Shepard Quest Mk VI, Technological Revolution

Say... How powerful and precise would a ship based Gaurdian PD laser be through and atmosphere? And then the same, but optimized for that task?
 
Motherbird-class Troop Landing Ship

Unit Price: 15.12 billion credits

Role: Troop Landing

Length: 60m

Weaponry:
  • Ventral Mk I 57mm/50 caliber autocannon (1x single mount)
  • 2x 60 Megawatt QF laser mount (dorsal and ventral)
Defensive Systems:
  • Paragon Industries Frigate Shield
Power Systems:
  • 1 Paragon Industries Arc Reactor (40 GW)
  • 1 mass effect core
Engine System:
  • Paragon Industries Star-ship Thrusters
Complement:
  • 1 captain (primary pilot)
  • 1 co-pilot
  • 1 communications officer
  • 1 navigator/sensor operator
  • 2 flight engineer
  • 1 hospital navy corpsman
Export
  • 1 captain
  • 1 pilot
  • 1 co-pilot
  • 1 communications officer
  • 1 navigator
  • 1 sensorman
  • 2 flight engineers
  • 3 gunners
  • 1 medical officer
Additional Systems
  • Neural interface control system (deleted from Export version)
  • Paragon Industries PC/SPS-11 Volume Radar
  • Paragon Industries PC/SVS-152 High Volume Search Lidar
Parasite craft
  • 2 Tiger IFV
Amenities
  • 3 bed medical clinic (Changed to two on Export version)
  • 1 Emergency operating theater (Removed on Export version)
  • "Crash seats" for marines. (40 domestic, 50 export)
Description:
The Motherbird is a troop carrier designed to ferry soldiers and supplies safely and quickly from orbiting platforms to a staging area on the ground. Because of its size and maneuverability, it is less vulnerable to anti-aircraft artillery than frigates. The Motherbird can also be used to evacuate soldiers under fire and administer medical treatment though only the HSA version is capable of doing more than temporarily stabilizing grievously injured persons.
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Speedbird-class Bomber

Unit Price: 17.12 billion credits

Role: Bomber

Length: 60m

Weaponry:
  • Ventral Mk I 57mm/50 caliber autocannon (1x single mount)
  • 2x 60 Megawatt QF laser mount (dorsal and ventral)
  • 4x 30mm chaingun (2x double gun turret, port and starboard)
  • Bomb bay (up to 52 tons of mixed ordinance)
  • 2 hardpoints for specialized cluster bombs
Defensive Systems:
  • Paragon Industries Frigate Shield
Power Systems:
  • 1 Paragon Industries Arc Reactor (40 GW)
  • 1 mass effect core
Engine System:
  • Paragon Industries Star-ship Thrusters
Complement:
  • 1 captain (primary pilot)
  • 1 co-pilot
  • 1 communications officer
  • 1 navigator/sensor operator
  • 1 flight engineer
  • 2 gunners
  • 1 bombardier
Export
  • 1 captain
  • 1 pilot
  • 1 co-pilot
  • 1 communications officer
  • 1 navigator
  • 1 sensorman
  • 2 flight engineers
  • 4 gunners
  • 1 bombardier
Additional Systems
  • Neural interface control system (deleted from Export version)
  • Paragon Industries advanced fire control VI
  • Paragon Industries PC/SPS-11 Volume Radar
  • Paragon Industries PC/SVS-152 High Volume Search Lidar

Description:
The Speedbird class bomber is a craft meant to augment the Motherbird. It is faster and more maneuverable than the motherbird and is meant to "prepare a landing zone" for the motherbird, mostly by leveling the landing zone and the next 500-600 meters or so. It holds a bomb bay to hold mixed ordinance of bombs, missiles, and other such whatnot. This is to aid in neutralizing Anti-air emplacements as quickly as possible without resorting to orbital bombardment which could potentially cause escalation. To aid in the Speedbird's stated mission, it carries hardpoints for special "high target area saturation" cluster bombs in order to provide a safe spot for the Motherbird to unload its cargo.
 
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Say... How powerful and precise would a ship based Gaurdian PD laser be through and atmosphere? And then the same, but optimized for that task?

