Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
Omake: Lesson Number One
Lesson Number One

Kyouko breathed in, then out.

A spear materialized in her grasp, its triangular, too-broad tip touching the base of the tree, not quite piercing. She took another breath in, slow. Then her foot lashed out, slamming into the old oak trunk, sending greenery fluttering down from the leafy boughs above. She twirled the spear once, then in a dizzying display of speed and skill, slashed them in halves, then quarters, then eighths, before bringing her spear back to a rest in her grip, the butt thudding into the ground.

She breathed out, dismissed her spear.

She looked down at her hands: watched them tremble for a moment before tightening them into fists. Frowning, she stuck a hand into the pouch of her sweater, withdrew a box of pocky and irritably stuck a stick in her mouth. She put her hands behind her head and looked up at the clear blue sky.

Physical exercise usually made her feel better. She'd picked up a number of skills over the years: this one was a thing she'd practiced after reading a stupid sports manga and decided why not might as well.

Right now she was, how to put it, she was antsy. Not nervous, just...

Okay, maybe she was a little nervous. For years she'd lived on her own. With Mami things were good now. Copacetic, to use a one of those random vocabulary words she'd picked up when she'd still entertained thoughts of maybe making it into college. A stupid, pointless goal, one she used to while away the long hours between hunts, and madness, and chasing away assholes trying to claim the old church. Just a 'what if' she sometimes shared with Momo.

Now though, she felt like the cow in the china shop, or whatever. Too crass, too rude, too obviously damaged. She'd never noticed how often she talked to herself until she was forced to hang out with others, and then it was so obvious that she did it all the damn time. It was embarrassing, that's what it was. Mami had done good work: the kids were, for the most part, balanced. Still pre-teens and teenagers, but normal enough to pass for real children.

Kyouko couldn't, that was for sure. She was like some sort of child soldier, wanting everything to go the hell back to normal, but still trapped somewhere on the battlefield.

These puella reminded her of...

Well, they reminded her of her sister. Momo.

It was worse with the youngest ones.

Even if they looked nothing alike, the youngest ones would make her see flashes of her sister's face before she could remind herself that Momo was dead.

It was ridiculous, exhausting. Sometimes she even thought maybe it'd be better if she just struck out alone again, shipped Mami her damn grief cubes, and live like some stupid, good Samaritan hermit like whatshisface out of the Bible.

Then she'd get the shakes because fuck that she wasn't alone anymore, didn't want to be alone anymore, not really.

"Kyouko-san!"
"Kyouko-san."

She turned. Two girls were approaching her: one was a tall, blue-haired girl, pretty in an androgynous enough way that even Kyouko could see why they called her 'Prince.' Her name was Taya, she was quiet, and if Kyouko were a judge for such things, damaged enough that she couldn't help but wear it publicly. Guilt, likely enough. It made things complicated. Guilt was a piss-poor motivator: she'd try harder and break faster because of it. Still, she understood why Mami had sent her: the girl was a clairvoyant; not a rare skill, exactly, but extremely useful. Much better than illusions, anyway.

The other was Kaoru, a girl Mami's age, but not close to being as mature. If Mami were a teacher, Kaoru would be the class president. There was a gap there, both in charisma and experience. She was struck in Mami's mold though: they were... similar people. Talented, caring, and ultimately hopeful. Vastly different magic, but similar, all the same. Kyouko wasn't sure if she was ready though, not yet. To go past mere competence, a magical girl had to face true despair, then discover that you could work yourself past it.

Then again, the girl'd probably seen her share of death. No shortage of those sorts of experiences. Maybe it was enough to qualify.

"Taya-kun, Kaoru-kun," she said, chomping through the rest of the pocky. "Today's your first lesson."

She concentrated magical energy at the soles of her feet and burst forward: one arm slammed into Taya's midriff and blew her away with the force of a truck, a leg sweep caught Kaoru by surprise behind her knees and knocked her in the opposite direction, tumbling ass over teakettle. They showed their battle experience then: instead of squawking in surprise, the two of them were already rolling to their feet, adopting defensive stances. Nothing fancy or formal, just pure experience obtained through life and death struggle.

She nodded approvingly, fished for another pocky and stuck it in her mouth.

She flashed her best shit-eating grin, and said:

"Hit me."

-----------------------

Edit: @Elder Haman what does Kaoru look like? I know her costume is an old fashioned Sailor Moon-ish type deal, but do you have a description for the rest of her?

