Shepard Quest Mk VI, Technological Revolution

Ah. Huh, well that was kind of dumb of us, as that means that anyone who can penetrate the SA government now has detailed knowledge on how to create the best engine tech we'll ever be allowed to create, and since TIM's already there it means the Collectors and Reapers will already have it. Damn.

Eh. It made perfect sense at the time. Notice how there were plans to mass produce the things for sale on the Citadel market? Plans that, amusing enough, you were one of the bigger supporters of. We were going to revolutionize massive amounts of the galactic economy through the use of Repulsors but then the Alliance said no.

Does this mean that even with our stolen blueprints they wouldn't be able to fabricate our products without our license?
Or rather, they could build it but wouldn't be able to use it as anything more than expensive weights?

I don't have the quote with me, it's not in the repository yet, but I remember it being mentioned that blueprints are basically only kept in PI HQ under our highest security. Everything outside that uses FRM chips/licenses that allow only a predetermined number of copies to be produced before they stop working.
 
Eh. It made perfect sense at the time. Notice how there were plans to mass produce the things for sale on the Citadel market? Plans that, amusing enough, you were one of the bigger supporters of. We were going to revolutionize massive amounts of the galactic economy through the use of Repulsors but then the Alliance said no.
I guess it didn't quite register that we'd never be able to improve on those engines though, that a 150-point tech was going to be the only improvement we'll ever have in either combat acceleration or top speed for the rest of the quest, and now the Reapers have access to the exact same tech.
 
It is a bit odd that we can't get better engine tech yes. I imagine we would have to think it up. Then again better FTL tech might make that superfloreus. I mean Slipspace would change the game completely.
 
Wait till Grunt gets built if you want a child soldier.

Speaking of which, where were we on recruiting Dr. Okeer?

So, thoughts on colonial defense;

A QEC on every colony plus a marked rise in frigates means that the admiralty should be able to learn of pirate attacks nearly instantly, and likely be able to dispatch forces to hunt down any perpetrators with uncommon haste (the fact that we have the fastest FTL drives in the setting right now is an additional advantage in running down the scum). But that does little to help planets that are already hit, save that any prisoners taken are more likely to be repatriated if the ship can be taken alive.

I am thinking of a followup to Project Earthfall (working title Project Starfall) that has us setting up factory complexes and the attendant security on colonies with a population over, and I'm spitballing on this point, 20,000 half a million people. Basically, I want to be able to break even on the cost of having a powered armor squad stationed on-site.

What do people think of creating factory ships that eat asteroid belts and fabricate orbital architecture?

Well that is easy to solve. We just build our own Citadel :D

"With blackjack, and Asari! In fact, forget the Asari!"

So writing... any new projects that I should put in the projects section?

Or any old ones that haven't been talked about recently that I should say more on?

Do we support a sportsball team?
 
Eh. It made perfect sense at the time. Notice how there were plans to mass produce the things for sale on the Citadel market? Plans that, amusing enough, you were one of the bigger supporters of. We were going to revolutionize massive amounts of the galactic economy through the use of Repulsors but then the Alliance said no.

I thought it was the xenophobic asshole politicians who were against selling those to the other races?
 
I guess it didn't quite register that we'd never be able to improve on those engines though, that a 150-point tech was going to be the only improvement we'll ever have in either combat acceleration or top speed for the rest of the quest, and now the Reapers have access to the exact same tech.

Wait that's why you want the tech?...huh never though about it like that.

I mean I'm probably not going to change my mind anytime soon, but that is a new perspective I hadn't considred.

Do we support a sportsball team?

Pretty sure PI doesn't.
 
Speaking of which, where were we on recruiting Dr. Okeer?
I do not think we should recruit Okeer
Wrex made it quite clear that Okeer was almost universally hated among the Korgan for very good reasons
He sold his own people as well as countless other species to the collecters
I am fine with getting grunt from him but let try not to work with him as much as possible
 
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Eh. It made perfect sense at the time. Notice how there were plans to mass produce the things for sale on the Citadel market? Plans that, amusing enough, you were one of the bigger supporters of. We were going to revolutionize massive amounts of the galactic economy through the use of Repulsors but then the Alliance said no.
well there's the tantalus?
 