Current GARDIAN designs use IR lasers which are the best for atmosphere use up to a certain level of energy (Sub gigawatt IIRC). And as far as I can tell the GARDIANs used are below that threshold. So the only optimization is really altering pulse times. That said atmosphereic interference is complicated to the point where I'm not willing to touch it... but yeah it's a thing orbital laser strikes no reason it shouldn't be. You'd just need to be in close orbit.

Of course the reverse side of that is that the enemy ground based GARDIANs can do the same and they tend to have more power/cooling and other support.
 
Of course the reverse side of that is that the enemy ground based GARDIANs can do the same and they tend to have more power/cooling and other support.
Yeah, but they are also immobile and at least somewhat rare (looks at Eden Prime incident where a 'prosperous colony' didn't have any installed) without a clear and present threat (ME2, where Ashley is doing the thing with turrets. incidentally, weren't those something like "punch a hole through a slightly underbuilt frigate" grade of firepower?).

And spacecraft do have countermeasures to Guardian fire, even if it's ablative armor.

Sorry if this was answered, like, a month ago, but how effective would compressing 'cold' plasma and ablative/reflective particles with a pair of mass effect barriers be to reduce laser strike power?
 
Why can't it shoot at sub c speeds? It can still see (assuming it doesn't go to fast). 0.1c was an in combat top speed I assinged with minimal thought. I'm open to other options. Hell I've done the calculations for 0.00001C (Which by the way is about the speed a fully loaded F-22 in a 10c field would get to if it boosted for 20,000km). Using that disruptors have <0.3 second in the combat arc and the still need to be volleyed to get though.

A ten c field give a 10 degree field of view from a point FYI.

Given that I'm told a Beamed core AM designs can give thrust values in the Mega Newtons with masses about right for fighters... 0.001c sounds reasonable.
Okay, yeah, 0.001c makes more sense. I was specifically going after 0.1c because anything over around 0.03c puts your entire ship dangerously near the velocity needed to overcome the Coulomb barrier, that is, the velocity at which atoms collide with enough energy to undergo nuclear fusion. You don't ever want to travel at near that speed without a protective NME barrier around (or some other space magic/large EM shield) because random particles will bathe your ship in neutrons and gamma rays, and running into something even as small as 0.1 grams will be the equivalent of standing at ground zero of a nuke.

That's probably also why dreadnoughts don't fire as more than ~0.015c, too. Fire faster than that and it becomes trivial to block a MAC shot: just sandblast the area between you and the dreadnought (an easy thing to do since we're already venting vaporized lithium everywhere as a heat sink), and the shot will nuke itself, disintegrating on approach.
Hehe. Well that was my goal to start with. I was trying to figure out how to confuse the sensors so we could slip missiles past their point defense.
This is kind of what our Hydra missiles are supposed to do: send a thousand mini-missiles into a GARDIAN's protected space to overwhelm the sensors for the few critical milliseconds it takes to slip in an anti-starship missile.

Sorry if this was answered, like, a month ago, but how effective would compressing 'cold' plasma and ablative/reflective particles with a pair of mass effect barriers be to reduce laser strike power?
If I'm remembering right, the Quarian shielding hero was going to be doing stuff like this. We picked the Krogan instead.
 
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Yeah, but they are also immobile and at least somewhat rare (looks at Eden Prime incident where a 'prosperous colony' didn't have any installed) without a clear and present threat (ME2, where Ashley is doing the thing with turrets. incidentally, weren't those something like "punch a hole through a slightly underbuilt frigate" grade of firepower?).

Oh canon... Eden Prime had something that was being used to fire at the attackers there were streams of AA fire IIRC. And well the ME2 things can't be laser based GARDIANs, the shots are visible and STL. Laser based GARDIAN clearly use RL speed of light lasers from the fluff. (Stupid cut scenes :()

That said in the quest things that have happened and been said have encouraged the SA to speed more money on putting GARDIAN systems up in SA colonies.

And spacecraft do have countermeasures to Guardian fire, even if it's ablative armor.

I didn't say it was instant win I'm just saying they can trade fire, you can put ablative armor around the ground based GARDIAN. I'm basically pointing out a classic case of what good for one is good for the other.

Sorry if this was answered, like, a month ago, but how effective would compressing 'cold' plasma and ablative/reflective particles with a pair of mass effect barriers be to reduce laser strike power?

Well technically you can't have multiple barriers active as those interfere with each other (or so claims ME2 lore). But you can suspend particles in a field or just use magnetics, same effect.

