace their entire fleet with new vessels and to build up to the largest possible Navy that they can possibly sustain economically. This includes seven brand new Dreadnought class vessels, as well as five to six thousand other combat vessels and numerous additional support craft.

"The Message from the Enkindlers is clear. Just as the Enkindlers brought light, in their wake follows the Extinguishers. We must prepare for them to come. When we do not know, but the price of being unprepared is too high!" said a spokes person for the Illuminated Primacy.

This comes amid the shocking revelation of what may have been the end of the Prothean Empire and a general trend toward increased military spending caused by the implementation of new technologies. Analysts expect other races to contemplate similar programs.

Asari and Salarian Firms Demonstrate New Powered Armors
Joining the ranks of races with arc-reactor powered armor technology, the Salarians and the Asari have both released footage of the trials for their new production model powered armors this week.

The Salarian "Host" contains many of the expected features of such armors: strong shields, fight capabilities and modular weapons mounts. In addition, the back has a module for carrying, controlling, recharging and refueling up to four drone units. New drone designs are also being released to complement the armor.

The Asari "Huntress" armor is thinner and lighter, designed to allow the use of biotics while in the suit unlike other designs. To compensate for the reduced protection the suit has an advanced camouflage system that according to rumor may allow the wearer to become literally invisible in combat.

Alliance Deployment Prelude to Anhur Intervention?
The Systems Alliance has recently altered the deployment of its warships, placing many within rapid striking distance on Anhur. Based on positioning the Alliance could deploy it's entire 2nd​ fleet to Anhur in a matter of two days. The 2nd​ fleet is well known for repelling the Turian invasion of Shanxi during the First Contact War.

The SA has not issued any statements regarding the situation at this time.

Rogue PI Super Soldier?
"Revy, there's a video you need to see. PI needs to be on top of this and responding now. I've sent messages to the relevant people to gather in conference room two." Freeman's voice urgently informs you.

You quickly rush to the conference room. You don't think you've ever heard Freeman be that serious. What the hell could be going wrong now?

Laurence Freeman is there along with Lindsey Bradley, Gaver Dor as well as several other scientists and PI employees from PR and Marketing. Liara and Rahna's presence is odd as they don't work for PI technically.

"Looks like everyone is here," Freeman begins, "This video hit the extranet about an hour and fifteen minutes ago. It was recorded on Omega an unknown amount of time ago. It is not faked to the best of our knowledge. It's violent and has gore."

You direct you attention to the main screen of the conference room as Freeman starts the video.

The video opens to scene in one of Omega's dingy, uncared for corridors. Junk is littered about, providing cover to a few Vorcha and a Krogan in Bloodpack colors on the left side of the screen firing at a target to the right off-screen. Bloodpack taking cover? That's odd. It's not that they don't but they don't usually. The assorted yelling of the Bloodpack members is covered up by the loud, repetitive sound of gun fire

"They're scared," Gaver Dor informs the other viewers bluntly. Your CASIE agrees.

They have reason to be afraid as the video shows. A biotic blue wave hits a pile of metal junk with two Vorcha behind it. The wave is on-screen barely long enough to register, sending the Vorcha and their cover flying into the wall, denting it and embedding junk in the panel. It's only your ANI that lets you pick out another detail.

"Killed by initial g-forces, already dead when they hit the panel," you quickly note, stealing some of Mordin's speech pattern.

As you speak a figure walks in from the right, covered in a roiling biotic field that extends an average of a quarter of a meter from the figure. The figure is short and human, probably female. She's wearing the soiled and splattered remains of some formerly white coat like object and her short hair looks unkempt. To top that all off she looks like she's in her early teens.

"Holy shit." Someone says.

The Krogan and Vorcha continue firing at the girl as she stalks forward her biotic aura never fading as a normal biotic's aura would after using a power. A harsh backhanded swipe heralds a biotic wave that smashes into three more Vorcha hiding behind some metal panels. The panels shatter and the wave continues, on killing the Vorcha on impact.

Another Vocha enters the scene, carrying a rocket launcher. "Oh no," one of the watchers whispers. The Vocha quickly takes aim and fires at the girl. In the fading light of the explosion you can see the girl biotic aura still at full force.

Shocked into silence, no one in the room offers further commentary.