And yes, this omake is for future Kaoru elite training attempts even if it's mostly focused on Kyouko's feelings. :V

Taya's appearance resembles Yu Kashima from Monthly Girl's Nozaki-Kun
 
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I say next turn lets switch out Kyouko for Mami for the Elite Training and hope that'll give a small bonus to Kaoru on trying to become an elite.
Was going to agree with that, but FixerUpper's omake makes me wanna stay with Kyouko.
Obviously we should continue Kaoru's elite training. Does it need two vets or just one? If two we should have Sayaka be the assistant, for shipping reasons.
One elite can train up to two vets, but two aren't required.
 
Was going to agree with that, but FixerUpper's omake makes me wanna stay with Kyouko.

One elite can train up to two vets, but two aren't required.

I was planning on writing an Omake for Mami's training. Which will be completely different from Kyouko's method.

It will involve research, experimentation, and lots of notebooks with notes.

I was actually thinking that switch to Mami and then back to Kyouko (if needed) would be a good switch up for Kaoru.

I'll see if I can't write one up by tomorrow night.
 
And yes, this omake is for future Kaoru elite training attempts even if it's mostly focused on Kyouko's feelings. :V
That was a really great omake. :)

I'm glad to see another from you, thought you'd stopped following this quest given my slowdown.

I was planning on writing an Omake for Mami's training. Which will be completely different from Kyouko's method.

It will involve research, experimentation, and lots of notebooks with notes.
That's basically the way I envisioned it too. Kyouko's method of training would be push the victim Trainee until they breakthrough. While Mami would be more cerebral approach of teaching.
 
That was a really great omake. :)

Thanks! This one came out really quickly too, I guess all the stars and planets were aligned.

I'm glad to see another from you, thought you'd stopped following this quest given my slowdown.

What, heck no. Sorry, I was busy for the past few weeks. Writing up an omake for this here quest has been on my to-do list for so long that I actually have a backlog of omake ideas that can no longer fit into because they're that dated.

After the update today I was all: I can write a new one and no one will know the difference muahahahah.

I should probably try to vote more though, sorry about that. ^^;
 
Ok, Rotating Tactics limits.

Main territory should be 47 units (45 + 1 for area 7 + 1 for growth)

Need to underhunt by 23 to drop from +10 to 0.

Overhunting from 0 to +10 with a 0.66 ratio is.... +36 cubes

Using Rotating Tactics alternating between +0 and +10 area strength would thus gain +13 cubes every other turn, or +6.5 cubes per turn on average.

To gain that amount on the upswing would cost 47+36 = 83 / 3.96 = 21 hunters (pairs)

Number of hunters on the low turn would be 6.

Average demon strength each turn would be +5. That's reachable with just kevlar vests, so the 21 hunters can split up the vests and the clothes to get them all protected against +6 to +8 strength.

6.5 cubes/turn isn't much, but we clearly need to maximize that for a bit.

I assume this is using pairs both ways?

To go into more detail:

Danger = 16% (pairs base) -15% (pairs safety bonuses) -5% (vets) +5% (average danger from demon strength change) = 1% chance of injury.

On the downswing vests would counter that.

On the upswing there is another +5% for Rotating tactics, which means we'd need the full suit.

Which means we'd need minimum of 9 more full sets of kevlar vests and clothing. Besides the cost we'll have to figure out how to get it past the coppers.

6 vets pairs = 21.6 Expected Harvest
6 vets pairs + Forecasting = 23.76 Expected Harvest

21 vets pairs = 75.6 Expected Harvest
21 vets pairs + Forecasting = 83.16 Expected Harvest

For comparison purposes:

1 elite pair = 4.8 Expected Harvest
1 elite pair w/ Forecasting = 5.28 Expected Harvest

So 1 elite pair hunting = 1.33333333... vet pair hunting

So maybe we could trade 2 elites for 2.5 vets...


Doing the same in Kyouko's territory...

Underhunt by -4 to drop from +10 to 0.

Normal overhunt (0 to +10) would allow for +6 cubes of overhunt.

This turn's overhunt starts from -7, though, so we can do.. +10 overhunt.

Number of hunters on high swing would be 3.5 (normal) or 4.5 (current overhead).

Number on low hunt is 1.


Should probably alternate turns that each one goes high. Mass overhunt this turn in main territory, then next turn underhunt that and overhunt Kyouko's, etc. This turn Kyouko's can stay at the 8 cube baseline.


