Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Not much point in putting it off.
The first two are likely to radically change the plans if they don't turn out to be exactly what we were expecting. I don't want to vote for a plan that has a good chance of becoming vastly non-optimal (unless its my own, since I know that I can change it)

@inverted_helix how much would QB charge if we were to pay him to mindwipe the police and clear the paperwork?
 
[X] Kinematics
I like this best so far, though I'll admit to not having the best grasp of all the math.
 
Kinematics and I have the same Huntinf plan.

Really the only significant differences are that I have us doing a magical sports day while Kinematics is mundane, and Kinematics is researching durability.
I'm not really a fan of the magical sports day, especially if it involves trying to go somewhere secluded en masse in the middle of a police investigation. If we want to do it, we should wait until the whole police deal ends.
 
Redoing the comparison between the 27/28 split and the 25/30 split, since one of the setups used two elites, and the other only used one. I'm going to assume that we're going to try to keep elite usage to a minimum on hunting so that they can be used in other areas for their bonuses, and aren't locked in on the hunting side. As such, I'm going to compare while using only 1 elite for each turn (probably the Kyouko clone).


Even split

North @27 RT to +8: overhunt +17 = 44 total [11 vets]-> 43.56
South @28, +8 to +0: underhunt 11 = 17 total [3 vets, 1 elite]-> 18.48 (cap 17)

South @28 RT to +8: overhunt +18 = 46 total [10 vets, 1 elite]-> 46.2
North @27, +8 to +0: underhunt 11 = 16 total [4 vets]-> 15.84

Rural: 1.0 Vet (pair) = 2.376 (cap at 2)

Total A: 15 vets, 1 elite [64] (one cube lost to cap)
Total B: 15 vets, 1 elite [64]

Avg cubes: 64



Imbalanced split

North @25 RT to +8: overhunt +15 = 40 total [10 vets]-> 39.6
South @30, +8 to +0: underhunt 12 = 18 total [3 vets, 1 elite]-> 18.48 (cap 18)

South @30 RT to +8: overhunt +18 = 48 total [12 vets]-> 47.52
North @25, +8 to +0: underhunt 10 = 15 total [2 vets, 1 elite]-> 14.52 (cap 15)

Rural: 1.0 Vet (pair) = 2.376 (cap at 2)

Total A: 14 vets, 1 elite [60]
Total B: 15 vets, 1 elite [65]

Avg cubes: 62.5


Total meguca (balanced vs imbalanced):
North overhunt: 16 vs 15
South overhunt: 16 vs 16


So the imbalanced version uses slightly fewer megucamonths (1 every two turns), while also generating slightly fewer cubes (-1.5 per turn).

Also, the south overhunt for the imbalanced split is borderline rounding abuse, since both sides are rounding up from x.52. If the elite is moved to the overhunt side instead of the underhunt side, the rounding issue fades, but it adds 0.5 vets to the total.

Adding another elite can reduce total megucamonths by another 0.5 in pretty much all cases (which is where the previous 12.5/13.5 vet totals came from).



Overall, I am still in favor of the even split. The stability of the meguca usage, and the slightly higher cube return, I think will make everything easier to work with. So, my opinion hasn't changed, but now I'm more sure of why.
 
I'm curious if crop rotation generates a surplus without rotating tactics. I think so judging by how we were doing it in a time shifted rather than territory shifted manner and were making slightly more than subsistence, but I haven't done the math.
 
I'm curious if crop rotation generates a surplus without rotating tactics. I think so judging by how we were doing it in a time shifted rather than territory shifted manner and were making slightly more than subsistence, but I haven't done the math.
It can if you're careful with rounding errors, but not otherwise. Apparently you can sustainably overharvest with a high demon strength, but we haven't been given any numbers on that so we can't really use it.
 
South @28, +8 to +0: underhunt 11 = 17 total [3 vets, 1 elite]-> 18.48 (cap 17)
By my math that's 17.16- (1.6*1.5*1.1)*(3*1.5+2). May want to double check some of your other numbers there, they seem off.
May I recommend setting up a simple excel/google spreadsheet to do the calculations for you?

Also, pair hunting+tactics is safe for up to 5 demon strength, which means we can overhunt up to +10. On the underhunt side we can buy the "Leather Jacket and Pants" for a -2% at $250/hunter, and leather clothes probably aren't going to make the police too suspicious.

Though also remember that we are going to continue expanding, which means that these calculations will not extend too far into the future.
 
By my math that's 17.16- (1.6*1.5*1.1)*(3*1.5+2).
3 vet pairs * 3.96 + 1 elite solo * 6.6 = 11.88 + 6.6 = 18.48

All elites are assumed to hunt solo, since if a vet can survive as a pair, the elite's native +10% over the vet covers the +4% territory difficulty (16% to 20%) and the -4% casualty reduction (15% to 11%) of changing to solo.