Anyway it works great against non vacuum frequencies and less good against vacuum frequencies.

If I'm remembering right, the Quarian shielding hero was going to be doing stuff like this. We picked the Krogan instead.

The Asari could have done similar things she was the plasma person.

Okay, yeah, 0.001c makes more sense. I was specifically going after 0.1c because anything over around 0.03c puts your entire ship dangerously near the velocity needed to overcome the Coulomb barrier, that is, the velocity at which atoms collide with enough energy to undergo nuclear fusion. You don't ever want to travel at near that speed without a protective NME barrier around (or some other space magic/large EM shield) because random particles will bathe your ship in neutrons and gamma rays, and running into something even as small as 0.1 grams will be the equivalent of standing at ground zero of a nuke.

Huh cool hadn't considered that. Hmm... well lets see Hydrogen-Titanium fusion is an issue at... 0.0939c I think? Not including ME stuff...

And 0.1g is a bit less then a MOAB at 0.1c. Ironically reverse cubic scaling a dreadnought (assuming a dreadnought's shields can take at least one dreadnought spinal) tells me fighters can take that... I'm not sure that's sane. Especially as the effects aren't exactly cubic... still weird.

Actually the energy from the particle impacts looks shield able to, ~600.866-72,103.932 watts of continuous bombardment at 0.1c at guess. Letting it hit the hull and fuse generates ~1,999.680-239,961.568 watts? I think? (Obviously its different for other elements. Carbon and Tungsten both produce less) No sure what conclusions to draw from that just started having fun with math.

That's probably also why dreadnoughts don't fire as more than ~0.015c, too. Fire faster than that and it becomes trivial to block a MAC shot: just sandblast the area between you and the dreadnought (an easy thing to do since we're already venting vaporized lithium everywhere as a heat sink), and the shot will nuke itself, disintegrating on approach.

Problem is that the shot then has pretty poor range as the lag time extend into seconds (supposedly dreadnought dual at ten of thousand of kilometers). Which starts meaning you can use the GARDIANS to intercept the shots or maneuver out of the way. It's why I theorize ME rounds carry a NME dark energy "charge" with them, since that's a thing you can do and faster shot would be a good thing.

As for it disintegrating, it's not going to spread out enough if what I've read is true... of course the only source I've ever seen actually thinking about this is XKCD so YMMV.
 
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Well technically you can't have multiple barriers active as those interfere with each other (or so claims ME2 lore). But you can suspend particles in a field or just use magnetics, same effect.
I think the concern is that layering an unstable ME field (which is what a barrier is: a high-shear unstable Warp-like effect that shreds incoming projectiles) on top of a stable ME field (Lift is basically a straight-up NME charge that makes the target buoyant in atmosphere) gets you a biotic detonation, which you kind of don't want happening close to you unless you're Gaver Dor and you know how to shape the detonation to point away from you.

Problem is that the shot then has pretty poor range as the lag time extend into seconds (supposedly dreadnought dual at ten of thousand of kilometers). Which starts meaning you can use the GARDIANS to intercept the shots or maneuver out of the way. It's why I theorize ME rounds carry a NME dark energy "charge" with them, since that's a thing you can do and faster shot would be a good thing.
I agree with the dodging problem, but a GARDIAN laser isn't going to do much to a ferrous slug except heat it up, and if you're really dumb maybe heat it up enough that it becomes a plasma bolt and now you've just turned the incoming dreadnought shell into a shield-bypassing Thanix shot. An NME charge would be extra cool because it would react with the enemy's barrier to create a detonation; being able to screw with ME physics on ship-scale weapons is more what our ship-scale ammo mods are supposed to be doing, though, right?

As for it disintegrating, it's not going to spread out enough if what I've read is true... of course the only source I've ever seen actually thinking about his is XKCD so YMMV.
Well, I'm not thinking so much in terms of disintegrating as I am simply exploding. You're looking at XKCD's relativistic baseball, right? The comic is depicting a nanosecond-to-nanosecond time lapse; in both the comic's case and our case the incoming projectile will have completely detonated within a microsecond or so, at which point the projectile will have traveled less than a third of a kilometer (in our case less than 30m or 100 feet). So long as you started your sand blast early enough, and you have enough shielding to block the incoming wave of X-rays and gamma rays, you'd be fine.
 
