Turn 25
Turn 25
With the issue of maintaining the masquerade strongly on your mind you begin this month with a team meeting which you arrange carefully and quietly, having all of your girls slip out to the junkyard you've used for training in the past. It's a bit odd to the girls who are used to having an occasional monthly meeting in the house.
What you have to say doesn't really help with that disquiet. The fact that their home is under police surveillance when they've done nothing wrong causes quite the unrest. Many of the more idealist girls proclaiming that they're protecting people, and the police should be thanking them not investigating them. Some even suggest that you should just tell the police that directly.
After waiting for the immediate outburst to end, you explain the circumstances leading to this state. That the damage done to the house was suspicious in itself, combined with your rather large purchases of Kevlar, and the rumor of you being a Yakuza princess. The damage to the house is something that everyone will need to be more careful about in the future, but you bear the blame for the suspicious purchases and will be more circumspect in the future. The rumors were due to Kaori's mother trying to get help, and you level a glare at Kaoru who at least looks a tad abashed though you have severe doubts she'll actually change, Taura on the other hand already knew her role in events and shows less.
Any of those bits would have been overlooked by itself but in quick succession prompted a bit of investigating, which then had the police hear your conversations about hunting demons which they've interpreted as some sort of code for conflicts with other gangs.
This is a serious threat to the masquerade that protects the magical world. You caution everyone that the next bit is upsetting but not as bad as it might sound: Kyuubey has demanded a serious punishment for it to the tune of 30 cubes. The uproar is there but they calm rather quicker than you expected. You swiftly outline your plan of action to them and explain that with your better strength and larger territory now this amount of cubes is quite manageable regardless even if it sounds daunting.
Surprisingly they take it in stride, your silver tongue working an entirely mundane sort of power over them. It helps that there's trust there these days. You've protected and led them for such a long seeming time that when you tell them it will be okay, they believe you.
You wish it was as easy to deal with Kyuubey. You explain that he could help prevent future incidents if he gave you some advice on how to conceal similar incidents better; he surely has experience with it.
"In the past such incidents have been immediately self-correcting. Typically contractees that fight in such an explosive manner are not continuing concerns. Often both sides are terminated and almost always at least one is and the residence is abandoned for various reasons, including for the purpose of concealment. The development of larger groups which are capable of withstanding such fights and continuing to be a concern is an entirely new development. It is unclear in what manner conditions have changed to cause this development. We have yet to determine in what way we should respond to this."
This is less helpful than you expected, though you don't feel quite as surprised as you think you should be.
You begin your efforts to mitigate the situation by having one of your girls slip into the contractor's office at night to edit their records, it proves simple enough. Computer security at the tiny contractor you used is nonexistent and she's able to easily change their records. The records are very well organized which makes it easy to find all the relevant entries quickly. Getting the information on the relevant worker is equally easy.
It's the second stage where things go wrong. It turns out the man you need to discredit drinks only a little, and in your time spent observing doesn't ever get to the point of drunkenness. Fortunately your plan didn't depend on him actually being a drunk.
Unfortunately that was only the first of the issues. As it turns out, magical stealth does not always trump human science. Being imperceptible to humans didn't help when the alarm system went off on entry. Sora can't say for sure how it detected her. But when it went off it was very startling and she may possibly have smashed her way out. She's a bit shaken and admits she might not be cut out for such a criminal enterprise.
Raising an error about the invoice is attempted as you planned, but doesn't really dissuade the investigation as the call goes through to the foreman in question when he's dealing with a very real hole in his wall and answering police questions. If anything it made the police more suspicious.
To put a cherry on top of the whole situation the play fighting in the park turns into the sort of fiasco you'd expect from anime. No one actually transformed and unleashed blatantly magical attacks, but that's about the best you could call it. The sword fights showed obvious training and coordination, which wouldn't be bad in itself, but it seems like some of your girls forget that their normal state is still a bit beyond normal. Kyouko's division launched a coordinated opening strike from the trees. None of them seemed to realize that the average girl doesn't jump from a tree and land unharmed let alone performing a Jump Attack from them.
