- Location
- America
This is very important.
Much money must be spent on this.
Take notes.
This is very important.
Each Pilum launcher, for a Tiger, can hold 80 rounds so a fully loaded out missile Tiger can carry a total of 320 Pilums. 320 Pilums clocks in at eight million credits.
No it's not. If you need to take down hundreds of GARDIAN fortifications, I'm talking dozens of towers here, then yes it becomes preferable but aside from that the highly general utility of the Tiger vs. the very specialized application of an MBT mean you'd need a lot higher performance to justify one.
It would because we haven't unlocked that level of ground vehicle technology yet. Base Ground Vehicles covers light stuff like IFVs but actual MBTs requires Medium Armor:
Also the reason I say Stasis Plate is basically required is that even massively thick armor isn't enough to let a MBT survive going up against a serious GARDIAN fortification. They can just focus too much power onto each tank and burn through even the thickest armor.
(there's not actually a lot of indirect fire capable weapons in ME.)
APC is "armoured personnel carrier". Basically a troop transport. The earliest ones were halftracks, in Mass Effect, you're dealing with the Mako and the like. They carry infantry where they need to go, are hard-ish to kill, and typically provide some fire support.
This is probably one of those things Medium Armor is going to be necessary for, if only so we can spend some RPs designing real, laser-resistant armor. Another consideration: one thing @Hoyr has mentioned before is that although our Tigers can fly, they're really not built to be serious atmospheric gunships in the ME era, where eezo cores allow high-speed, high-maneuverability flight in atmosphere by charging the air with negative mass effect (NME), reducing many of the different sources of drag, especially at supersonic velocities. Those atmospheric fighters the Batarians were using could probably dogfight at Mach 2-3 and have a max speed of Mach 8-10; there's no way a Tiger can go that fast in atmosphere.Anti tank/infantry/power-armour
A gunship would be best. Thanks to repulsors and arc reactor powered ezzo cores weight isn't an issue so we can make a fast, heavily armed and armoured vehicle to annihilate ground forces
Kinetic barriers are pretty much build to stop this. Over-the-horizon artillery by definition need to be firing at significantly less than escape velocity, which means large, relatively slow-moving shells; that's the kind of thing kinetic barriers are best at deflecting.Some form of artillery so that we can hit outside their defences range. That is if kinetic barriers wouldn't stop this
Once we have TIR technology and Dark Matter Missiles this will be relatively straightforward, but until then we might need to be creative. One idea I had was to have a rotating cylinder of armor, think UFO-shaped, so that the side of the armor facing forward is constantly being replaced, with thermal superconductors laced throughout the armor plate to dissipate the heat. Alternatively we put this rotating shield on our MBT, and use it to close with the GARDIAN tower, reducing the number of missiles and ammunition we need to fire, basically turning the MBT into an armored missile bus.A special armoured anti-fortification missile that can survive a short amount of guardian array fire just long enough to hit the tarket.
Also has been previously discussed. Will require variable wavelength lasers to accomplish, so we can use a high-frequency laser to turn the atmosphere into a plasma, then a low-frequency laser to transmit power along the new plasma corridor to the target.A laser with an incredibly long range and precision so we can hit forticications through shields from orbit
In-universe experts consider the fucking Mantis the pinnacle of 2180s technology. We've been schooling the so-called "experts" since we were 15.How about, instead of theorycrafting, we, like, hire actual in-universe experts and ask them?
Another consideration: one thing @Hoyr has mentioned before is that although our Tigers can fly, they're really not built to be serious atmospheric gunships in the ME era, where eezo cores allow high-speed, high-maneuverability flight in atmosphere by charging the air with negative mass effect (NME), reducing many of the different sources of drag, especially at supersonic velocities. Those atmospheric fighters the Batarians were using could probably dogfight at Mach 2-3 and have a max speed of Mach 8-10; there's no way a Tiger can go that fast in atmosphere.
Kinetic barriers are pretty much build to stop this. Over-the-horizon artillery by definition need to be firing at significantly less than escape velocity, which means large, relatively slow-moving shells; that's the kind of thing kinetic barriers are best at deflecting.
Once we have TIR technology and Dark Matter Missiles this will be relatively straightforward, but until then we might need to be creative. One idea I had was to have a rotating cylinder of armor, think UFO-shaped, so that the side of the armor facing forward is constantly being replaced, with thermal superconductors laced throughout the armor plate to dissipate the heat. Alternatively we put this rotating shield on our MBT, and use it to close with the GARDIAN tower, reducing the number of missiles and ammunition we need to fire, basically turning the MBT into an armored missile bus.
Actually, given the effects of HE rounds in a snipe rifle in ME...
It certainly Seems like bombarding things with HE is the way to go.
Just... probably saturate it with missiles rather than shells. (I like tube artillery, but i can see where lasers + ME shields render them useless in the indirect fire role, and railguns (or coilguns, or whatever ME actually uses) are a better option for direct fire.)