That would give us 85 cubes this turn, and 44 cubes next turn (following Kyouko territory turns would yield 40). This includes the 2 from the rural area.

If doing Kyouko's the same way it would require additional sets of at least vests for the over hunt so 4 more vests.

Next turn we should probably get the main urban territory to 0 Demon Strength.

Maybe get Kyouko's territory to 0 Demon strength as well, and then divide the territory into more even halves? That way we wouldn't have the huge discrepancy in how many girls are hunting?

@FixerUpper Omake: Kyouko needs a hug!
 
@inverted_helix We can pause the training and pick it up again at a later time, right? I know that's how our research stuff works, and I assume this is similar.
(I want to drop it for now because it's now at 1/2 efficiency with only 1 trainee)

Aiming to get our main territory up to +8, since the safe harvesting point is +5 and we're currently at +1. We could go up to +9, but I'd prefer to be safe in case the poachers come back. Unfortunately, this requires us buying another 4 sets of full kevlar to outfit 16 veteran hunters, which is flatly unacceptable given the current debt and police situation. The best way to solve that, I think, is to make elites do the rest of the harvesting. Annoying, but I think it's our best bet.

If we do want to do 2-territory oscillation, we should redistribute some of our territory into Kyouko's. While the green training area is nice, being able to oscillate is probably worth more (and I'm pretty sure inverted_helix doesn't want us to make a 4th territory, which would be the optimal solution here.)

[X] Upkeep: 12 Veteran, 7 Green, 1 Associate
[X] Urban - Hunting Pairs (12 vets,3 elite, 63.36 cubes) + Rotating Tactics
[X] Kyouko's - Hunting Solo, Urban (2 vets, 9.9 cubes) + Rotating Tactics
[X] Hunting Pairs, Rural (1.0 vet, 2.376 cubes, cap at 2)
total cubes: 75.26
[X] Kyuubey hunting analysis (1 cube)


remaining: 1 elite, 7 vet, 1 green
[X] Enchanting, Duration
-2 months of: 2 Vets, 2 Cubes, $1000
[X] Research, Personal Enchanting Effects
-3 vets+1 Green, 2 Cubes; 80% success
[X] Poacher Patrol (1 elite, 1 vet)
[X] Group sports day (1 vet)


end cubes: 67 (assumes no spirals)
end money: $5,264 in debt
end demon strength:
Urban: +5
Rural: +0
Kyouko's: -4

Also, just wondering about the restaurant option. It reads $500k debt and 10k a month after loan payment. Does that mean it takes 50 turns before we start making income from it?

edit: The turn after this we'd only be able to hunt our main territory ~23 cubes, which means we'd lose ~10 cubes total that turn. That puts us at 58, minus grief cubes and research.

edit2: Other possibilities for the "remaining" section
1) Cake, and grief counseling will be available at the conclusion of the test.
2) Continue elite training
3) Talk with the police?
4) Scout/Diplomacy somewhere. These mechanics are apparently changing, would like the changes before dedicating to any of these actions.


edit3: messed up on my calcs, will be back soon
edit4: actually, I think this is still optimal. We won't be getting the most out of our overhunt, but we flat out can't afford to do that. This gets demon strength to +5, which means that we can harvest 35 cubes next turn and end up net positive that turn too.

edit5: AAND we can split into another territory. This requires major changes to the plan.
 
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If doing Kyouko's the same way it would require additional sets of at least vests for the over hunt so 4 more vests.
It's actually easier in Kyouko's territory since if we alternate between them, we only need to use about 6 hunters in the main territory, which leaves plenty leftover.

The main territory is the real problem. And it's also nearly meguca-limited right now... I can just barely get the full harvest using 21 vets and 2 kyoukos, out of 22 vets available. Edit: 21 available; one is in training
 
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If doing Kyouko's the same way it would require additional sets of at least vests for the over hunt so 4 more vests.
His plan was to use that as a separate oscillation zone so both sides wouldn't be high danger at the same time I think.

Also, just wondering about the restaurant option. It reads $500k debt and 10k a month after loan payment. Does that mean it takes 50 turns before we start making income from it?
10k when you're making the loan payment. It will be more per month after you finish paying off your loan.

If we do want to do 2-territory oscillation, we should redistribute some of our territory into Kyouko's. While the green training area is nice, being able to oscillate is probably worth more (and I'm pretty sure inverted_helix doesn't want us to make a 4th territory, which would be the optimal solution here.)
I'll allow that.