Though looking on the bright side your team did win, as Kyouko's team uniformly destroyed their own foam swords in that first strike and the "survivors" on your side were able to then destroy them even outnumbered.
In the end you have to rely on Kyuubey to clean everything up for you as you made things even worse. Records and memories of the incidents are erased, but he's charging you the full 30 cubes and even an extra 5 for having made things worse.
Things don't go very well in Kaoru's training either. You tried her best to train her, but that spark she was trying to reach remained just out of Kaoru's grasp.
The group training you'd scheduled didn't go quite like you expected. You intended something more along the lines of playing king of the mountain and hoping that Kaoru could gain some experience in applying her magic against other magical girls in that manner. Unfortunately Kyouko crashed that arrangement by announcing to the gathered girls that the goal was to knock Kaoru unconscious with the prize being you for the night. Kaoru was actually quicker on the uptake than you were. She was a dozen meters away before Kyouko finished her sentence. That didn't help much though. Even Kyouko wouldn't have stood much chance against just over a dozen veteran meguca. You still weren't sure what Kyouko thought this would accomplish. Kaoru didn't even make it two hundred meters before being brought down in a pile of limbs. You just sighed and gave Kyouko an exasperated look that she returned with a smile.
The jankenpo to determine who got the prize probably took longer than the original contest. At least Aisa and Kina seemed pleased with it, choosing to share their prize as usual with everything for them. They were content just to share some tea and cake and thank you privately for making their lives so much safer.
You finally start a bit of research again this month, with a few of your girls working on solving the issue of enchantments evaporating the moment a meguca lets go of them. Keiko is delighted to finally get the chance to do some research again after a year without the resources and makes some good progress based on her previous observations. For now she's just trying some basic strength enchanting and then testing how that strength diminishes over time by clamping one end of the object and placing a weight on the other and then measuring how it bends over time after a meguca releases it. This is tested for a variety of materials multiple times.
The project to make a meguca handbook goes reasonably well with a few hours here and there from your vets trying to put together the procedures while one of the greens you have doing some hunting this month gives their own insight into what the others overlook. They include training tips which they've discovered by practice, the way to manage money, the most important knowledge any girl can learn by hard experience of demon strength's relationship to hunting and how to minimize it. Also the basic framework of standards by which your group measures the strength of demons is put into a sort of chart. Though there's so many things that are hard to really put into words, like how to wield the myriad weapons a meguca can end up with beyond their inherent instinctive knowledge, how to dodge, or to take a lesser hit to evade a fatal one.
The section on how to handle a grief spiral is particularly unhelpful. There are several pluses and hearts next to the entry labeled "Call Mami" which includes your phone number with an additional line in small script suggesting perhaps Taya would do. There's also advisories to eat lots of ice cream, not to talk to Kyouko about it because she can be scary, an entry so scribbled out you can't read it at all, and finally at least a vaguely useful description obviously in Taya's handwriting about the use of grief cubes to mitigate grief spirals and a caution about keeping in mind your supplies and not going too far.
At least your attempt to smooth out relations with your neighbors goes well enough, they seem understanding enough of how a bunch of teen girls in the same place can produce some exuberance.
Your recruiting efforts don't go too well either. A veteran from area 5 jumps at the offer, but the girl in area 4 rejects your offer thinking herself doing well enough as it is, and the girl in area 3 isn't even willing to hear your pitch. On the other hand you were able to successfully contact the group in area 9 peacefully enough. You have an open line to them now. Both sides were cagey in the meetings so far, but you gather that the territory you were looking at is currently only a part of the area held by the group there. Your agent only met a few of them though.
Hunting reports are almost an afterthought with all that as going on this month. It seems they went well enough as you expected, there wasn't any real danger afterall. You also shift supplies of grief cubes out to your various locations so that there's less eggs in any given basket.
