In a year or two, I might be taking a class on topics close to this... and wondering why the teacher isn't talking about stuff as complex as we see here.
In a year or two, I might be taking a class on topics close to this... and wondering why the teacher isn't talking about stuff as complex as we see here.
In a year or two, I might be taking a class on topics close to this... and wondering why the teacher isn't talking about stuff as complex as we see here.
Respectfully, us nerds and geeks often study up on things that the general educational system will actively dissuade you from learning about, because it could get you killed (or worse...Expelled!)
I can tell you that I, for one, am actually glad I am not in the school system today.... In the early 90s, we were bringing our physics teachers (ok, teacher... the other guy, we as juniors knew more about physics than he did with a college degree) problems for the math on weapons systems we were developing for a homebrew battletech knockoff...
I can only imagine what would happen today if I asked a teacher about:
How much kinetic energy an irridium slug, accelerated to .1c via an electromagnetic delivery mechanism (aka railgun) would deliver... And then working out the math (and we had actual designs for the slug, taking into account things like atmospheric density\wind resistance and best armor penetration)
How to layer armor composites, with varying densities\chemical makeups, to be able to dissipate both kinetic and direct energy weapons
What would happen if you took a 60kg mass of frozen hydrogen in cube form (I don't remember why we used 60kg) lazed it from all sides simultaneously to cause it directly sublimate from solid to gas, then provided an electrostatic spark\ignition source... What would the blast energy be and what would the damage radius be? Map it over downtown Cincinnati with Fountain Square as the blast origination point, just for fun
We also did the math for something similar you could put in a backpack \ briefcase
And yes, these were all actual lines of research we were doing...
I can only imagine what it would have been like had SB been around...
I don't think any competent physics teacher would have a problem with any of those even today since they're clearly fictional. Now an english or PE teacher who overheard you might be a problem...
Some of the discussions I had with friends when we were supposed to be in gym class would have been too much for teachers even in the 90s (such as trying to figure out how to get an bomb powerful enough to take out a 747 into a wine bottle - no I have no Idea how we got to that subject, I doubt I had at the time much less now).
I don't think any competent physics teacher would have a problem with any of those even today since they're clearly fictional. Now an english or PE teacher who overheard you might be a problem...
Actually, the hydrogen FAE would be possible, even then... We were looking using laser tech to heat the hydrogen, since there would be no flame, but some other options were considered (microwaves, intense light, etc.).
Actually, the hydrogen FAE would be possible, even then... We were looking using laser tech to heat the hydrogen, since there would be no flame, but some other options were considered (microwaves, intense light, etc.).
It's not like you can't (today) buy used industrial equipment off of ebay. The hydrogen might be a bit trickier, but probably still doable.
I know a guy who literally assembled an entire industrial microbial production system (and a brewery) out of stuff he bought off auctions (for about 5% of value).
just produce the hydrogen in home, you basicaly just need water and eletrical energy to do that. I do this to make my experiments at home more economically(is that a word? realy?) and because is something my little brothers and sisters can help me do, they realy like to help in experiments, but there are not much that mom aproves for their ages.
In a year or two, I might be taking a class on topics close to this... and wondering why the teacher isn't talking about stuff as complex as we see here.
Good point - didn't know that. I know that at least some metals exist as liquids in very good vacuum, and then there's the pressure of their vapours (essentially, you heat the metal up, and its vapour creates pressure near its surface).
Plus, for the purpose of this quest, KBs could be used to trap metal vapour near the surface.
I think so, yes. Honestly, I haven't looked deep into mechanics of the effect, only that it exists.
Wouldn't vapor dissipate in space? No gravity to conveniently drag it back towards the surface of the liquid, plus rotational momentum to push it away once it had escaped the surface tension.
Not to mention how boiling disrupts surface tension in general.
Wouldn't vapor dissipate in space? No gravity to conveniently drag it back towards the surface of the liquid, plus rotational momentum to push it away once it had escaped the surface tension.
Not to mention how boiling disrupts surface tension in general.
I guess not really if the vapor has the same momentum as the vessel, not to mention that mass likes to clump together in space. (This is the short and easy explanation because I don't have time)
Wouldn't vapor dissipate in space? No gravity to conveniently drag it back towards the surface of the liquid, plus rotational momentum to push it away once it had escaped the surface tension.
Not to mention how boiling disrupts surface tension in general.
