Class 3 Demon Event
Event
Part way through the month you receive a panicked request for help from the girls you contacted last month in area 9 (north of Kasamino, real Fujinomiya). The details are scarcer than you'd like, but it seems one of their hunting pairs vanished and when their leader took a group of veterans to investigate two of them ended up dead and the whole party was sent fleeing.
Their leader, Seto Tomoe, tells you that the demon they encountered was not just stronger than usual, but the aura of depression it emanated which normally puella are able to shrug off crippled her party members. They burned cubes at a frightening pace just keeping their gems clear enough to think while near it. To make it worse it demonstrated much the same invisibility abilities of a specialist puella and killed one of her vets before her party even realized it was there.
She doesn't believe her group capable of fending it off herself. She's the only high grade puella in her group, and she can't handle it by herself.
Current Death Toll: 1 Green, 3 Vets (Not yours though)
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While the turn is being written have the planned event (many dice were involved to dictate particular aspects though). It will be a few tiny updates at a hopefully quick pace. To break up the monotony Lightmage indicated I plan to do more of these in the future, adjusting for how this one goes. This is a bit of a deviation from the more logical conclusion space we've been in the past couple pages (where I tried to make world building aspects based on logic) and more world-building from whole cloth. Forces dedicated to this don't necessarily impact your plan execution so long as time frames are short. You can delay response for a time as well but there would be consequences to such.
Ask what questions you will, they are much less cagey about their numbers and distributions with this threat. This is a more interactive miniturn. Risk of losses is very significant here, but there is also some ways to gather significant rewards.
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