I am thinking of a followup to Project Earthfall (working title Project Starfall) that has us setting up factory complexes and the attendant security on colonies with a population over, and I'm spitballing on this point, 20,000 half a million people. Basically, I want to be able to break even on the cost of having a powered armor squad stationed on-site.

What do people think of creating factory ships that eat asteroid belts and fabricate orbital architecture?

Mobile factories seem to be a very good idea
they will ensure that certain manufactured goods will not be cut off from the armies that they are supplying.
Even if the enemy fleet has cut off a portion of space from certain manufacturing sectors
They will not run out of tanks, weapons or etc as long as there are the necessary raw materials in space.
I like it so far
 
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we should install a ring of automated gattling turrets for colonies, just giant upsized versions of mass accelerator guns that run on gauss.
 
War with the Batarians (ParSec Results and Projects)
War with the Batarians (ParSec Results and Projects)
2174-Q3

ParSec Results:

Anhur Clean Up
[X] Stay (Low Risk, Low Profit)
-[X] One-third of forces stay (~25% of total ground forces) 224 Million

  • 125 Troops in Legionary Powered Armor
  • 13 Tiger IFVs
  • 1,250 Accipiter "Atmospheric Edition" Drones
  • 15 Gladius (Type C) Fighters and pilots and crew to match
    • 30 Small Anti-ship Missiles
    • 3 Standard Anti-ship Missiles
    • 2 Large Anti-ship Missiles
    • 100 Hydra Cluster Missiles
    • 1 Upgraded Troop Transport "Dragon Lady"
While regular reports are filed, most boil down to "engaged remnant enemy forces and broke them like a twig". The enemy inflicts no loses and any damage is covered by maintenance. The locals are grateful for you helping to finish the clean up with out you help it would have taken longer and taken more lives.

Reputation Added:
Sees Things Though


Systems Alliance Contract:
[X] Just the Pyndas (High Risk, 20% Costs as Profit)
Automatic Assignment: Andrew Nicolas

"Decelerating below C, sir."

Andrew looked boredly at the tactical display, "A cruiser and five frigates. Nothing new."

"They've spotted us, maneuvering to... run." a sensor tech reported.

Andrew sighed, "Looks like someone on the other side finally figured things out. Thus ends the easy kills. Keep us at maximum STL speed and open fire as soon as possible."

The ship waited in silence as Andrew watched holographic dots move on the tactical display, brief lines indicating laser fire. One winked out replaced by a tiny field of hazardous debris. A moment later rest raced off the display.

"One frigate not bad for an enemy that immediately fled." The SA liaison officer said from her seat.

"Hmm... I doubt we're going to find any more pickets. They're going to group up so we can't pick them off." Andrew observed leaning back in the command chair.

"It was bound to happen eventually. If they can't break up their forces they'll have a harder time raiding us."

ParSec's frigates are clearly up to something but the Systems Alliance isn't telling you what. They're all still intact and in good condition though.

Colony Guarding
[X] Guard Colonies (Medium Risk, Medium Profit)
-[X] Deploy Three-Quarters (75%) of ParSec's forces 1.125 billion/quarter

  • 375 Troops in Legionary Powered Armor
  • 192 Un-manned Legionaries
  • 28 Tiger IFVs
  • 3,635 Accipiter "Atmospheric Edition" Drones
  • 45 Gladius (Type C) Fighters and pilots and crew to match
    • 90 Small Anti-ship Missiles
    • 29 Standard Anti-ship Missiles
    • 6 Large Anti-ship Missiles
    • 375 Hydra Cluster Missiles
  • 4992 Tribulus Drones
  • 1 Quadriga Troop Transport
  • 991 Sagittarius Drones
  • 790 Aspidai Drones
Automatic Assignment: Jelica Eveliina, Ithix
The early parts of the quarter involve a few engagements against raiders. Your Gladii are able to repel their ships in orbit and the raiders quickly learn which planets ParSec guards and stay away. Sadly ParSec can only cover five of humanity's many colonies.