Vapor would dissipate, yes, but not by much. Here (page 7, top right figure; sorry, paper is in Russian) is the evaporation rate of lithium (something that could be used for such thing IRL, and agood starting point for material research) in [grams/cm^2/hour] vs. temperature. As you can see at 300 C (the lowest temperature presented) the evaporation rate is 10-5 g/cm2hour (and the text says that additives can decrease this by orders of magnitude). For 200 C (melting point is 180, and the lower the temperature the better and easier it is to work), it should be no more than 10-6 g/cm2hour. This gives us 10-2 g/m2hour, or 0.24 g/m2 per day, or 240 grams from 1000 square meters per day. This is quite manageable, especially for what amounts to active armor that's unlikely to be activated when not expecting combat. .
I'm sure you can find industrial cryogenic equipment on e-bay. However even if you could get equipment that can maintain a temperature below 13 K for a mass of 60 kg of hydrogen, and could keep is pure while you froze it you're talking about a major industrial project.
However the stronger the thermal gradient the easier we can get this to work. Working at low temperatures means either a thing layer which limits the effectiveness of the armour or an even stronger field.
Well, I can't do anything about Russia being the leaders in the field here. But I did find the version of the figure in English here. Sadly, not an open access in English.
However the stronger the thermal gradient the easier we can get this to work. Working at low temperatures means either a thing layer which limits the effectiveness of the armour or an even stronger field.
Well, stronger fields shouldn't be problems with ARC reactors for the purposes of this quest, and the lower gradient in general (meaning lower flowing speed) is offset by lower temperature, which allows the liquid to soak up more heat (lithium, for example, has the heat capacity nearly the same as water, ie quite high).
So, not an issue, I think, at least not a big one.
Well, I can't do anything about Russia being the leaders in the field here. But I did find the version of the figure in English here. Sadly, not an open access in English.
PI Corporate Colors
[X] Blue on White
Yes of course, blue on white. White for progress technology and the future. Blue for confidence, boldness and because stark white is ugly.
The Mordin Solus plan:
[X] Hire him
You welcome Mordin on board as another one of your researchers.
"Have noted that some scientist forward their own project suggestions for consideration. Files for suggestions sent to you."
Mordin Solus, Research Hero
Specialization:
Biotech (Genetics) Technologies available:
Omnitool Upgrades
Brain Shield Tech
Colonization/Bioforming Genetics Package As a researcher:
+10d10
Improves to 10d10 +20 if working on a tech that primarily involves Biotech Researcher Pay:
500,000 credits/quarter
--[X] Have him help us establish ties with Sur'Kesh university. Look into establishing stipends for gifted students there, and maybe exchange programs?
----[X] Look into establishing stipends for talented students in general, starting from Mindoir
Sur'Kesh University is open to the idea of scholarships, grants or similar ideas. Establishing you own wouldn't be that hard either. You'd just need to set some criteria, put some money aside, and let people know it's available. If you worked with the University of Sur'Kesh you could even let them handle all the technical details. Lots of universities have exchange programs and you could easily give them money as well.
Litinana deal: (Because negotiations are complicated fell free to discuss things with the GM)
Offer
[X] Advanced Research VI
For
[X] Developing something (RP/turn)
[X] Establishing and/or improving trade with them
--[X] Try to get cultural exchange going to, trade in media
In exchange for the Advanced Research VI the Litinana agree to help you solve some issues you are having with your biotech Research. They are helpful and over the course of the quarter do the same work as an unaided team of scientist. (50RP for biotech projects for the next 8 turns).
Either there was a mistranslation or it's a case of aliens being aliens, but the Litinana when asked for entertainment media sold you several cases of drugs, complete with a full technical sheet. The drug puts the brain into a an altered state much like sleep. While in this state the brain enters a sort of maintenance mode, repairing, healing and similar things. The use also experiences a series of enjoyable dreams. Doses can be dialed for up to twelve hours of effect, after that the body purges the chemicals too quickly, barring toxic levels.
As far as a few tests and the technical documents show the stuff is perfectly safe unless you drink a few liters. It's not chemically addictive, though possibly psychologically addictive. You'd need a different version for Quarians and Turians it does funny things to their brains. All told it could be used a safe recreational drug or a medication.
The Litinana mostly are interested in materials such as eezo and arc-reactors. Tough they do buy single copies of bits of entertainment media and other bits of cultural data.