Basically, the Shell may not get through the shield, but the Explosion should certainly have an effect. Though to be fair, i think it does as much damage as it does in ME mostly from the sudden acceleration of the explosion Throwing the things which get caught in the blast, rather than from any direct impact... so it may not even really interact with the shields or do much of anything, really, against fixed emplacements.
Still, we should probably run some test/hunt down existing data on how things which go Boom interact with shields.
I'm pretty sure non-nuclear explosives are considered obsolete in ME, with kinetic energy (MACs) and ME effects (disruptor torpedoes, ME weapon mods) ruling the day. That is, the relatively minuscule extra energy available in conventional explosives is not worth the complexity and cost.
Which is weird, (if you ignore gameplay/story segregation), because loading up HE rounds in a sniper rifle with a couple of rail exentions in ME1 has a higher damage output than the Mako's main gun. Most of that damage is from the Explosives. note that the HE round it's firing is being shaved off a block and fired down a barrel Exactly the same way as the standard ammunition, which makes the Downsides (massively excessive additional heat in the Gun, though the rail extensions are certainly contributing to that) kind of ... strange.
Point is, Tiny amount of explosive, Light Artillery level damage.
Now, consider missile with that type of explosives as it's payload. Somewhere between a tennis ball and a soccer ball's (depending on the exact missile in question) worth of the stuff, where a Single Grain is enough to boost a sniper rifle's damage out put to be equivalent to a light artillery piece (the mako's main gun). That's a Lot of boom.
Now consider that you're going to use Tonnes of these in a saturation bombardment.
Again, the issue really comes down to exactly how the damage is imparted. Some ways mean that a shield which is far enough out and/or a sufficiently strong structure would nullify it entirely, others that it'd utterly shred the shields and then the gun emplacement behind them. And various other things in between.
They are merely game mechanics, just ignore them lorewise, if they do not make sense.First: I find it interesting that HE rounds only exist in ME1 and not in ME2 or ME3 (I think).
Second: There's no way a sniper rifle should have more energy potential than a Mako MAC. That's ridiculous.
Third: I'm going to assume that ME rifles have at least comparable energy potential as modern rifles (most likely far greater, especially with ME inertial dampening), and a ME ammo block can contain thousands of rounds. That means you have extremely high muzzle velocity (far greater than railguns), but also extremely tiny rounds, definitely far less than a gram. You are not going to be to fit much explosive mass in there.
So unless the explosive approaches nuclear levels of energy density, I'm going to call BS on the game. Or "high explosive" actually has some different ME-based mechanism.
First: I find it interesting that HE rounds only exist in ME1 and not in ME2 or ME3 (I think).
Normandy's scientists have prototyped a modified version of traditional high-explosive rounds that is applied to a 25-gram slug. When accelerated to 5 km/s, the round is devastating. Though a technically inaccurate label, this prototype weapon is nicknamed the "Nuke Launcher," and its high-explosive matrix generates an archetypical mushroom cloud on impact
Not nessarily true. There is such a thing as a one size fit all solution, we just need to pack an stupid amount of firepower. For example, a single Hulk is the perfect answer to any and all attempt at groundside invasion. If we can convince him to stay still so we can shoot him at spacecraft with MAC, he would solve most space problem too.We keep trying to come up with a one size fits all solution but that is never going to happen. We need different vehicles for different roles
... Is there any reason we can't make stasis plate into a structural material? I mean, nominally, making someone out of pre-built sections that then click together shouldn't work out that well but if we can use stasis tech to make the structure more sound...
Also, there are missile launchers in ME2 so conventional explosives are a thing on the battlefield. Actually quite effective there too.
Also note that while 2 removed the HE rounds, a number of the heavy weapons it gave you were just as, if not more, nonsense. (or at least, i remember that being the case. It's been a LONG time...)
The M-920 Cain is a portable particle accelerator surrounding an array of dust-form element zero chambers. By subjecting its eezo chambers to extreme positive and negative currents fueled by antimatter reactions, the weapon projects mass effect fields that shear away at the target. The fields warp ambient materials with such explosive force that the impact produces a mushroom cloud. This has led Alliance marines to call the Cain a "nuke gun," though its detonations do not in fact produce fallout.
The M-920 uses graphite rods as neutron moderators, but they require frequent replacement to sustain power. Fortunately, the omni-tool can refabricate most heavy weapon ammunition into graphite rods. The amount of charge-up time is understandable as the weapon is a juggernaut capable of unstoppable destructive power.
Also we have lots of examples of ME fields being used to make things lighter when fired but how about the opposite, teeny tiny couple of grams ezzo core along with a high powered battery in a round/Bullet/Shell to multiply it's weight for the 3 seconds b4 impact. It would be costly but it would be less than a pilums complicated internal components
We have other options for bullshit bunker walls these days though, including bunker walls made of something that looks like jello in your favourite flavour.
No, Revy has. In this case, the distinction is important.In-universe experts consider the fucking Mantis the pinnacle of 2180s technology. We've been schooling the so-called "experts" since we were 15.
No, 'stasis' has the harder 'a' sound of 'stay', while 'glacis' sounds much like 'glasses'.