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I agree with the dodging problem, but a GARDIAN laser isn't going to do much to a ferrous slug except heat it up, and if you're really dumb maybe heat it up enough that it becomes a plasma bolt and now you've just turned the incoming dreadnought shell into a shield-bypassing Thanix shot.
Not~ quite. See, gas expanding off the edge of the shot will generate an amount of thrust, slightly altering it's course. Or the shell explodes as the laser vaporizes the core.
Course, the real trick is hitting the slug in the first place.
 
I think the concern is that layering an unstable ME field (which is what a barrier is: a high-shear unstable Warp-like effect that shreds incoming projectiles) on top of a stable ME field (Lift is basically a straight-up NME charge that makes the target buoyant in atmosphere) gets you a biotic detonation, which you kind of don't want happening close to you unless you're Gaver Dor and you know how to shape the detonation to point away from you.

While that is true I'm drawing from this:

"Kinetic barriers have improved the survival rate of individual soldiers against modern weapons, but attempts to reinforce failing shields with backups have traditionally failed due to interference. This area has remained an active topic of research for Cerberus, and a prototype redundant field generator has been created. With the proper investment, this can be miniaturized for personal use."

Thing is your trying to project a kinetic force field past a kinetic force field. Your basically attacking the first barrier to project the farther out one.

Which is of course completely in contradiction to the codex data for tech armor (aka warp armor going by the codex.) but that stuff doesn't match the power descriptions/effects so for once I think the codex is wrong.

Normal barriers are repulsive effects that stop the projectile it just the logical extension of that is pancaking the thing and possibly producing a whipple shield like effect. I wouldn't call them unstable.

Well, I'm not thinking so much in terms of disintegrating as I am simply exploding. You're looking at XKCD's relativistic baseball, right? The comic is depicting a nanosecond-to-nanosecond time lapse; in both the comic's case and our case the incoming projectile will have completely detonated within a microsecond or so, at which point the projectile will have traveled less than a third of a kilometer (in our case less than 30m or 100 feet). So long as you started your sand blast early enough, and you have enough shielding to block the incoming wave of X-rays and gamma rays, you'd be fine.

No I'm going by "Diamond" the let's fire a ball of carbon at the earth one at 0.1c he observes the the thing will break up but at that point it doesn't matter it'll still be intact enough. (Though how much the air matters here is a good question)

The 0.99c version is even better as frankly the atoms don't even interact much.

I agree with the dodging problem, but a GARDIAN laser isn't going to do much to a ferrous slug except heat it up, and if you're really dumb maybe heat it up enough that it becomes a plasma bolt and now you've just turned the incoming dreadnought shell into a shield-bypassing Thanix shot. An NME charge would be extra cool because it would react with the enemy's barrier to create a detonation; being able to screw with ME physics on ship-scale weapons is more what our ship-scale ammo mods are supposed to be doing, though, right?

The laser will completely vaporize the round. Recall that the round will take seconds to hit is target at the ranges I'm taking about the round will be vaporized and reduced to a harmless expanding ball of gas. Which is why I support the rounds being faster. 4,025km/s is too slow for tens of thousands of km duals.

Also it isn't just fields touching each other that starts detonations. Otherwise firing a throw or using lift on a barrier would make it explode. I'm theorizing this is the ME standard also explains the blue muzzle flash unmodded guns had as well as blue impacts on unshielded objects. The bullets carry a ME field with them thus explaining the ME field blue in the muzzel flash and the impact. Of course visuals.
 
Omake: Kasumi Evil Toy part 1
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Revy sat on her balcony and stared at Kasumi, a twitch developing in her eye.

"You want me to what?" Revy asked in a flat tone.

"I want you to make my Variable fighter be able to do an imitation of the Itano circus." Kasumi said with a gleeful smile on her face.

"What is the Itano circus?" Revy tilted her head to the side in a questioning glance.

Kasumi dragged out a data-pad and flipped it towards Revy. "Ok, you know the crazy missiles in Macross?"

Revy hesitated at the pure gleeful look on Kasumi's face. If she knew one thing it's that when the little sneak gets that look then something is bound to blow up. "Y-Yes I know of them" Revy said warily as she continued watching the videos crazy missile physics.

"Is it possible-" Here come the puppy dog eyes, "to make them?"

"Well, technically it is possible but you would have to give me a bit."