She turns away from the camera to the Vorcha while hissing, raises her right hand and twists. The Vorcha explodes in a shower of gore and mass effect fields. Even as you wonder what technique that was you notice a more critical fact: you can see her biotic amp. It's a Paragon Industries Magi amp with a few minor if noticeable modifications.

More Vorcha enter the scene attempting to rush the girl and you get to see something even odder yet. You have trouble making it out, but as far as you can tell, someone thought it would be a good idea to shape biotic fields into a cat-like shape. Mind, it's the size of a large dog and is happily ripping the Vorcha apart alongside the girl.

The Vorcha dead, the girl's biotic aura pulses for a moment and she teleports in front of the Krogan. Her hand sweeps up from next to her leg across the Krogan's belly and face. In the wake of the girl's hand the Krogan is gutted. The Krogan falls lifelessly as the girl stalks off screen followed by the biotic cat-thing. You can hear more gunfire and explosions for a second or two before the video cuts out.

"I don't know if any of you noticed, but here," Freeman resets the video to the point the girl turns away, "That is one of our amps, although modified. Now I'm fairly certain that we have nothing to do with the events depicted, but that's the only clue people have and fingers are starting to be pointed. People are wondering if PI or the SA is involved with some human weapons program. Far less so in the Alliance than outside."

"We'll need PR to prepare a statement." Lindsey says.

"Get people on it now." You order, "Thoughts people?"

Gaver Dor speaks up, "The exploding Vorcha was probably a self-detonating warp meaning it probably would have gone off inside the Vorcha. Shields or a Barrier would protect you, but the power needed to make a warp explode itself would rip through most common defenses anyway."

"The Krogan," Liara begins shakily, "The way it was cut. That looked like the effects of a DES blade, I believe... We never tried it on flesh like that."

Rahna adds in her thoughts, "She's twisted, not out of touch with reality just... almost inhuman mentally. The cat is a projection I'm sure-"

"That's-" Gaver Dor interjects, "I'm not going to say impossible, but the fine control... That's insane."

"As I was saying. I'm sure the cat is a projection of the girl. Biotics that use their power from a young age at times integrate their use of biotics into their subconscious minds - it becomes part of them the way a limb is for others. Look up Natali's A Better View of Me, sometime. She sees her biotics as a form of extra limbs she uses in fine control of her painting. Regardless, maybe she used her abilities to make an imaginary friend of sorts. How it became animate is beyond me."

"Not so imaginary anymore."

"The VI," you say, "The VI in the Magi. If the modifications altered a safety or something else... that might do it."

You discuss further, but without more information learn little more.

Politics (Laurence Freeman):

Terminus
The Terminus is still screwed up. Having a super-biotic murder girl walk though Omega has not made things any better. Worse for us she was using PI gear. We should minimize our direct involvement with the Terminus for now; it's all going to go to hell soon.

Citadel
Lots of confusion on how to react to the biotic thing - we still have a chance to effect opinion here. Other than that factions that support increased military spending are gaining power. Pretty much everyone is building up forces. At the same time though the factions in question are more combative so there's a bit of tension building in general. We may want to look into designing a line of ships we can sell to the Citadel market in the future. Without annoying the SA of course, they're going to want the best toys for themselves.

Hanar
Their build up is an opportunity for us of course. Most races starting a project like this I would say that they wouldn't actually finish it. Hanar with their religious zeal? They can do massive projects, I'd estimate seven years and they'll have a brand new fleet.

Anhur
We have been keeping an eye out here - I'm not a military guy, but if we want to get involved we may want to do it soon. Andrews says that he figures the SA is planning to send in the troops soon. He also said we're ready to go in ourselves. Do this right and it's a ton of good PR, I can't think of a good reason not to do this other than our involvement being very publicly visible.

ParSec (Andrew Nicolas):
We are good to go. Actually I'd recommend doing at least something with ParSec's forces even if it is just a war game.

Assuming inventory has been updated correctly I've got
  • 500 Troops in Legionary Powered Armor
  • 51 Tiger IFVs
  • 5,000 Accipiter "Atmospheric Edition" Drones
  • 60 Gladius (Type C) Fighters and pilots and crew to match
    • 120 Small Anti-ship Missiles
    • 12 Standard Anti-ship Missiles
    • 8 Large Anti-ship Missiles
    • 400 Hydra Cluster Missiles
  • 1 Upgraded Troop Transport "Dragon Lady"
Total Upkeep: 213,970,000cr
Total Material Value: 27,810,420,000cr


And they're not doing anything other than train.

