ReaperofInterest
Herald of Disaster
WHAT the bloody hell is that and how small do your man parts need to be to justify even HAVING it, let alone using it?
WHAT the bloody hell is that and how small do your man parts need to be to justify even HAVING it, let alone using it?
Supermaterials for one.
To abolish the square-cube law for another.
WHAT the bloody hell is that and how small do your man parts need to be to justify even HAVING it, let alone using it?
Or a sort of space magic field that we can erect to decrease the mass of the barrel.
United Earth Federation T4 Experimental Artillery Emplacement.WHAT the bloody hell is that and how small do your man parts need to be to justify even HAVING it, let alone using it?
That my friend is the UEF's Mavor. For some sense of scale, the blue dots near the Mavor's base are Mech Marines which fire 16 in. shells as their primary armament. So yeah, the Mavor is massive.WHAT the bloody hell is that and how small do your man parts need to be to justify even HAVING it, let alone using it?
Hm, that's a good point; other than the 50% carrier savings I hadn't really considered other cost-savers in our tech tree. I am curious, though, as to how a missile boat like my Trierarch concept would stack up against a more traditional MAC-equipped frigate, or even a group of them. To a first approximation, it seems to me that an anti-ship missile VLS would have a much higher initial rate of fire compared to the traditional frigate, with the downside of limited ammo and more expensive reloads. The disadvantages to me would seem to be worth the trade-off, especially for pickets around a colony world where supply lines are relatively short, but I guess that sort of depends on how anti-ship missiles compare to MAC-fire in a shootout.If I may offer some GM perspective here the real benefits you can offer that I can think of are arc reactors and repulsors. Repulsors are also depressingly (in a good way) cheap for their effect. You can offer a ship that preforms just a good for less and remove AM cost and issue its a good deal.
Arc-Reactors can do a lot of things. First off you remove the entire fusion reactor. Savings on He-3 and Hydrogen. Design space savings too. Cost saving as a bonus.
But that's not all the power budget for the ship gets a boost. Meaning you can add two... "minor" technologies (aka things that aren't on the tree, but are things that can be done). One is the standard arc-reactor shield boost the second is the rapid firing MAC I mentioned on the Waterloo Block Upgrade. Making a ship fight better pound for pound and meaning that you can save by having a smaller ship (a lot at that).
Lastly you could down rate the FTL core.
Edit: Obviously you could wait and add more tech, but I was thinking of what you have now.
The best part of the Bolo isn't the Hellbore, its the personality.... They are so noble and self sacrificing! The endings of their stories always make me cry >_>Well, if we're building mobile artillery, nothing beats a Bolo.
The best part of the Bolo isn't the Hellbore, its the personality.... They are so noble and self sacrificing! The endings of their stories always make me cry >_>
Well, if we're building mobile artillery, nothing beats a Bolo.
Depending on the mark, it is entirely possible that it can flip itself onto its sides with anti-grav and then fire everything at a single target. That being said, when would it ever, ever need to? The main guns double as orbital defense cannon. Also, it may be hard to tell, but they include an anti-kinetic battlescreen, VLRS and mortars. "Get surrounded" would be Bolo for "optimal target saturation" if they didn't also play at being snipers, and occasionally ninja. And if "Get surrounded" wasn't already Bolo for "Terrible Idea".The picture you have is very strange. It's as if somebody build a tank whose primary battlefield doctrine begins with "get surrounded". Can it unleash more than a half of it's firepower at a single target? Or it's reactor so underpowered that it can't fire more than half guns at once?
It's not, but it's pretty damn close to what the official ones show. Let me see if I can find some good ones. Mostly from book covers.Depending on the mark, it is entirely possible that it can flip itself onto its sides with anti-grav and then fire everything at a single target. That being said, when would it ever, ever need to? The main guns double as orbital defense cannon. Also, it may be hard to tell, but they include an anti-kinetic battlescreen, VLRS and mortars. "Get surrounded" would be Bolo for "optimal target saturation" if they didn't also play at being snipers, and occasionally ninja. And if "Get surrounded" wasn't already Bolo for "Terrible Idea".
I don't think it is an official Bolo picture, however.
Bolos are typically assigned one to a planet for picket duty. Having a bolo on your colony world was pretty damn good security, and many colonies advertised the bolo's presence as a deterrent to invaders. Nobody wants to tangle with one of these guys.
Nah, picket duty was for Golems. Having a single bolo on your planet meant that the entire planet was considered heavily defended.Bolos are typically assigned one to a planet for picket duty. Having a bolo on your colony world was pretty damn good security, and many colonies advertised the bolo's presence as a deterrent to invaders. Nobody wants to tangle with one of these guys.
Just for clarification for those not in the know, a Golem is basically a Bolo chassis with slightly fewer weapons and no AI.Nah, picket duty was for Golems. Having a single bolo on your planet meant that the entire planet was considered heavily defended.
I am curious, though, as to how a missile boat like my Trierarch concept would stack up against a more traditional MAC-equipped frigate, or even a group of them. To a first approximation, it seems to me that an anti-ship missile VLS would have a much higher initial rate of fire compared to the traditional frigate, with the downside of limited ammo and more expensive reloads. The disadvantages to me would seem to be worth the trade-off, especially for pickets around a colony world where supply lines are relatively short, but I guess that sort of depends on how anti-ship missiles compare to MAC-fire in a shootout.
Well yeah; our technology is why I'm envisioning missile boats suddenly becoming viable again. Specifically, it's the combination of our Repulsor engines, the Anti-ship missile tech's improvements on disrupter torps, the Improved Warhead's ability to dodge and protect against PD systems, and our targeting VI's improvements to evasion patterns that all combine to take the same revolution that made carriers a viable dreadnought killer and scale that down to make carrier-frigates good at killing regular frigates and cruisers.Or at least that's why I think no one uses missile boats in canon. Of course due consideration should be taken for any technologies you have developed.