So... drugs...
[ ] Sell them for medical use (sleep aid, emotional moderator, etc) [182 Million credits/quarter at current volume]
[ ] Just sell them [250 Million credits/quarter at current volume]
-[ ] Try some yourself
[ ] More research is required. (100 Point Research Project: Dream Entertainment Drugs)
[X] Negotiations with the Litinana have revealed the species'... unusual attitudes towards intellectual property and company secrets, which are problematic when they intersect with a company developing cutting edge military technology. As such, we need to revisit security procedures:
-[X] The Biotech researchers will need to be more completely isolated from the rest of the labs. It's already official company policy not to share classified information between research units, but in this case that policy will have to have more teeth, with personnel assigned to make sure that the rules are followed even UNofficially.
-[X] Conrad is banned from the Biotech building.
You put extra effort into enforcing the isolation of the biotech division. The action is meet with some questions, there are no Litinana working there. Or should that be there, yet? Conrad is thankfully far more interested in physics than biotech. Only time and any enemies will tell if your modifications were of any use.
Tell the SA Navy of any of your Tech Plans?
[X] Sure
--[X] Communications, long range and impossible to intercept
--[X] Logistics, i.e. working on how long the ships can serve without entering port
--[X] Stealth
[X] Ask them what theywant in terms of qualitative developments. What advantages would they desire most? What is the biggest game changer?
The SA thanks you for the information. As for what they want they'd like a ship or ships that can be cheaply produced so that they can be stationed at the various colonies to defend against pirates. Quality, in this case cannot make up for the quantity of SA space and the SA will need many more warships. That said warships already take up a massive amount of the SA budget... they don't have tons of extra money to spend. Also if the design or designs that could be licensed out to the various shipyard in the SA would be good too.
Jelica Eveliina: Company/+4, Biotic Specialist (+1 to Biotic units), Mobility Master (+2 to highly mobile units)
[X] Hire her
ParSec now has it's first alien employee. While this lead to some confusion at first Jelica has proven her competence and skill as a commander to the troops.
Should we start employing aliens on a more general level?
[X] Yes
--[X] As a part of galactic community, the more we are integrated with others, the harder it is to get rid of us. One doesn't cut off one's hand, much less one's head, without some serious consequences. Start running this line, that by hiring more aliens we get more integrated with the wide galaxy and thus become more secure, through your PR people and spread it both for the inner and outer consumption
--[x] Absolutely bring in non-humans to the marketing, legal, and HR departments. We are already selling products in Citadel space, and will increase that exposure as manufacturing capabilities increase, so we need non-human expertise in those areas already. Expand the applicant pool for ParSec to include Citadel races as well, but have HR be extra careful with background checks here.
--[x] For now, do not hire non-humans in R&D or on-site security. We don't need the political headaches this will cause with anti-alien factions just yet.
HR (our would that be SR?) gets to work on expanding your hiring practices. Both you marketing and analyst departments are eager to employ aliens with expertise in non-human affairs.
[X] Total Ownership CCI; take company private
--[X] Have them start planning the Hyper Modular Fortress Settlement to be built later on new colonies
----[X] Utilize Williams' experience in designing the defensible settlement; use the project to evaluate him - we need to get a handle on the man and what he's worth
--[X] Carefully arrange some leaks (PI is planning to expand to Earth, but wants to do it in style and is, thus, preparing) to Terra Firma
"Shanxi was an object lesson in a lot of ways." Williams says when brought into the design team, "You've pretty much got three levels of colony defense: undefended, has anti-ground defenses and has anti-space defenses. Against most outlaw forces you can get away with having good ground defenses. They want to raid. That said it's still not going to be pleasant if they have any decent orbital weaponry. What you really need are anti-space weapons if you want a colony to be actually safe. Which basically equates to taking a warship apart and building a colony around that. Don't need the eezo core so I guess you could call that half-off."
Do you wish to take any of these jobs? (You have 25 teams and a Tiger)
[X] Keep forces at home for training/other jobs (How many)
--[X] All teams. Get them familiar with working together, and working with our technology.
You keep you teams at Landing and have them full adapt to their new gear. Fully trained they'll operate on the average at Veteran (+2) status. Of your 25 teams you could pull together three teams of Elite (+3) soldiers.