"You've got 4 days to figure it out if not I'm going to throw Conrad in here while he is just short of 100 cups of coffee."

You cannot help but think of the horror of Conrad being just short of 100 cups of coffee, locked in your office, with you, alone. "You wouldn't."

With a cheshire grin that sent shivers down Revy's spine. "My Itano circus in 4 days Revy. 4 days."

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If we research Itano missiles can this count points towards it? I am also working on a second part

thanks @TheEyes for beta reading
 
Thunderbird-class Heavy Gunship

Unit Price: 18.32 billion credits

Role: Heavy Gunship

Length: 60m

Weaponry:
  • Paragon Industries Mk IV 127mm/50 caliber Cannon (1x single mount, ventral)
  • 2x 60 Megawatt QF laser mount (dorsal and ventral)
  • 4x 30mm chaingun (2x double gun turret, port and starboard)
  • Paragon Industries Mark 8 VLS (24 cells) (dual arm launcher on foreign ships)
  • 2x Paragon Industries Mk V 76mm/45 caliber QF Cannon (1x dual mount, dorsal)
Defensive Systems:
  • Paragon Industries Frigate Shield
Power Systems:
  • 1 Paragon Industries Arc Reactor (20 GW)
  • 1 mass effect core
Engine System:
  • Paragon Industries Star-ship Thrusters
Complement:
  • 1 captain (primary pilot)
  • 1 co-pilot
  • 1 communications officer
  • 1 navigator/sensor operator
  • 3 flight engineer
  • 4 weapon operators
Export
  • 1 captain
  • 1 pilot
  • 1 co-pilot
  • 1 communications officer
  • 1 navigator
  • 1 sensorman
  • 5 flight engineers
  • 5 Weapons officers
Additional Systems
  • Neural interface control system (deleted from Export version)
  • Paragon Industries advanced fire control VI
  • Paragon Industries PC/SPS-11 Volume Radar
  • Paragon Industries PC/SVS-152 High Volume Search Lidar

Description:
Thunderbird is the last of the 'bird series of atmospheric assault ships created by Paragon Industries. It is a Heavy gunship with an extremely long loiter time that is capable of providing heavy close air support to ground forces. Unlike contemporary gunships like the Mantis and other similar designs, the size of the gunship is countered by the fact that unlike the Mantis, it is totally immune to small arms fire, is almost totally immune to all current and projected future MANPADS, and is highly resistant to all current designs of light anti-aircraft artillery.

In high intensity combat zones, the Thunderbird promises to be a game changer and in low intensity combat, the Thunderbird would be unstoppable.
 
Wait, what? Turians evolved from avians, didn't they? Since when would that be considered as "evolved from *herd* animal"?
The Turians as a people have such a fanatical devotion to hierarchy that Garus is considered a rebel outcast because he joined a highly-organized, hierarchical law enforcement organization other than the Turian military. They may look more reptilian than we humans do, but their social structure definitely resembles something with a herd mentality.

Maybe they're descended from penguins or something?
 
The Turians as a people have such a fanatical devotion to hierarchy that Garus is considered a rebel outcast because he joined a highly-organized, hierarchical law enforcement organization other than the Turian military. They may look more reptilian than we humans do, but their social structure definitely resembles something with a herd mentality.
Fucking what? I want a citation on that, else I'm calling bullshit.

And if anything, Turians would have a pack mentality, being an obvious predator species.
 
The Turians as a people have such a fanatical devotion to hierarchy that Garus is considered a rebel outcast because he joined a highly-organized, hierarchical law enforcement organization other than the Turian military.

Wait what? Garrus had his Turian military service and then joined C-sec because his dad was a by the book guy and denied his spectre candidacy. I don't recall any thing like this at all. If a by the book Turian will serve in c-sec then it seems like its pretty okay by Turian standards.

Garrus is a rebel outcast because he has trouble following the rules when they get in the way of doing his job. Which lead to him quitting, twice.

They may look more reptilian than we humans do, but their social structure definitely resembles something with a herd mentality.

IDK pack seems more like a thing. Of course if you want to by lazy about it Turians=Romans. Their Core worlds are apparently named after the hills of Rome. Of course there's also social mentality which is it's own thing too.
 
It was just 56 days dead man, that is nothing. Sorry anyway, i have the bad habit to call back threads from the underworld.
 
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