Shepard Quest Mk VI, Technological Revolution

It has been over half a year since we last had an update. And Hoyr was last seen Oct 8, 2016....

Lets be honest with ourselves now. The thread has waited more then enough time on this subject. Almost 6 months since the guy has been on the site. Just 3 more days for that one. It is time to start seriously considering people these positions or just getting at least a temp GM.


Preferably this time people are smart enough to keep the actual mechanics saved in open format for the next time this happens so it is easier on the thread.

Ok then how r we going to decied who is the GM or who are the people who r going to be the GM's?
 
I mean. First, someone has to volunteer.

And then people have to support then.

If there's no volunteer, there's no point.

If the player base doesn't support them, it's better to just let the quest die.
 
Look up marked for death.
First of all I said it would not be as easy as you think, not that it cannot work.

Secondly, I have never been involved in the writing process for MfD. I cannot comment on how their situation works.
I have betad for ROYL. I can comment on theirs.
You have not been involved in either, if you do have collaborative writing projects that you've been involved in, please point me towards them.
 
We already have a professional for the business numbers and its horrofying charts.

I want to ask first if they would continue their amazing contribution (be honest: we need a professional to keep it working)

Than there is the idea of breaking up the quest and form a group of GMs from wich each focus on one part (wich to be decided) vs one GM that hold all the threads and all the pressure.

So who is for wich system?

[ ] Leage of many GMS
[ ] God of a single GM
 
We already have a professional for the business numbers and its horrofying charts.

I want to ask first if they would continue their amazing contribution (be honest: we need a professional to keep it working)

Than there is the idea of breaking up the quest and form a group of GMs from wich each focus on one part (wich to be decided) vs one GM that hold all the threads and all the pressure.

So who is for wich system?

[ ] Leage of many GMS
[ ] God of a single GM
Has anyone tried to contact Hoyr? Also, if we are seriously voting, I would go for,

[X] League of many GMs

Edit: Also, does anyone have any advice on why only my PC won't connect to Spacebattles? Everything else does and it was connecting fine Tuesday. Strangest thing is that it is only Spacebattles it won't connect to.
 
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...There's not much on discussiong the format the running of the quest takes until you actually have someone that the thead respect step up and say: "Sure, I'll run things."

At that point, it doesn't really matter how you want the leadership to be. A good GM is pretty damned rare. A good GM that wants to run a specific, on going quest? Crank up the rarity dial. A GM that wants to run something as complicated and histories as the clusterfuck? Good luck.

Point is, is someone comes along that we mostly agreen would do a good job with the quest and wants to run it, they can run it however the hell they want.
 
If the armours getting damaged the barriers are down, this solution would require at least some of the shields to be withdrawn in case of barrier failure. Viable, but not exactly optimum.

Mass effect systems can create gravity effects but this might be even more energy intensive than shields.

Now that I think about it, it may be tricky to generate a sufficient thermal gradient if the metal used only has a small window of temperatures it is liquid at under vacuum pressures. Probably something that can be compensated for with a stronger magnetic field or another thing we can chalk up to finding the right material.


Also I vaguely remember a discussion about cooling spaceships from a while ago. I believe the thought was that heat is given off via radiation strips on the ship. Someone please link to the discussion if I'm wrong (or right).
Do we lose another cooling system from this or is it as efficient at radiating heat as whatever we think is standard in ME. Just important for planning if we need to research the energy destruction tech first.[/QUOTE

The first part of this is wrong. Kinetic barriers block projectiles containing mass moving at specific speeds. They are notably and canonically weak to laser systems, which is why we and the salarians are developing them. Presumably these shields are maintained constantly in combat conditions as constant forcefields which is why they use so much power and generate so much hear.
The 'liquid diffraction' system works best against lasers but as the evaporated gasses still posses mass they could be caught by the ships kinetic barriers. Even if the barriers failed and gas escaped the mist trail would help divert heat seeking missiles similar to some irl reactive armor systems. While we are working on stasis based tech armor plate projectors for our ships this system would be an ideal renovation installment for the systems alliance's older warships for several reasons but mostly cost efficiency. Not only would installing the channels be simple but their ships already generate significantly more heat then our designs, making it both easy and practical with these channels as secondary exterior heat sinks.
 
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First post, check.
Poorly formatted post, check.
Replying to a post not on the current page, check.
Replying to a post that is from 2015, check.
Reanimating a thread five months after the last post, check.
No significant or important content, check.

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BRUH, WAI?!?!?
 
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Oh yea time to re-read, even if it is still dead I liked this....
Maybe one day Hoyr will return from the dead... he hasn't been on for like a year.
 
I am not even sure if he is ever coming back. I would like to see this Quest continued. But if Hoyr never comes back, we would need a new QM who would be willing to do this complicated Quest.
Indeed, there are very few that could accomplish this quest for any length of time, especially since apparently a lot of the mechanics seem to have been lost.
 
Hoyr stopped coming to SV months before he stopped going to SB. The drop-off in activity is not sudden, so I can only assume he lost interest in both sites. Either that or his RL has taken him for a spin.
 
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Yeah, this was basically supposed to be a simple super hero quest. Except it turned into this thing where we keep thinking up ways to exploded the universe.
Well you did vote Iron Man without the ridiculous Trauma that stop him from taking over the world, and using his real super power that abiltiy to translate super power into industrial might to make his planet a galatic power for more than just a few people who can die.
 
Information: OFFICIAL REPETITION
maybe another origin power? I admit the seras Victoria vampire option appeals to me.
Nah ever since the quest started making its own rails that seems it'd be a mistake. A superhero quest would lose most of the things that made this quest unique and great. Not that it can't be done, but if I saw a reboot where we had the Alexandria power set I'd probably drop it out of sheer disappointment.
 
Honestly i think a reboot where some QMs sit down and hammer out the mechanics / tech tree would be for the best.

Truth be told I think a complete reboot is a mistake since rebooting the mechanics of the system while keeping all tech and story progress seems like it would be far better. In fact I think I remember some quests doing this instead.
 
Truth be told I think a complete reboot is a mistake since rebooting the mechanics of the system while keeping all tech and story progress seems like it would be far better. In fact I think I remember some quests doing this instead.
If I remember right, this has happened to this very quest.
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I'm still giddy at the idea where this could have led to: Reapers getting owned by Iron (wo)man and her fleet of superships and legion of Warmachines (people loyal to Original Iron (wo)man in weaker suits).
 
Nah ever since the quest started making its own rails that seems it'd be a mistake. A superhero quest would lose most of the things that made this quest unique and great. Not that it can't be done, but if I saw a reboot where we had the Alexandria power set I'd probably drop it out of sheer disappointment.
It'd sorta miss the point of Alexandria especially as related to the scale of the quest because her entire thing is that she gets more mileage out of her thinker power for the purposes of her goals than she ever will her super strength.


It's like saying the the federation could have won by making better and better Gundam instead of a retarded amount of balls and Gms that taught you to be good enough.


Or Superman being more effective fighting crime instead of studyin his blood to make a super solar reactor, or tackling massive super cartel with God senses, or being a mega diplomat of just using the fortress.
 
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