[X] Sell 47 million licenses (15.228 billion expected profit)
--[X] We are open to more licenses for ANI hardware.
[X] For things we don't have the volume to produce ourselves
--[X] Not including Arc Reactors
By selling fabrication licenses you increase your income a great deal. While its not as much compared to direct sales you are not as limited as you have been by factory though put. Of course now may are asking when Arc-Reactor licenses might be available.
60 Billion Credits/Quarter from General Fabrication Licenses.
[X][Manufacturing] Construct 400 Legionary Suits for ParSec - 285m + 1,200 production
[X] Construct 50 Tigers for ParSec - 400m + 1,350 production
[X] Construct 5,000 Accipiter "Atmospheric Edition" Drones for ParSec - 1,000m + 5,000 production
[X] Construct 60 Gladius Fighter (Type C) for ParSec - 15,847.92 m + 57,000 production
[X] Construct 120 Small Anti-ship missiles, 12 Standard Anti-ship missiles, and 8 Large Anti-ship missiles for ParSec - 5,586 m + 15,960 production
[X] Construct 400 Hydra cluster missiles for ParSec - 1,600 m + 6,800 production
[X] Buy and retrofit the "Dragon Lady" transport (modified) for ParSec - 4,958.5 m + 4,976 Production
[X][Human Resources] Hire 240 Pilots at 37,500cr each per quarter - 9m
[X] Hire 60 Fighter Support Teams at 1,250k each per quarter - 75m
[X] Search for skilled and experienced commanders interested in commanding fighter squadrons (20 Fighters) for ParSec
[X] Continue the search for skilled and experienced commanders interested in managing ParSec
PI's factories spend the part of this quarter producing enough hardware to conquer a small planet.
Your search for a fighter commander turns up a Salarian, Ithix, who is an excellent pilot and squadron commander. The rapid paces of the Salarian thought process allows him to pilot and command a squadron at the same time. With ParSec's heavy use of human form Legionary suits the fighter group is one of the main area that aliens get employed in combat and he does pass all the security checks.
ParSec may have found a commander! He's human, goes by the name Andrew Nicholas, is kind of cute (not that that's important to ParSec hiring, but you're listing good things about him) and he's really really good at commanding pretty much anything. He successfully organized a three day holding action against a group of raiders attacking his home colony. Though the colony was evacuated due to losses, damaged and the possibility of future attacks. On top of that he has passed the command tests you've given him with flying colors. He's around as smart as you, though specialized in the art of command not science.
On the down side Andrew is young, 22 to be precise, and while he doesn't fail any of the security checks with the loss of the colony its hard to tell much about his background. Andrew is a living example of the young tactical genius trope. The question being is he to good to be true?
But GM there's no stats! Yes, yes I know, because I plan on fiddling with the combat system. So they don't matter much, Ithix is around a +4 for a fighter squadron. Andrew is a +7 or +8 for anything and maybe a bonus or two.
Hire Andrew Nicholas?
[ ] Sure, you're proof enough that people can be that good.
[ ] Nope, paranoia wins out this time.
[X][Manufacturing] Construct 1 Appia (non-Repulsor version) - 11m + 90 production
[X] Construct 1 Virgo (non-Repulsor version) - 45m + 350 production
[X] Construct 10 Dormus (small portable hyper-modular building) - 350k + 4 production
[X] Construct 10 Cenaculum (small portable hyper-modular building) - 650k + 7 production
[X] Construct 10 Insula (non-Repulsor version) - 1.5m + 16 production
[X] Construct 50 Vicinale (per 10m corridor or airlock) - 20k + 0.2 production
[X][Marketing] Begin drumming up interest in our new line of portable, modular, colony/space stations in a box
-[X] Show the demonstration models off at trade shows and the like.
Your initial demos go well and attract a lot of attention from the Independent community. You see some success in encouraging the idea of human expansion, but your fighting the increased fear of alien aggression and a sort of cultural laziness that it sadly common in Earth dwelling humans.
The product attracts a fair amount of attention from the Asari as the concept appeals to many maiden's hearts. Other races' more independently minded elements also show an intrest.
[X][Manufacturing] Construct 7,000 Accipiter "Atmospheric Edition" Drones for PI spread evenly across all 7 PI sites- 1,400m + 7,000 production
It's a bird! Its a plane! Nope it just a flock of murder drones. Totally here for everyone's safety, don't worry!