Also, pair hunting+tactics is safe for up to 5 demon strength, which means we can overhunt up to +10. On the underhunt side we can buy the "Leather Jacket and Pants" for a -2% at $250/hunter, and leather clothes probably aren't going to make the police too suspicious.
Might consider that later, but for now I didn't want to add more to our debt (or deal with police suspicions). The 4% average that a +8 overhunt gives allows safe hunting on the underhunt period without any kevlar armor, which means we're not stressed on armoring anyone up, and have more headroom for expansion before spending money.

Plus, I'm not sure we actually gain anything going to +10 at this time.

North overhunt: 27 + 21 (overhunt) = 48
South underhunt: 28 - 14 (underhunt) = 14
Rural = 2
Total = 64, same as +8 overhunt

Might gain 65 on the other turn.
 
Pre-Turn 25
Here's what information you get from your Taura actions. If you ask little bits more may be added, I think I got everything relevant, but I'm known for missing things. It's fairly bland and informative rather than prose, for which I have no real excuse. The Yakuza element is not punishment for the omakes, it is inspired by them, but this whole event is more punishment for certain failings in your planning and rolls.

Pre-Paid Information:

A strange as usual possibly one sided conversation with Taura ended with you reeling her back in on a ribbon after she tried to dive out the window to escape your hug. She did agree hesitantly to go see what the police had on you. She wasn't willing to spy on other groups of girls for you though. You ran the idea of her being a counselor to the other girls by her, and it made a little sense to her, but she wasn't sure that other girls would be comfortable sharing their problems with her, even if in a way they already are. You idly consider that she's one of the few girls that don't like her own powers. Many come to regret making their wish due to the lifestyle, but very few would reject the powers by themselves.

You had Mariko cloak Taura's presence while they scouted out around the police presence in the immediate area as well as tracking down their precinct. It seems that the police were led into investigating because of reports of the original ruckus that damaged the house and the contractor reporting the damage looking similar to some sort of fight. From there they discovered the purchases of bullet proof equipment and oddly shields though that didn't seem to fit as they wouldn't really offer bulletproof protection, possibly the girls don't realize that?

They still aren't entirely sure what's going on, but they are aware that this house was portraying itself as a boarding house for girls. The girls seem more along the lines of some sort of gang, cult, or commune though. They're very organized for any normal group of girls that lack in adult supervision. They've heard numerous conversations on directional microphones and have concluded that they regularly patrol the city and get in fights, and it was initially suspected to be fights against other gangs, but there are no reports of fighting to match that. The conversations are also obviously in some sort of code, but referring to what they aren't sure.

It's obvious this Mami Tomoe character is the leader, and she lives off site in a substantially better apartment than the general living conditions. She's an orphan, and not pure Japanese. It's suspected she has ties to foreign organized crime, but the witness to such clammed up and denied any knowledge shortly after trying to report it, obviously pressured into silence. This may be some sort of attempt by a foreign yakuza to make inroads into Japan through the children and their conflict with the already in place domestic organized crime. There's no chatter from the Yakuza to substantiate that though.

They've gotten little enough information from monitoring the house and are considering contacting the parents of those girls that have them to try to get more information and permission to interrogate the girls.
 
All elites are assumed to hunt solo
Ah, I missed that. Means they'll actually need armor during the hunt but I can see that it works out since you have enough pairs.

@inverted_helix
What would the price be to pay QB to resolve our problems? (Mindwipe the relevant officers and deal with the paperwork)
Also, how the hell did QB not realize that the person he mindwiped had tried to report it to the police? That's just sloppy.

Also, did it really take 160 manhours to do this? I could see it taking maybe 40 hours of 2 people each, but not this long. (Though in terms of game balance it makes sense I guess. Don't want to be handing things out for free after all)

Analysis:
They've got more than enough information that we can't appear innocent- even my idea fails since they've heard us talking about magic and such in the house. They now think we're paranoid enough to be speaking in a code inside our own home.

Seriously, there's pretty much no way to appear innocent here. Best I can think of is some sort of overly complicated ARG, which is kinda flatly improbable unless the culture has really changed in the near-future environment we're working in.

My armor plan is no longer plausible, so I'm going to have to rethink my overall strategy.
 
That girl really needs to get over dive out the window at first sign of trouble phase. Its getting silly.
Your window is so convenient though! She's also only done it once, and tried once. (It's a bit of a joke on my part, honestly can't say why I think it funny when people jump out of windows, but I do.)

Also, how the hell did QB not realize that the person he mindwiped had tried to report it to the police? That's just sloppy.
While I may bear some responsibility in this matter, you did delay my action quite substantially. It also would not have been relevant had you not prompted further suspicion however.