I've heard the plan was to support the Abolitionists at Anhur. It's probably now or never and us deploying would guarantee the Abolitionists won unless, the bad guys found some large friends to hang out in orbit. Then it would be a bit riskier.

We could use some ships if PI can spare the production cycles to make a few. Or we could buy them. A few proper MBTs wouldn't go amiss, but that'd just be a bonus. Other than that more troops, more suits, more vehicles, more weapons, more fighters etc.

PI (Lindsey Bradley):
We are looking at a massive windfall. Twelve new factories off Mindoir come online and our space based fabrication assets also can start production.

I would suggest looking into ship building contracts increased demand means we could make a higher than average profit margin and we can support the Systems Alliance.

Modular building is getting a large following. A lot of people are fabricating the individual parts and them designing all sorts of vehicles and devices. I would suggest we have a department setup that can verify the safety and use of each part and maintain a database; we may need to charge a small fee for third-party designs but with current profit we could also just soak the cost. We should also release a VI tool that can test a design for safety. If we support this it could go far. Without support it's a tragedy waiting to happen.

Guaranteed Budget: 136.651 Billion Credits
Free Production: 1,501,131
Production exchange rate: 260,000 Credits/Production
Max Budget: 448.886 Billion Credits



ParSec Deployment 2174-Q2:
All forces deployed at Mindoir. Andrew Nicolas commanding.

As I see it we have four general options I've noted them below. Obviously we can use more than 100% of our forces. Anything we don't send out I'll have train and act as a home guard.

Intervene at Anhur: We deploy some or all of our force to Anhur in support of the Abolitionists (I assume). They will see combat, and wars are chaotic. I'd put the risk at medium to extreme. We have a lot of advantages, but if a Batarian war fleet pops in overhead it's going to suck. That's said all held constant we should secure the win for the Abolitionists. We should deploy at least half or current forces. We will be getting paid of course though it's not terribly high profit the Abolitionists can't pay much, though the moral high ground has its own value. I'll be commanding these forces if we do go unless you say otherwise.
[ ] Deploy to Anhur (Medium to Extreme Risk, Low Profit)
-[ ] All forces 836 million in profit per quarter deployed.
-[ ] Deploy three quarters (75%) of ParSec's forces 627 Million/quarter.
-[ ] Deploy Half (50%) of ParSec's forces 418 Million/quarter.


Strike Missions: These are more or less bounties on locations/groups. We'd be able to choose which ever we like and get paid on completion. Of course we would check to make sure the target is worth killing. Payers could be anyone from assorted governments to private individuals, you usually don't get to know who. Risk is medium to high as we would be able to cherry-pick and plan ahead, but we'd be attacking someone else's territory. A trap could always be an issue. PR wise.. well we'd be killing pirates and slavers most likely... though we could agitate the Terminus Systems. We'd also need to use the Dragon Lady a lot so I wouldn't be around to support other ops. Myself or Jelica will probably lead these ops depending on who is free.
[ ] Take Strike Missions (Medium to High Risk, High Profit)
-[ ] All Forces 4d10 billion in profit.
-[ ] Deploy Three Quarters (75%) of ParSec's forces 3d10 billion in profit.
-[ ] Deploy Half (50%) of ParSec's forces 2d10 billion in profit.
-[ ] Deploy One Quarter (25%) of ParSec's forces 1d10 billion in profit.


Guarding Colonies: What it says on the tin. We stand around and scare off pirates, slavers and the like. low risk, low profit, little bit of good PR unless we wind up fighting off a raid. My one concern is that the pirate "fleets" thing is going to come to a head and it could happen at a colony we're guarding. That could be good could be bad. We'll probably scattered over a few planets so we might be relying on lower ranked commanders.
[ ] Guard Colonies (Low Risk, Low Profit)
-[ ] All Forces 796 million in profit per quarter deployed.
-[ ] Deploy Three Quarters (75%) of ParSec's forces 597 million/quarter.
-[ ] Deploy Half (50%) of ParSec's forces 398 million/quarter.
-[ ] Deploy One Quarter (25%) of ParSec's forces 199 million/quarter.