[X][Construction] Build 3 Factory IIIs and a Barracks with Assault Grade Campus Shielding in both of Benning's non-capital cities - 8,020m
[X] Build 3 Factory IIIs, a Barracks, and a Biotic Academy with Bombardment Grade Campus Shielding in Benning's capital city - 8,210m
[X] Build an Admin building in Benning's capital city - 10m
[X] Build an Extra-Large (20x) Vehicle Garage at the ParSec HQ - 200m, space for 200 vehicles/starfighters
Construction begins on a variety of projects. The only one of particular note is the Biotic Academy, which should be interesting.
[X][Human Resources] Hire 33 Security Teams for our new facilities on Benning; 17 teams for Benning's capital, and 8 teams for the other cities - 11.55m
[X] Use contacts--take recommendations from Liara, Gaver Dor, and Rahna--to hire some of the top experts in biotics training from around the galaxy, as well as experts in education and human psychology. - 40m
-[X] Get them working on a biotic academy curriculum for humans, temporarily housed on Mindoir until Academy buildings are finished building.
-[X] Bring in Rahna to explain how Revy uses her Magi and ANI to great effect.
-[X] Announce an Association of Biotic Educators trade group, with an academic conference on Issues in Biotic Education at the beginning of 2175-Q3.
Work begins... this could take a long while.
[X][Investigation] Invest in a data mining project on Mars Archive, to look for more information on these space cuttlefish; offer up to 1 billion for now.
-[X] Emphasize to the people who discovered the "secret room" in the Archives that we are not interested in rights to any of the technology discovered inside, merely to increase the pace of the data analysis in hopes of more quickly discovering the nature of the possible extinction-level threat.
The key problem with the Mars Archives, in addition to the usual Prothean archaeology issues, is the shear mass of data. Petabytes of data can be stored in a hand held drive. The Mars Archive contains vaults filled with such drives and there's still more stored in arcane Prothean data storage systems.
Additional funding should help the process along, but it may take centuries to get anywhere. In addition the SA has offer to send you copies of the drives for analysis contingent only on you sharing the data with the SA.
Prothean Data Analysis [50 RP]: You or your scientists analyze a data drive from the Mars Prothean Archives. Results are dependent upon the capacity to translate Prothean data and shear dumb luck. You may take this action as many times per research phase as you like and it will be available until you exhaust the archive. Results: ??? Who knows? The GM will probably roll some dice.
[X][Lobbying] Obtain a secret military patent for our Anti-starship missiles. Make it clear we intend to non-elusively license them to other human companies to produce.
The SA has no issue with this more sooner is better.
[X] Shift Repulsor lobbying away from any mention of exporting to other nations and focus on sale to humans, specifically those within the Alliance.
[X] Counter arguments as to it's capability as a weapon with strict controls designed to ensure starship engine repulsors remain starship engine repulsors.
You see some success in winning people over to your way of thinking. However this isn't the sort of thing that's going to get done in a quarter. You've also be reminded of something. It's possible to modify an arc-reactor to make a repulsor. Not as good as a purpose-built one obviously, but it still work. The teams out in the galaxy reverse engineering Arc-Reactors may stumble upon the trick to making a repulsor. The two are basically two sides to the same coin after all.
[X][Investigation] See who we can outsource production to for the following:
-[X] Waterloo Class Frigate Block 3 Upgrade
-[X] Huai-Hai Class Frigate Block 6 Upgrade
-[X] Anti-starship missiles - try to get non-exclusive licenses for production by several different munitions manufacturers, since the Alliance is going to want to get every missile in the fleet replaced/upgraded eventually.
Many companies are available that would be willing and able to license these products. The question devolves down to a more political one. You could license to the larger companies. They can get the tech deployed the fastest. Most of the profit would be funneled towards Earth. However, these companies tend to be associated with Terra Firma or the Isolationists.
On the other hand there are a lot of smaller companies in the colonies. Their political views tend to be more inline with your own. A lot of the profit would feed colonial development as well. ON the downside there would be less rapid deployment of the technology.
[X][Marketing] Reverse engineer and start selling "genuine prothean dark energy blades" (with installed safeties) - hanar at least would surely buy those en-mass
It's a good thing you have started selling fabrication licenses. You'd have to waste so much time filling orders if you were making them yourself.