-5 Small Anti-ship Missiles
-10 Hydra Cluster Missiles


Projects:
Ongoing Projects:
Biotic School Opening: With much fanfare the biotic school on Benning opens. The first group of students has arrived and classes have begun. While the number of human biotics is not insignificant there are low enough numbers that the student to teacher ratio is quite high. The SA marine corps have given some generous donations and made it possible for biotic marines to be guess teachers or sometimes even attend classes themselves. You have no doubt that the SA hopes they can boost recruitment numbers for biotics.

ANI Gaming: Your existing ANI games continue to see growth. Not much has occurred since the last tournament, but people continue to play games, obsess over details, and give you money. Some of your employees have suggested making a VR MMO. Others have pointed out that it would be expensive take a while to make and doesn't directly fit the companies main goals. Better to let another company do it. Galaxy of Fantasy will probably add a VR update to use the new tech a some point anyway.

Sirta Cooperation: Sirta continues to expand the network of clinics. They report that plans for the less secured colonies have been delayed. However this hasn't extended the time-table just reordered somethings. If the war goes no for a while it may cause unavoidable delays to the project.

Outsourced Production: PI has deals with several companies that allow them to produce PI gear. Which frees up PI's factories for other uses. Still PI is the only company that produces arc-reactors and repulsors. Ships visit PI often to pick up shipments of these vital components, each escorted by a Systems Alliance cruiser group. The SA has needed to adjust for some of it's critical production being in the colonies. Unable to secure it's defensive lines properly the missile fabrication sites in the colonies offers a risk to the Systems Alliance's supply lines.

Hyper Modularity Community: We have successful setup some oversight of this expanding community and way of life. Interestingly we have gotten some interesting designs sent to us by the community. Some of these may have value.
Possibility of bonus RP gains from Hyper Modularity Design Community

Modular Colony Prefabs: Wars sadly do not encourage colonization. There is however several orders from smaller existing colonies looking for a measure of safety. Elsewhere in the galaxy orders continue as before.

ParSec Intelligence: ParSec has a functioning intelligence division. While we've created a general net of in informants in SA space we haven't actually done much. Are there any investigations or networks we should set up?
ParSec Intelligence
[ ] Investigate
-[ ] Who or What?
[ ] Setup a Network
-[ ]Where?


Jack: The problem with Jack is that she really can't go anywhere. The amount of oversight she needs combined with her lethal and violent nature is just to high. Even sending her to the biotics school is not a good idea. The best parents for her as is would be a pair of Krogan Battlemasters, but that would never fly. In the end all you and the government can figure out to do is keep her at PI HQ. Of course someone needs to be legally responsible for her. You have to opportunity to suggest someone to take that role, there is no guarantee they will accept though.
Jack's Legal Guardian:
-[ ] Who?


Colonial Construction Inc.: You have a construction company. While you did have them work on some fortress city designs it's better to have them get to work.
Work on:
[ ] Some Project?
[ ] Making money/reducing PI construction costs. (+20 million credits/quarter yearly)
Expand the company?
[ ] Yes (will take time, current estimates are 20% return on investment)
-[ ]How Much?
[ ]No investment in CCI



New Projects:
Treaty Negotiations: The Treaty of Farixen is being renegotiated; there have been discussion about doing so for a while but the Council has finally called together representatives to discuss the possibility of updating the Treaty. As we are a weapons company that makes starships we should consider some lobbying. From what we have heard there are two proposals on the table, restrictions by weapon energy level and/or power level, and re-balancing the restrictions based on economics, possibly with dreadnought allowances being salable (mostly to avoid issues with Turian fleet levels).