What would the price be to pay QB to resolve our problems? (Mindwipe the relevant officers and deal with the paperwork)
This case deserves a punitive action in order to encourage more circumspect behavior in the future. 30 cubes to modify their memories and handle the computer trail they've generated. I believe that amounts to approximately half of your monthly income, and will serve to properly remonstrate you.

Also, did it really take 160 manhours to do this? I could see it taking maybe 40 hours of 2 people each, but not this long. (Though in terms of game balance it makes sense I guess. Don't want to be handing things out for free after all)
Blatant game balance of no something for nothing. I could knock off a .5 and make it a little more reasonable, but it really is the something for nothing issue.

They now think we're paranoid enough to be speaking in a code inside our own home.
I put myself in their position, tried to imagine what I'd think if I heard what you guys were talking about. Logically speaking in code was the most reasonable explanation for the conversations your girls would be having. I certainly wouldn't jump to the conclusion that there was actual magic.

Also obviously Kyuubey has to maintain the masquerade regardless, and so will be handling it whatever you do. However he has other punitive measures he could take, both the ones you've thought of, and ones you haven't. The Incubators have been doing this a long time. There are also a couple ways you could reduce the fine he's charging you.
 
We should eat the fine like a good little grief gatherer. I consider Incubator the top tier threat of the current Magical Girl world. We may also ask him to tell us if we are going to take an action that we may not realize would make work for him. You know. To make it easier on him.
 
30 cubes to modify their memories and handle the computer trail they've generated.
Does this have to be paid as a lump sum or can it be split over the next couple turns?

I'm thinking we may have to immediately begin rotating tactics and drop all our research and just pay QB (though the more ways we can reduce the payment the better) If we use the hunting plan from here, we'll end up at 39 cubes before spirals. (note that modifications should be made to even it out if demon strengths do change to 0.1 resolution). This is enough that we should not take major morale penalties, and should be able to eliminate in in the following turn when we overhunt Kyouko's territory.

While I may bear some responsibility in this matter, you did delay my action quite substantially. It also would not have been relevant had you not prompted further suspicion however.
We provided consent as soon as you provided us the option. We apologize for not having the foreknowledge of your mind-wipe powers and letting you use an ability we did not know that you had, but unfortunately, none of us are time travelers. Agreed as to the further suspicion part, but that was the result primarily of a few girls going into grief spirals. A part of the system which we have no control over. And if we had attempted to hide our purchase of the armor, it could have easily just been significantly worse when it was found out.
If you recommend it, we are willing to conduct all future questionable purchases through an anonymous online currency such as bitcoin. (This obviously incurs some additional fees from converting from cash to bitcoin, then anonymizing the bitcoin, and finally setting up multiple shipping locations such that they can't be tracked to us)
 
Does this have to be paid as a lump sum or can it be split over the next couple turns?
3 turns seems sufficient.

We apologize for not having the foreknowledge of your mind-wipe powers and letting you use an ability we did not know that you had, but unfortunately, none of us are time travelers.
That last bit is rather funny, but IC you did know. Keep in mind that you had him offer to mind wipe the girls that discovered someone as a magical girl before that in turn 14. I'm not giving a snarky Kyuubey reply because Mami would remember and not mention something she knew false to Kyuubey.
 
Okay, with the 3 turn thing it's still a blow, but it's not crippling. I think we should just pay the ten cubes a turn for the next 3 turns.
 
All right, time to do some thinking.

Looks like you went with Haman's description of the interaction with Taura. I didn't put in the hug part, but I also explicitly removed the notion of asking Taura to spy on other groups, or play the part of the police. If she doesn't want to be couselor, though, that's ok. It seemed like it could be a good place for her, but I can see where she wouldn't be comfortable with it.

Will note that there's no activity on the yakuza side to substantiate their suspicions about Mami. I'm going to propose that the idea to frame the yakuza (or other non-affiliated criminals) for the theft is likely to be actively detrimental. Not only do the police have reasonable knowledge about the presence of the kevlar, but they'd also be suspicious about anything that might hint at Mami making inroads against the local crime syndicates.

Likewise, the fencing plan is clearly completely untenable (if it hadn't already been discarded), since they also know about the shields.

And finally, the "genius development" plan is very rocky. There are too many secondary issues to completely divert attention with that.

Given the amount of info they have, it's rather difficult to come up with an idea that can defuse all aspects of it without the general mindwipe. I really don't want to do the mindwipe if we can help it.
 
Question: Can we ask that Kyuubey only mindwipe enough to remove information about one aspect of the investigation? We could probably defuse a more limited problem with other tricks; it's just all the pieces together are problematic.
 
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