Lindsey: Where the market is going and what opportunities exist within for us to exploit.
Political-guy-whose-name-I-can't-remember: All the political stuff!
uh... do we have any other advisers? Maybe ParSec guy?
Have those three... not lots to say for each right no though I do have a few more things for Lindsey.
Laurence Freeman is politics guy. I'm only said things about the Terminus in general, the Citadel and Anhur so far... I can add one or two other things, or did you want me to do a full review of everyone (not going to do that regularly).
Andrew Nicolas* is ParSec guy, he doesn't have much to say as the troops are just sitting there right now, but then again I'm no sure how many troops he has. I'm putting the potential ParSec missions and Andrews thoughts on them in their own section
*So no one commented, but Andrew is the canon proper name of Ender Wiggan, Ender is just a nick name.
Also so where is the small army the player ordered in calm hiding in the sheets? I think my figures are wrong, at least the cash ones.
Assuming that the ship's superstructure allows for the recoil to be absorbed and used to propel the ship (it should), that might actually be the reason why they can go superluminal as they experience more thrust than their fuel's mass should provide should the entire system be outside an outside a FTL bubble. Thus the high C-frac particle beam provides more thrust in comparison when the ship is within the FTL bubble allowing them to somehow circumvent relativity? (My brain meats were confused by the chain of logic here but it kinda makes sense?)
The thing is that the mass of ship should be so low that you can go FTL with kiloNewtons of trust. Go look up the Saturn V rocket's trust or thrust for other in use or theoretical engines (Atomic Rockets has a nice engine list as an example).
So no not really needed, In fact I'd probably break the ship recall the ship is receiving energy recoil in the measure of petawatts, BOOM!
Of course this is all theory, so put on you colanders and start chanting the mantra!
Ok, wait: Normal engine exhaust expelled out of the ship's ME bubble is basically a nasty partical beam?*
1:why has no one turned this into a gun yet. (At least for somewhere from ship to vehical scale use)
2: this potentially makes the SA's objection to the repulsor Even More Stupid. Because, if i understand this correctly (and admittedly i probably don't), a Repulsor drive should do Less of this, no?
1) No one has turned it into a gun because UberJJK and I were discussing theories. I was pointing out that the description he offered would make engines far more dangerous than Codex implies. The correct solution is the MST3k mantra.
2) Actually... it would give the repulsor's virtual exhaust even more killing power, the particle range would be short than a normal drive as they fade out, but they still spray breaking radiation and that doesn't fade.... yeah no they'd be worse probably.
So I've done some testing and this just doesn't work. First up a ship with a speed of 15LY/days requires zero power according to this. Secondly it spits out some rather weird numbers.
Oops I mean this:
W=(39062.5 * (L)^3) * 5000^((T-15)/10) * ((P/0.14)*0.1+0.9)
Mostly I didn't want the 0.28 core to double power cost this should only add 10%. Mostly because its more a factor of secondary core systems not main core power.
At 15ly/0.14 on a 100m it should spit out 39,062,500,000 or 39 and change gigawatts. At 1000m 39,062,500,000,000 or 39 TW.
I'm not sure if those number a relatively sane but they should be
really high if not the highest power draw.
Hmm... on the document the 28PSL cores don't see to cost more that a 14PSL would. Why? Typo? They should cost more *((P/0.14)*k+(1-k)) will scale the core at 0.28 PSL by k. Value of k is up for some debate 0.2<k<1 I figure.
@UberJJK ,
@Hoyr could you give me some numbers I need to adhere to (basically, fitting points), so I could try making the formula too? Basically, "a dreadnought ought to have this much eezo" and the like. The more the better.
Okay so... I'm going to do this in costs because that's the main data point I have. A ship 135m long has about a 60 billion credits of eezo in the core, a ship with a double eezo mass core (120 billion) has twice the endurance, but doesn't seem to be terribly faster. Fighters have 10 million credit cores, speed unknown. A dreadnought's core should definitely >24 Trillion (the linear scale) but <~32 Trillion (at an estimate). Ships don't go faster that 15Ly/day as both technological limit and a cost limit. Most ships need to do at least 5Ly a day to get anywhere I set this a being 5000 times less than a 15ly core to make civilian ships reasonable. Most ships have a base endurance of 50hours. Ships larger than a 1km start becoming prohibitively expensive. 2km is the sort of thing only a non-capitalist (Geth, Reapers) system could pull off as the cost is pretty much insane (note that cost~mass so at some point you're describing a ship that's 99% eezo.
Other than that... we have piddly canon data (there's some very questionable SR-2 stats) and UberJJK seems to have made bigerships cheaper via some effect so the extra money can be tossed at FTL cores. It maybe that Dreadnoughts due to their size just can't afford 15Ly cores, and 15Ly cores maybe reserved for lighter vessels. Reapers also can do 30Ly in a 2km ship but that maybe do to a different velocity curve than normal.
Does that help or do you need some other info?
Hey
@UberJJK can you tell me what you'd put for a "normal" 1000m Dreadnought, I want to see how much money Yog has to play with to make core costs non-linear.