In the second idea, each government's dreadnought allowance would be proportional to their economic power. Additional dreadnought allowances might be bought from other governments not using theirs or possibly from the Citadel. A more extreme option suggests making each government's fleet be proportional to their economic power and doing away with dreadnought restrictions; it is not a very very popular option.

We could support one or some combination of the two or suggest our own plan. Remember that the goal of the treaty is to prevent an expensive arms race and to put a minor limitation on anti-city weapons with repeated use. We also could lobby directly or work though the Systems Alliance. This is going to take some time. A year at least if not longer.
Lobbying:
[ ] Through the Systems Alliance
[ ] Directly
For:
[ ] What position will you encourage?
Spending:
[ ] How much money will you put into this?


Some Other Project: Is there another project you would like to start?
[ ] Write-in

-----
GM's note: Yay. Not much going on here. ParSec got a lot of milk runs and also scared its enemies off the rest of the time. Only big stuff that happened was for the frigates, but SA hasn't been telling you much because of OpSec.

Most of the Projects are clean up type things. You are free to start other projects. I'll talk with the players and we can work out any details. Like if you actually wanted to start a VR MMO. (Cost: Millions, Dev Time: At least two quarters, Returns: Depends on how you run it and the like.)

ParSec Intelligence
[ ] Investigate
-[ ] Who or What?
[ ] Setup a Network
-[ ]Where?

Jack's Legal Guardian:
-[ ] Who?


Colonial Construction Inc.:
Work on:
[ ] Some Project?
[ ] Making money/reducing PI construction costs. (+20 million credits/quarter yearly)
Expand the company?
[ ] Yes (will take time, current estimates are 20% return on investment)
-[ ]How Much?
[ ]No investment in CCI


Treaty Negotiations:
Lobbying:
[ ] Through the Systems Alliance
[ ] Directly
For:
[ ] What position will you encourage?
Spending:
[ ] How much money will you put into this?


Some Other Project:
[ ] Write-in
 
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There Terminus isn't remotely unified and only a small portion of them have joined the Batarians. However, one of the few things they can agree on is, "Keep the Citadel council and their government on that side of the galaxy, not over here". Due to this one of the few things that gets them to band together is the Citadel trying to extend it's influence into their space. The Council considers putting a fleet into the Traverse (the space between the Terminus and Council space) a bad idea for just this reason. In addition some Terminus forces (usually pirate/raiders/warlords) do attack outlying Citadel stuff. It's part of way the Traverse isn't colonized.

They aren't saying, "don't do anything to the Terminus systems that choose to declare war". They're saying, "you can't make them puppet governments if you beat them and you can't use this as a casus belli to try to take systems, feel free to beat them up though*".

*Which totally give us the possibility of conquering them ourselves :evil:. Some may add.

A Citadel government annexing, puppeting, or vasselizing any Terminus system other than Hegemony stuff (Almost of all of which is inside SA space) will cause the rest of the Terminus to declare war.
Would it be acceptable for the SA to make a deal with one of the less shitty Terminus powers to give them military assistance if they declare war on and annex the enemy nations that we are unable to occupy directly? Our co-belligerent gets a bunch of new territory basically for free since the SA will do most of the fighting for them and the SA gets rid of the enemies they can't conquer directly while also empowering a possible stabilizing influence on the Terminus.
 
Would it be acceptable for the SA to make a deal with one of the less shitty Terminus powers to give them military assistance if they declare war on and annex the enemy nations that we are unable to occupy directly? Our co-belligerent gets a bunch of new territory basically for free since the SA will do most of the fighting for them and the SA gets rid of the enemies they can't conquer directly while also empowering a possible stabilizing influence on the Terminus.

Such a deal could be swung. The counter point is that the other powers don't want anyone tehy don;t like getting to strong so empowering someone too much could make things messy.
 
So what would dreadnought allowances being salable mean exactly? That a polity could hit it's dreadnought limit but pay money to go beyond it?
 
