@Aranfan : Wondering why you copied mine. Did you change something in it? I'm not seeing any differences.
Just reposting for the ease of viewing of new prospective voters.
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Here's my cheat sheet, tell me if there's anything I should add.
Useful Stuff
Skill Tiers:
Green: Cube collection x1, Casualties -0%
Veteran: Cube collection x1.5, Casualties -5%
Elite: Cube collection x2, Casualties -15%
Hunting Methods:
Solo: 2 cubes per girl, +20% Casualties, 50% lethality
Pair: 1.6 cubes per girl, +16% Casualties, 40% lethality
Pack: 1.25 cubes per girl, +10% Casualties, 20% lethality
Rural Modifier: Solo becomes 1.5 cubes, Pair becomes 1.2 cubes, Pack becomes .9 cubes
Cube definition: 1 cube represents the number of cubes an average magical girl consumes per month discounting spirals.
Demon Strength X= +X% Casualties (X is a signed value, negative X decreases casualties)
20*(Harvest - Sustainable Harvest)/(Sustainable Harvest) = Delta X
Half of X is applied to same turn casualty rate, all of X is applied to next turn's casualty rate.
Lower Demon Strength indicates higher predation on the mundane human population, causing human misery and suicide.
Harvest definition: Cubes hunted per turn in the territory.
Sustainable Harvest definition: 1 cube per 20k-25k human population in the territory.
Farming Techniques:
Rotating Tactics: +5% Casualties, .66 demon strength multiplier (applies only to +strength)
Crop Rotation: Split territory into at least 2 zones and alternate overhunting (w/RT) and underhunting, this generates a surplus while keeping Demon Strength down.
Combat Training:
Basic Combat: -2% Casualties for all hunting methods
Basic Solo Combat: -1% Pack, -2% Pair, -3% Solo
Defend Others: -1% Pack, -2% Pair
Pack Tactics: -4% Pack
Organizational Support:
Dispatch (2 Vets Clairvoyant): -1% Casualties, +30% Cube Harvest, does not apply to rural
Telepathic Comm Support (1 vet): -1% Casualties
Evac Team: Solo lethality changed from 50% to 30%
Mundane Assets:
Cellphones: -2% Solo, -1% Pair
Arm Shields: -3% (??)
Kevlar Clothes: -4% (12)
Kevlar Vest: -2% (12)
Diplomacy:
Other Big Groups Only:
Open Relations: Cost 1 Meguca, reduces MG cost for all successive actions, 90% chance of success
Safe Passage: Cost 3 Meguca, Mutual Safe Passage, variable chance of success
Business Action: Cost 3 Meguca, Mutual market access, variable chance of success
Aid, Information:Cost 1 Meguca, Reputational effects dependent on utility of information, autosuccess
Aid, Cubes: Cost 1Meguca + Cubes, Reputational effects dependent on cube need, 90% success
Trade: Cost 1 Meguca, trades money/cubes/information for
Recruitment: Cost 4 Meguca, Absorption of other group, variable chance of success
Rural Recruitment: 1 Meguca, may pay Kyuubey 1 cube to reduce cost to .5 Meguca, variable success
Scouting: 1 Vet per territory, special rate of .5 vet on territories 1-10