From what I remember, our Improved Warhead is supposed to have anti-PD technologies built in, plus we're being smarter about the warhead itself and not having the torpedo activate its PME field as soon as it's fired like the canon disruptor torp. The kind of math that @UberJJK came up with for the Accipiter applies here: by the time the target GARDIAN system manages to track and begins to fire on the missile, it can't do enough damage to kill it before it has already closed the distance, especially with their outdated Fire Control VIs and laser systems.Firstly the GARDIANs. The farther out a missile is launched the more time the GARDIANs have to shoot them down. Fighters (aka fancy missile buses) are used to counter this.
This is the problem that the Trierarch's own Hydras, and, ultimately, the Proreta's own payload of drones, were designed to handle. Hydras and the Proreta's drone swarms are tasked with preventing the enemy frigate from rabbiting to FTL by surrounding the target ship with cheap metal (either in the form of micro-missiles or Accipiter drones). Once the ship is surrounded the FTL drives will refuse to kick in, because colliding with solid material while going at FTL speeds will irradiate the ship and kill everyone on it.Secondly missiles launched from far out often cause ships to maneuver to evade. Ships have FTL systems (even if they aren't abused to their fullest effect in combat for safety reasons), missiles don't, thus the ship dodges. Fighters again are used to counter this as they can match a ship's speed and get close enough to launch.
From what I remember, our Improved Warhead is supposed to have anti-PD technologies built in
plus we're being smarter about the warhead itself and not having the torpedo activate its PME field as soon as it's fired like the canon disruptor torp.
The kind of math that @UberJJK came up with for the Accipiter applies here: by the time the target GARDIAN system manages to track and begins to fire on the missile, it can't do enough damage to kill it before it has already closed the distance, especially with their outdated Fire Control VIs and laser systems.
Additionally, the Trierarch itself is designed with Warp Barriers and Arcane Blur armor specifically so it can close with an enemy starship, just like a normal carrier's fighter swarm would.
There is no way a canon Scimitar is ever travelling at 0.1c without engaging its FTL drive and thus being unable to fire anything. A canon dreadnought's main gun only goes up to 0.02c, rounded up. If a fighter could get up to those speeds in combat then you wouldn't need a dreadnought in the first place, or for that matter disrupter torpedoes; you'd just get a bunch of fighters to tow a pack of tungsten rods up to 0.1c and release them at your target, giving you an instant pack of 90-petajoule kinetic slugs (assuming 100kg rods), about 90 times the power of the Tsar Bomba and ~1500 times the power of the Hiroshima bomb.The canon disruptor is dropped ~10km from its target (IIRC). Dropped from a 0.1c fighter they can increase their mass by ~1000 and still hit in ~0.0105 seconds. And that's assuming the whole conserved KE thing.
Doesn't matter much. Canon GARDIAN tech still deals with something like that.
Relative velocity, it's a bitch and sadly ignored in a lot of scifi...
Again, no chance at 0.1c. The reason our missiles have better or at least equal acceleration to an Accipiter is that the former has an eezo core already to pull its barrier disruption trick, and so there's no reason it shouldn't also have the ability to project an NME field to lower its mass and boost its maneuverability.Err... not really? The missile has pretty inferior acceleration to the Accipiter (Lazy estimate 642.2m/s/s if I did the math right). An FLT fighter has even higher and the GARDIAN "slaughters*" them as they close, consider that they should be in the engagement range for fractions of a second. I tend to treat the fighter as going 0.1c, but there may be justifiable reasons that's too high.
Yeah, I feel your pain. A lot of this is going to be meaningless back-and-forth until and unless we design our own space combat rules; you can tell ME itself sure doesn't have any consistent ones, other than some vague idea that humanity is smarter than the rest of the galaxy because they fought World War II.ME's space combat was background material for a Sci-Fi game about infantry... and well it shows.
Can we have our lasers target their lasers then use missiles once we destroy their point defense capabilities?
Also, isn't there a way to camouflage missiles? A missile with some form of electronic warfare package should be able to at least reduce the accuracy of point defense. A missile is a tiny target and if they flood the area around them with noise then lasers should have a hard time predicting where they will be.
There is no way a canon Scimitar is ever travelling at 0.1c without engaging its FTL drive and thus being unable to fire anything.
A canon dreadnought's main gun only goes up to 0.02c, rounded up.
If a fighter could get up to those speeds in combat then you wouldn't need a dreadnought in the first place, or for that matter disrupter torpedoes; you'd just get a bunch of fighters to tow a pack of tungsten rods up to 0.1c and release them at your target.
The reason our missiles have better or at least equal acceleration to an Accipiter is that the former has an eezo core already to pull its barrier disruption trick, and so there's no reason it shouldn't also have the ability to project an NME field to lower its mass and boost its maneuverability.
Yeah, I feel your pain. A lot of this is going to be meaningless back-and-forth until and unless we design our own space combat rules; you can tell ME itself sure doesn't have any consistent ones, other than some vague idea that humanity is smarter than the rest of the galaxy because they fought World War II.
The main reason that I can see is that we had a second world war that included the pacific where we had just enough technology to fly planes off of a carrier and not enough technology to allow 300+ mile standoff missiles that would negate a water born carrier. Another thing was operating range of radar and intermediate bases in the pacific which considering both did not have enough range to be able to suffeciently hunt out a carrier battle group if they really tried to hide.i never get why Human was the only race to even come up with the Carrier idea