Business with your courier service edged up a little towards the end of the month as the economy in the area picked up, but not enough people came back to improve your sustainable harvest unfortunately.
Katsuko had a bit of a relapse into depression this month but was much more easily stabilized than last month with only a single cube. Shinobu had a nightmare about splinching which required a cube to soothe. Likewise the green you recruited last month needed a cube after some bad memories of a girl that died.
One of your greens made veteran this month.
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Resources
- 4 Elite Meguca: Mami (+20% persuasive), Kyouko (can act as if two Elites), Taya
- 36 Veteran Meguca, 8 Green Meguca, 1 Associate
- Upkeep: 12 Veteran, 7 Green, 1 Associate
- 1.5 vet + 0.5 green demon finding training (+20% grief cubes)
- 1.5 vet + 0.5 green on pack tactics (-4% pack hunting, -2% pair hunting)
- 1 Vet, 1 Green, 1 Associate working jobs
- 1 veteran (Hainako) Translation service
- 3 veteran + 5 green working courier business (Minimum 3 vets)
- 2 vets on dispatch service (+30% grief cubes additive with demon finding, -1% casualties)
- 1 vet on telepathic communication (-2% pair hunting, -1% pack hunting)
- 1 Veteran, Paperpushing
- Upkeep: 12 Veteran, 7 Green, 1 Associate
- Grief Cubes 45.7
- Money: Debt 5,910 (20% interest rate)
- Upkeep $13,920
- $920 upkeep on cellphones (-2% solo hunting, -1% pair hunting)
- $400 upkeep on cable (increased due to new housing)
- $4000 upkeep on apartments
- $4000 upkeep on house
- $4600 upkeep on stipend
- Income $18,000
- Normal Jobs: +$3000 per turn
- Translator: +$3000 per turn
- Courier Business, Mitakihara: +$7600 per turn
- Courier Business, Kasamino: +$4400 next turn
- Upkeep $13,920
- Morale: [4 of 10] Morale held mostly steady, the police situation was handled terribly, but the girls did enjoy the day out anyways.
- Assets
- Tiny household shrine: Somewhat reduces losses to morale from deaths. (Bonus Increased by omake)
- Shields: -3% Casualties
- Basic General Combat Training: -2% Casualties (May decay with losses or recruitment).
- Basic Solo Combat Training: -1% Pack Hunting, -2% pair hunting, -3% Solo Hunting (May decay with losses or recruitment).
- Defending Others Training: -2% Pair Hunting, -1% Pack Hunting (May decay with losses or recruitment).
- 29 Bicycles (Mobility Bonus)
- 12 Bulletproof vest (-2% casualty)
- 12 Sets of Kevlar Clothing (-4% casualty)
- Housing (45/59)
- Apartments (31 capacity)
- House (25 capacity)
- Mami's Apartment (HQ of sorts) (Can be traded for $1200 per turn)
- Territory
- Urban
- North
- Demon Status: Below Average -1.3
- Sustainable Harvest: 28
- South
- Demon Status: Above Average +8
- Sustainable Harvest: 27
- North
- Rural
- Demon Status: Average +0
- Sustainable Harvest: 3
- Urban
Map
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This is admittedly terrible. It's terrible but I have to post it to just get past it and get moving. Otherwise I was never going to post anything. Kind of considering switching to action-slot model; not CK2 model, but just action slots rather than budget model, since budgeting gets super complex plans of endless wonder.
You failed so many rolls this turn. So so many. Honestly you rolled <5 like 3 times.
I need to beat this post with a formatting bat a few times to be honest, it's really confusing as is but not too sure how to format it short of putting in the various entries that you had in plan over relevant section but some of those are paragraphs themselves.
I didn't put in the various changes at the point where they occur mostly due to extreme laziness after forcing this out.
I will probably just have Kyuubey tax you extra for masquerade issues in the future.
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