Unfortunately, Kevlar does not defend against stabbing or cutting. The blades just don't move fast enough... I guess magic girls might be different, but the cops won't know that.
I believe he meant in the sense of illicit goods merchant, rather than the swordfighting sport.
 
Unfortunately, Kevlar does not defend against stabbing or cutting. The blades just don't move fast enough... I guess magic girls might be different, but the cops won't know that.
Well then Wikipedia is wrong about it being used in fencing. And so are the references to it that led me to Google it. Kevlar might not stop a normal knife, but most knives don't bend.
 
This is just a first pass to look at attempting to maximize the RT hunting. It has casualty risks (possibly more than I listed, depending on rounding), and only 2 spare vets after the elite training.

Starting units
4 Elite Meguca: Mami (+20% persuasive), Kyouko (can act as if two Elites), Taya
34 Veteran Meguca, 8 Green Meguca, 1 Associate

[x] Upkeep: 12 Veteran, 7 Green, 1 Associate

>> 22 vets, 1 green

Hunting

[x] Demon forecasting
-[x] -1 grief cube to Kyuubey

[x] Main Territory
-[x] Rotating Tactics [+5% casualty rate, 0.66 strength multiplier]
-[x] Hunting pairs: 3 elite (Kyouko x2, Taya)
-[x] Casualty: -30% vs +26% (avg territory strength of +5)
-[x] Harvest: @5.28 * 3 = 15.84
-[x] Hunting pairs: 12 [12 kevlar clothes, 12 kevlar vests]
-[x] Casualty: -26% vs +26% (avg territory strength of +5)
-[x] Harvest: @3.96 * 12 = 47.52
-[x] Hunting packs: 5
-[x] Casualty: -18% vs +20% (avg territory strength of +5)
-[x] Harvest: @3.09375 * 5 = 15.46875
-[x] Target: 47+33=80
-[x] Total harvest: 78.82875

[x] Kyouko's Territory
-[x] Hunting pairs: 2 vets
-[x] Casualty: -20% vs +9%
-[x] Harvest: 7.92 (cap 8)

[x] Rural Territory
-[x] Hunting pairs: 1.0 green
-[x] Casualty: -14% vs +16%
-[x] Harvest: 1.584 (cap at 2)

Total hunters: 21 vets, 1.0 greens, 2x Kyouko
Total harvest: 89 cubes

5 vets pack hunting in the main area and 1.0 greens in the rural area are at 2% casualty risk. Overall 11% risk of casualties.


[X] Rising Stars (train vets to elite)
-[X] 1 Mami, 1 vet (Kaoru), -1 cube

>> 2 vets

@inverted_helix : Can we split the main territory and merge a section with Kyouko's? Maybe a rough 30/25 split or so? The current split just has a huge skew in the number of hunter units needed each turn.

Edit: Looks like you answered in the affirmative. Any restrictions on the split sizes?
 
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His plan was to use that as a separate oscillation zone so both sides wouldn't be high danger at the same time I think.

10k when you're making the loan payment. It will be more per month after you finish paying off your loan.

I'll allow that.

I believe he meant in the sense of illicit goods merchant, rather than the swordfighting sport.
What! No. I meant giving the police a bone by coming up with a legitimate reason for a group of teenage girls to stock up on body armor.
 
Ooh, missed that hunting solo with elites is still 0% casualty rate. This along with the redistribution makes things radically different.

@inverted_helix Can we pause elite training for 1 turn? (the first question in my previous post)

Oh yeah, and you're allowing us to make a 4th territory, correct? Or is it only to redistribute to Kyouko's?
 
Huh, I was just going through the wikipedia article and came across this nugget. Twaron's a kevlar analogue made in Japan that is used in body armor, but also as an asbestos replacement. Renovate one of the houses and order too much of the stuff, maybe?

Then handwave all the practical difficulties in turning the household insulation into body armor. >_>
 
Ok, we're allowed to split the territory. For simplicity, I'm just going to suggest keeping 30 in the main territory (stays +1 demon strength), and shift 17 to Kyouko's territory (final merged value of -2 strength, 25 total cube rate).

I'm going to run my next round of numbers based on that, but feel free to suggest different values.
 