Mindoir War Games: Normally I'd say there's not much point to this, we could train the troops, but there's not much point now. However, I was talking to Commodore Robert, he's the guy in charge of the Cruiser Flotilla overhead. He said his men were getting bored and they have all these cool new toys and I pointed out that I have some bored men with cool new toys. So if were not doing anything else we could setup a war game. No risk of anything save bruises, but we'd be paying for our own deployment costs minor as they are. Main benefit would be improved relations with the SA Navy/Marines and give both forces experience fighting foes using the same or similar gear, it's what the wars of the future will look like and everyone could use the practice. Commander will be the top ranked one not on a mission.
[ ] War Games (No Risk, Negative Profit)
-[ ] All Forces 88 million lost.
-[ ] Deploy Three Quarters (75%) of ParSec's forces 66 million lost.
-[ ] Deploy Half (50%) of ParSec's forces 44 million lost.
-[ ] Deploy One Quarter (25%) of ParSec's forces 22 million lost.


Something Else: Got an operation I need to plan? Or something I should look for when finding paying ops?
[ ] Look for job(s)/job type (Write-in)
[ ] We need to do this mission (Write-in)


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GM's notes: Well that went well.
Still think the money/production is screwed up as the Dragon Lady the fighters and the missiles from the last update aren't on the production page, but screw it, Update done, I can edit any corrections in later and it doesn't matter for this update.

Also @UberJJK if you could make it so the simplified finance sheet has the current upkeep cost for ParSec ad the total material value of it's gear that'd be grand would help me value the profit a for ParSec ops a lot better.

On that none these ParSec mission profits maybe to low... and I'll fix them if they are, note that's profit so it's minus deployment cost, supplies and non-catastrophic repairs. A lot of the profit is fairly low... both due to people no being able to pay much but also due to you having a relatively (but effective) small force

Also we should talk upkeep on the gear as you have a lot of expensive vehicles now.

Feel free to add in you thoughts, comments, grammar and spelling corrections, etc. If you want to vote or take action on something from the briefings or news ask me if it's belongs in a later section. It's possible that some actions will not, in which case feel free to add a vote.

Edit: Altered profit values to reflect a 1.75%/quarter equipment upkeep cost.

[ ] Deploy to Anhur (Medium to Extreme Risk, Low Profit)
-[ ] All forces 336 million in profit per quarter deployed.
-[ ] Deploy three quarters (75%) of ParSec's forces 252 Million/quarter.
-[ ] Deploy Half (50%) of ParSec's forces 168 Million/quarter.


[ ] Take Strike Missions (Medium to High Risk, High Profit)
-[ ] All Forces 4d10 billion in profit.
-[ ] Deploy Three Quarters (75%) of ParSec's forces 3d10 billion in profit.
-[ ] Deploy Half (50%) of ParSec's forces 2d10 billion in profit.
-[ ] Deploy One Quarter (25%) of ParSec's forces 1d10 billion in profit.


[ ] Guard Colonies (Low Risk, Low Profit)
-[ ] All Forces 296 million in profit per quarter deployed.
-[ ] Deploy Three Quarters (75%) of ParSec's forces 222 million/quarter.
-[ ] Deploy Half (50%) of ParSec's forces 148 million/quarter.
-[ ] Deploy One Quarter (25%) of ParSec's forces 74 million/quarter.


[ ] War Games (No Risk, Negative Profit)
-[ ] All Forces 88 million lost.
-[ ] Deploy Three Quarters (75%) of ParSec's forces 66 million lost.
-[ ] Deploy Half (50%) of ParSec's forces 44 million lost.
-[ ] Deploy One Quarter (25%) of ParSec's forces 22 million lost.


[ ] Look for job(s)/job type (Write-in)
[ ] We need to do this mission (Write-in)
 
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Great, mini-Jack is on the loose. You'd think that with Paragon Industries being a "thing," Cerberus would feel less of a need to experiment on children, but n-o-o-o...
 
You know if they'd just subtly point us towards making super biotics we could probably make some that are both less murderous and use less/no children in the process but it seems not even Revy can prevent Cerberus from being stupid.
 