Once we make Gigawatt Lasers and pair it with UV lasers, we can use that as the centerpieces of dreadnoughts to make Laser Dreadnoughts.
Let's make it spherical ala Death Star.
 
@Hoyr while this:
From what we have heard there are two proposals on the table, restrictions by weapon energy level
is quite straightforwards and has been previously discussed can you go into more detail on what exactly this:
re-balancing the restrictions based on economics, possibly with dreadnought allowances being salable (mostly to avoid issues with Turian fleet levels).
would involve? Because as it currently stands there just isn't enough information to discuss it.
 
Such a deal could be swung. The counter point is that the other powers don't want anyone tehy don;t like getting to strong so empowering someone too much could make things messy.
Clearly the answer is to divide the spoils. If we can take 20 planets, and twenty systems in the terminus are willing to ally with the systems alliance, then they each get one planet.
 
So what would dreadnought allowances being salable mean exactly? That a polity could hit it's dreadnought limit but pay money to go beyond it?
Well at first blush my reading was that nations would be given X number of Dreadnought Credits. Each credit would represent the legal right to possess one dreadnought. The more credits the more dreadnoughts. These credits could then be traded among Citadel nations.

However upon a closer reading I suspect your interpretation is more likely to be correct. It sounds like they would be setting things such that the Turians would be over the limit and thus they would need to include something, in this case the ability to purchase the right to additional dreadnoughts, to cover that.
 
Mhhmm... I don't really know what to vote on at the moment. Time for the thinkers to come to the fore.

I wonder why why we have so many unused legionnaires out at the colonies.

Just how many Pyndas are in that fleet of ours. Two?


Outsourced Production: PI has deals with several companies that allow them to produce PI gear. Which frees up PI's factories for other uses. Still PI is the only company that produces arc-reactors and repulsors. Ships visit PI often to pick up shipments of these vital components, each escorted by a Systems Alliance cruiser group. The SA has needed to adjust for some of it's critical production being in the colonies. Unable to secure it's defensive lines properly the missile fabrication sites in the colonies offers a risk to the Systems Alliance's supply lines.
This is serious. They are forced to come to us for our products. I don't know anything we can do to remedy this at the moment other than FRM out our tech and... NOPE.

Earthfall will alleviate this I believe since we can produce straight from earth which is great for this sort of supply line issue, but that would be aways down the line I think, a few quarters till factories are up at the earliest. Rent/Lease some Earthside factories in the meanwhile?

VR MMO. We could own the universe if we released 'Universe of Warcraft' at Blizzard quality levels. We would/should need to open up a game studio division to handle that for us though. We would own the souls of the universe guys! And then one of the expansions would start training everyone for evil cuttlefish from space/demons. :D

Not sure about what uses in intelligence or what to do with Jack. Mhhmm.
Treaty Negotiations: The Treaty of Farixen is being renegotiated. As we are a weapons company that makes starships we should consider some lobbying. From what we have heard there are two proposals on the table, restrictions by weapon energy level and re-balancing the restrictions based on economics, possibly with dreadnought allowances being salable (mostly to avoid issues with Turian fleet levels). We could support one or some combination of the too or suggest our own plan. Remember that the goal of the treaty is to prevent an expensive arms race and to put a minor limitation on anti-city weapons with repeated use. We also could lobby directly or work though the Systems Alliance.
Also very important. A blend or other idea sounds interesting. Don't want to restrict energy levels since we are so going to make those numbers bleed soon.

Does sound like one of the ideas is to be able to 'purchase' more dreadnought capacity. Yay for PI owning it's own dreadnoughts yes? DreadMoon more likely.

Edit:
too bad we can't set up a game company to make the game for us and manage everything.
My exact thought as above higher. And who says we can't?
 
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I confused though
Can someone help me out
Do the other races have advanced energy weapons yet?
Because how can they justify an energy weapons limit if the only nation that has them are the System alliance?
would it just be seen as an unjust limit on human power unless they have energy weapons as well?
And we know that it will take a while for them to gain laser weapons.
 
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