+5 Billion Credits/Quarter from General Fabrication Licenses
[X][Investigation] Investigate interest in an upgrade to military Omni-tools utilizing a military version of the Dark Energy Shear Blade uncovered.
Sadly omni-tools as is on the market can't project a blade of any real strength for very long. Even for military models. The power cell strength and eezo amounts are too low. You could add a blade projector to a omni-tool, but that kind of defeats the point. You'd need a better omni-tool before people can just tap the DES Blade app and open doors.
That said there is interest in adding the blade to the tool kits of some soldiers and the military is happy to buy military grade blades.
[X][Investigation] Look into mining/mineral survey companies to buy out for our New Gold Rush strategy
Well you're sure as hell not buying out EAE and they've been buying out a lot of these sorts of companies left and right.
There are a few small operations around, mostly surveying, but some smaller groups that do mining. You'd have your pick of general galactic location and resource type, if you can convince them to sell. General speaking you'd be looking at range company values in the tens to mid hundreds of millions assuming you buy material assets and claims.
[X][Investigation] Investigate the subject of a land/colony-for-ships swap deal with the Alliance foreign affairs committee and/or other appropriate groups. The Quarians don't seem to be eager to set up shop in the hostile Terminus, but maybe a welcoming gesture from a friendly, up-and-coming race might be more appealing. Alternatively, see what it would take to set up Alliance colony worlds, starting with Mindoir, as "safe" places for Quarian pilgrimages.
There is not much really stopping such a project. Just a lack of reasons to do it. The Quarians aren't well liked so its not worth much politically. In addition, you'd have to convince the Quarians some how. While the Quarian have a lot of technical expertise they lack the industrial base to use it and there are plenty of humans around that can do much the same and could use jobs to. Of course there's the fun technical hurdle of government of the territory, seeing as it would be solidly with in SA space and possibly on a SA planet. If a company, country or similar group owned a planet they'd be free to do something like that, the SA government as a whole is unlikely initiate such a project this time though.
Human worlds are as safe for Quarians as they can reasonably be. They are perfectly free to engage in 22nd century humanity's current flavor of capitalism. If a company want to hire Quarian that's entirely their business, within the laws governing hiring practices of course.
[X][Marketing] Get people interested in Hyper-modular buildings for convention halls, stadiums and the like.
It's amazes you how much people's inner child comes out when they catch on that you are selling what amounts to industrial grade Lego bricks. You may have kicked off a small architectural revolution. That said there is a lot of interest in Hyper-modular parts
+10 Billion Credits/Quarter from General Fabrication Licenses
[X] Plan Superalloys/Gigawatt lasers/Flawless Blackboxing
-[X] Superalloys [800] - 90d10+365 (98.69% chance of completion) 90D10+365 → 877 =877/800 Finished! Overflow+77/2=38.5
"So what is it?" a scientist ask as you present your latest findings.
"The solution to humanity's pending superconductor shortage." You say happily, showing off the latest sample.
"It looks like lime jello." another chimes in.
"Well we did have one in grape." You add cheerfully.
"Seriously?"
"Yes...?" you say with a smile, "Technically everything in this family of materials looks like some sort of jello. The base material allow us to cheaply make meta-materials with a variety of properties."
Some one from marketing pipes up, "I'm going to have to recommend that these materials go on the inside of most products, I'm not sure we can sell things that look like jello that easily."
"That's fine, its only one of several materials we've developed. We've reached the point where we can fairly arbitrarily assign material properties. The main limits are ones of magnitude and a few properties that are practically magic. Still can't figure out how to make materials that act in a unified macro-scale manner to quantum effects. So no mass relay grade armor for now."
If you had any complaints about the outcome of this project it would be the size ass it stands the lowest level of gigawatt range laser you have designed are around the size one would want for a starship's secondary weapons, but to large to make good GARDIAN weapons.
Can build ground-based Gigawatt Laser Turrets
Can add Gigawatt Laser weapons to starships/space stations.
-[X] Flawless Blackboxing/FRM [761.2/3200] - 125d10+385 + (30d10+110)*15/100 (95.25% of 1,821.2/3200) 125D10+385+( 30D10+110)*15/100 → 1130.05 + 38.5 + 761.2= 1,929.75/3200 Work In Progress
Several times you manage to completely lose track of how what you're working on works. You consider this progress in the right direction.