Maybe invite another council Spectre to inspect our facilities as a show of good faith? i'd hesitate to invite any of the council races individually though as they'd likely send any data back to their own race and not others fucking with the balance of power.
 
Goddammit Cerberus...

I dont even know why they would do this (and we all know it was them) seriously, what would they get out of this?

There is no reason for them to do this in public aside from damaging our reputation. Us, who have dragged the SA military forward by decades!
 
Goddammit Cerberus...

I dont even know why they would do this (and we all know it was them) seriously, what would they get out of this?

There is no reason for them to do this in public aside from damaging our reputation. Us, who have dragged the SA military forward by decades!
Wouldn't be surprised if they've infiltrated a few SA regulatory bodies and are planning on forcing us under the supervision of those bodies.
 
I don't know if we want to get involved in Anhur. I think the threat of drawing the ire of the Batarians is too much. The strike missions should do well enough to get our name out there. I would say send 50% on strikes and 50% on war games to defend the home front and train.

[X] Take Strike Missions (Medium to High Risk, High Profit)
-[X] Deploy Half (50%) of ParSec's forces 2d10 billion in profit.
-[X] Avoid missions in terminus space this quarter. Colony guards if now good strike missions available.
[X] War Games (No Risk, Negative Profit)
-[X] Deploy Half (50%) of ParSec's forces 44 million lost.


I think that this is a good general system. We can rotate the two groups each quarter so we replace losses and prevent burnout.
 
I think we should intervene in Anhur ASAP.

Because if we don't it sounds like the SA will, and the Batarians will have to react to that. It could be the start of the war proper.
If it's just us however, we might avoid open war for a few turns more, long enough to hopefully put a few of our own ships into the Alliance's hands so that we can curb-stomp the Batarians and minimize loss of life on our side.
We'll likely be looking at increased pirate activity and raiders targeting PI assets in particular, but I think it's worth it.
 
Great, mini-Jack is on the loose. You'd think that with Paragon Industries being a "thing," Cerberus would feel less of a need to experiment on children, but n-o-o-o...

The project Jack was apart of was an old project. Pretty much as old as humanity's contract with the larger galaxy and learning about biotics.

You know if they'd just subtly point us towards making super biotics we could probably make some that are both less murderous and use less/no children in the process but it seems not even Revy can prevent Cerberus from being stupid.

PI is starting a Biotic School... we'll see where that goes won't we.

Goddammit Cerberus...

I don't even know why they would do this (and we all know it was them) seriously, what would they get out of this?

There is no reason for them to do this in public aside from damaging our reputation. Us, who have dragged the SA military forward by decades!

I feel your missing an important rule of (known) Cerberus operations. They tend to fail and kill all the scientists. Who said they even are in control anymore? :p

Assuming this is Cerberus or has anything to do with them of course.
 
[X] Take Strike Missions (Medium to High Risk, High Profit)
-[X] Deploy Half (50%) of ParSec's forces 2d10 billion in profit.
-[X] Avoid missions in terminus space this quarter. Colony guards if now good strike missions available.
[X] War Games (No Risk, Negative Profit)
-[X] Deploy Half (50%) of ParSec's forces 44 million lost.
 
-[X] Avoid missions in terminus space this quarter. Colony guards if now good strike missions available.

Just an FYI to voters voting for this. This could cut profit. And "if now good strike missions"? :p:p

Ok can we send a mission to Omega to pick up little Jack?

You could.

ParSec forces would raise eyebrows and well politics and stuff.
Investigators or agents would be something for a later vote, but less obvious.

Which one is more likely to succeed depends on the situation they find "mini-Jack" in.

Yeah it's Jack, with an extra dose of crazy.
 
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So If we sent a group to Omega what would be our option to hide our involvement?

Paint? :p

Not using a ship that's yours and not displaying any ParSec/PI markers wold be good. One of the larger problems is the gear your have... it's owned by a limited number of groups. ParSec, the SA and member nations, maybe a few others.

Little Girl with PI tech + PI tech using soldiers following her = Cover up? Retrieving Asset?

It's not a good formula, and you don't have lots of non-PI gear around.

We need to form a Intelligence branch of ParSec.

PI does have an investigation group but their more like Private Investigators than Intelligence agents.
 
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