@inverted_helix Can we pause elite training for 1 turn? (the first question in my previous post)
Yes you can pause it.
Oh yeah, and you're allowing us to make a 4th territory, correct? Or is it only to redistribute to Kyouko's?
I meant redistributing, not 4th territory.
Any restrictions on the split sizes?
Not particularly.
Then handwave all the practical difficulties in turning the household insulation into body armor. >_>
lol
 
Huh, I was just going through the wikipedia article and came across this nugget. Twaron's a kevlar analogue made in Japan that is used in body armor, but also as an asbestos replacement. Renovate one of the houses and order too much of the stuff, maybe?

Then handwave all the practical difficulties in turning the household insulation into body armor. >_>
Or just simply go with the fact that one of the only known deaths in modern fencing occurred during the world championship and involved a guy getting stabbed through the eye, resulting in heavier protection being used. Buy some cheap fencing swords and see if the police leave.
 
Out of curiosity, I've been assuming that my out of canon omakes aren't good for cashing in, but is there anything I can put them towards?
 
My hunting plan:

No Demon Forecasting

[] Dispersed Hunting (main Urban Area): Magical Girl will individually hunt demons throughout your territory and gather the grief cubes for the central supply. This can be dangerous.
Cost: Variable, specify number of Meguca dedicated; Reward: 2 grief cubes per Meguca assigned. 20% base casualty (significant injury or death) chance.
-[] 10 Vets w/ full sets of vests and clothing. Expected Harvest = 45 (cap at 45). Danger = 20% -11% -5% -6% = -2% chance of injury. Expected Demon Strength afterwards = +0 Demon Strength

[] Dispersed Hunting (Kyouko's territory): Magical Girl will individually hunt demons throughout your territory and gather the grief cubes for the central supply. This can be dangerous.
Cost: Variable, specify number of Meguca dedicated; Reward: 2 grief cubes per Meguca assigned. 20% base casualty (significant injury or death) chance.
-[] Use Rotating Tactics = +5% chance of injury, Demon strength increase by 66% instead of 100%
-[] 2 Vets w/ full sets of vests and clothing. Expected Harvest = 9

[] Pack Hunting (Kyouko's territory): Magical Girls will hunt in groups vastly reducing the danger, but because they are not covering as much area their efficiency is reduced. Death is significantly less likely.
Cost: Variable, specify number of Meguca dedicated; Reward 1.25 Grief Cubes per Meguca assigned; 10% base casualty chance
-[] Use Rotating Tactics = +5% chance of injury, Demon strength increase by 66% instead of 100%
-[] 1 Vet. Expected Harvest = 2.8

Cap total harvest in Kyouko's territory at 12.
Expected Change to Demon Strength in Kyouko's territory +7 (over hunting at 12 out of 8 w/ Rotating Tactics =+6.6), average demon strength for adjusting chance of injury = -3.5, rounding up to -3.

Danger to Solo Girls w/ Kevlar = 20% +5% -11% -5% -3% -6% = 0% chance of injury
Danger to Pack Hunting Girls = 10% +5% -13% -5% -3% = -6% chance of injury

[] Hunting Pairs: Magical Girls will hunt in pairs reducing the danger, but because they are not covering as much area their efficiency is reduced. Death is less likely.
Cost: Variable, specify number of Meguca dedicated; Reward 1.6 Grief Cubes per Meguca assigned; 16% base casualty chance
-[] Rural: Base modified to 1.2, dispatch bonus does not apply.
-[] 1 Vet = 2.16 Expected Harvest (cap at 2). Danger = 16% - 15% -5% = -4% chance of injury.

That will get all or territories to 0 Demon Strength.

Gives us an expected harvest of 59 cubes, gets all our territories back to 0 Demon Strength (to make it easy to split evenly for the oscillating plan)

Takes 14 Vets for hunting.

Put Mami on training Kaoru, and 12 Veteran, 7 Green, 1 Associate for upkeep.

That leaves 2 Kyouko, 1 Taya, 8 Vets and 1 Green to work other activities such as:

Anti-poaching, investigating the police watchers, research, and scouting other territories.

I think we should get our house back in order before we start oscillating and driving Demon strength back up. Besides, this should give us a turn to make sure the poachers are really gone.

Then we can split our territory into a 27 and a 28 block (or similarly close convenient numbers) and recalculate how many girls we will need in each territory. This should allow us to get by with fewer numbers of Kevlar because we will be evenly alternating instead of having one big turn and one small turn.
 
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