Pooled RP: 50
Points lost to Overflow: 38.5 (242.7)
[X][Personal] Continue Peak Human Treatment (Full Captain America Upgrade, Part 1/5 Done), maybe chosen twice
-[X] More trying to be a social ghost in the machine. Maybe set up an online gaming account under a pseudonym?
You play various online games under the internet handle of Agatha22, meaning new people and interacting with a few different online communities. Most of the game you play tend to be games that you can easily drop into an out of.
"Okay, now I know that shouldn't be possible. No one's that quick." the Turian sniper says, "BestShot74" is indeed a very good shot.
"Neural Interface," you say as your digital avatar points to her head, "Kinda can't use my hands right now."
"Well then, I'm glad you were on my team. Hmm... looks like I have to go and be a productive member of society. See you around the extranet Agatha22."
-----
"Hey, Jeff hows it going?" You ask one of your Guinea Pigs, Test Subjects, err... Volunteers?
"It's good. I'll pretty much have my flight certs when I'm done here." He says, "Any chance I can try out one of those fancy Gladii when I get out? They look amazing, I've simmed with the milspec version and I tweaked the attributes based on some of the public data on the ones you use"
"Well..." you begin looking at the modded statistics, "You'd have to work for PI or ParSec. Legal and security reasons. It's an option if you want."
"I'll think about it."
[X] Train
-[X] Biotic Techniques (Sustained Barrier & Throw)
Sustaining a barrier is not a trivial activity. Well if you didn't have a top of the line VI in your amp! The trick seems to be developing a reflex to re-enforce the barrier as well as developing several nodal patterns that will produce a barrier so that nodal discharge doesn't cause a temporary collapse. The VI helps make this far easier. All things told you can take a shot from most common small arms and live to tell about it.
Throw in you mind might be more accurately described as "Punch things with your brain". Throw is a power that is simple enough to execute, but there are enough detail that one can master for even greater power. As it stands one of your throws strikes for around 700N.
-----
GM"s Note: Delays my be blamed on many things, latest was illness (seriously universe?). Errors will no doubt be present those are normal and can also probably be blamed on illness.
Okay so on to the "fun" part. Revisions.
I'm going to have to institute some form of action economy. Currently I'm leaning toward something ala the CKII quests. You have categories A, B, and C and each get X, Y and Z actions for you the players to pick.
I intends also to make most of the events and news items not directly actionable barring combat or other involved events. You'll have to spend actions if you want to interact with them.
There are a few things I would like some player commentary on:
1) How far should I go with the CKII stuff? Should I just uses the actions per catagory thing or should I go and add in the scores for each category and advisers and stuff.
2) Should I keep the existing character sheet and stuff? Or should I do something else for events that have Revy personally engaged? (Like if we go far into CKII land I could base it off of that)
3) What can I do to make planning the research easier (That doesn't break the research system mind).
4) Should I let the players design most of the actions or should I present a few in advance?
5) Anything else you thing that would make everything simpler, but not make things less fun.
6) How should I break up the Updates? Currently It's Resolve>New Events/News>Plan But we could do Plan Part 1>Resolve Part 1>Plan Part 2>Resolve Part 2>New Events>Resolve Events (if needed). Or any number of other options.
I may toss up a survey at some point.
Also I'm going to do something with the combat system but I'd like to get some data from here first.
I things will not be doing (unless everyone wants me to):
1) Dice chaos, chances are most action will resolve the same way they do now. I do roll dice for some of the events to in form the flavor of that section of the update, but many things will be a simple case of players say we do Y and I say okay you do Y, and here are the consequences (good or bad) you notice. I like to think I have an okay grasp on basic probability I passed STAT 300 after all. If I'm going to be tossing dice around that could have drastic effect I'll let you know in advance.
2) No player developed options/actions/choices.
Anyway feel free to comment and vote. There's like two minor votes and hopefully we can figure out how to get this quest rolling again.
So... drugs...
[ ] Sell them for medical use (sleep aid, emotional moderator, etc) [182 Million credits/quarter at current volume]
[ ] Just sell them [250 Million credits/quarter at current volume]
-[ ] Try some yourself
[ ] More research is required. (100 Point Research Project: Dream Entertainment Drugs)
Hire Andrew Nicholas?
[ ] Sure, you're proof enough that people can be that good.
[ ] Nope, paranoia wins out this time.